# HG changeset patch # User Wuzzy # Date 1491668785 -7200 # Node ID 5c6e7fd5af2962db460e00423ab0d8a5a493202d # Parent 4d818abdc00f501256bc568eb3f2c6151477f5b9 Update changelog: Water anim., translations diff -r 4d818abdc00f -r 5c6e7fd5af29 ChangeLog.txt --- a/ChangeLog.txt Sat Apr 08 17:21:22 2017 +0200 +++ b/ChangeLog.txt Sat Apr 08 18:26:25 2017 +0200 @@ -195,9 +195,18 @@ + Themes can now use flakes with negative falling speed (rising flakes) + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png + + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right * Default water color was black instead of blue +Translations: + + Scottish Gaelic updates for: Engine, frontend, tips, missions + + Loading screen can now be translated + + A few window titles can be translated + * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated + * Remove text from mission images to make them language-neutral + * Fix English-only language/country names in language selection + Lua-API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType