# HG changeset patch # User Wuzzy # Date 1572647701 -3600 # Node ID 5eda4d7056bcc31ef116475a22498fd1e752c47f # Parent e3bf91fbd3f8fa792200bee8454ec3abafbc35f7 ASA death02: Don't set hero health if enemy hurts itself diff -r e3bf91fbd3f8 -r 5eda4d7056bc share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Fri Nov 01 12:42:31 2019 +0100 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Fri Nov 01 23:35:01 2019 +0100 @@ -123,12 +123,14 @@ function onGearDelete(gear) if isHog(gear) then - -- Set health to 100 (with heal effect, if health was smaller) - local healthDiff = 100 - GetHealth(hero.gear) - if healthDiff > 1 then - HealHog(hero.gear, healthDiff, true, 0x00FF00FF) - else - SetHealth(hero.gear, 100) + if CurrentHedgehog == hero.gear then + -- Set health to 100 (with heal effect, if health was smaller) + local healthDiff = 100 - GetHealth(hero.gear) + if healthDiff > 1 then + HealHog(hero.gear, healthDiff, true, 0x00FF00FF) + else + SetHealth(hero.gear, 100) + end end local deadHog = getHog(gear) if deadHog.weapon == amMortar then @@ -155,7 +157,7 @@ end function onGearDamage(gear, damage) - if isHog(gear) and GetHealth(hero.gear) then + if isHog(gear) and GetHealth(hero.gear) and CurrentHedgehog == hero.gear then local bonusHealth = div(damage, 3) HealHog(hero.gear, bonusHealth, true, 0xFF0000FF) end