# HG changeset patch # User koda # Date 1362647781 -3600 # Node ID 5b6ad1bd6acecabffa10eab331b57265acb6610e # Parent d303da4568b780503b0ca34828fe44462bbaebe4 update option list diff -r d303da4568b7 -r 5b6ad1bd6ace CMakeLists.txt --- a/CMakeLists.txt Thu Mar 07 10:14:12 2013 +0100 +++ b/CMakeLists.txt Thu Mar 07 10:16:21 2013 +0100 @@ -19,17 +19,19 @@ #possible cmake configuration -option(NOSERVER "Disable gameServer build [default: off]" OFF) -option(NOPNG "Disable screenshoot compression [default: off]" OFF) -option(NOVIDEOREC "Disable video recording [default: off]" OFF) +option(NOSERVER "Disable gameServer build (off)]" OFF) +option(NOPNG "Disable screenshoot compression (off)" OFF) +option(NOVIDEOREC "Disable video recording (off)" OFF) #set this to ON when 2.1.0 becomes more widespread (and only for linux) -option(SYSTEM_PHYSFS "Use system physfs [default:off]" OFF) +option(SYSTEM_PHYSFS "Use system physfs (off)" OFF) -option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF) -option(ANDROID "Enable Android build [default: off]" OFF) -option(MINIMAL_FLAGS "Respect system flags as much as possible [default: off]" OFF) -if(APPLE) +option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF) +option(ANDROID "Enable Android build (off)" OFF) + +if(UNIX AND NOT APPLE) + option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF) +else() option(NOAUTOUPDATE "Disable OS X Sparkle update checking" OFF) endif()