# HG changeset patch # User Wuzzy # Date 1508063431 -7200 # Node ID 6726d5edfdfb75b9cd3b95b9e39abcfa9857a4ed # Parent 0dfb49261caba32cf469512e7cea8f6b44148f2a Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills Normal Highlander is of course not affected by this. This setting is optional. diff -r 0dfb49261cab -r 6726d5edfdfb ChangeLog.txt --- a/ChangeLog.txt Fri Oct 13 23:39:36 2017 +0200 +++ b/ChangeLog.txt Sun Oct 15 12:30:31 2017 +0200 @@ -65,6 +65,7 @@ Highlander: + Show collected weapons after kill and play sound + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.) + + Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count) * Removed "Freezer"/IceGun from the default Highlander weaponset Construction Mode: diff -r 0dfb49261cab -r 6726d5edfdfb share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Fri Oct 13 23:39:36 2017 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Sun Oct 15 12:30:31 2017 +0200 @@ -1,9 +1,10 @@ -------------------------------- -- HIGHLANDER / HOGS OF WAR --- version 0.4b+ -- by mikade -------------------------------- +-- Ancient changelog: + ----------- --0.1 ----------- @@ -132,11 +133,17 @@ local someHog = nil -- just for looking up the weps +-- Script parameter stuff local mode = nil +-- If true, killing hogs of your own clan doesn't give you their weapons. +-- Otherwise, killing any hog gives you their weapons. +local loyal = false + function onParameters() parseParams() mode = params["mode"] + loyal = params["loyal"] == "true" end function CheckForWeaponSwap() @@ -217,7 +224,7 @@ -- this is called when a hog dies function TransferWeps(gear) - if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear then + if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear and (not loyal or (GetHogClan(CurrentHedgehog) ~= GetHogClan(gear))) then local x,y,color local vgear @@ -273,8 +280,12 @@ EnableGameFlags(gfInfAttack, gfRandomOrder, gfPerHogAmmo) DisableGameFlags(gfResetWeps, gfSharedAmmo) HealthCaseProb = 100 - Goals = loc("Highlander: Eliminate enemy hogs to take their weapons") .. "|" .. - loc("Replenishment: Weapons are restocked on turn start of a new hog") + if loyal then + Goals = loc("Loyal Highlander: Eliminate enemy hogs to take their weapons") .. "|" + else + Goals = loc("Highlander: Eliminate hogs to take their weapons") .. "|" + end + Goals = Goals .. loc("Replenishment: Weapons are restocked on turn start of a new hog") end function onGameStart()