# HG changeset patch # User unc0rr # Date 1302981675 -14400 # Node ID 73b3b4b8359ca3c480674bd964cc2b300d8f3a43 # Parent a2ae7702bb759ef3ebaf54e77ac30d64b6e55926 Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested) diff -r a2ae7702bb75 -r 73b3b4b8359c hedgewars/uAI.pas --- a/hedgewars/uAI.pas Fri Apr 15 22:38:50 2011 +0400 +++ b/hedgewars/uAI.pas Sat Apr 16 23:21:15 2011 +0400 @@ -208,6 +208,9 @@ BestRate:= RatePlace(Me); BaseRate:= Max(BestRate, 0); +if (Ammoz[Me^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) <> 0 then + AddAction(Actions, aia_Weapon, Longword(amNothing), 100 + random(200), 0, 0); + while (Stack.Count > 0) and (not StopThinking) and (GameFlags and gfArtillery = 0) do begin Pop(ticks, Actions, Me^);