# HG changeset patch # User unc0rr # Date 1416343170 -10800 # Node ID 7705784902e1f18fdafc86ed1be5873248eda7bf # Parent f7a199346c3e313c2ae3eb65b42484cc346d419f# Parent a1423588a4e42d65a4e94dba7c7873d028a0ad04 merge default diff -r f7a199346c3e -r 7705784902e1 CMakeLists.txt --- a/CMakeLists.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/CMakeLists.txt Tue Nov 18 23:39:30 2014 +0300 @@ -232,16 +232,17 @@ enable_testing() -set(LUATESTS "${CMAKE_SOURCE_DIR}/tests/lua") -set(LUAAPITESTS "${LUATESTS}/luaAPI") -set(TESTSDATADIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data") - - -add_test("LuaAPI:GetZoom/SetZoom" "bin/hwengine" "--prefix" "${TESTSDATADIR}" "--nosound" "--nomusic" "--lua-test" "${LUAAPITESTS}/zoom_get_set.lua") +set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua") +set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data") # set set this to "" if you want to see what's going on +# TODO: engine should do this implicitly when running tests, +# unless some env var like HWENGINE_SHOWTESTS is set or something set(STATSONLYFLAG "--stats-only") -add_test("LuaAPI:GetGravity/SetGravity" "bin/hwengine" "--prefix" "${TESTSDATADIR}" "--nosound" "--nomusic" ${STATSONLYFLAG} "--lua-test" "${LUAAPITESTS}/gravity_get_set.lua") -add_test("DrillRockets_drill" "bin/hwengine" "--prefix" "${TESTSDATADIR}" "--nosound" "--nomusic" ${STATSONLYFLAG} "--lua-test" "${LUATESTS}/drillrockets_drill.lua") -add_test("DrillRockets_boom" "bin/hwengine" "--prefix" "${TESTSDATADIR}" "--nosound" "--nomusic" ${STATSONLYFLAG} "--lua-test" "${LUATESTS}/drillrockets_boom.lua") -add_test("HellishFire_burns" "bin/hwengine" "--prefix" "${TESTSDATADIR}" "--nosound" "--nomusic" ${STATSONLYFLAG} "--lua-test" "${LUATESTS}/hellfire_burns.lua") + +# add all lua tests +file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua") +foreach(luatest ${luatests}) + add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}") +endforeach(luatest) + diff -r f7a199346c3e -r 7705784902e1 INSTALL --- a/INSTALL Sun Nov 09 23:02:21 2014 +0300 +++ b/INSTALL Tue Nov 18 23:39:30 2014 +0300 @@ -1,13 +1,13 @@ To compile and install you need: - CMake >= 2.6.0 - - FreePascal >= 2.2.0 - - Qt >= 4.5.0 + - FreePascal >= 2.2.4 + - Qt >= 4.7.0 - SDL >= 1.2.5 - SDL_net >= 1.2.5 - SDL_mixer >= 1.2 - SDL_image >= 1.2 - SDL_ttf >= 2.0 - - Lua >= 5.1.0 + - Lua = 5.1.0 - Physfs >= 2.0.0 For server: - Glasgow Haskell Compiler >= 6.10 diff -r f7a199346c3e -r 7705784902e1 QTfrontend/CMakeLists.txt --- a/QTfrontend/CMakeLists.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/CMakeLists.txt Tue Nov 18 23:39:30 2014 +0300 @@ -1,5 +1,5 @@ # Configure for Qt4 -set(QT_MIN_VERSION "4.5.0") +set(QT_MIN_VERSION "4.7.0") include(CheckLibraryExists) set(QT_USE_QTCORE TRUE) diff -r f7a199346c3e -r 7705784902e1 QTfrontend/main.cpp --- a/QTfrontend/main.cpp Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/main.cpp Tue Nov 18 23:39:30 2014 +0300 @@ -123,6 +123,28 @@ } } +QString getUsage() +{ + return QString( +"%1: hedgewars [%2...] [%3]\n" +"\n" +"%4:\n" +" --help %5\n" +" --config-dir=PATH %6\n" +" --data-dir=PATH %7\n" +"\n" +"%8" +"\n" +).arg(HWApplication::tr("Usage", "command-line")) +.arg(HWApplication::tr("OPTION", "command-line")) +.arg(HWApplication::tr("CONNECTSTRING", "command-line")) +.arg(HWApplication::tr("Options", "command-line")) +.arg(HWApplication::tr("Display this help", "command-line")) +.arg(HWApplication::tr("Custom path for configuration data and user data", "command-line")) +.arg(HWApplication::tr("Custom path to the game data folder", "command-line")) +.arg(HWApplication::tr("Hedgewars can use a %1 (e.g. \"%2\") to connect on start.", "command-line").arg(HWApplication::tr("CONNECTSTRING", "command-line")).arg(QString("hwplay://") + NETGAME_DEFAULT_SERVER)); +} + int main(int argc, char *argv[]) { // Since we're calling this first, closeResources() will be the last thing called after main() returns. @@ -133,8 +155,87 @@ #endif HWApplication app(argc, argv); + app.setAttribute(Qt::AA_DontShowIconsInMenus,false); + // file engine and splash. to be initialized later + engine = NULL; QLabel *splash = NULL; + + // parse arguments + + QStringList arguments = app.arguments(); + QMap parsedArgs; + { + QList::iterator i = arguments.begin(); + while(i != arguments.end()) + { + QString arg = *i; + + + QRegExp opt("--(\\S+)=(.+)"); + if(opt.exactMatch(arg)) + { + parsedArgs[opt.cap(1)] = opt.cap(2); + i = arguments.erase(i); + } + else + { + if(arg.startsWith("--")) { + if(arg == "--help") + { + printf("%s", getUsage().toUtf8().constData()); + return 0; + } + // argument is something wrong + fprintf(stderr, "%s\n\n%s", + HWApplication::tr("Malformed option argument: %1", "command-line").arg(arg).toUtf8().constData(), + getUsage().toUtf8().constData()); + return 1; + } + + // if not starting with --, then always skip + // (because we can't determine if executable path/call or not - on windows) + ++i; + } + } + } + + if(parsedArgs.contains("data-dir")) + { + QFileInfo f(parsedArgs["data-dir"]); + parsedArgs.remove("data-dir"); + if(!f.exists()) + { + qWarning() << "WARNING: Cannot open DATA_PATH=" << f.absoluteFilePath(); + } + *cDataDir = f.absoluteFilePath(); + custom_data = true; + } + + if(parsedArgs.contains("config-dir")) + { + QFileInfo f(parsedArgs["config-dir"]); + parsedArgs.remove("config-dir"); + cfgdir->setPath(f.absoluteFilePath()); + custom_config = true; + } + else + { + cfgdir->setPath(QDir::homePath()); + custom_config = false; + } + + if (!parsedArgs.isEmpty()) { + foreach (const QString & key, parsedArgs.keys()) + { + fprintf(stderr, "%s\n", HWApplication::tr("Unknown option argument: %1", "command-line").arg(QString("--") + key).toUtf8().constData()); + } + fprintf(stderr, "\n%s", getUsage().toUtf8().constData()); + return 1; + } + + // end of parameter parsing + #if defined Q_OS_WIN QPixmap pixmap(":res/splash.png"); splash = new QLabel(0, Qt::FramelessWindowHint|Qt::WindowStaysOnTopHint); @@ -146,55 +247,6 @@ splash->setPixmap(pixmap); splash->show(); #endif - - engine = new FileEngineHandler(argv[0]); - - app.setAttribute(Qt::AA_DontShowIconsInMenus,false); - - QStringList arguments = app.arguments(); - QMap parsedArgs; - { - QList::iterator i = arguments.begin(); - while(i != arguments.end()) - { - QString arg = *i; - - QRegExp opt("--(\\S+)=(.+)"); - if(opt.exactMatch(arg)) - { - parsedArgs[opt.cap(1)] = opt.cap(2); - i = arguments.erase(i); - } - else - { - ++i; - } - } - } - - if(parsedArgs.contains("data-dir")) - { - QFileInfo f(parsedArgs["data-dir"]); - if(!f.exists()) - { - qWarning() << "WARNING: Cannot open DATA_PATH=" << f.absoluteFilePath(); - } - *cDataDir = f.absoluteFilePath(); - custom_data = true; - } - - if(parsedArgs.contains("config-dir")) - { - QFileInfo f(parsedArgs["config-dir"]); - cfgdir->setPath(f.absoluteFilePath()); - custom_config = true; - } - else - { - cfgdir->setPath(QDir::homePath()); - custom_config = false; - } - app.setStyle(new QPlastiqueStyle()); QDateTime now = QDateTime::currentDateTime(); @@ -255,6 +307,7 @@ } // setup PhysFS + engine = new FileEngineHandler(argv[0]); engine->mount(datadir->absolutePath()); engine->mount(cfgdir->absolutePath() + "/Data"); engine->mount(cfgdir->absolutePath()); @@ -280,6 +333,7 @@ if (!Translator.load(QString("physfs://Locale/hedgewars_%1").arg(cc))) qWarning("Failed to install translation (%s)", qPrintable(cc)); app.installTranslator(&Translator); + app.setLayoutDirection(QLocale(cc).textDirection()); } #ifdef _WIN32 diff -r f7a199346c3e -r 7705784902e1 QTfrontend/model/roomslistmodel.cpp --- a/QTfrontend/model/roomslistmodel.cpp Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/model/roomslistmodel.cpp Tue Nov 18 23:39:30 2014 +0300 @@ -262,9 +262,10 @@ result = info; + QString flags = info[StateColumn]; // for matters of less memory usage and quicker access store // the boolean string as either "t" or empty - if (info[StateColumn].toLower() == "true") + if (flags.contains('g')) result[StateColumn] = "t"; else result[StateColumn] = QString(); diff -r f7a199346c3e -r 7705784902e1 QTfrontend/net/hwmap.cpp --- a/QTfrontend/net/hwmap.cpp Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/net/hwmap.cpp Tue Nov 18 23:39:30 2014 +0300 @@ -30,6 +30,7 @@ templateFilter = 0; m_mapgen = MAPGEN_REGULAR; m_maze_size = 0; + m_feature_size = 50; } HWMap::~HWMap() @@ -41,13 +42,14 @@ return !m_hasStarted; } -void HWMap::getImage(const QString & seed, int filter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script) +void HWMap::getImage(const QString & seed, int filter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, int feature_size) { m_seed = seed; m_script = script; templateFilter = filter; m_mapgen = mapgen; - m_maze_size = maze_size; + m_maze_size = maze_size; // TODO replace with feature_size + m_feature_size = feature_size; if(mapgen == MAPGEN_DRAWN) m_drawMapData = drawMapData; Start(true); } @@ -119,6 +121,7 @@ SendIPC(QString("eseed %1").arg(m_seed).toUtf8()); SendIPC(QString("e$template_filter %1").arg(templateFilter).toUtf8()); SendIPC(QString("e$mapgen %1").arg(m_mapgen).toUtf8()); + SendIPC(QString("e$feature_size %1").arg(m_feature_size).toUtf8()); if (!m_script.isEmpty()) { SendIPC(QString("escript Scripts/Multiplayer/%1.lua").arg(m_script).toUtf8()); diff -r f7a199346c3e -r 7705784902e1 QTfrontend/net/hwmap.h --- a/QTfrontend/net/hwmap.h Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/net/hwmap.h Tue Nov 18 23:39:30 2014 +0300 @@ -42,7 +42,7 @@ public: HWMap(QObject *parent = 0); virtual ~HWMap(); - void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script); + void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, int feature_size); bool couldBeRemoved(); protected: @@ -59,7 +59,8 @@ QString m_script; int templateFilter; MapGenerator m_mapgen; - int m_maze_size; + int m_maze_size; // going to try and deprecate this one + int m_feature_size; QByteArray m_drawMapData; private slots: diff -r f7a199346c3e -r 7705784902e1 QTfrontend/res/css/qt.css diff -r f7a199346c3e -r 7705784902e1 QTfrontend/ui/widget/gamecfgwidget.cpp --- a/QTfrontend/ui/widget/gamecfgwidget.cpp Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Tue Nov 18 23:39:30 2014 +0300 @@ -163,6 +163,7 @@ connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int))); + connect(pMapContainer, SIGNAL(mapFeatureSizeChanged(int)), this, SLOT(slMapFeatureSizeChanged(int))); connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); @@ -323,6 +324,7 @@ bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8(); bcfg << QString("e$worldedge %1").arg(schemeData(41).toInt()).toUtf8(); bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); + bcfg << QString("e$feature_size %1").arg(pMapContainer->getFeatureSize()).toUtf8(); bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); if(!schemeData(42).isNull()) bcfg << QString("e$scriptparam %1").arg(schemeData(42).toString()).toUtf8(); @@ -402,6 +404,7 @@ mapgenChanged(pMapContainer->get_mapgen()); maze_sizeChanged(pMapContainer->getMazeSize()); + slMapFeatureSizeChanged(pMapContainer->getFeatureSize()); if(pMapContainer->get_mapgen() == 2) onDrawnMapChanged(pMapContainer->getDrawnMapData()); @@ -442,6 +445,11 @@ pMapContainer->setMapgen((MapGenerator)value.toUInt()); return; } + if (param == "FEATURE_SIZE") + { + pMapContainer->setFeatureSize(value.toUInt()); + return; + } if (param == "MAZE_SIZE") { pMapContainer->setMazeSize(value.toUInt()); @@ -469,18 +477,19 @@ } } - if (slValue.size() == 5) + if (slValue.size() == 6) { if (param == "FULLMAPCONFIG") { - QString seed = slValue[3]; + QString seed = slValue[4]; pMapContainer->setAllMapParameters( - slValue[0], - (MapGenerator)slValue[1].toUInt(), - slValue[2].toUInt(), + slValue[1], + (MapGenerator)slValue[2].toUInt(), + slValue[3].toUInt(), seed, - slValue[4].toUInt() + slValue[5].toUInt(), + slValue[0].toUInt() ); return; } @@ -671,6 +680,11 @@ emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); } +void GameCFGWidget::slMapFeatureSizeChanged(int s) +{ + emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s))); +} + void GameCFGWidget::resendSchemeData() { schemeChanged(GameSchemes->currentIndex()); diff -r f7a199346c3e -r 7705784902e1 QTfrontend/ui/widget/gamecfgwidget.h --- a/QTfrontend/ui/widget/gamecfgwidget.h Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/ui/widget/gamecfgwidget.h Tue Nov 18 23:39:30 2014 +0300 @@ -76,6 +76,7 @@ void jumpToWeapons(); void mapgenChanged(MapGenerator m); void maze_sizeChanged(int s); + void slMapFeatureSizeChanged(int s); void onDrawnMapChanged(const QByteArray & data); void updateModelViews(); diff -r f7a199346c3e -r 7705784902e1 QTfrontend/ui/widget/mapContainer.cpp --- a/QTfrontend/ui/widget/mapContainer.cpp Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/ui/widget/mapContainer.cpp Tue Nov 18 23:39:30 2014 +0300 @@ -16,27 +16,28 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -#include +#include #include -#include -#include -#include -#include #include -#include -#include -#include -#include -#include -#include -#include -#include -#include #include #include #include +#include #include +#include +#include +#include +#include +#include +#include #include +#include +#include +#include +#include +#include +#include +#include #include "hwconsts.h" #include "mapContainer.h" @@ -60,6 +61,8 @@ m_missionsViewSetup = false; m_staticViewSetup = false; m_script = QString(); + m_prevMapFeatureSize = 12; + m_mapFeatureSize = 12; hhSmall.load(":/res/hh_small.png"); hhLimit = 18; @@ -220,6 +223,17 @@ m_childWidgets << mazeStyles; rightLayout->addWidget(mazeStyles, 1); + mapFeatureSize = new QSlider(Qt::Horizontal, this); + mapFeatureSize->setObjectName("mapFeatureSize"); + //mapFeatureSize->setTickPosition(QSlider::TicksBelow); + mapFeatureSize->setMaximum(25); + mapFeatureSize->setMinimum(1); + //mapFeatureSize->setFixedWidth(259); + mapFeatureSize->setValue(m_mapFeatureSize); + mapFeatureSize->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); + bottomLeftLayout->addWidget(mapFeatureSize, 0); + connect(mapFeatureSize, SIGNAL(valueChanged(int)), this, SLOT(setFeatureSize(int))); + /* Mission description */ lblDesc = new QLabel(); @@ -237,6 +251,8 @@ btnTheme = new QPushButton(this); btnTheme->setFlat(true); + btnTheme->setIconSize(QSize(30, 30)); + btnTheme->setFixedHeight(30); connect(btnTheme, SIGNAL(clicked()), this, SLOT(showThemePrompt())); m_childWidgets << btnTheme; bottomLeftLayout->addWidget(btnTheme, 0); @@ -308,7 +324,8 @@ get_mapgen(), getMazeSize(), getDrawnMapData(), - m_script + m_script, + m_mapFeatureSize ); setHHLimit(0); @@ -389,6 +406,11 @@ return generationStyles->currentRow(); } +quint32 HWMapContainer::getFeatureSize() const +{ + return m_mapFeatureSize; +} + void HWMapContainer::resizeEvent ( QResizeEvent * event ) { Q_UNUSED(event); @@ -544,19 +566,24 @@ { mapgen = m; + bool f = false; switch (m) { case MAPGEN_REGULAR: m_mapInfo.type = MapModel::GeneratedMap; + f = true; break; case MAPGEN_MAZE: m_mapInfo.type = MapModel::GeneratedMaze; + f = true; break; case MAPGEN_PERLIN: m_mapInfo.type = MapModel::GeneratedPerlin; + f = true; break; case MAPGEN_DRAWN: m_mapInfo.type = MapModel::HandDrawnMap; + f = true; break; case MAPGEN_MAP: switch (m_mapInfo.type) @@ -572,7 +599,8 @@ break; } - emit mapgenChanged(m); + if(f) + changeMapType(m_mapInfo.type, QModelIndex()); } } @@ -665,7 +693,7 @@ } } -void HWMapContainer::setAllMapParameters(const QString &map, MapGenerator m, int mazesize, const QString &seed, int tmpl) +void HWMapContainer::setAllMapParameters(const QString &map, MapGenerator m, int mazesize, const QString &seed, int tmpl, int featureSize) { intSetMapgen(m); intSetMazeSize(mazesize); @@ -673,6 +701,8 @@ intSetTemplateFilter(tmpl); // this one last because it will refresh the preview intSetMap(map); + intSetMazeSize(mazesize); + intSetFeatureSize(featureSize); } void HWMapContainer::updateModelViews() @@ -717,6 +747,7 @@ lblDesc->hide(); btnLoadMap->hide(); btnEditMap->hide(); + mapFeatureSize->show(); switch (type) { @@ -745,6 +776,7 @@ mapgen = MAPGEN_DRAWN; setMapInfo(MapModel::MapInfoDrawn); btnLoadMap->show(); + mapFeatureSize->hide(); btnEditMap->show(); break; case MapModel::MissionMap: @@ -754,6 +786,7 @@ lblMapList->setText(tr("Mission:")); lblMapList->show(); missionMapList->show(); + mapFeatureSize->hide(); lblDesc->setText(m_mapInfo.desc); lblDesc->show(); emit mapChanged(m_curMap); @@ -764,6 +797,7 @@ staticMapChanged(newMap.isValid() ? newMap : staticMapList->currentIndex()); lblMapList->setText(tr("Map:")); lblMapList->show(); + mapFeatureSize->hide(); staticMapList->show(); emit mapChanged(m_curMap); break; @@ -789,9 +823,27 @@ emit mapgenChanged(mapgen); } +void HWMapContainer::intSetFeatureSize(int val) +{ + mapFeatureSize->setValue(val); + emit mapFeatureSizeChanged(val); +} +void HWMapContainer::setFeatureSize(int val) +{ + m_mapFeatureSize = val; + intSetFeatureSize(val); + //m_mapFeatureSize = val>>2<<2; + //if (qAbs(m_prevMapFeatureSize-m_mapFeatureSize) > 4) + { + m_prevMapFeatureSize = m_mapFeatureSize; + updatePreview(); + } +} + +// unused because I needed the space for the slider void HWMapContainer::updateThemeButtonSize() { - if (m_mapInfo.type == MapModel::MissionMap) + if (m_mapInfo.type != MapModel::StaticMap && m_mapInfo.type != MapModel::HandDrawnMap) { btnTheme->setIconSize(QSize(30, 30)); btnTheme->setFixedHeight(30); @@ -822,9 +874,9 @@ m_theme = selectedTheme = current.data(ThemeModel::ActualNameRole).toString(); m_themeID = current.row(); QIcon icon = qVariantValue(current.data(Qt::DecorationRole)); - QSize iconSize = icon.actualSize(QSize(65535, 65535)); - btnTheme->setFixedHeight(64); - btnTheme->setIconSize(iconSize); + //QSize iconSize = icon.actualSize(QSize(65535, 65535)); + //btnTheme->setFixedHeight(64); + //btnTheme->setIconSize(iconSize); btnTheme->setIcon(icon); btnTheme->setText(tr("Theme: %1").arg(current.data(Qt::DisplayRole).toString())); updateThemeButtonSize(); @@ -873,11 +925,8 @@ mapList->scrollTo(map); } - if (map.data(Qt::UserRole + 1).canConvert()) - setMapInfo(map.data(Qt::UserRole + 1).value()); - else - Q_ASSERT(false); // Houston, we have a problem. - + Q_ASSERT(map.data(Qt::UserRole + 1).canConvert()); // Houston, we have a problem. + setMapInfo(map.data(Qt::UserRole + 1).value()); } void HWMapContainer::setMapInfo(MapModel::MapInfo mapInfo) diff -r f7a199346c3e -r 7705784902e1 QTfrontend/ui/widget/mapContainer.h --- a/QTfrontend/ui/widget/mapContainer.h Sun Nov 09 23:02:21 2014 +0300 +++ b/QTfrontend/ui/widget/mapContainer.h Tue Nov 18 23:39:30 2014 +0300 @@ -20,13 +20,14 @@ #ifndef _HWMAP_CONTAINER_INCLUDED #define _HWMAP_CONTAINER_INCLUDED -#include -#include -#include +#include #include +#include #include -#include #include +#include +#include +#include #include "DataManager.h" @@ -59,6 +60,7 @@ QString getCurrentScheme() const; QString getCurrentWeapons() const; quint32 getTemplateFilter() const; + quint32 getFeatureSize() const; MapGenerator get_mapgen(void) const; int getMazeSize(void) const; bool getCurrentIsMission() const; @@ -77,8 +79,9 @@ void setTemplateFilter(int); void setMapgen(MapGenerator m); void setMazeSize(int size); + void setFeatureSize(int size); void setDrawnMapData(const QByteArray & ar); - void setAllMapParameters(const QString & map, MapGenerator m, int mazesize, const QString & seed, int tmpl); + void setAllMapParameters(const QString & map, MapGenerator m, int mazesize, const QString & seed, int tmpl, int featureSize); void updateModelViews(); void onPreviewMapDestroyed(QObject * map); void setMaster(bool master); @@ -90,6 +93,7 @@ void newTemplateFilter(int filter); void mapgenChanged(MapGenerator m); void mazeSizeChanged(int s); + void mapFeatureSizeChanged(int s); void drawMapRequested(); void drawnMapChanged(const QByteArray & data); @@ -117,6 +121,7 @@ private: QVBoxLayout mainLayout; QPushButton* mapPreview; + QSlider* mapFeatureSize; QComboBox* chooseMap; MapModel * m_staticMapModel; MapModel * m_missionMapModel; @@ -161,6 +166,7 @@ void intSetMapgen(MapGenerator m); void intSetTemplateFilter(int); void intSetMazeSize(int size); + void intSetFeatureSize(int size); void intSetIconlessTheme(const QString & name); void mapChanged(const QModelIndex & map, int type, const QModelIndex & old = QModelIndex()); void setMapInfo(MapModel::MapInfo mapInfo); @@ -172,6 +178,8 @@ MapModel::MapInfo m_mapInfo; int m_themeID; + int m_prevMapFeatureSize; + int m_mapFeatureSize; QString m_theme; QString m_curMap; diff -r f7a199346c3e -r 7705784902e1 gameServer/Actions.hs --- a/gameServer/Actions.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/Actions.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP, OverloadedStrings, ScopedTypeVariables #-} {-# OPTIONS_GHC -fno-warn-orphans #-} module Actions where diff -r f7a199346c3e -r 7705784902e1 gameServer/ClientIO.hs --- a/gameServer/ClientIO.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/ClientIO.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-} module ClientIO where diff -r f7a199346c3e -r 7705784902e1 gameServer/ConfigFile.hs --- a/gameServer/ConfigFile.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/ConfigFile.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE RankNTypes #-} module ConfigFile where diff -r f7a199346c3e -r 7705784902e1 gameServer/Consts.hs --- a/gameServer/Consts.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/Consts.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module Consts where diff -r f7a199346c3e -r 7705784902e1 gameServer/CoreTypes.hs --- a/gameServer/CoreTypes.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/CoreTypes.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP, OverloadedStrings, DeriveDataTypeable #-} module CoreTypes where @@ -232,8 +250,8 @@ [] ( Map.fromList $ Prelude.zip - ["MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"] - ["+rnd+", "0", "0", "seed", "0"] + ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"] + ["12", "+rnd+", "0", "0", "seed", "0"] ) ( Map.fromList $ Prelude.zip diff -r f7a199346c3e -r 7705784902e1 gameServer/EngineInteraction.hs --- a/gameServer/EngineInteraction.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/EngineInteraction.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where diff -r f7a199346c3e -r 7705784902e1 gameServer/FloodDetection.hs --- a/gameServer/FloodDetection.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/FloodDetection.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings, BangPatterns #-} module FloodDetection where diff -r f7a199346c3e -r 7705784902e1 gameServer/HWProtoChecker.hs --- a/gameServer/HWProtoChecker.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/HWProtoChecker.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module HWProtoChecker where diff -r f7a199346c3e -r 7705784902e1 gameServer/HWProtoCore.hs --- a/gameServer/HWProtoCore.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/HWProtoCore.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module HWProtoCore where diff -r f7a199346c3e -r 7705784902e1 gameServer/HWProtoInRoomState.hs --- a/gameServer/HWProtoInRoomState.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/HWProtoInRoomState.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module HWProtoInRoomState where @@ -267,7 +285,7 @@ handleCmd_inRoom ["ROUNDFINISHED", "1"] handleCmd_inRoom ["TOGGLE_RESTRICT_JOINS"] = roomAdminOnly $ - return [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})] + return [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r}), SendUpdateOnThisRoom] handleCmd_inRoom ["TOGGLE_RESTRICT_TEAMS"] = roomAdminOnly $ @@ -275,7 +293,7 @@ handleCmd_inRoom ["TOGGLE_REGISTERED_ONLY"] = roomAdminOnly $ - return [ModifyRoom (\r -> r{isRegisteredOnly = not $ isRegisteredOnly r})] + return [ModifyRoom (\r -> r{isRegisteredOnly = not $ isRegisteredOnly r}), SendUpdateOnThisRoom] handleCmd_inRoom ["ROOM_NAME", newName] = roomAdminOnly $ do diff -r f7a199346c3e -r 7705784902e1 gameServer/HWProtoLobbyState.hs --- a/gameServer/HWProtoLobbyState.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/HWProtoLobbyState.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module HWProtoLobbyState where diff -r f7a199346c3e -r 7705784902e1 gameServer/HWProtoNEState.hs --- a/gameServer/HWProtoNEState.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/HWProtoNEState.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings, CPP #-} module HWProtoNEState where diff -r f7a199346c3e -r 7705784902e1 gameServer/HandlerUtils.hs --- a/gameServer/HandlerUtils.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/HandlerUtils.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + module HandlerUtils where import Control.Monad.Reader diff -r f7a199346c3e -r 7705784902e1 gameServer/JoinsMonitor.hs --- a/gameServer/JoinsMonitor.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/JoinsMonitor.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE BangPatterns #-} module JoinsMonitor( diff -r f7a199346c3e -r 7705784902e1 gameServer/NetRoutines.hs --- a/gameServer/NetRoutines.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/NetRoutines.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-} module NetRoutines where diff -r f7a199346c3e -r 7705784902e1 gameServer/OfficialServer/DBInteraction.hs --- a/gameServer/OfficialServer/DBInteraction.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/OfficialServer/DBInteraction.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-} module OfficialServer.DBInteraction ( diff -r f7a199346c3e -r 7705784902e1 gameServer/OfficialServer/GameReplayStore.hs --- a/gameServer/OfficialServer/GameReplayStore.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/OfficialServer/GameReplayStore.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE ScopedTypeVariables #-} module OfficialServer.GameReplayStore where diff -r f7a199346c3e -r 7705784902e1 gameServer/OfficialServer/checker.hs --- a/gameServer/OfficialServer/checker.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/OfficialServer/checker.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-} module Main where diff -r f7a199346c3e -r 7705784902e1 gameServer/OfficialServer/extdbinterface.hs --- a/gameServer/OfficialServer/extdbinterface.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/OfficialServer/extdbinterface.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-} module Main where diff -r f7a199346c3e -r 7705784902e1 gameServer/Opts.hs --- a/gameServer/Opts.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/Opts.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP #-} module Opts ( diff -r f7a199346c3e -r 7705784902e1 gameServer/RoomsAndClients.hs --- a/gameServer/RoomsAndClients.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/RoomsAndClients.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE BangPatterns, GeneralizedNewtypeDeriving #-} module RoomsAndClients( diff -r f7a199346c3e -r 7705784902e1 gameServer/ServerCore.hs --- a/gameServer/ServerCore.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/ServerCore.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + module ServerCore where import Control.Concurrent diff -r f7a199346c3e -r 7705784902e1 gameServer/ServerState.hs --- a/gameServer/ServerState.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/ServerState.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + module ServerState ( module RoomsAndClients, diff -r f7a199346c3e -r 7705784902e1 gameServer/Store.hs --- a/gameServer/Store.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/Store.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE BangPatterns, GeneralizedNewtypeDeriving #-} module Store( ElemIndex(), diff -r f7a199346c3e -r 7705784902e1 gameServer/Utils.hs --- a/gameServer/Utils.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/Utils.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module Utils where @@ -140,7 +158,7 @@ head (Map.findWithDefault ["Default"] "SCHEME" (params r)), head (Map.findWithDefault ["Default"] "AMMO" (params r)) ] - | otherwise = [ + | p < 48 = [ showB $ isJust $ gameInfo r, name r, showB $ playersIn r, @@ -151,6 +169,25 @@ head (Map.findWithDefault ["Default"] "SCHEME" (params r)), head (Map.findWithDefault ["Default"] "AMMO" (params r)) ] + | otherwise = [ + B.pack roomFlags, + name r, + showB $ playersIn r, + showB $ length $ teams r, + n, + Map.findWithDefault "+rnd+" "MAP" (mapParams r), + head (Map.findWithDefault ["Normal"] "SCRIPT" (params r)), + head (Map.findWithDefault ["Default"] "SCHEME" (params r)), + head (Map.findWithDefault ["Default"] "AMMO" (params r)) + ] + where + roomFlags = concat [ + "-" + , ['g' | isJust $ gameInfo r] + , ['p' | B.null $ password r] + , ['j' | isRestrictedJoins r] + , ['r' | isRegisteredOnly r] + ] answerFullConfigParams :: ClientInfo diff -r f7a199346c3e -r 7705784902e1 gameServer/Votes.hs --- a/gameServer/Votes.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/Votes.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE OverloadedStrings #-} module Votes where diff -r f7a199346c3e -r 7705784902e1 gameServer/hedgewars-server.hs --- a/gameServer/hedgewars-server.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/hedgewars-server.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-} module Main where diff -r f7a199346c3e -r 7705784902e1 gameServer/stresstest.hs --- a/gameServer/stresstest.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/stresstest.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP #-} module Main where diff -r f7a199346c3e -r 7705784902e1 gameServer/stresstest2.hs --- a/gameServer/stresstest2.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/stresstest2.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP #-} module Main where diff -r f7a199346c3e -r 7705784902e1 gameServer/stresstest3.hs --- a/gameServer/stresstest3.