# HG changeset patch # User Medo # Date 1342715518 -7200 # Node ID 62043f5f7c674812c7551baa9ad4e4c3c78b4d0e # Parent 1ed603a54ebd4916727cae3b5a8648cae929a772 Re-Added the commandline client, but it's not compilable agains the latest frontlib at the moment. diff -r 1ed603a54ebd -r 62043f5f7c67 project_files/cmdlineClient/cmdlineClient.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/cmdlineClient/cmdlineClient.c Thu Jul 19 18:31:58 2012 +0200 @@ -0,0 +1,474 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (C) 2012 Simeon Maxein + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +#define ENGINE_DIR ".\\" +#define CONFIG_DIR "..\\share\\hedgewars" +#define DATA_DIR CONFIG_DIR"\\Data" + +static flib_netconn *netconn; +static flib_gameconn *gameconn; +static flib_mapconn *mapconn; +static char nickname[128]; +static flib_cfg_meta *metacfg; +static bool netConnected = false; + +// Callback function that will be called when the map is rendered +static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) { + printf("Drawing map for %i brave little hogs...", numHedgehogs); + + // Draw the map as ASCII art + for(int y=0; y>3] & (1<<(7-(pixelnum&7))); + printf(pixel ? "#" : " "); + } + printf("\n"); + } + + flib_mapconn_destroy(mapconn); + mapconn = NULL; +} + +static void onGameDisconnect(void *context, int reason) { + flib_log_i("Connection closed. Reason: %i", reason); + flib_gameconn_destroy(gameconn); + gameconn = NULL; + if(netconn) { + flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED); + } +} + +// Callback function that will be called on error +static void handleMapFailure(void *context, const char *errormessage) { + flib_log_e("Map rendering failed: %s", errormessage); + flib_mapconn_destroy(mapconn); + mapconn = NULL; +} + +static void startEngineMap(int port) { + char cmdbuffer[255]; + char argbuffer[255]; + snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR); + snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port); + ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE); +} + +static void startEngineGame(int port) { + char cmdbuffer[255]; + char argbuffer[255]; + char base64PlayerName[255]; + base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName)); + snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR); + snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName); + ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE); +} + +void handleNetDisconnect(void *context, int reason, const char *message) { + printf("Disconnected: %s", message); + flib_netconn_destroy(netconn); + netconn = NULL; +} + +void printRoomList() { + const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn); + if(roomlist) { + if(roomlist->roomCount>0) { + for(int i=0; iroomCount; i++) { + if(i>0) { + printf(", "); + } + flib_room *room = roomlist->rooms[i]; + printf("%s", room->name); + } + } else { + puts("Unfortunately, there are no rooms at the moment."); + } + } else { + puts("Sorry, due to an error the room list is not available."); + } + puts("\n"); +} + +void printTeamList() { + flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn); + if(setup) { + puts("The following teams are in this room:"); + for(int i=0; iteamlist->teamCount; i++) { + if(i>0) { + printf(", "); + } + printf("%s", setup->teamlist->teams[i]->name); + } + puts("\n"); + } else { + puts("Sorry, due to an error the team list is not available."); + } + flib_gamesetup_destroy(setup); +} + +void handleNetConnected(void *context) { + printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n"); + printRoomList(); + printf("\n\nNow, you can chat by just entering text, or join a room with /join ."); + printf(" You can also /quit or let me /describe . Once in a room, you can /add and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n"); + netConnected = true; +} + +void handleChat(void *context, const char *nick, const char *msg) { + if(gameconn) { + flib_gameconn_send_chatmsg(gameconn, nick, msg); + } + printf("%s: %s\n", nick, msg); +} + +void handleEnterRoom(void *context, bool isChief) { + puts("You have entered the room."); +} + +void handleRoomJoin(void *context, const char *nick) { + if(strcmp(nick, nickname)) { + printf("%s is here.\n", nick); + } +} + +void handleRoomLeave(void *context, const char *nick, const char *partmsg) { + if(strcmp(nick, nickname)) { + printf("%s leaves.\n", nick); + } +} + +void handleReady(void *context, const char *nick, bool ready) { + if(strcmp(nick, nickname)) { + if(ready) { + printf("%s is ready to go.\n", nick); + } else { + printf("%s is not ready.