# HG changeset patch # User mikade # Date 1369913395 -32400 # Node ID 52a8ee2e8324cd7622a385d00528cba38e93d136 # Parent 092051fda7e10a7bf11342a69d5083d43eca0a15 Add Frenzy (Hysteria) style/gameplay script and cfg diff -r 092051fda7e1 -r 52a8ee2e8324 share/hedgewars/Data/Scripts/Multiplayer/Frenzy.cfg --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Frenzy.cfg Thu May 30 20:29:55 2013 +0900 @@ -0,0 +1,2 @@ +Default +locked diff -r 092051fda7e1 -r 52a8ee2e8324 share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua Thu May 30 20:29:55 2013 +0900 @@ -0,0 +1,142 @@ +------------------------------------------- +-- FRENZY +-- a hedgewars mode inspired by Hysteria +------------------------------------------- + +HedgewarsScriptLoad("/Scripts/Locale.lua") +HedgewarsScriptLoad("/Scripts/Tracker.lua") + +local cTimer = 0 +local cn = 0 + +function initialSetup(gear) + SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage +end + +function showStartingInfo() + + ruleSet = "" .. + loc("RULES") .. ": " .. "|" .. + loc("Each turn is only ONE SECOND!") .. "|" .. + loc("Use your ready time to think.") .. "|" .. + loc("Slot keys save time! (F1-F10 by default)") .. "|" .. + " |" .. + loc("SLOTS") .. ": " .. "|" .. + loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" .. + loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" .. + loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" .. + loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" .. + loc("Slot") .. " 5 - " .. loc("Mine") .. "|" .. + loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" .. + loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" .. + loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" .. + loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" .. + loc("Slot") .. " 10 - " .. loc("Low Gravity") + + ShowMission(loc("FRENZY"), + loc("a frenetic Hedgewars mini-game"), + ruleSet, 0, 4000) + +end + +function onGameInit() + + if TurnTime > 10001 then + Ready = 8000 + else + Ready = TurnTime + end + + TurnTime = 1000 + + --These are the official settings, but I think I prefer allowing customization in this regard + --MinesNum = 8 + --MinesTime = 3000 + --MinesDudPercent = 30 + --Explosives = 0 + + --Supposedly official settings + HealthCaseProb = 0 + CrateFreq = 0 + + --Approximation of Official Settings + --SuddenDeathTurns = 10 + --WaterRise = 47 + --HealthDecrease = 0 + +end + +function onGameStart() + showStartingInfo() + runOnHogs(initialSetup) +end + +function onSlot(sln) + cTimer = 8 + cn = sln +end + +function onGameTick() + if cTimer ~= 0 then + cTimer = cTimer -1 + if cTimer == 1 then + ChangeWep(cn) + cn = 0 + cTimer = 0 + end + end +end + +function ChangeWep(s) + + if s == 0 then + ParseCommand("setweap " .. string.char(amBazooka)) + elseif s == 1 then + ParseCommand("setweap " .. string.char(amGrenade)) + elseif s == 2 then + ParseCommand("setweap " .. string.char(amShotgun)) + elseif s == 3 then + ParseCommand("setweap " .. string.char(amFirePunch)) + elseif s == 4 then + ParseCommand("setweap " .. string.char(amMine)) + elseif s == 5 then + ParseCommand("setweap " .. string.char(amTeleport)) + elseif s == 6 then + ParseCommand("setweap " .. string.char(amBlowTorch)) + elseif s == 7 then + ParseCommand("setweap " .. string.char(amJetpack)) + elseif s == 8 then + ParseCommand("setweap " .. string.char(amMolotov)) + elseif s == 9 then + ParseCommand("setweap " .. string.char(amLowGravity)) + end + +end + +function onGearAdd(gear) + if GetGearType(gear) == gtHedgehog then + trackGear(gear) + end +end + +function onGearDelete(gear) + if GetGearType(gear) == gtHedgehog then + trackDeletion(gear) + end +end + +function onAmmoStoreInit() + SetAmmo(amBazooka, 9, 0, 0, 0) + SetAmmo(amGrenade, 9, 0, 0, 0) + SetAmmo(amMolotov, 9, 0, 0, 0) + SetAmmo(amShotgun, 9, 0, 0, 0) + --SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base + SetAmmo(amFirePunch, 9, 0, 0, 0) + SetAmmo(amMine, 9, 0, 0, 0) + --SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake? + SetAmmo(amJetpack, 9, 0, 0, 0) + SetAmmo(amBlowTorch, 9, 0, 0, 0) + SetAmmo(amTeleport, 9, 0, 0, 0) + SetAmmo(amLowGravity, 9, 0, 0, 0) + --SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time +end