# HG changeset patch # User Wuzzy # Date 1479918077 -3600 # Node ID 5a7563df9264d9d2604e37cc08909dbd2f78f0e2 # Parent 4cdea287bbf906ef11c4ad35de2ddba6b6ba3216 Remove some items from the HedgeEditor TODO list diff -r 4cdea287bbf9 -r 5a7563df9264 share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed Nov 23 17:04:15 2016 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed Nov 23 17:21:17 2016 +0100 @@ -139,8 +139,6 @@ -- [med] improve ammo handling (if possible, take more scheme settings into account) -- also be sure to generate wep data so crates don't have 0 in them (done?) --- [low] match the user picked color to the color array - -- [low] break up the division of labor of the tools into airstrike, minestrike, napalm, etc. --[[ girder = "Girder Placement Mode", @@ -183,8 +181,6 @@ -- [low] some kind of support for single team training missions -- we could possibly add gfOneClanMode and kill the other team we're playing with? --- [never?] set all actors to heresurrectible (why did I want this?) - -- [never?] more detailed goal tagging and multi-stage triggers -- [never?] theoretically might be possible to create forts (and other grouped objects) @@ -195,8 +191,6 @@ -- [never?] add the thing that would be useful for this editor, but that others might use to cheat --- [never?] improve "illegal" placement detection (pretty sure should just let people do what they want) - -- [never?] add GUIs for editing ammo, init settings, additional gear attributes -- perhaps using precise with timer to enable/disable certain features