# HG changeset patch # User Wuzzy # Date 1570627829 -7200 # Node ID 6e4ca1c46370110c207a52be8a352ae814f5f612 # Parent 999f8264304817a3abe228404b9c7ea15aae258a Fix 2 entries in changelog being incorrectly versioned diff -r 999f82643048 -r 6e4ca1c46370 ChangeLog.txt --- a/ChangeLog.txt Wed Oct 09 07:43:43 2019 +0200 +++ b/ChangeLog.txt Wed Oct 09 15:30:29 2019 +0200 @@ -58,6 +58,8 @@ * Space Invasion: No longer allow to set start shield above shield limit * Battalion, WxW: Crates drop between turns, when appropriate * Battalion: Sudden Death effects are now like in the base game + * Battalion: Fix incorrect health boost in Highland mode + * Battalion: Fix points display not updating properly * King Mode: Fix team sometimes not being killed properly if king drowned * King Mode: Kill resurrected minions if king is not alive * King Mode: Fix whole clan being killed if a king died @@ -514,9 +516,7 @@ + ShoppaMap: Remove script parameter “pad” * The Specialists: Less buggy hog switching at turn start * Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner - * Battalion: Fix incorrect health boost in Highland mode * Battalion: Some texts in the mission panel were wrong and misleading - * Battalion: Fix points display not updating properly * Construction Mode: Remove drill strike if added by weapon scheme (it's broken) * Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for building stuff, fix other sound problems * Capture the Flag: Fix many bugs caused by playing with >2 teams