# HG changeset patch # User Wuzzy # Date 1547482332 -3600 # Node ID 72b4bdd5052c50de91a190c881af3c87a387b05c # Parent 1a68c8a07d1f545ab83c8c0d7d75882e0b555615 ASA: Tweak spawning height of hedgehogs diff -r 1a68c8a07d1f -r 72b4bdd5052c share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Mon Jan 14 17:04:18 2019 +0100 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Mon Jan 14 17:12:12 2019 +0100 @@ -26,7 +26,7 @@ local hero = { name = loc("Hog Solo"), x = 850, - y = 460, + y = 469, mortarAmmo = 2, firepunchAmmo = 1, deagleAmmo = 4, @@ -35,11 +35,11 @@ } local heroTurns = 0 local enemies = { - { name = GetAmmoName(amMortar), x = 1890, y = 520, weapon = amMortar, additionalWeapons = {}}, - { name = GetAmmoName(amDEagle), x = 1390, y = 790, weapon = amDEagle, additionalWeapons = {}}, - { name = GetAmmoName(amGrenade), x = 186, y = 48, weapon = amGrenade, additionalWeapons = {}}, - { name = GetAmmoName(amFirePunch), x = 330, y = 270, weapon = amFirePunch, additionalWeapons = {}}, - { name = GetAmmoName(amBazooka), x = 1950, y = 150, weapon = amBazooka, additionalWeapons = {}}, + { name = GetAmmoName(amMortar), x = 1890, y = 535, weapon = amMortar, additionalWeapons = {}}, + { name = GetAmmoName(amDEagle), x = 1390, y = 815, weapon = amDEagle, additionalWeapons = {}}, + { name = GetAmmoName(amGrenade), x = 186, y = 62, weapon = amGrenade, additionalWeapons = {}}, + { name = GetAmmoName(amFirePunch), x = 330, y = 285, weapon = amFirePunch, additionalWeapons = {}}, + { name = GetAmmoName(amBazooka), x = 1950, y = 152, weapon = amBazooka, additionalWeapons = {}}, } -- teams local teamA = { @@ -74,13 +74,16 @@ teamA.name = AddMissionTeam(teamA.color) hero.gear = AddMissionHog(100) hero.name = GetHogName(hero.gear) - AnimSetGearPosition(hero.gear, hero.x, hero.y) + SetGearPosition(hero.gear, hero.x, hero.y) -- enemies shuffleHogs(enemies) teamB.name = AddTeam(teamB.name, teamB.color, "skull", "Island", "Default", "cm_skull") for i=1,table.getn(enemies) do enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") - AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) + SetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) + if enemies[i].x > hero.x then + HogTurnLeft(enemies[i].gear, true) + end end initCheckpoint("death02") diff -r 1a68c8a07d1f -r 72b4bdd5052c share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua Mon Jan 14 17:04:18 2019 +0100 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua Mon Jan 14 17:12:12 2019 +0100 @@ -34,12 +34,12 @@ local hero = { name = loc("Hog Solo"), x = 1300, - y = 850 + y = 948 } local runner = { name = loc("Crazy Runner"), places = { - {x = 1400,y = 850, turnTime = 0}, + {x = 1400,y = 904, turnTime = 0}, {x = 3880,y = 33, turnTime = 30000}, {x = 250,y = 1780, turnTime = 25000}, {x = 3850,y = 1940, turnTime = 20000},