# HG changeset patch # User Wuzzy # Date 1479962121 -3600 # Node ID 5beaf30c1cef5765c9cd15857f53de89ff14cea1 # Parent 3ffb261af4e813e1cbb438563622f5c7b50b5e31 Turn invaders white in Space Invasion when round is over diff -r 3ffb261af4e8 -r 5beaf30c1cef share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Thu Nov 24 05:08:04 2016 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Thu Nov 24 05:35:21 2016 +0100 @@ -1476,6 +1476,7 @@ rightOn = false SetMyCircles(false) rAlpha = 255 + FailGraphics() --nw WriteLnToConsole("Player is out of luck") if shieldMiser == true then @@ -2043,12 +2044,20 @@ playerIsFine = false AddCaption(loc("GOTCHA!")) + FailGraphics() PlaySound(sndHellish) targetHit = true end +-- Turn all circles white to indicate they can't be hit anymore +function FailGraphics() + for i = 0,(vCCount-1) do + vCircCol[i] = 0xffffffff + end +end + --- collision detection for weapons fire function CheckVarious(gear)