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/gameServer/stresstest3.hs Tue Nov 18 23:39:30 2014 +0300 @@ -1,3 +1,21 @@ +{- + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2014 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + \-} + {-# LANGUAGE CPP #-} module Main where diff -r f7a199346c3e -r 7705784902e1 hedgewars/hwengine.pas --- a/hedgewars/hwengine.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/hwengine.pas Tue Nov 18 23:39:30 2014 +0300 @@ -63,7 +63,9 @@ SetDefaultBinds; if HasBorder then DisableSomeWeapons; - AddClouds; + // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion + if (WorldEdge <> weSea) or (Theme <> 'Underwater') then + AddClouds; AddFlakes; SetRandomSeed(cSeed, false); AssignHHCoords; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uAI.pas --- a/hedgewars/uAI.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uAI.pas Tue Nov 18 23:39:30 2014 +0300 @@ -133,7 +133,7 @@ if (Score > BadTurn) and (Actions.Score + Score > BestActions.Score) then if (BestActions.Score < 0) or (Actions.Score + Score > BestActions.Score + Byte(BotLevel - 1) * 2048) then begin - if useThisActions then + if useThisActions then begin BestActions.Count:= Actions.Count end @@ -161,9 +161,9 @@ AddAction(BestActions, aia_Weapon, Longword(amExtraDamage), 80, 0, 0); AddAction(BestActions, aia_attack, aim_push, 10, 0, 0); AddAction(BestActions, aia_attack, aim_release, 10, 0, 0); - end; + end; end; - + AddAction(BestActions, aia_Weapon, Longword(a), 300 + random(400), 0, 0); if (ap.Angle > 0) then @@ -463,7 +463,7 @@ BestActions.Count:= 0; FillBonuses(false); - + if not bonuses.activity then AddAction(BestActions, aia_Skip, 0, 250, 0, 0); end; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uAIMisc.pas --- a/hedgewars/uAIMisc.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uAIMisc.pas Tue Nov 18 23:39:30 2014 +0300 @@ -236,7 +236,7 @@ // avoid mines unless they are very likely to be duds, or are duds. also avoid if they are about to blow gtMine: begin if (Gear^.State and gstMoving) <> 0 then bonuses.activity:= true; - + if ((Gear^.State and gstAttacking) = 0) and (((cMineDudPercent < 90) and (Gear^.Health <> 0)) or (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) @@ -266,14 +266,14 @@ gtHedgehog: begin - if (ThinkingHH <> Gear) - and (((Gear^.State and (gstMoving or gstDrowning or gstHHDeath)) <> 0) + if (ThinkingHH <> Gear) + and (((Gear^.State and (gstMoving or gstDrowning or gstHHDeath)) <> 0) or (Gear^.Health = 0) - or (Gear^.Damage >= Gear^.Health)) + or (Gear^.Damage >= Gear^.Health)) then begin bonuses.activity:= true; end; - + if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else diff -r f7a199346c3e -r 7705784902e1 hedgewars/uAmmos.pas --- a/hedgewars/uAmmos.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uAmmos.pas Tue Nov 18 23:39:30 2014 +0300 @@ -366,7 +366,6 @@ end; TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true); CurAmmoType:= Ammo^[slot, ammoidx].AmmoType; - if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, 'Reserved/chef') end end; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uChat.pas --- a/hedgewars/uChat.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uChat.pas Tue Nov 18 23:39:30 2014 +0300 @@ -58,6 +58,7 @@ ChatReady: boolean; showAll: boolean; liveLua: boolean; + ChatHidden: boolean; const colors: array[#0..#6] of TSDL_Color = ( @@ -204,20 +205,22 @@ end; procedure DrawChat; -var i, t, left, top, cnt: Longword; +var i, t, left, top, cnt: LongInt; begin ChatReady:= true; // maybe move to somewhere else? +if ChatHidden and (not showAll) then + visibleCount:= 0; + +// draw chat lines with some distance from screen border left:= 4 - cScreenWidth div 2; -top := 10; +top := 10 + visibleCount * ClHeight; // we start with input line (if any) +// draw chat input line first and under all other lines if (GameState = gsChat) and (InputStr.Tex <> nil) then - begin - // draw under all other lines - DrawTexture(left, top + visibleCount * ClHeight, InputStr.Tex); - end; + DrawTexture(left, top, InputStr.Tex); -if UIDisplay <> uiNone then +if ((not ChatHidden) or showAll) and (UIDisplay <> uiNone) then begin if MissedCount <> 0 then // there are chat strings we missed, so print them now begin @@ -231,11 +234,13 @@ t := 1; // # of current line processed // draw lines in reverse order - while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t < MaxStrIndex) and showAll)) + while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t <= MaxStrIndex + 1) and showAll)) and (Strs[i].Tex <> nil) do begin - // draw lines 4px away from left screen border and 2px away from top - DrawTexture(left, top + (visibleCount - t) * ClHeight, Strs[i].Tex); + top:= top - ClHeight; + // draw chatline only if not offscreen + if top > 0 then + DrawTexture(left, top, Strs[i].Tex); if i = 0 then i:= MaxStrIndex @@ -268,6 +273,13 @@ c, t: LongInt; x: byte; begin +if s <> LocalStrs[localLastStr] then + begin + // put in input history + localLastStr:= (localLastStr + 1) mod MaxStrIndex; + LocalStrs[localLastStr]:= s; + end; + t:= LocalTeam; x:= 0; if (s[1] = '"') and (s[Length(s)] = '"') @@ -295,10 +307,6 @@ if (s[1] = '/') then begin - // put in input history - localLastStr:= (localLastStr + 1) mod MaxStrIndex; - LocalStrs[localLastStr]:= s; - // These 3 are same as above, only are to make the hedgehog say it on next attack if (copy(s, 2, 4) = 'hsa ') then begin @@ -339,6 +347,14 @@ exit end; + if (copy(s, 2, 10) = 'togglechat') then + begin + ChatHidden:= (not ChatHidden); + if ChatHidden then + showAll:= false; + exit + end; + // debugging commands if (copy(s, 2, 7) = 'debugvl') then begin @@ -498,11 +514,7 @@ if copy(s, 1, 4) = '/me ' then s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) else - begin - localLastStr:= (localLastStr + 1) mod MaxStrIndex; - LocalStrs[localLastStr]:= s; s:= #1 + UserNick + ': ' + s; - end; AddChatString(s) end; @@ -517,9 +529,18 @@ end; procedure chHistory(var s: shortstring); +var i: LongInt; begin s:= s; // avoid compiler hint - showAll:= not showAll + showAll:= not showAll; + // immediatly recount + visibleCount:= 0; + if showAll or (not ChatHidden) then + for i:= 0 to MaxStrIndex do + begin + if (Strs[i].Tex <> nil) and (showAll or (Strs[i].Time > RealTicks)) then + inc(visibleCount); + end; end; procedure chChat(var s: shortstring); @@ -552,6 +573,7 @@ ChatReady:= false; missedCount:= 0; liveLua:= false; + ChatHidden:= false; inputStr.Tex := nil; for i:= 0 to MaxStrIndex do diff -r f7a199346c3e -r 7705784902e1 hedgewars/uCollisions.pas --- a/hedgewars/uCollisions.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uCollisions.pas Tue Nov 18 23:39:30 2014 +0300 @@ -117,7 +117,7 @@ function CheckCoordInWater(X, Y: LongInt): boolean; inline; begin CheckCoordInWater:= (Y > cWaterLine) - or ((WorldEdge = weSea) and ((X < leftX) or (X > rightX))); + or ((WorldEdge = weSea) and ((X < LongInt(leftX)) or (X > LongInt(rightX)))); end; function CheckGearsCollision(Gear: PGear): PGearArray; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uCommandHandlers.pas --- a/hedgewars/uCommandHandlers.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uCommandHandlers.pas Tue Nov 18 23:39:30 2014 +0300 @@ -54,9 +54,9 @@ GameState:= gsConfirm; end else - if GameState = gsConfirm then - GameState:= prevGState; - + if GameState = gsConfirm then + GameState:= prevGState; + updateCursorVisibility; end; @@ -539,7 +539,7 @@ begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then - bShowAmmoMenu:= true + bShowAmmoMenu:= (not bShowAmmoMenu) else begin with CurrentTeam^ do @@ -580,12 +580,12 @@ if autoCameraOn then begin FollowGear:= nil; - AddCaption(ansistring('Auto Camera Off'), $CCCCCC, capgrpVolume); + AddCaption(trmsg[sidAutoCameraOff], $CCCCCC, capgrpVolume); autoCameraOn:= false end else begin - AddCaption(ansistring('Auto Camera On'), $CCCCCC, capgrpVolume); + AddCaption(trmsg[sidAutoCameraOn], $CCCCCC, capgrpVolume); bShowFinger:= true; if not CurrentHedgehog^.Unplaced then FollowGear:= CurrentHedgehog^.Gear; @@ -674,6 +674,11 @@ cTemplateFilter:= StrToInt(s) end; +procedure chFeatureSize(var s: shortstring); +begin +cFeatureSize:= StrToInt(s) +end; + procedure chInactDelay(var s: shortstring); begin cInactDelay:= StrToInt(s) @@ -814,6 +819,7 @@ RegisterVariable('template_filter', @chTemplateFilter, false); RegisterVariable('mapgen' , @chMapGen , false); RegisterVariable('maze_size',@chTemplateFilter, false); + RegisterVariable('feature_size',@chFeatureSize, false); RegisterVariable('delay' , @chInactDelay , false); RegisterVariable('ready' , @chReadyDelay , false); RegisterVariable('casefreq', @chCaseFactor , false); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uConsole.pas --- a/hedgewars/uConsole.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uConsole.pas Tue Nov 18 23:39:30 2014 +0300 @@ -24,7 +24,6 @@ procedure WriteToConsole(s: shortstring); procedure WriteLnToConsole(s: shortstring); -function ShortStringAsPChar(s: shortstring): PChar; var lastConsoleline : shortstring; @@ -55,14 +54,15 @@ {$ENDIF} lastConsoleline:= s; end; - +{$IFDEF ANDROID} function ShortStringAsPChar(s: shortstring) : PChar; begin if Length(s) = High(s) then Dec(s[0]); s[Ord(Length(s))+1] := #0; + // returning pointer to stack, rly? ShortStringAsPChar:= @s[1]; end; - +{$ENDIF} end. diff -r f7a199346c3e -r 7705784902e1 hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uConsts.pas Tue Nov 18 23:39:30 2014 +0300 @@ -151,7 +151,7 @@ cMaxHHIndex = 7; cMaxHHs = 48; - cMaxEdgePoints = 16384; + cMaxEdgePoints = 32768; cHHRadius = 9; cHHStepTicks = 29; @@ -302,6 +302,8 @@ posCaseExplode = $00000010; posCasePoison = $00000020; + cCaseHealthRadius = 14; + // hog tag mask //htNone = $00; htTeamName = $01; @@ -316,6 +318,12 @@ cMinPlayWidth = 200; + // MapGen + mgRandom = 0; + mgMaze = 1; + mgPerlin = 2; + mgDrawn = 3; + implementation end. diff -r f7a199346c3e -r 7705784902e1 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uGears.pas Tue Nov 18 23:39:30 2014 +0300 @@ -567,7 +567,8 @@ end; procedure AddMiscGears; -var p,i,j,rx, ry, unplaced: Longword; +var p,i,j, unplaced: Longword; + rx, ry: LongInt; rdx, rdy: hwFloat; Gear: PGear; begin @@ -580,7 +581,7 @@ Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0); FindPlace(Gear, false, 0, LAND_WIDTH); - if Gear = nil then + if Gear = nil then inc(unplaced) else unplaced:= 0; @@ -595,7 +596,7 @@ Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0); FindPlace(Gear, false, 0, LAND_WIDTH); - if Gear = nil then + if Gear = nil then inc(unplaced) else unplaced:= 0; @@ -644,7 +645,7 @@ begin rx:=GetRandom(snowRight - snowLeft); ry:=GetRandom(750); - AddGear(rx + snowLeft, LAND_HEIGHT + ry - 1300, gtFlake, 0, _0, _0, 0) + AddGear(rx + snowLeft, LongInt(LAND_HEIGHT) + ry - 1300, gtFlake, 0, _0, _0, 0) end end; @@ -748,6 +749,8 @@ HealthCrate: begin FollowGear^.Pos := posCaseHealth; + // health crate is smaller than the other crates + FollowGear^.Radius := cCaseHealthRadius; FollowGear^.Health := content; AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); end; @@ -786,6 +789,8 @@ HealthCrate: begin FollowGear^.Pos := FollowGear^.Pos + posCaseHealth; + // health crate is smaller than the other crates + FollowGear^.Radius := cCaseHealthRadius; AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); end; AmmoCrate: @@ -856,6 +861,8 @@ t:= byte(s[2]); // team if Length(s) > 2 then h:= byte(s[3]) // target hog + else + h:= 0 end; // allow targetting a hog by specifying a number as the first portion of the text if (x < 4) and (h > byte('0')) and (h < byte('9')) then diff -r f7a199346c3e -r 7705784902e1 hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uGearsHandlersMess.pas Tue Nov 18 23:39:30 2014 +0300 @@ -281,7 +281,7 @@ if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then begin - if leftX > hwRound(Gear^.X) - Gear^.Radius then + if LongInt(leftX) + Gear^.Radius > hwRound(Gear^.X) then Gear^.X := Gear^.X - cDrownSpeed else Gear^.X := Gear^.X + cDrownSpeed; @@ -310,7 +310,6 @@ tX, tdX, tdY: hwFloat; collV, collH, gX, gY: LongInt; land, xland: word; - boing: PVisualGear; begin tX:= Gear^.X; gX:= hwRound(Gear^.X); @@ -467,20 +466,7 @@ if ((xland or land) and lfBouncy <> 0) and (Gear^.Radius >= 3) and ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then begin - boing:= AddVisualGear(gX, gY, vgtStraightShot, 0, false, 1); - if boing <> nil then - with boing^ do - begin - Angle:= random(360); - dx:= 0; - dy:= 0; - FrameTicks:= 200; - tX:= _0; - tX.QWordValue:= Gear^.dY.QWordValue + Gear^.dX.QWordValue; - Scale:= hwFloat2Float(Gear^.Density * tX) / 1.5; - State:= ord(sprBoing) - end; - PlaySound(sndMelonImpact, true) + AddBounceEffectForGear(Gear); end else if (Gear^.nImpactSounds > 0) and (Gear^.State and gstCollision <> 0) and @@ -1828,7 +1814,7 @@ particle: PVisualGear; dxdy: hwFloat; begin - if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then + if (Gear^.dX.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then SetLittle(Gear^.dY); Gear^.State := Gear^.State or gstAnimation; if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen); @@ -2442,6 +2428,8 @@ // Gear^.Tag, _0, 5000); end; Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag); + if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then + FollowGear^.State:= FollowGear^.State or gstSubmersible; StopSoundChan(Gear^.SoundChannel, 4000); end; @@ -2671,7 +2659,7 @@ HHGear: PGear; hedgehog: PHedgehog; State: Longword; - switchDir: LongInt; + switchDir: Longword; begin AllInactive := false; @@ -2712,7 +2700,7 @@ PlaySound(sndSwitchHog); repeat - CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod (CurrentTeam^.HedgehogsNumber); + CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod CurrentTeam^.HedgehogsNumber; until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0); @@ -3525,7 +3513,7 @@ TurnTimeLeft:= 14 * 125; end; - if HHGear <> nil then + if HHGear <> nil then HHGear^.Message := 0; ParseCommand('/taunt ' + #1, true) end @@ -4036,7 +4024,7 @@ or (iterator^.Y > Gear^.Y + r) then continue; - hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State or gstMoving) = 0)); + hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State and gstMoving) = 0)); // in case the object is not moving, let's asume it's falling towards the portal if not hasdxy then @@ -5569,7 +5557,10 @@ Power := GameTicks; end end - else if (target.y >= cWaterLine) then + else if (Target.Y >= cWaterLine) or + ((Target.X and LAND_WIDTH_MASK = 0) and + (Target.Y+iceHeight+4 >= cWaterLine) and + (Land[Target.Y, Target.X] = lfIce)) then begin if Timer = iceWaitCollision then begin @@ -5646,7 +5637,7 @@ Timer := iceWaitCollision; end; - if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then + if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then begin PlaySound(sndHogFreeze); DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uGearsHedgehog.pas Tue Nov 18 23:39:30 2014 +0300 @@ -118,13 +118,6 @@ end; if ammoidx >= 0 then CurAmmoType:= Ammo^[slot, ammoidx].AmmoType; - if (prevAmmo <> CurAmmoType) then - begin - if CurAmmoType = amKnife then - LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef') - else if prevAmmo = amKnife then - LoadHedgehogHat(HHGear^.Hedgehog^, Hat); - end; // Try again in the next slot if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then begin @@ -750,6 +743,7 @@ procedure HedgehogStep(Gear: PGear); var PrevdX: LongInt; CurWeapon: PAmmo; + portals: PGearArrayS; begin CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^); if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then @@ -812,6 +806,12 @@ exit end; + if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) then + begin + // slightly inefficient since it doesn't halt after one portal, maybe could add a param to GearsNear for number desired. + portals:= GearsNear(Gear^.X, Gear^.Y, gtPortal, 26); + if portals.size = 0 then Gear^.PortalCounter:= 0 + end; PrevdX:= hwSign(Gear^.dX); if (Gear^.Message and gmLeft )<>0 then Gear^.dX:= -cLittle else diff -r f7a199346c3e -r 7705784902e1 hedgewars/uGearsList.pas --- a/hedgewars/uGearsList.