# HG changeset patch # User sheepluva # Date 1301425835 -7200 # Node ID 57101536cf8655d4e301712adf1922c5b2beb473 # Parent d2684b6f02cea403c5d0684e15f202073aafe2d7 fix for Issue 207: To far left for Napalm (and other weapons) diff -r d2684b6f02ce -r 57101536cf86 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Tue Mar 29 16:24:55 2011 +0200 +++ b/hedgewars/GSHandlers.inc Tue Mar 29 21:10:35 2011 +0200 @@ -2373,7 +2373,7 @@ if (GameTicks and $3F) = 0 then AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); - if (hwRound(Gear^.X) > (LAND_WIDTH+1024)) or (hwRound(Gear^.X) < -1024) then + if (hwRound(Gear^.X) > (LAND_WIDTH+2048)) or (hwRound(Gear^.X) < -2048) then begin // avoid to play forever (is this necessary?) StopSound(Gear^.SoundChannel); @@ -2388,12 +2388,12 @@ if Gear^.X.QWordValue = 0 then begin Gear^.Tag := 1; - Gear^.X := -_1024; + Gear^.X := -_2048; end else begin Gear^.Tag := -1; - Gear^.X := int2hwFloat(LAND_WIDTH + 1024); + Gear^.X := int2hwFloat(LAND_WIDTH + 2048); end; Gear^.Y := int2hwFloat(topY-300);