# HG changeset patch # User Wuzzy # Date 1460992716 -7200 # Node ID 7652eeb0fc7f0ca8063e13d552368b1267736a09 # Parent e5c101a6fb8d8e49438cf37246226bc34c068d17 Clean up strings, hats, flags and graves in Portal mission Mostly fixes poor grammar and spelling diff -r e5c101a6fb8d -r 7652eeb0fc7f share/hedgewars/Data/Missions/Training/portal.lua --- a/share/hedgewars/Data/Missions/Training/portal.lua Wed Apr 13 20:02:14 2016 -0400 +++ b/share/hedgewars/Data/Missions/Training/portal.lua Mon Apr 18 17:18:36 2016 +0200 @@ -16,29 +16,27 @@ Delay = 10 -- The delay between each round Map = "portal" -- The map to be played Theme = "Hell" -- The theme to be used - Goals = loc("Use the portal to move fast and far, use it to kill, use it with caution!") --the goal ... - ----AddTeam(teamname, color, grave, fort, voicepack, flag)-- - AddTeam(loc("Subject"), 14483406, "Simple", "Island", "Default", "cm_star") - player = AddHog(loc("player"), 0, 10, "Terminator_Glasses") + AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test") + player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses") - AddTeam(loc("Hell Army"), 1170801, "Simple", "Island", "Default", "cm_galaxy") - enemy1 = AddHog(loc("Lucifer"), 1, 200, "thinkingcap") - enemy2 = AddHog(loc("voldemort"), 1, 150, "WizardHat") - enemy3 = AddHog(loc("zombi"), 1, 100, "zombi") - enemy4 = AddHog(loc("Predator"), 1, 14, "predator") - enemy5 = AddHog(loc("oneye"), 1, 50, "cyclops") - enemy6 = AddHog(loc("razac"), 1, 50, "plaguemask") + AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish") + enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns") + enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat") + enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi") + enemy4 = AddHog(loc("Predator"), 1, 14, "anzac") + enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops") + enemy6 = AddHog(loc("Razac"), 1, 50, "Evil") enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1") enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet") - AddTeam(loc("badmad"), 1170801, "Simple", "Island", "Default", "cm_jupiter") + AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram") enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2") - enemy10 = AddHog(loc("hiden"), 1, 40, "daftpunkguymanuel") - enemy11 = AddHog(loc("ronald"), 1, 70, "clown") - enemy12 = AddHog(loc("phosphatoglucidique"), 1, 50, "chef") - enemy13 = AddHog(loc("Lestat"), 1, 30, "draculakz") + enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider") + enemy11 = AddHog(loc("Ronald"), 1, 70, "clown") + enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef") + enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog") SetGearPosition(player, 350, 1820) SetGearPosition(enemy1, 2037, 1313) @@ -167,8 +165,10 @@ PlaceGirder(3363, 1323, 4) - ShowMission (loc("Portal mission"), loc("training"), "", -amPortalGun, 5000) - HogSay(player, loc("I should get myself a portal gun, maybe this crate has one"), SAY_THINK) + ShowMission (loc("Portal Mind Challenge"), loc("Mission"), + loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."), + -amPortalGun, 5000) + HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK) @@ -180,10 +180,10 @@ if (player ~= nil) then if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then adviceGiven = true - HogSay(player, loc("Hmmm, I'll have to find some way of moving him off this anti-portal surface..."), SAY_THINK) + HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK) elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then adviceGiven2 = true - HogSay(player, loc("The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."), SAY_THINK) + HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK) end end @@ -204,24 +204,23 @@ if gear == portalgun then --AddAmmo(player, amPortalGun, 10000) - HogSay(player, loc("GREAT ! Let's kill all this enemies, using portals"), SAY_THINK) + HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK) end if gear == girder then - HogSay(player, loc("Will be useful if I need a new plateform or if I want to rise...."), SAY_THINK) + HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK) end if gear == parachute then - HogSay(player, loc("You can't fire a portal on the blue surface"), SAY_THINK) + HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK) end --if you wanted to check for collection only --you could probably say --if (gear == myParachuteGear) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then if gear == extratime then - HogSay(player, loc(" What !! For all of this struggle i just win some ... TIME o0"), SAY_SHOUT) + HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT) end - if gear == player then player = nil