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uGearsList.pas Tue Nov 18 23:39:30 2014 +0300 @@ -247,10 +247,10 @@ //gear^.Tint:= (($e0+random(32)) shl 24) or // ((random(80)+128) shl 16) or // (($d5+random(32)) shl 8) or $ff - c:= random(32); + {c:= GetRandom(32); gear^.Tint:= (($e0+c) shl 24) or - ((random(90)+128) shl 16) or - (($d5+c) shl 8) or $ff + ((GetRandom(90)+128) shl 16) or + (($d5+c) shl 8) or $ff} end; gtShell: begin gear^.Elasticity:= _0_8; @@ -288,9 +288,9 @@ Health:= random(vobFrameTicks); if gear^.Timer = 0 then Timer:= random(vobFramesCount); Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8; - Tint:= (ExplosionBorderColor and RMask shl RShift) or - (ExplosionBorderColor and GMask shl GShift) or - (ExplosionBorderColor and BMask shl BShift) or $FF; + Tint:= ((ExplosionBorderColor and RMask) shl RShift) or + ((ExplosionBorderColor and GMask) shl GShift) or + ((ExplosionBorderColor and BMask) shl BShift) or $FF; end end; gtGrave: begin diff -r f7a199346c3e -r 7705784902e1 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uGearsRender.pas Tue Nov 18 23:39:30 2014 +0300 @@ -6,7 +6,7 @@ * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * - * This program is distributed in the hope that it will be useful, + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. @@ -219,10 +219,14 @@ CurWeapon: PAmmo; iceOffset:Longint; r:TSDL_Rect; + curhat: PTexture; begin HH:= Gear^.Hedgehog; if HH^.Unplaced then exit; + if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then + curhat:= ChefHatTexture + else curhat:= HH^.HatTex; m:= 1; if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then m:= -1; @@ -431,14 +435,14 @@ 0, DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); with HH^ do - if (HatTex <> nil) then + if (curhat <> nil) then begin - DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32, + DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32, i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); - if HatTex^.w > 64 then + if curhat^.w > 64 then begin Tint(HH^.Team^.Clan^.Color shl 8 or $FF); - DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32, + DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32, i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); untint end @@ -456,9 +460,9 @@ HH^.visStepPos div 2, 0); with HH^ do - if (HatTex <> nil) then + if (curhat <> nil) then begin - DrawTextureF(HatTex, + DrawTextureF(curhat, 1, sx, sy - 5, @@ -466,10 +470,10 @@ sign, 32, 32); - if HatTex^.w > 64 then + if curhat^.w > 64 then begin Tint(HH^.Team^.Clan^.Color shl 8 or $FF); - DrawTextureF(HatTex, + DrawTextureF(curhat, 1, sx, sy - 5, @@ -810,24 +814,13 @@ begin if defaultPos then begin - if HH^.Team^.hasGone then - Tint($FFFFFF80) - else if HH^.Effects[hePoisoned] <> 0 then - Tint($B7FFBCFF) - else Tint(HH^.Gear^.Tint); + if HH^.Team^.hasGone then Tint($FFFFFF80); DrawSpriteRotatedF(sprHHIdle, sx, sy, (RealTicks div 128 + Gear^.Pos) mod 19, sign, 0); - untint; - DrawSpriteRotatedF(sprHHIdle, - sx, - sy, - (RealTicks div 128 + Gear^.Pos) mod 19 + 32, - sign, - 0); HatVisible:= true; end; @@ -839,11 +832,11 @@ if HatVisibility > 0.0 then HatVisibility:= HatVisibility - 0.2; - if (HatTex <> nil) + if (curhat <> nil) and (HatVisibility > 0) then if DefaultPos then begin - DrawTextureF(HatTex, + DrawTextureF(curhat, HatVisibility, sx, sy - 5, @@ -851,10 +844,10 @@ sign, 32, 32); - if HatTex^.w > 64 then + if curhat^.w > 64 then begin Tint(HH^.Team^.Clan^.Color shl 8 or $FF); - DrawTextureF(HatTex, + DrawTextureF(curhat, HatVisibility, sx, sy - 5, @@ -868,7 +861,7 @@ end else begin - DrawTextureF(HatTex, + DrawTextureF(curhat, HatVisibility, sx, sy - 5, @@ -876,10 +869,10 @@ sign*m, 32, 32); - if HatTex^.w > 64 then + if curhat^.w > 64 then begin Tint(HH^.Team^.Clan^.Color shl 8 or $FF); - DrawTextureF(HatTex, + DrawTextureF(curhat, HatVisibility, sx, sy - 5, diff -r f7a199346c3e -r 7705784902e1 hedgewars/uGearsUtils.pas --- a/hedgewars/uGearsUtils.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uGearsUtils.pas Tue Nov 18 23:39:30 2014 +0300 @@ -25,6 +25,7 @@ procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline; procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord); procedure AddSplashForGear(Gear: PGear; justSkipping: boolean); +procedure AddBounceEffectForGear(Gear: PGear); function ModifyDamage(dmg: Longword; Gear: PGear): Longword; procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource); @@ -364,15 +365,12 @@ speed, hwTmp: hwFloat; vi, vs, tmp: real; // impact speed and sideways speed isImpactH, isImpactRight: boolean; +const dist2surf = 4; begin x:= hwRound(Gear^.X); y:= hwRound(Gear^.Y); -splash:= AddVisualGear(x, y, vgtSplash); -if splash = nil then - exit; - -// correct position and angle +// find position for splash and impact speed distB:= cWaterline - y; @@ -389,31 +387,19 @@ if not isImpactH then begin - dec(y, distB); - splash^.Y:= y; + y:= cWaterline - dist2surf; speed:= hwAbs(Gear^.dY); - vs:= abs(hwFloat2Float(Gear^.dX)); end else begin isImpactRight := minDist = distR; if isImpactRight then - begin - inc(x, distR); - splash^.Angle:= -90; - end + x:= rightX - dist2surf else - begin - dec(x, distL); - splash^.Angle:= 90; - end; - splash^.X:= x; + x:= leftX + dist2surf; speed:= hwAbs(Gear^.dX); - vs:= abs(hwFloat2Float(Gear^.dY)); end; -vi:= hwFloat2Float(speed); - // splash sound if justSkipping then @@ -431,6 +417,30 @@ PlaySound(sndDroplet2); end; + +// splash visuals + +if ((cReducedQuality and rqPlainSplash) <> 0) then + exit; + +splash:= AddVisualGear(x, y, vgtSplash); +if splash = nil then + exit; + +if not isImpactH then + vs:= abs(hwFloat2Float(Gear^.dX)) +else + begin + if isImpactRight then + splash^.Angle:= -90 + else + splash^.Angle:= 90; + vs:= abs(hwFloat2Float(Gear^.dY)); + end; + + +vi:= hwFloat2Float(speed); + with splash^ do begin Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed)); @@ -514,7 +524,7 @@ if WorldEdge = weSea then begin tmp:= dist2Water; - dist2Water:= min(dist2Water, min(X - Gear^.Radius - leftX, rightX - (X + Gear^.Radius))); + dist2Water:= min(dist2Water, min(X - Gear^.Radius - LongInt(leftX), LongInt(rightX) - (X + Gear^.Radius))); // if water on sides is closer than on bottom -> horizontal direction isDirH:= tmp <> dist2Water; end; @@ -546,7 +556,7 @@ // skipping - if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) + if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY))) or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then begin @@ -595,7 +605,7 @@ end else DrownGear(Gear); - if (dist2Water < -1) or (Gear^.Kind = gtFlake) then + if Gear^.Kind = gtFlake then exit(true); // skip splashes end else // submersible @@ -628,8 +638,8 @@ tmp:= abs(cWaterLine - tmp); end; - // there was an impact if distance was same as radius - isImpact:= (tmp = Gear^.Radius) + // there was an impact if distance was >= radius + isImpact:= (tmp >= Gear^.Radius) end; end; // end of submersible end; // end of not skipping @@ -1297,6 +1307,8 @@ FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); FollowGear^.Health:= cHealthCaseAmount; FollowGear^.Pos:= posCaseHealth; + // health crate is smaller than the other crates + FollowGear^.Radius := cCaseHealthRadius; AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); end else if (t 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then - PlaySound(sndMelonImpact) + AddBounceEffectForGear(Gear); end{ else if WorldEdge = weSea then begin @@ -1465,4 +1477,21 @@ end; end; +procedure AddBounceEffectForGear(Gear: PGear); +var boing: PVisualGear; +begin + boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1); + if boing <> nil then + with boing^ do + begin + Angle:= random(360); + dx:= 0; + dy:= 0; + FrameTicks:= 200; + Scale:= hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5; + State:= ord(sprBoing) + end; + PlaySound(sndMelonImpact, true) +end; + end. diff -r f7a199346c3e -r 7705784902e1 hedgewars/uIO.pas --- a/hedgewars/uIO.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uIO.pas Tue Nov 18 23:39:30 2014 +0300 @@ -137,11 +137,11 @@ 'I': ParseCommand('pause server', true); 's': if gameType = gmtNet then ParseChatCommand('chatmsg ', s, 2) - else + else isProcessed:= false; 'b': if gameType = gmtNet then ParseChatCommand('chatmsg ' + #4, s, 2) - else + else isProcessed:= false; else isProcessed:= false; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uInputHandler.pas --- a/hedgewars/uInputHandler.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uInputHandler.pas Tue Nov 18 23:39:30 2014 +0300 @@ -172,7 +172,7 @@ if KeyDown then begin Trusted:= Trusted and (not isPaused); //releasing keys during pause should be allowed on the other hand - + if CurrentBinds[code] = 'switch' then LocalMessage:= LocalMessage or gmSwitch else if CurrentBinds[code] = '+precise' then diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLand.pas Tue Nov 18 23:39:30 2014 +0300 @@ -545,10 +545,10 @@ begin WriteLnToConsole('Generating land...'); case cMapGen of - 0: GenTemplated(EdgeTemplates[SelectTemplate]); - 1: begin ResizeLand(4096,2048); GenMaze; end; - 2: begin ResizeLand(4096,2048); GenPerlin; end; - 3: GenDrawnMap; + mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]); + mgMaze : begin ResizeLand(4096,2048); GenMaze; end; + mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end; + mgDrawn : GenDrawnMap; else OutError('Unknown mapgen', true); end; @@ -659,8 +659,6 @@ begin w:= LandPixels[y div 2,x div 2]; w:= ((w shr RShift and $FF) + (w shr BShift and $FF) + (w shr GShift and $FF)) div 3; - if w > 255 then - w:= 255; w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask); LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask) end diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandGenMaze.pas --- a/hedgewars/uLandGenMaze.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandGenMaze.pas Tue Nov 18 23:39:30 2014 +0300 @@ -8,7 +8,7 @@ implementation -uses uRandom, uLandOutline, uLandTemplates, uVariables, uFloat, uConsts, uLandGenTemplateBased; +uses uRandom, uLandOutline, uLandTemplates, uVariables, uFloat, uConsts, uLandGenTemplateBased, uUtils; type direction = record x, y: LongInt; end; const DIR_N: direction = (x: 0; y: -1); @@ -311,32 +311,44 @@ end; procedure GenMaze; -var i: LongInt; +var i: Longword; begin case cTemplateFilter of 0: begin cellsize := small_cell_size; maze_inverted := false; + minDistance:= max(cFeatureSize*8,32); + dabDiv:= 150; end; 1: begin cellsize := medium_cell_size; + minDistance:= max(cFeatureSize*6,20); maze_inverted := false; + dabDiv:= 100; end; 2: begin cellsize := large_cell_size; + minDistance:= max(cFeatureSize*5,12); maze_inverted := false; + dabDiv:= 90; end; 3: begin cellsize := small_cell_size; + minDistance:= max(cFeatureSize*8,32); maze_inverted := true; + dabDiv:= 130; end; 4: begin cellsize := medium_cell_size; + minDistance:= max(cFeatureSize*6,20); maze_inverted := true; + dabDiv:= 100; end; 5: begin cellsize := large_cell_size; + minDistance:= max(cFeatureSize*5,12); maze_inverted := true; + dabDiv:= 85; end; end; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandGenPerlin.pas --- a/hedgewars/uLandGenPerlin.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandGenPerlin.pas Tue Nov 18 23:39:30 2014 +0300 @@ -10,11 +10,12 @@ , uConsts , uRandom , uLandOutline // FillLand + , uUtils ; var p: array[0..511] of LongInt; -const fadear: array[byte] of LongInt = +const fadear: array[byte] of LongInt = (0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 3, 4, 6, 7, 9, 10, 12, 14, 17, 19, 22, 25, 29, 32, 36, 40, 45, 49, 54, 60, 65, 71, 77, 84, 91, 98, 105, 113, 121, 130, 139, 148, 158, 167, 178, @@ -43,7 +44,7 @@ begin t0:= fadear[t shr 8]; - if t0 = fadear[255] then + if t0 = fadear[255] then t1:= t0 else t1:= fadear[t shr 8 + 1]; @@ -54,7 +55,7 @@ function lerp(t, a, b: LongInt) : LongInt; inline; begin - lerp:= a + (Int64(b - a) * t shr 12) + lerp:= a + ((Int64(b) - a) * t shr 12) end; @@ -102,7 +103,7 @@ end; procedure inoise_setup(); -var i, ii, t: LongInt; +var i, ii, t: Longword; begin for i:= 0 to 254 do p[i]:= i + 1; @@ -120,20 +121,21 @@ p[256 + i]:= p[i]; end; -const detail = 150000; - width = 4096; - height = 2048; - minY = 500; +const width = 4096; + height = 2048; + minY = 500; //bottomPlateHeight = 90; //bottomPlateMargin = 1200; margin = 200; procedure GenPerlin; -var y, x, {dy, }di, dj, df, r, param1, param2: LongInt; +var y, x, {dy, }di, dj, df, r, param1, param2, rCutoff, detail: LongInt; begin param1:= cTemplateFilter div 3; param2:= cTemplateFilter mod 3; + rCutoff:= min(max((26-cFeatureSize)*4,15),85); + detail:= (26-cFeatureSize)*16000+50000; // feature size is a slider from 1-25 at present. flip it for perlin df:= detail * (6 - param2 * 2); @@ -169,8 +171,12 @@ end; } - if r < 50 then Land[y, x]:= 0 else Land[y, x]:= lfObjMask; - + if r < rCutoff then + Land[y, x]:= 0 + else if param1 = 0 then + Land[y, x]:= lfObjMask + else + Land[y, x]:= lfBasic end; end; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandGenTemplateBased.pas --- a/hedgewars/uLandGenTemplateBased.