# HG changeset patch # User smxx # Date 1272746919 0 # Node ID 595655a09b26df28a75d46b498d52d9dbe17cc4a # Parent 9d5d01b52ae82b6cb4b13178a2bd16ce96266745 Engine: * Reverted laser sight changes due to OpenGL ES compatibility diff -r 9d5d01b52ae8 -r 595655a09b26 hedgewars/GearDrawing.inc --- a/hedgewars/GearDrawing.inc Sat May 01 20:15:38 2010 +0000 +++ b/hedgewars/GearDrawing.inc Sat May 01 20:48:39 2010 +0000 @@ -4,6 +4,7 @@ hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite, direction lx, ly, dx, dy, ax, ay, aAngle, dAngle, hAngle: real; // laser, change defaultPos, HatVisible: boolean; + VertexBuffer: array [0..1] of TVertex2f; HH: PHedgehog; begin HH:= PHedgehog(Gear^.Hedgehog); @@ -109,22 +110,23 @@ //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then begin + glDisable(GL_TEXTURE_2D); glEnable(GL_LINE_SMOOTH); - glDisable(GL_TEXTURE_2D); + glLineWidth(1.0); + Tint($FF, $00, $00, $C0); - glBegin(GL_LINES); - glVertex3f(hx + WorldDx, hy + WorldDy, 0); - glVertex3f(tx + WorldDx, ty + WorldDy, 0); - glEnd(); - glLineWidth(5.0); - glBegin(GL_LINES); - glVertex3f(tx + WorldDx - 0.5, ty + WorldDy, 0); - glVertex3f(tx + WorldDx + 0.5, ty + WorldDy, 0); - glEnd(); + VertexBuffer[0].X:= hx + WorldDx; + VertexBuffer[0].Y:= hy + WorldDy; + VertexBuffer[1].X:= tx + WorldDx; + VertexBuffer[1].Y:= ty + WorldDy; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); + glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); Tint($FF, $FF, $FF, $FF); + glEnable(GL_TEXTURE_2D); glDisable(GL_LINE_SMOOTH); - glEnable(GL_TEXTURE_2D); end; end; // draw crosshair