# HG changeset patch # User Wuzzy # Date 1509474443 -3600 # Node ID 59cb9bd8331c56770f5d11c58d5a68c2183dd4ab # Parent de3cbbb09915b372b42eb716e6b2b6f374430100 Fix Battialion script showing “Round 0” at start diff -r de3cbbb09915 -r 59cb9bd8331c share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua Tue Oct 31 18:30:53 2017 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua Tue Oct 31 19:27:23 2017 +0100 @@ -1419,8 +1419,8 @@ if suddenDeath == true then onSuddenDeathTurn() - else - AddCaption(string.format(loc("Round %d (Sudden Death in round %d)"), (TotalRounds +1), (SuddenDeathTurns +2)), getHogInfo(CurHog, 'clanColor'), capgrpGameState) + elseif (TotalRounds + 1 >= 1) then + AddCaption(string.format(loc("Round %d (Sudden Death in round %d)"), (TotalRounds +1), (SuddenDeathTurns +2)), 0xFFFFFFFF, capgrpGameState) end -- Generate new weapons for last hog if it's still alive