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandGenTemplateBased.pas Tue Nov 18 23:39:30 2014 +0300 @@ -6,6 +6,8 @@ procedure GenTemplated(var Template: TEdgeTemplate); procedure DivideEdges(fillPointsCount: LongWord; var pa: TPixAr); +var minDistance, dabDiv: LongInt; // different details size + implementation uses uVariables, uConsts, uFloat, uLandUtils, uRandom, SDLh, math; @@ -97,7 +99,6 @@ procedure FindPoint(si: LongInt; fillPointsCount: LongWord; var newPoint: TPoint; var pa: TPixAr); const mapBorderMargin = 40; - minDistance = 32; // adjust/parametrize this for different details size var p1, p2, p4, fp, mp: TPoint; i, t1, t2, iy, ix, aqpb: LongInt; a, b, p, q: LongInt; @@ -127,7 +128,7 @@ // don't process too short segments or those which are too close to map borders if (p1.x = NTPX) - or (dab < minDistance * 3) + or (dab < minDistance * 3) or (mp.x < LongInt(leftX) + mapBorderMargin) or (mp.x > LongInt(rightX) - mapBorderMargin) or (mp.y < LongInt(topY) + mapBorderMargin) @@ -148,9 +149,13 @@ if t1 > 0 then distL:= d else distR:= d; // right border - iy:= (rightX - mapBorderMargin - mp.x) * b div a + mp.y; + iy:= (LongInt(rightX) - mapBorderMargin - mp.x) * b div a + mp.y; d:= DistanceI(mp.x - rightX + mapBorderMargin, mp.y - iy).Round; if t1 > 0 then distR:= d else distL:= d; + end else + begin + distL:= LAND_WIDTH + LAND_HEIGHT; + distR:= distL; end; if b <> 0 then @@ -191,7 +196,7 @@ if (aqpb <> 0) then begin // (ix; iy) is intersection point - iy:= ((Int64(pa.ar[i].x - mp.x) * b + Int64(mp.y) * a) * q - Int64(pa.ar[i].y) * p * b) div aqpb; + iy:= (((Int64(pa.ar[i].x) - mp.x) * b + Int64(mp.y) * a) * q - Int64(pa.ar[i].y) * p * b) div aqpb; if abs(b) > abs(q) then ix:= (iy - mp.y) * a div b + mp.x else @@ -222,7 +227,7 @@ if (aqpb <> 0) then begin // (ix; iy) is intersection point - iy:= ((Int64(p1.x - mp.x) * b + Int64(mp.y) * a) * q - Int64(p1.y) * p * b) div aqpb; + iy:= (((Int64(p1.x) - mp.x) * b + Int64(mp.y) * a) * q - Int64(p1.y) * p * b) div aqpb; if abs(b) > abs(q) then ix:= (iy - mp.y) * a div b + mp.x else @@ -241,7 +246,7 @@ if (aqpb <> 0) then begin // (ix; iy) is intersection point - iy:= ((Int64(p2.x - mp.x) * b + Int64(mp.y) * a) * q - Int64(p2.y) * p * b) div aqpb; + iy:= (((Int64(p2.x) - mp.x) * b + Int64(mp.y) * a) * q - Int64(p2.y) * p * b) div aqpb; if abs(b) > abs(q) then ix:= (iy - mp.y) * a div b + mp.x else @@ -256,7 +261,9 @@ // don't move new point for more than length of initial segment // adjust/parametrize for more flat surfaces (try values 3/4, 1/2 of dab, or even 1/4) - d:= dab; + d:= dab * 100 div dabDiv; + //d:= dab * (1 + abs(cFeatureSize - 8)) div 6; + //d:= dab * (14 + cFeatureSize) div 20; if distL > d then distL:= d; if distR > d then distR:= d; @@ -336,7 +343,11 @@ for y:= 0 to LAND_HEIGHT - 1 do for x:= 0 to LAND_WIDTH - 1 do Land[y, x]:= lfBasic; - + + minDistance:= sqr(cFeatureSize) div 8 + 10; + //dabDiv:= getRandom(41)+60; + //dabDiv:= getRandom(31)+70; + dabDiv:= getRandom(21)+100; MaxHedgehogs:= Template.MaxHedgehogs; hasGirders:= Template.hasGirders; playHeight:= Template.TemplateHeight; @@ -344,7 +355,7 @@ leftX:= (LAND_WIDTH - playWidth) div 2; rightX:= Pred(leftX + playWidth); topY:= LAND_HEIGHT - playHeight; - + {$HINTS OFF} SetPoints(Template, pa, @fps); {$HINTS ON} diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandGraphics.pas --- a/hedgewars/uLandGraphics.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandGraphics.pas Tue Nov 18 23:39:30 2014 +0300 @@ -660,14 +660,14 @@ begin for x:= 0 to Pred(w) do if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then - if (outOfMap and + if (outOfMap and ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and ((not force) and (Land[cpY + y, cpX + x] <> 0))) or (not outOfMap and (((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or - ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or + ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or ((not force) and (Land[cpY + y, cpX + x] <> 0)))) then begin if SDL_MustLock(Image) then @@ -907,7 +907,7 @@ else Land[y,x]:= lfBasic end end -else if ((cReducedQuality and rqBlurryLand) = 0) and (LandPixels[Y, X] and AMask = 255) +else if ((cReducedQuality and rqBlurryLand) = 0) and ((LandPixels[Y, X] and AMask) = AMask) and (Land[Y, X] and (lfDamaged or lfBasic) = lfBasic) and (Y > LongInt(topY) + 1) and (Y < LAND_HEIGHT-2) and (X > LongInt(leftX) + 1) and (X < LongInt(rightX) - 1) then begin @@ -1095,21 +1095,21 @@ begin DrawDots:= 0; - if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x + xx] <> Color) then + if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x + xx] <> Color) then begin inc(DrawDots); Land[y + yy, x + xx]:= Color; end; - if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x + xx] <> Color) then + if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x + xx] <> Color) then begin inc(DrawDots); Land[y - yy, x + xx]:= Color; end; - if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x - xx] <> Color) then + if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x - xx] <> Color) then begin inc(DrawDots); Land[y + yy, x - xx]:= Color; end; - if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x - xx] <> Color) then + if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x - xx] <> Color) then begin inc(DrawDots); Land[y - yy, x - xx]:= Color; end; - if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x + yy] <> Color) then + if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x + yy] <> Color) then begin inc(DrawDots); Land[y + xx, x + yy]:= Color; end; - if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x + yy] <> Color) then + if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x + yy] <> Color) then begin inc(DrawDots); Land[y - xx, x + yy]:= Color; end; - if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x - yy] <> Color) then + if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x - yy] <> Color) then begin inc(DrawDots); Land[y + xx, x - yy]:= Color; end; - if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x - yy] <> Color) then + if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x - yy] <> Color) then begin inc(DrawDots); Land[y - xx, x - yy]:= Color; end; end; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandObjects.pas --- a/hedgewars/uLandObjects.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandObjects.pas Tue Nov 18 23:39:30 2014 +0300 @@ -372,8 +372,8 @@ inc(cnt); if cnt > MaxPointsIndex then // buffer is full, do not check the rest land begin - y:= 5000; - x:= 5000; + y:= LAND_HEIGHT; + x:= LAND_WIDTH; end end; inc(y, 3); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandOutline.pas --- a/hedgewars/uLandOutline.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandOutline.pas Tue Nov 18 23:39:30 2014 +0300 @@ -124,14 +124,14 @@ begin d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y); d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y); - + if d1 < d then d:= d1; if d2 < d then d:= d2; d2:= d * _1div3 / d2; - + Vx:= Vx * d2; Vy:= Vy * d2 end @@ -144,54 +144,57 @@ tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat; X, Y: LongInt; begin -pi:= EndI; -i:= StartI; -ni:= Succ(StartI); -{$HINTS OFF} -Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); -{$HINTS ON} -repeat - inc(pi); - if pi > EndI then - pi:= StartI; - inc(i); - if i > EndI then + if pa.Count < cMaxEdgePoints - 2 then + begin + pi:= EndI; i:= StartI; - inc(ni); - if ni > EndI then - ni:= StartI; - PVx:= NVx; - PVy:= NVy; - Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); + ni:= Succ(StartI); + {$HINTS OFF} + Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); + {$HINTS ON} + repeat + i:= ni; + inc(pi); + if pi > EndI then + pi:= StartI; + inc(ni); + if ni > EndI then + ni:= StartI; + PVx:= NVx; + PVy:= NVy; + Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy); + + x1:= opa.ar[pi].x; + y1:= opa.ar[pi].y; + x2:= opa.ar[i].x; + y2:= opa.ar[i].y; - x1:= opa.ar[pi].x; - y1:= opa.ar[pi].y; - x2:= opa.ar[i].x; - y2:= opa.ar[i].y; - cx1:= int2hwFloat(x1) - PVx; - cy1:= int2hwFloat(y1) - PVy; - cx2:= int2hwFloat(x2) + NVx; - cy2:= int2hwFloat(y2) + NVy; - t:= _0; - while t.Round = 0 do - begin - tsq:= t * t; - tcb:= tsq * t; - r1:= (_1 - t*3 + tsq*3 - tcb); - r2:= ( t*3 - tsq*6 + tcb*3); - r3:= ( tsq*3 - tcb*3); - X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2); - Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2); - t:= t + Delta; - pa.ar[pa.Count].x:= X; - pa.ar[pa.Count].y:= Y; - inc(pa.Count); - TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true) + cx1:= int2hwFloat(x1) - PVx; + cy1:= int2hwFloat(y1) - PVy; + cx2:= int2hwFloat(x2) + NVx; + cy2:= int2hwFloat(y2) + NVy; + t:= _0; + while (t.Round = 0) and (pa.Count < cMaxEdgePoints-2) do + begin + tsq:= t * t; + tcb:= tsq * t; + r1:= (_1 - t*3 + tsq*3 - tcb); + r2:= ( t*3 - tsq*6 + tcb*3); + r3:= ( tsq*3 - tcb*3); + X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2); + Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2); + t:= t + Delta; + pa.ar[pa.Count].x:= X; + pa.ar[pa.Count].y:= Y; + inc(pa.Count); + //TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true) + end; + until i = StartI; end; -until i = StartI; -pa.ar[pa.Count].x:= opa.ar[StartI].X; -pa.ar[pa.Count].y:= opa.ar[StartI].Y; -inc(pa.Count) + + pa.ar[pa.Count].x:= opa.ar[StartI].X; + pa.ar[pa.Count].y:= opa.ar[StartI].Y; + inc(pa.Count) end; procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat); @@ -202,7 +205,7 @@ pa.Count:= 0; i:= 0; StartLoop:= 0; -while i < LongInt(opa.Count) do +while (i < LongInt(opa.Count)) and (pa.Count < cMaxEdgePoints-1) do if (opa.ar[i + 1].X = NTPX) then begin AddLoopPoints(pa, opa, StartLoop, i, Delta); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uLandTexture.pas --- a/hedgewars/uLandTexture.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uLandTexture.pas Tue Nov 18 23:39:30 2014 +0300 @@ -129,13 +129,13 @@ while isEmpty and (ty < TEXSIZE) do begin isEmpty:= LandPixels[ly + ty, lx] and AMask = 0; - if isEmpty then isEmpty:= LandPixels[ly + ty, lx + TEXSIZE-1] and AMask = 0; + if isEmpty then isEmpty:= LandPixels[ly + ty, Pred(lx + TEXSIZE)] and AMask = 0; inc(ty) end; while isEmpty and (tx < TEXSIZE-1) do begin isEmpty:= LandPixels[ly, lx + tx] and AMask = 0; - if isEmpty then isEmpty:= LandPixels[ly + TEXSIZE-1, lx + tx] and AMask = 0; + if isEmpty then isEmpty:= LandPixels[Pred(ly + TEXSIZE), lx + tx] and AMask = 0; inc(tx) end; // then search every other remaining. does this sort of stuff defeat compiler opts? diff -r f7a199346c3e -r 7705784902e1 hedgewars/uRender.pas --- a/hedgewars/uRender.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uRender.pas Tue Nov 18 23:39:30 2014 +0300 @@ -279,7 +279,7 @@ {$ENDIF} end; -{$IF DEFINED(USE_S3D_RENDERING) OR DEFINED(USE_VIDEO_RECORDING)} +{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING} procedure CreateFramebuffer(var frame, depth, tex: GLuint); begin glGenFramebuffersEXT(1, @frame); @@ -417,8 +417,8 @@ UpdateModelviewProjection; {$ENDIF} -{$IFNDEF USE_S3D_RENDERING} - if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then +{$IFDEF USE_S3D_RENDERING} + if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then begin // prepare left and right frame buffers and associated textures if glLoadExtension('GL_EXT_framebuffer_object') then @@ -848,10 +848,29 @@ var ft, fb, fl, fr: GLfloat; hw, hh, nx, ny: LongInt; begin - -// note: not taking scale into account -if isAreaOffscreen(X, Y, w, h) then - exit; +// visibility check only under trivial conditions +if (Scale <= 1) then + begin + if Angle <> 0 then + begin + if (OffsetX = 0) and (OffsetY = 0) then + begin + // sized doubled because the sprite might occupy up to 1.4 * of it's + // original size in each dimension, because it is rotated + if isDxAreaOffscreen(X - w, 2 * w) <> 0 then + exit; + if isDYAreaOffscreen(Y - h, 2 * h) <> 0 then + exit; + end; + end + else + begin + if isDxAreaOffscreen(X + dir * trunc(OffsetX) - w div 2, w) <> 0 then + exit; + if isDYAreaOffscreen(Y + trunc(OffsetY) - h div 2, h) <> 0 then + exit; + end; + end; { // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) @@ -1462,8 +1481,8 @@ else PrepareVbForWater(true, OffsetY + WorldDy + cWaterLine, ViewTopY, - LeftX + WorldDx - OffsetX, ViewLeftX, - RightX + WorldDx + OffsetX, ViewRightX, + LongInt(LeftX) + WorldDx - OffsetX, ViewLeftX, + LongInt(RightX) + WorldDx + OffsetX, ViewRightX, ViewBottomY, first, count); @@ -1541,8 +1560,8 @@ dY:= -cWaveHeight + dy; ox:= -cWaveHeight + ox; -lx:= LeftX + WorldDx - ox; -rx:= RightX + WorldDx + ox; +lx:= LongInt(LeftX) + WorldDx - ox; +rx:= LongInt(RightX) + WorldDx + ox; topy:= cWaterLine + WorldDy + dY; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uRenderUtils.pas --- a/hedgewars/uRenderUtils.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uRenderUtils.pas Tue Nov 18 23:39:30 2014 +0300 @@ -77,13 +77,13 @@ end;*) function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring; maxLength: LongWord): TSDL_Rect; -var w, h: LongInt; +var w, h: Longword; tmpsurf: PSDL_Surface; clr: TSDL_Color; finalRect, textRect: TSDL_Rect; begin TTF_SizeUTF8(Fontz[Font].Handle, PChar(s), @w, @h); - if (maxLength <> 0) and (w > maxLength) then w := maxLength; + if (maxLength > 0) and (w > maxLength) then w := maxLength; finalRect.x:= X; finalRect.y:= Y; finalRect.w:= w + cFontBorder * 2 + 4; @@ -274,7 +274,7 @@ end; function RenderStringTexLim(s: ansistring; Color: Longword; font: THWFont; maxLength: LongWord): PTexture; -var w, h: LongInt; +var w, h: Longword; finalSurface: PSDL_Surface; begin if cOnlyStats then @@ -287,7 +287,7 @@ font:= CheckCJKFont(s, font); w:= 0; h:= 0; // avoid compiler hints TTF_SizeUTF8(Fontz[font].Handle, PChar(s), @w, @h); - if (maxLength <> 0) and (w > maxLength) then w := maxLength; + if (maxLength > 0) and (w > maxLength) then w := maxLength; finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + cFontBorder * 2 + 4, h + cFontBorder * 2, 32, RMask, GMask, BMask, AMask); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uScript.pas --- a/hedgewars/uScript.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uScript.pas Tue Nov 18 23:39:30 2014 +0300 @@ -1573,7 +1573,9 @@ left:= lua_tointeger(L, 3); right:= lua_tointeger(L, 4); if n = 5 then - tryhard:= lua_toboolean(L, 5); + tryhard:= lua_toboolean(L, 5) + else + tryhard:= false; if gear <> nil then FindPlace(gear, fall, left, right, tryhard); if gear <> nil then @@ -2751,8 +2753,14 @@ // land flags ScriptSetInteger('lfIndestructible', lfIndestructible); -ScriptSetInteger('lfIce', lfIce); -ScriptSetInteger('lfBouncy', lfBouncy); +ScriptSetInteger('lfIce' , lfIce); +ScriptSetInteger('lfBouncy' , lfBouncy); + +// mapgen +ScriptSetInteger('mgRandom', mgRandom); +ScriptSetInteger('mgMaze' , mgMaze); +ScriptSetInteger('mgPerlin', mgPerlin); +ScriptSetInteger('mgDrawn' , mgDrawn); // register functions lua_register(luaState, _P'HideHog', @lc_hidehog); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uSound.pas --- a/hedgewars/uSound.