# HG changeset patch # User nemo # Date 1332015248 14400 # Node ID 6907194f2c57d3e3ceb45ef9a4bce1ef0594812e # Parent e688db01bc9c4169020caf768b34e4068d55884f I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation. diff -r e688db01bc9c -r 6907194f2c57 QTfrontend/hwform.cpp --- a/QTfrontend/hwform.cpp Sat Mar 17 14:24:43 2012 -0400 +++ b/QTfrontend/hwform.cpp Sat Mar 17 16:14:08 2012 -0400 @@ -638,7 +638,7 @@ //New page animation animationNewSlide = new QPropertyAnimation(ui.Pages->widget(id), "pos"); animationNewSlide->setDuration(duration); - animationNewSlide->setStartValue(QPoint(width()/coeff, 0)); + animationNewSlide->setStartValue(QPoint(20000/coeff, 0)); animationNewSlide->setEndValue(QPoint(0, 0)); animationNewSlide->setEasingCurve(QEasingCurve::OutExpo); @@ -656,7 +656,7 @@ animationOldSlide = new QPropertyAnimation(ui.Pages->widget(lastid), "pos"); animationOldSlide->setDuration(duration); animationOldSlide->setStartValue(QPoint(0, 0)); - animationOldSlide->setEndValue(QPoint(-width()/coeff, 0)); + animationOldSlide->setEndValue(QPoint(-20000/coeff, 0)); animationOldSlide->setEasingCurve(QEasingCurve::OutExpo); #ifdef false