# HG changeset patch # User nemo # Date 1255704838 0 # Node ID 525e7d3a4958f04d73e9b5aeff2ae6364da6389f # Parent d8e0630087a0f93b4464b3f60b4d186f81225ecc Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can?? diff -r d8e0630087a0 -r 525e7d3a4958 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Fri Oct 16 14:48:28 2009 +0000 +++ b/hedgewars/uGears.pas Fri Oct 16 14:53:58 2009 +0000 @@ -1684,7 +1684,7 @@ Gear:= t^.ar[i]; if (Gear^.State and gstNoDamage) = 0 then begin - if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) then Gear^.FlightTime:= 1; + if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind <> gtFlame) then Gear^.FlightTime:= 1; case Gear^.Kind of gtHedgehog,