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uSound.pas Tue Nov 18 23:39:30 2014 +0300 @@ -435,14 +435,17 @@ end; i:= 0; - while (i<8) and (VoiceList[i].snd <> sndNone) do + while (i <= High(VoiceList)) and (VoiceList[i].snd <> sndNone) do inc(i); // skip playing same sound for same hog twice if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then exit; - VoiceList[i].snd:= snd; - VoiceList[i].voicepack:= voicepack; + if(i <= High(VoiceList)) then + begin + VoiceList[i].snd:= snd; + VoiceList[i].voicepack:= voicepack; + end end; procedure PlayNextVoice; @@ -555,7 +558,7 @@ begin if (MusicFN = '') or (not isMusicEnabled) then exit; - if SuddenDeath and (SDMusicFN <> '') then + if SuddenDeath and (SDMusicFN <> '') then s:= '/Music/' + SDMusicFN else s:= '/Music/' + MusicFN; WriteToConsole(msgLoading + s + ' '); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uStore.pas Tue Nov 18 23:39:30 2014 +0300 @@ -360,12 +360,15 @@ WriteLnToConsole(msgOK) end; -if not cOnlyStats then +if not cOnlyStats then begin MakeCrossHairs; LoadGraves; + tmpHatSurf:= LoadDataImage(ptHats, 'Reserved/chef', ifNone); + ChefHatTexture:= Surface2Tex(tmpHatSurf, true); + freeTmpHatSurf(); end; - + if not reload then AddProgress; @@ -374,10 +377,10 @@ // FIXME - add a sprite attribute to match on rq flags? if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or // why rqLowRes? (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]))) - and (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet])))) + and (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet])))) and (((cReducedQuality and rqKillFlakes) = 0) or cSnow or ((not (ii in [sprFlake, sprSDFlake])))) and ((cCloudsNumber > 0) or (ii <> sprCloud)) - and ((vobCount > 0) or (ii <> sprFlake)) + and ((vobCount > 0) or (ii <> sprFlake)) and (savesurf or (not cOnlyStats)) // in stats-only only load those which are needed later then begin @@ -507,6 +510,7 @@ SDL_FreeSurface(MissionIcons); // free the textures declared in uVariables +FreeAndNilTexture(ChefHatTexture); FreeAndNilTexture(CrosshairTexture); FreeAndNilTexture(WeaponTooltipTex); FreeAndNilTexture(PauseTexture); diff -r f7a199346c3e -r 7705784902e1 hedgewars/uTeams.pas --- a/hedgewars/uTeams.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uTeams.pas Tue Nov 18 23:39:30 2014 +0300 @@ -752,8 +752,6 @@ if newCI then DeleteCI(newHog^.Gear); oldHH:= CurrentHedgehog; CurrentHedgehog:= newHog; - if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then - LoadHedgehogHat(CurrentHedgehog^, 'Reserved/chef'); if oldCI then AddCI(oldHH^.Gear); if newCI then AddCI(newHog^.Gear) end; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uTypes.pas --- a/hedgewars/uTypes.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uTypes.pas Tue Nov 18 23:39:30 2014 +0300 @@ -449,7 +449,7 @@ sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, - sidMute, sidAFK); + sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn); // Events that are important for the course of the game or at least interesting for other reasons TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, diff -r f7a199346c3e -r 7705784902e1 hedgewars/uUtils.pas --- a/hedgewars/uUtils.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uUtils.pas Tue Nov 18 23:39:30 2014 +0300 @@ -513,10 +513,18 @@ if GameType = gmtRecord then logfileBase:= 'rec' else - logfileBase:= 'game'; + {$IFDEF PAS2C} + logfileBase:= 'game_pas2c'; + {$ELSE} + logfileBase:= 'game'; + {$ENDIF} end else + {$IFDEF PAS2C} + logfileBase:= 'preview_pas2c'; + {$ELSE} logfileBase:= 'preview'; + {$ENDIF} {$IFDEF USE_VIDEO_RECORDING} InitCriticalSection(logMutex); {$ENDIF} diff -r f7a199346c3e -r 7705784902e1 hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uVariables.pas Tue Nov 18 23:39:30 2014 +0300 @@ -94,6 +94,7 @@ cDamagePercent : LongInt; cMineDudPercent : LongWord; cTemplateFilter : LongInt; + cFeatureSize : LongInt; cMapGen : LongInt; cRopePercent : LongWord; cGetAwayTime : LongWord; @@ -134,6 +135,7 @@ LAND_WIDTH_MASK : LongWord; LAND_HEIGHT_MASK : LongWord; + ChefHatTexture : PTexture; CrosshairTexture : PTexture; GenericHealthTexture : PTexture; @@ -2553,6 +2555,7 @@ cGetAwayTime := 100; cMineDudPercent := 0; cTemplateFilter := 0; + cFeatureSize := 50; cMapGen := 0; // MAPGEN_REGULAR cHedgehogTurnTime := 45000; cMinesTime := 3000; diff -r f7a199346c3e -r 7705784902e1 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Sun Nov 09 23:02:21 2014 +0300 +++ b/hedgewars/uWorld.pas Tue Nov 18 23:39:30 2014 +0300 @@ -79,7 +79,6 @@ amSel: TAmmoType = amNothing; missionTex: PTexture; missionTimer: LongInt; - stereoDepth: GLfloat; isFirstFrame: boolean; AMAnimType: LongInt; recTexture: PTexture; @@ -987,7 +986,7 @@ exit else if rm = rmLeftEye then d:= -d; - stereoDepth:= stereoDepth + d; + cStereoDepth:= cStereoDepth + d; openglTranslProjMatrix(d, 0, 0); {$ENDIF} end; @@ -998,12 +997,12 @@ {$IFDEF USE_S3D_RENDERING} if rm = rmDefault then exit; - openglTranslProjMatrix(-stereoDepth, 0, 0); + openglTranslProjMatrix(-cStereoDepth, 0, 0); cStereoDepth:= 0; {$ENDIF} end; -procedure RenderWorldEdge(Lag: Longword); +procedure RenderWorldEdge; var //VertexBuffer: array [0..3] of TVertex2f; tmp, w: LongInt; @@ -1016,7 +1015,7 @@ rect.y:= ViewTopY; rect.h:= ViewHeight; - tmp:= leftX + WorldDx; + tmp:= LongInt(leftX) + WorldDx; w:= tmp - ViewLeftX; if w > 0 then @@ -1028,7 +1027,7 @@ DrawLineOnScreen(tmp - 1, ViewTopY, tmp - 1, ViewBottomY, 2, $54, $54, $FF, $FF); end; - tmp:= rightX + WorldDx; + tmp:= LongInt(rightX) + WorldDx; w:= ViewRightX - tmp; if w > 0 then @@ -1266,28 +1265,16 @@ var preShiftWorldDx: LongInt; -procedure ShiftWorld(Dir: LongInt; Flip: Boolean); +procedure ShiftWorld(Dir: LongInt); inline; begin preShiftWorldDx:= WorldDx; - - if Flip then - begin - WorldDx:= -WorldDx - playWidth - Dir * playWidth; - openglPushMatrix(); - openglScalef(-1, 1, 1); - end - else - WorldDx:= WorldDx + Dir * playWidth; + WorldDx:= WorldDx + Dir * LongInt(playWidth); end; -procedure UnshiftWorld(Dir: LongInt; Flip: Boolean); +procedure UnshiftWorld(); inline; begin WorldDx:= preShiftWorldDx; - - if Flip then - openglPopMatrix(); - end; procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode); @@ -1297,19 +1284,17 @@ s: shortstring; offsetX, offsetY, screenBottom: LongInt; VertexBuffer: array [0..3] of TVertex2f; - replicateToLeft, replicateToRight, tmp, flip: boolean; + replicateToLeft, replicateToRight, tmp: boolean; begin -if (WorldEdge <> weWrap) {and (WorldEdge <> weBounce)} then +if WorldEdge <> weWrap then begin replicateToLeft := false; replicateToRight:= false; - flip:= false; end else begin - replicateToLeft := (leftX + WorldDx > ViewLeftX); - replicateToRight:= (rightX + WorldDx < ViewRightX); - flip:= (WorldEdge = weBounce); + replicateToLeft := (LongInt(leftX) + WorldDx > ViewLeftX); + replicateToRight:= (LongInt(rightX) + WorldDx < ViewRightX); end; ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine); @@ -1362,16 +1347,16 @@ if replicateToLeft then begin - ShiftWorld(-1, flip); + ShiftWorld(-1); DrawLand(WorldDx, WorldDy); - UnshiftWorld(-1, flip); + UnshiftWorld(); end; if replicateToRight then begin - ShiftWorld(1, flip); + ShiftWorld(1); DrawLand(WorldDx, WorldDy); - UnshiftWorld(1, flip); + UnshiftWorld(); end; DrawWater(255, 0, 0); @@ -1405,20 +1390,20 @@ if replicateToLeft then begin - ShiftWorld(-1, flip); + ShiftWorld(-1); DrawVisualGears(1); DrawGears(); DrawVisualGears(6); - UnshiftWorld(-1, flip); + UnshiftWorld(); end; if replicateToRight then begin - ShiftWorld(1, flip); + ShiftWorld(1); DrawVisualGears(1); DrawGears(); DrawVisualGears(6); - UnshiftWorld(1, flip); + UnshiftWorld(); end; bShowFinger:= tmp; @@ -1464,16 +1449,16 @@ if replicateToLeft then begin - ShiftWorld(-1, flip); + ShiftWorld(-1); DrawVisualGears(2); - UnshiftWorld(-1, flip); + UnshiftWorld(); end; if replicateToRight then begin - ShiftWorld(1, flip); + ShiftWorld(1); DrawVisualGears(2); - UnshiftWorld(1, flip); + UnshiftWorld(); end; DrawVisualGears(2); @@ -1484,16 +1469,16 @@ if replicateToLeft then begin - ShiftWorld(-1, flip); + ShiftWorld(-1); DrawVisualGears(3); - UnshiftWorld(-1, flip); + UnshiftWorld(); end; if replicateToRight then begin - ShiftWorld(1, flip); + ShiftWorld(1); DrawVisualGears(3); - UnshiftWorld(1, flip); + UnshiftWorld(); end; DrawVisualGears(3); @@ -1512,7 +1497,7 @@ end; {$WARNINGS ON} -RenderWorldEdge(Lag); +RenderWorldEdge(); // this scale is used to keep the various widgets at the same dimension at all zoom levels SetScale(cDefaultZoomLevel); @@ -1836,7 +1821,7 @@ end; end; //DrawSprite(sprArrow, TargetCursorPoint.X, cScreenHeight - TargetCursorPoint.Y, (RealTicks shr 6) mod 8) - DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight - TargetCursorPoint.Y + round(SpritesData[sprArrow].Height / cScaleFactor), (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height); + DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - TargetCursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height); end end; @@ -1876,7 +1861,7 @@ begin if abs(prevPoint.X - WorldDx - hwRound(FollowGear^.X)) > rightX - leftX - 100 then begin - if (prevPoint.X - WorldDx) * 2 < rightX + leftX then + if (prevPoint.X - WorldDx) * 2 < LongInt(rightX + leftX) then cameraJump:= rightX - leftX else cameraJump:= leftX - rightX; @@ -2056,7 +2041,7 @@ end; procedure updateCursorVisibility; -begin +begin if isPaused or isAFK then SDL_ShowCursor(1) else @@ -2136,7 +2121,6 @@ missionTimer:= 0; missionTex:= nil; cOffsetY:= 0; - stereoDepth:= 0; AMState:= AMHidden; isFirstFrame:= true; diff -r f7a199346c3e -r 7705784902e1 man/hedgewars.6 --- a/man/hedgewars.6 Sun Nov 09 23:02:21 2014 +0300 +++ b/man/hedgewars.6 Tue Nov 18 23:39:30 2014 +0300 @@ -20,19 +20,29 @@ .SH "SYNOPSIS" . .B hedgewars -[\fIOPTIONS\fR] +[\fIOPTION\fR...] +[\fICONNECTSTRING\fR] . .SH "DESCRIPTION" Each player controls a team of several hedgehogs. During the course of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas. Each turn is time\-limited to ensure that players do not hold up the game with excessive thinking or moving. .SH "OPTIONS" . .TP -.BI \-style \ name -sets Qt GUI Style (qtconfig names). Example: \-style Oxygen +\fB\-\-help\fR +Displays help and exits +.TP +\fB\-\-config-dir=PATH\fR +Custom path for configuration data and user data +.TP +\fB\-\-data-dir=PATH\fR +Custom path to the game data folder +.SH "CONNECTSTRING" +. +If a CONNECTSTRING (e.g. "hwplay://netserver.hedgewars.org") is supplied, then hedgewars will try to connect to the specified destination on start. . .SH "COPYRIGHT" . -Copyright \(co 2004\-2008 Andrey Korotaev, Igor Ulyanov +Copyright \(co 2004\-2014 Andrey Korotaev, Igor Ulyanov .br This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. diff -r f7a199346c3e -r 7705784902e1 misc/coverity_model.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/misc/coverity_model.c Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,7 @@ +void fpcrtl_halt(int num) { + __coverity_panic__(); +} + +int fpcrtl_abs(int num) { + return num >= 0 ? num : -num; +} diff -r f7a199346c3e -r 7705784902e1 project_files/hedgewars.pro --- a/project_files/hedgewars.pro Sun Nov 09 23:02:21 2014 +0300 +++ b/project_files/hedgewars.pro Tue Nov 18 23:39:30 2014 +0300 @@ -251,7 +251,7 @@ RESOURCES += ../QTfrontend/hedgewars.qrc -LIBS += -L../bin -lhwphysfs -lphyslayer +LIBS += -L../bin -lphysfs -lphyslayer macx { QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6 diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Graphics/FirstAid.png Binary file share/hedgewars/Data/Graphics/FirstAid.png has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Graphics/Hedgehog/Idle.png Binary file share/hedgewars/Data/Graphics/Hedgehog/Idle.png has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/cs.lua --- a/share/hedgewars/Data/Locale/cs.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/cs.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Bonus za přesnost!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Hedgewars mini-hra", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Trénink přesnosti", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Munice vyčerpána!", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Odpal míčky na své nepřátele|a odstrč je do vody!", ["Bat your opponents through the|baskets and out of the map!"] = "Odpal protivníky skrz|koše a pryč z mapy!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Trénink s bazukou", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Nejlepší kola dle týmů:", ["Best Team Times: "] = "Nejlepší týmový čas:", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Zatravení zelenáči", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BUM!", ["Boom!"] = "Bum!", - ["BOOM!"] = "BUM!", ["Boss defeated!"] = "Velitel poražen!", ["Boss Slayer!"] = "Velitel zabit!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Nešikovný", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Krycí jméno: Týmová práce", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratuluji! Eliminoval jsi všechny cíle|během stanoveného limitu", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Obsaď všechny sloupy, abys dostal body.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kybernetická říše", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "ZATRACENĚ, ZELENÁČI!", ["Dangerous Ducklings"] = "Nebezpečná káčátka", ["Deadweight"] = "Mrtvá váha", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Vyčerpaný sebevrah!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Znič nájezdníky k získání bodů.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Lovec trubců!", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Utopenec", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Každý tah dostaneš 1-3 náhodné zbraně", ["Each turn you get one random weapon"] = "Každý tah dostaneš jednu náhodnou zbraň", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Nejrychlejší kolo: ", ["Feeble Resistance"] = "Slabý odpor", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Oheň", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "Vlajka navrácena!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Vlajky a domovské základny budou umístěny tam, kde každý tým skončí svůj první tah.", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", ["GAME BEGUN!!!"] = "HRA ZAČALA!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Běž tamhle a dostaň ho!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Cíl", ["GO! GO! GO!"] = "Běž! Běž! Běž!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "Mám tě!", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united ["Hahahaha!"] = "Hahahaha!", ["Haha, now THAT would be something!"] = "Haha, tak TOHLE bude něco!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil [" Hapless Hogs left!"] = "Nešťastný ježek odešel!", ["Hapless Hogs"] = "Nešťastný ježek", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Těžký", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basketbal", ["Hedgewars-Knockball"] = "Hedgewars=Vybíjená", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Heh, to není tak špatné.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurá!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instruktor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "nájezdník zničen", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Expert na sebevraždy!", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Levý shift]", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Poslouchej, bídný červe!