\n", nick); + } + } else { + if(ready) { + printf("You are ready to go.\n"); + } else { + printf("You are not ready.\n"); + } + } +} + +void handleEmFromNet(void *context, const uint8_t *em, size_t size) { + if(gameconn) { + flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size); + } +} + +void handleEmFromEngine(void *context, const uint8_t *em, size_t size) { + if(netconn) { + flib_netconn_send_engineMessage(netconn, em, size); + } +} + +void handleChatFromGame(void *context, const char *message, bool teamchat) { + if(netconn) { + if(teamchat) { + flib_netconn_send_teamchat(netconn, message); + } else { + flib_netconn_send_chat(netconn, message); + } + } +} + +void handleRunGame(void *context) { + flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn); + if(gameconn) { + flib_log_e("Request to start game, but a game is already running."); + } else if(gamesetup) { + gameconn = flib_gameconn_create(nickname, gamesetup, true); + flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL); + flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL); + flib_gameconn_onChat(gameconn, handleChatFromGame, NULL); + startEngineGame(flib_gameconn_getport(gameconn)); + } + flib_gamesetup_destroy(gamesetup); +} + +void handleNickTaken(void *context, const char *nick) { + printf("The nickname %s is already in use, please choose a different one:\n", nick); + flib_gets(nickname, sizeof(nickname)); + flib_netconn_send_nick(netconn, nickname); +} + +void handlePwRequest(void *context, const char *nick) { + printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick); + char password[256]; + flib_gets(password, sizeof(password)); + flib_netconn_send_password(netconn, password); +} + +void handleMessage(void *context, int type, const char *msg) { + if(gameconn) { + flib_gameconn_send_textmsg(gameconn, 1, msg); + } + printf("*** %s\n", msg); +} + +void handleTeamAccepted(void *context, const char *teamname) { + printf("The team %s has been accepted.\n", teamname); +} + +void handleMapChanged(void *context, const flib_map *map, int changetype) { + if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) { + if(mapconn) { + flib_mapconn_destroy(mapconn); + mapconn = NULL; + } + mapconn = flib_mapconn_create(map); + if(mapconn) { + flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL); + flib_mapconn_onFailure(mapconn, handleMapFailure, NULL); + startEngineMap(flib_mapconn_getport(mapconn)); + } + } else if(map->mapgen == MAPGEN_NAMED) { + printf("The map %s has been selected.\n", map->name); + } +} + +void handleLeaveRoom(void *context, int reason, const char *msg) { + if(reason == NETCONN_ROOMLEAVE_ABANDONED) { + printf("The chief has abandoned the room."); + } else if(reason == NETCONN_ROOMLEAVE_KICKED) { + printf("You have been kicked from the room."); + } + if(msg) { + printf(" (%s)", msg); + } + puts(" You are back in the lobby."); +} + +void handleSchemeChanged(void *context, flib_cfg *scheme) { + printf("Game scheme: %s.\n", scheme->name); +} + +void handleWeaponsetChanged(void *context, flib_weaponset *weaponset) { + printf("Weaponset: %s.\n", weaponset->name); +} + +void handleHogcountChanged(void *context, const char *team, int count) { + printf("Team %s will send %i hogs into the fight.\n", team, count); +} + +void handleRoomAdd(void *context, const flib_room *room) { + printf("%s created a new room called %s.\n", room->owner, room->name); +} + +void handleRoomDelete(void *context, const char *roomName) { + printf("The room %s has collapsed.\n", roomName); +} + +void handleScriptChanged(void *context, const char *script) { + printf("Game Type: %s\n", script); +} + +void handleTeamAdd(void *context, flib_team *team) { + printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name); +} + +void handleTeamDelete(void *context, const char *teamName) { + printf("The team %s decided not to fight this battle after all.\n", teamName); +} + +void handleTeamColorChanged(void *context, const char *name, int colorIndex) { + static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"}; + const char *colorName = "strange"; + if(colorIndex>=0 && colorIndex < 9) { + colorName = colorNames[colorIndex]; + } + printf("The team %s will wear %s uniforms today.