# HG changeset patch # User unc0rr # Date 1294672333 -10800 # Node ID 597440c80b8a0e5257d74e3d5d90021eea2762be # Parent a835465b4fd29ef88d68af2c03a530df71643abd Bring back room and teams removing diff -r a835465b4fd2 -r 597440c80b8a gameServer/Actions.hs --- a/gameServer/Actions.hs Mon Jan 10 15:42:17 2011 +0300 +++ b/gameServer/Actions.hs Mon Jan 10 18:12:13 2011 +0300 @@ -53,6 +53,11 @@ type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action] +othersChans = do + cl <- client's id + ri <- clientRoomA + liftM (map sendChan . filter (/= cl)) $ roomClientsS ri + processAction :: Action -> StateT ServerState IO () @@ -100,15 +105,9 @@ ri <- clientRoomA chan <- client's sendChan - ready <- client's isReady when (ri /= lobbyId) $ do processAction $ MoveToLobby ("quit: " `B.append` msg) - liftIO $ modifyRoom rnc (\r -> r{ - --playersIDs = IntSet.delete ci (playersIDs r) - playersIn = (playersIn r) - 1, - readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r - }) ri return () liftIO $ do @@ -179,7 +178,7 @@ (Just ci) <- gets clientIndex rnc <- gets roomsClients liftIO $ do - modifyClient rnc (\cl -> cl{teamsInGame = 0}) ci + modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = false, isMaster = false}) ci modifyRoom rnc (\r -> r{playersIn = (playersIn r) + 1}) ri liftIO $ moveClientToRoom rnc ri ci @@ -191,10 +190,28 @@ processAction (MoveToLobby msg) = do (Just ci) <- gets clientIndex - --ri <- clientRoomA + ri <- clientRoomA rnc <- gets roomsClients + room <- clientRoomA + ready <- client's isReady + master <- client's isMaster + client <- client's id - liftIO $ moveClientToLobby rnc ci + if master then + processAction RemoveRoom + else + do + clNick <- client's nick + clChan <- client's sendChan + chans <- othersChans + mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci] + + liftIO $ do + modifyRoom rnc (\r -> r{ + playersIn = (playersIn r) - 1, + readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r + }) ri + moveClientToLobby rnc ci {- (_, _, newClients, newRooms) <- @@ -268,21 +285,23 @@ , ModifyClient (\cl -> cl{isMaster = True}) ] -{- -processAction (clID, serverInfo, rnc) (RemoveRoom) = do - processAction (clID, serverInfo, rnc) $ AnswerLobby ["ROOM", "DEL", name room] - processAction (clID, serverInfo, rnc) $ AnswerOthersInRoom ["ROOMABANDONED", name room] - return (clID, - serverInfo, - Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients, - delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms - ) - where - room = rooms ! rID - rID = roomID client - client = clients ! clID + +processAction RemoveRoom = do + Just clId <- gets clientIndex + rnc <- gets roomsClients + ri <- liftIO $ clientRoomM rnc clId + roomName <- liftIO $ room'sM rnc name ri + others <- othersChans + lobbyChans <- liftM (map sendChan) $! roomClientsS lobbyId --} + mapM_ processAction [ + AnswerClients lobbyChans ["ROOM", "DEL", roomName], + AnswerClients others ["ROOMABANDONED", roomName] + ] + + liftIO $ removeRoom rnc ri + + processAction (UnreadyRoomClients) = do rnc <- gets roomsClients ri <- clientRoomA @@ -298,7 +317,7 @@ cl <- client's id ri <- clientRoomA inGame <- liftIO $ room'sM rnc gameinprogress ri - chans <- liftM (map sendChan . filter (/= cl)) $ roomClientsS ri + chans <- othersChans if inGame then mapM_ processAction [ AnswerClients chans ["REMOVE_TEAM", teamName], @@ -316,6 +335,20 @@ where rmTeamMsg = toEngineMsg $ (B.singleton 'F') `B.append` teamName + +processAction (RemoveClientTeams clId) = do + rnc <- gets roomsClients + + removeTeamActions <- liftIO $ do + clNick <- client'sM rnc nick clId + rId <- clientRoomM rnc clId + roomTeams <- room'sM rnc teams rId + return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams + + mapM_ processAction removeTeamActions + + + processAction CheckRegistered = do (Just ci) <- gets clientIndex n <- client's nick @@ -387,15 +420,6 @@ writeChan (sendChan $ clients ! kickID) ["KICKED"] liftM2 replaceID (return clID) (processAction (kickID, serverInfo, rnc) $ RoomRemoveThisClient "kicked") - -processAction (clID, serverInfo, rnc) (RemoveClientTeams teamsClID) = - liftM2 replaceID (return clID) $ - foldM processAction (teamsClID, serverInfo, rnc) removeTeamsActions - where - client = clients ! teamsClID - room = rooms ! (roomID client) - teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room - removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove -} processAction (AddClient client) = do diff -r a835465b4fd2 -r 597440c80b8a gameServer/HWProtoLobbyState.hs --- a/gameServer/HWProtoLobbyState.hs Mon Jan 10 15:42:17 2011 +0300 +++ b/gameServer/HWProtoLobbyState.hs Mon Jan 10 18:12:13 2011 +0300 @@ -86,9 +86,9 @@ else [ MoveToRoom jRI, - AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl] + AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl], + AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients ] - ++ [ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients | playersIn jRoom /= 0] ++ (map (readynessMessage cl) jRoomClients) where