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Časovač min:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISE NEÚSPĚŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISE ÚSPĚŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISE ÚSPĚŠNÁ", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Pohyb: [nahoru], [dolu], [vlevo], [vpravo]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Vícenásobná rána!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Bezejmenní hrdinové", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", ["NEW CLAN RECORD: "] = "NOVÝ KLANOVÝ REKORD: ", ["NEW fastest lap: "] = "NOVÉ nejrychlejší kolo: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NEDOSTATEK NAVIGAČNÍCH BODŮ", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operace potápěč", ["Opposing Team: "] = "Protivníkův tým: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Žalostný ježek #%d", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Individuální munice", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion ["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant ["Poison"] = "Otrava", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Zbývající energie", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Stiskni [přesnost] pro přeskočení", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Dosažen limit složitosti závodu.", @@ -596,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Dones nepřátelskou vlajku do své základny k získání bodů | - První tým se třemi ukořistěními vítězí | - Můžeš bodovat, pokud je tvá vlajka v základně | - Ježci pustí vlajku, pokud jsou zabiti, nebo utopeni | - Upuštěná vlajka může být navrácena, nebo opět zajmuta | - Ježci jsou po smrti oživeni", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", ["Round Limit"] = "Limit kol", -- ["Rounds Complete: "] = "", ["Rounds Complete"] = "Dokončených kol", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLA HRY [Stiskni ESC pro prohlédnutí]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -626,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "SKÓRE", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "vt.", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -634,8 +754,11 @@ ["See ya!"] = "Uvidíme se!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Štít posílen! +30 energie", @@ -646,16 +769,21 @@ ["Shield OFF:"] = "Štít VYPNUT:", ["Shield ON:"] = "Štít ZAPNUT:", ["Shield Seeker!"] = "Hledač štítů!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Brokovnicový tým", ["Shotgun Training"] = "Trénink s brokovnicí", -- ["shots remaining."] = "", ["Silly"] = "Hloupý", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Propadlý", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je venku a tým %d|má penaltu!| |Skóre:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s je venku a tým %d|skóruje!| |Skóre:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -667,6 +795,7 @@ ["Sniper Training"] = "Odstřelovací trénink", ["Sniperz"] = "Snajpři", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -675,6 +804,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Mycí houba", ["Spooky Tree"] = "Strašidelný strom", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", -- GaudyRacer, Space_Invasion ["STATUS UPDATE"] = "AKTUALIZACE STAVU", -- GaudyRacer, Space_Invasion @@ -682,20 +813,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Přepnut na ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Tým %d: ", ["Team Scores"] = "Týmové skóre", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ ["That was pointless."] = "To bylo bezúčelné.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Vlajka se obnoví příští kolo.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Bezejmenný", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Jedovatý tým", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "TRASA KOMPLETNÍ", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Výzva", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Použij lano a dostaň se ze startu do cíle, jak nejrychleji umíš!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Navigační bod umístěn.", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Zbraně obnoveny", -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "VÍTĚZNÝ ČAS: ", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ ["You've failed. Try again."] = "Zklamal jsi. Zkus to znovu.", ["You've reached the goal!| |Time: "] = "Dosáhl jsi cíle!| |Čas: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/da.lua --- a/share/hedgewars/Data/Locale/da.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/da.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Præcisionsbonus", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "et Hedgewars-minispil", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Sigtetræning", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo"] = "Ammunition", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ ["[Backspace]"] = "[Tilbage]", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode ["Bamboo Thicket"] = "Bambusbuskads", ["Barrel Eater!"] = "Tøndeæder!", ["Barrel Launcher"] = "Tøndekaster", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Slå bolde på dine fjender og|skub dem i havet!", ["Bat your opponents through the|baskets and out of the map!"] = "Slå dine modstandere gennem|kurvene og ud af banen!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Træning med Bazooka", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Bedste omgang per hold: ", ["Best Team Times: "] = "Bedste Holdtid: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Forbandede Begyndere", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BUM!", ["Boom!"] = "Bum!", - ["BOOM!"] = "BUM!", ["Boss defeated!"] = "Boss besejret!", ["Boss Slayer!"] = "Boss-morder!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Byg en bane og ræs.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Skift Våben", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Kluntet", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kodeord: Samarbejde", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Tillykke! Du har elimineret alle målene|inden for den tilladte tidsramme.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Kontroller søjler for at score point.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kybernetisk Imperium", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "FOR HELVEDE, REKRUT! KOM NED DERFRA!", ["Dangerous Ducklings"] = "Farlige Ællinger", ["Deadweight"] = "Dødvægt", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Nedrivning er sjovt!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Udtømt Kamikaze!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Tilintetgør indtrængere for at score point.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Dronjæger!", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Drukner", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Hver tur får du 1-3 tilfældige våben", ["Each turn you get one random weapon"] = "Hver tur får du ét tilfældigt våben", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Hurtigste omgang: ", ["Feeble Resistance"] = "Sølle Modstand", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Skyd", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "Flag returneret!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Flag og deres hjemmebase bliver placeret der hvor hvert hold afslutter sin første tur.", ["Flamer"] = "Hetzer", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy ["Friendly Fire!"] = "Egenbeskydning!", ["fuel extended!"] = "brændstof udstrakt!", ["GAME BEGUN!!!"] = "SPILLET ER STARTET!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Kom derover og tag ham ud!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Mål", ["GO! GO! GO!"] = "GO! GO! GO!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "FIK DIG!", ["Grab Mines/Explosives"] = "Snup Miner/Sprængstof", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united ["Hahahaha!"] = "Hahahaha!", ["Haha, now THAT would be something!"] = "Haha, ja DET ville være noget!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil [" Hapless Hogs left!"] = " Uheldige Pindsvin gik!", ["Hapless Hogs"] = "Uheldige Pindsvin", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Kasse med helbredelse forlænger din tid.", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Tung", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Heh, det er ikke så slemt.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurra!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instruktør", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "indtrængere tilintetgjorte", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikaze-ekspert!", ["Keep it up!"] = "Hold gejsten!", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Sidste Mål!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Venstre Shift]", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Lyt efter, maddike!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow ["Lively Lifeguard"] = "Livlig Livredder", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Mineudsætter", ["Mine Eater!"] = "Mineæder", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Tid til Miner:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISSION MISLYKKEDES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSION VAR SUCCESFULD", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSION LYKKEDES", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Bevægelse: [Op], [Ned], [Venstre], [Højre]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Flerskud!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Navnløse Helte", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Nye Tønder Per Tur", ["NEW CLAN RECORD: "] = "NY KLANREKORD: ", ["NEW fastest lap: "] = "NY hurtigste omgang: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "IKKE NOK RUTEPUNKTER", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operation Dykker", ["Opposing Team: "] = "Modstander: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Patetisk Pindsvin #%d", ["Pathetic Resistance"] = "Patetisk Modstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Ammunition Per Pindsvin", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - ["Place more waypoints using the 'Air Attack' weapon."] = "Placer flere rutepunkter med 'Luftangreb'-våbnet", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -579,15 +681,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "point", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Gift", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Kraft Tilbage", ["Prepare yourself"] = "Gør dig klar", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Tryk på [Præcis] for at springe introen over", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Kompleksitetsgrænsen for ræset er nået.", @@ -596,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Returner fjendens flag til din base for at score | - Første hold til at erobre 3 flag vinder | - Du kan kun score når dit flag er ved din base | Pindsvin taber flaget hvis de dør eller drukner | - Tabte flag kan returneres eller generobres | - Pindsvin genopliver når de bliver dræbt", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow ["Round Limit:"] = "Rundebegrænsning: ", ["Round Limit"] = "Rundebegrænsning", ["Rounds Complete: "] = "Runder Færdiggjort: ", ["Rounds Complete"] = "Runder Færdiggjort", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "SPILLETS REGLER [Tryk på ESC for at se]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -626,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "SCORE", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "sek.", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -634,8 +754,11 @@ ["See ya!"] = "Ses!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "valgt", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Skjold forstærket! +30 kraft", @@ -646,16 +769,21 @@ ["Shield OFF:"] = "Skjold SLÅET FRA:", ["Shield ON:"] = "Skjold SLÅET TIL:", ["Shield Seeker!"] = "Skjoldsøger!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Haglgeværdshold", ["Shotgun Training"] = "Træning med Haglgevær", ["shots remaining."] = "skud tilbage.", ["Silly"] = "Fjollet", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Synkende", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s er ude og Hold %d|scored en straf!| |Score:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s er ude og Hold %d|scored et point!| |Score:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -667,6 +795,7 @@ ["Sniper Training"] = "Træning med Sniperriffel", ["Sniperz"] = "Sniperz", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -675,6 +804,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Svamp", ["Spooky Tree"] = "Uhyggeligt Træ", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", -- GaudyRacer, Space_Invasion ["STATUS UPDATE"] = "STATUSOPDATERING", -- GaudyRacer, Space_Invasion @@ -682,20 +813,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Skiftede til ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Hold %d: ", ["Team Scores"] = "Holdscore", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ ["That was pointless."] = "Det var meningsløst.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Flaget gendannes næste runde.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Den Navnløse Ene", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Giftigt Hold", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "BANE FULDFØRT", - ["TRACK FAILED!"] = "BANE MISLYKKEDES!", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Enhed 3378", @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Brugerudfordring", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Brug dit reb til at komme fra start til slut så hurtigt som muligt!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Rutepunkt placeret.", ["Way-Points Remaining"] = "Rutepunkter Tilbage", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Våben Nulstillede", -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Slutter det her nogensinde?", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "VINDENDE TID: ", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ ["You've failed. Try again."] = "Det lykkedes dig ikke. Prøv igen.", ["You've reached the goal!| |Time: "] = "Du har nået målet!| |Tid: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/de.lua --- a/share/hedgewars/Data/Locale/de.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/de.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Präzisions-Bonus!