\n", name, colorName); +} + +void tick() { + if(gameconn) { + flib_gameconn_tick(gameconn); + } + if(netconn) { + flib_netconn_tick(netconn); + } + if(mapconn) { + flib_mapconn_tick(mapconn); + } +} + +static HANDLE hStdin; + +static int init() { + hStdin = GetStdHandle(STD_INPUT_HANDLE); + if(hStdin == INVALID_HANDLE_VALUE) { + flib_log_e("Unable to get stdin handle"); + return 1; + } + if(!flib_init(0)) { + flib_log_setLevel(FLIB_LOGLEVEL_WARNING); + freopen( "CON", "w", stdout ); + freopen( "CON", "w", stderr ); + metacfg = flib_cfg_meta_from_ini("metasettings.ini"); + if(!metacfg) { + flib_quit(); + return -1; + } else { + return 0; + } + } + return -1; +} + +int main(int argc, char *argv[]) { + if(init()) { + return -1; + } + + puts("Please enter a nickname:"); + flib_gets(nickname, sizeof(nickname)); + + netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631); + if(!netconn) { + flib_quit(); + return -1; + } + + flib_netconn_onConnected(netconn, handleNetConnected, NULL); + flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL); + flib_netconn_onChat(netconn, handleChat, NULL); + flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL); + flib_netconn_onRunGame(netconn, handleRunGame, NULL); + flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL); + flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL); + flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL); + flib_netconn_onReadyState(netconn, handleReady, NULL); + flib_netconn_onNickTaken(netconn, handleNickTaken, NULL); + flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL); + flib_netconn_onMessage(netconn, handleMessage, NULL); + flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL); + flib_netconn_onMapChanged(netconn, handleMapChanged, NULL); + flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL); + flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL); + flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL); + flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL); + flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL); + flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL); + flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL); + flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL); + flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL); + flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL); + + INPUT_RECORD inputRecord; + DWORD eventCount = 0; + + while(netconn || gameconn) { + tick(); + if(netconn && netConnected) { + while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) { + if(inputRecord.EventType != KEY_EVENT) { + ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount); + } else { + printf("%s: ", nickname); + char input[256]; + if(!flib_gets(input, sizeof(input))) { + if(!memcmp("/quit", input, strlen("/quit"))) { + flib_netconn_send_quit(netconn, "Player quit."); + } else if(!memcmp("/describe ", input, strlen("/describe "))) { + const char *roomname = input+strlen("/describe "); + const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn); + flib_room *room = flib_roomlist_find(roomlist, roomname); + if(!room) { + puts("Unknown room."); + } else { + char *text = flib_asprintf( + "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.", + room->name, + room->owner, + room->playerCount, + room->teamCount, + room->inProgress ? "fighting" : "preparing to fight", + room->map[0]=='+' ? "" : "the map ", + !strcmp("+rnd+", room->map) ? "a random map" : + !strcmp("+maze+", room->map) ? "a random maze" : + !strcmp("+drawn+", room->map) ? "a hand-drawn map" : + room->map, + room->scheme, + room->weapons); + if(text) { + puts(text); + } + free(text); + } + } else if(!memcmp("/join ", input, strlen("/join "))) { + const char *roomname = input+strlen("/join "); + flib_netconn_send_joinRoom(netconn, roomname); + } else if(!memcmp("/ready", input, strlen("/ready"))) { + flib_netconn_send_toggleReady(netconn); + } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) { + int loglevel = atoi(input+strlen("/loglevel ")); + flib_log_setLevel(loglevel); + } else if(!memcmp("/list", input, strlen("/list"))) { + if(flib_netconn_is_in_room_context(netconn)) { + printTeamList(); + } else { + puts("From this big and expansive lobby, hallways branch off to these rooms:"); + printRoomList(); + } + } else if(!memcmp("/addteam ", input, strlen("/addteam "))) { + const char *teamname = input+strlen("/addteam "); + if(!flib_contains_dir_separator(teamname)) { + char *teamfilename = flib_asprintf("%s.hwt", teamname); + if(teamfilename) { + flib_team *team = flib_team_from_ini(teamfilename); + if(team) { + flib_netconn_send_addTeam(netconn, team); + } else { + printf("Teamfile %s not found.\n", teamfilename); + } + flib_team_release(team); + } + free(teamfilename); + } + } else if(strlen(input)>0) { + flib_netconn_send_chat(netconn, input); + } + } + } + } + } + fflush(stdout); + Sleep(10); + } + + + flib_cfg_meta_release(metacfg); + return 0; +}