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "ein Hedgewars Mini-Spiel", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Munition erschöpft!", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,23 +76,31 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", ["Barrel Eater!"] = "Fassfresser!", ["Barrel Launcher"] = "Fasswerfer", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!", ["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Bazooka-Training", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Beste Rundenzeiten pro Team: ", ["Best Team Times: "] = "Beste Team-Zeiten: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Blutige Anfänger", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow ["Boom!"] = "Bumm!", @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Konstruiere eine Strecke und mach ein Wettrennen.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Waffenwechsel", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Hoppla", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Code-Name: Teamwork", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Kontrolliere die Säulen um Punkte zu erhalten.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kybernetisches Imperium", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "VERDAMMT, REKRUT!", -- ["Dangerous Ducklings"] = "", ["Deadweight"] = "Gravitus", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Zerstörung macht Spaß!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Munitionsloses Kamikaze!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Zerstöre die Angreifer um Punkte zu erhalten.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Absäufer", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Du bekommst jede Runde 1-3 zufällig gewählte Waffen", ["Each turn you get one random weapon"] = "Du bekommst jede Runde eine zufällig gewählte Waffe.", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Schnellste Runde: ", ["Feeble Resistance"] = "Kraftloser Widerstand", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Feuer", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "Fahne zurückgebracht!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Fahnen und deren Heimatstandort werden dort plaziert wo jedes Team deren ersten Zug beendet.", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", ["fuel extended!"] = "Treibstoff aus!", ["GAME BEGUN!!!"] = "SPIEL GESTARTET!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Mach, dass du hinüber kommst und schalte ihn aus!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Ziel", ["GO! GO! GO!"] = "Bewegung, Bewegung, Bewegung!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "ERWISCHT!", ["Grab Mines/Explosives"] = "Sammle Minen/Fässer", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", ["Haha, now THAT would be something!"] = "Haha, na DAS wär ja was!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil ["Hapless Hogs"] = "Glücklose Igel", [" Hapless Hogs left!"] = " Glücklose Igel verbleibend!", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Medipacks verlängern deine Zeit.", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Schwierig", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Hehe, so schlimm ist es nicht.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurra!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Ausbilder", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "Angreifer zerstört", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikazeexperte!", ["Keep it up!"] = "Weiter so!", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Letzte Zielscheibe!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,42 +551,57 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Aufgepasst, du Made!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Minenleger", ["Mine Eater!"] = "Minenfresser!", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "| - Minenzündzeit: ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISSION GESCHEITERT", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSIONSERFOLG", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Bewegung: [Hoch], [Runter], [Links], [Rechts]", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", ["Munition!"] = "Munition erschöpft!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Namenlose Helden", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Neue Fässer jede Runde", ["NEW CLAN RECORD: "] = "NEUER KLAN-REKORD", ["NEW fastest lap: "] = "NEUE schnellste Runde: ", @@ -519,6 +612,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -526,6 +620,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NICHT GENUG WEGPUNKTE", @@ -538,6 +633,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -554,24 +650,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood -- ["Operation Diver"] = "", ["Opposing Team: "] = "Gegnerisches Team: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Erbärmlicher Igel #%d", ["Pathetic Resistance"] = "Erbärmlicher Widerstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Munition pro Igel", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - ["Place more waypoints using the 'Air Attack' weapon."] = "Platziere mehr Wegpunkte durch Verwenden der 'Luftangriff'-Waffe", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,15 +682,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "Punkte", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Gift", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Verbleibende Energie", ["Prepare yourself"] = "Mach dich bereit", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["PUNKTESTAND"] = "", @@ -598,26 +704,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Bringe die gegnerische Flagge zu deiner Heimatbasis um zu punkten. | - Das Team das zuerst 3 Flaggen erobert gewinnt. | - Du kannst nur punkten wenn deine eigene Flagge in deiner Basis ist | - Igel lassen die Flagge fallen wenn sie sterben oder ertrinken | - Fallen gelassene Flaggen können zurückgebracht oder wieder gestohlen werden | - Igel tauchen nach ihrem Tod wieder auf", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", ["Round Limit"] = "Rundenbegrenzung", -- ["Rounds Complete: "] = "", ["Rounds Complete"] = "Runden Gespielt", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "SPIEL REGELN (Drücke ESC zum Anzeigen)", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -629,7 +749,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant -- ["SCORE"] = "", -- Space_Invasion --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -637,8 +757,11 @@ ["See ya!"] = "Mach's gut!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "ausgewählt!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -650,16 +773,21 @@ ["Shield OFF:"] = "Schild AUS:", ["Shield ON:"] = "Schild AN:", ["Shield Seeker!"] = "Schildsucher!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Schrotflinten-Team", ["Shotgun Training"] = "Schrotflinten-Training", ["shots remaining."] = "Schüsse übrig", ["Silly"] = "Doofi", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Blubb", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -671,6 +799,7 @@ ["Sniper Training"] = "Scharfschützen-Training", ["Sniperz"] = "Heckenschützen", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -680,25 +809,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Schwamm", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Gewechselt zu ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode -- ["Team %d: "] = "", ["Team Scores"] = "Teampunktestand", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -715,6 +862,7 @@ ["That was pointless."] = "Das war sinnlos.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -724,20 +872,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Die Fahne wird nächste Runde wieder auftauchen.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Der Namenlose", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -794,7 +948,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Giftige Gegner", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "STRECKENLAUF BEENDET", - ["TRACK FAILED!"] = "STRECKENLAUF GESCHEITERT", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -811,6 +965,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Einheit 3378", @@ -825,11 +980,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Nutze das Seil um von Start zu Ziel zu gelangen - so schnell du kannst!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -841,10 +999,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Wegpunkt gesetzt", ["Way-Points Remaining"] = "Wegpunkte verbleibend", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Waffenzurücksetzung", -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -897,6 +1059,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -909,8 +1072,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Wird dies je enden?", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "BESTZEIT: ", @@ -929,6 +1094,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -961,6 +1127,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -981,6 +1149,7 @@ ["You've failed. Try again."] = "Du bist gescheitert. Versuche es nochmal.", ["You've reached the goal!| |Time: "] = "Ziel erreicht!| |Zeit: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/de.txt --- a/share/hedgewars/Data/Locale/de.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/de.txt Tue Nov 18 23:39:30 2014 +0300 @@ -84,6 +84,9 @@ 01:19=Extreme 01:20=%1 Sprungkraft 01:21=Audio stumm +01:22=Abwesenheitsmodus +01:23=Autokamera aus +01:24=Autokamera an ; Event messages ; Hog (%1) died @@ -594,4 +597,4 @@ 05:18=Unbegrenzte Attacken 05:19=Waffen werden am Ende jedes Zuges zurückgesetzt 05:20=Igel teilen Waffen nicht untereinander -05:21=Tag Team: Teams gleicher Farbe kommen nacheinander dran und teilen sich ihre Zugzeit. \ No newline at end of file +05:21=Tag Team: Teams gleicher Farbe kommen nacheinander dran und teilen sich ihre Zugzeit. diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/en.txt --- a/share/hedgewars/Data/Locale/en.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/en.txt Tue Nov 18 23:39:30 2014 +0300 @@ -83,6 +83,8 @@ 01:20=%1 Bounce 01:21=Audio Muted 01:22=AFK mode +01:23=Auto Camera Off +01:24=Auto Camera On ; Event messages ; Hog (%1) died diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/es.lua --- a/share/hedgewars/Data/Locale/es.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/es.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "¡Buena puntería!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "un minijuego de Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "¡Munición agotada!", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ ["[Backspace]"] = "[Retroceso]", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode ["Bamboo Thicket"] = "Maraña de bambú", ["Barrel Eater!"] = "¡Tragabarriles!", ["Barrel Launcher"] = "Lanzador de barriles", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas contra tus enemigos|y hazlos caer al agua!", ["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Entrenamiento con bazuca", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Mejores tiempos por equipo: ", ["Best Team Times: "] = "Mejores tiempos del equipo: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Reclutas", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "¡BUM!", ["Boom!"] = "¡Bum!", - ["BOOM!"] = "¡BUM!", ["Boss defeated!"] = "¡Jefe derrotado!", ["Boss Slayer!"] = "¡Matajefes!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Dibuja un recorrido y compite.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Cambiar arma", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Patoso", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Nombre en clave: Trabajo en equipo", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Controla los pilares para anotar puntos.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Imperio cibernético", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "¡MALDITA SEA, RECLUTA!", ["Dangerous Ducklings"] = "Patitos peligrosos", ["Deadweight"] = "Peso muerto", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "¡Destruir es divertido!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "¡No quedan más kamikazes!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Acaba con los invasores para conseguir puntos.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Matadrones", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Ahogado", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Cada turno tendrás de 1 a 3 armas elegidas aleatoriamente", ["Each turn you get one random weapon"] = "Cada turno tendrás un arma elegida aleatoriamente", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Vuelta rápida: ", ["Feeble Resistance"] = "Resistencia Fútil", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Fuego", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "¡Bandera recuperada!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Las banderas y las bases se colocarán donde los equipos acaben su primer turno.", ["Flamer"] = "Incinerador", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy ["Friendly Fire!"] = "¡Fuego amigo!", ["fuel extended!"] = "¡Más combustible!", ["GAME BEGUN!!!"] = "¡EL JUEGO HA EMPEZADO!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "¡Ves allí y elimínalo!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Objetivo", ["GO! GO! GO!"] = "¡VAMOS! ¡VAMOS! ¡VAMOS!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "¡TE PILLÉ!", ["Grab Mines/Explosives"] = "Coge minas/explosivos", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united ["Hahahaha!"] = "¡Jajajaja!", ["Haha, now THAT would be something!"] = "¡Jajaja, eso SÍ que sería espectacular!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil [" Hapless Hogs left!"] = " pobres desgraciados restantes!", ["Hapless Hogs"] = "Pobres desgraciados", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Los botiquines aumentan el tiempo disponible.", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Pesado", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Baloncesto", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Jeje, no es para tanto.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "¡Hurra!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instructor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "invasores destruídos", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "¡Kamikaze experto!", ["Keep it up!"] = "¡Sigue así!", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "¡Último objetivo!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Shift izquierdo]", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "¡Atento, escoria!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow ["Lively Lifeguard"] = "Salvavidas dicharachero", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Plantador de minas", ["Mine Eater!"] = "¡Tragaminas!", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Retraso de las minas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISIÓN FRACASADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISIÓN COMPLETADA", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Movimiento: [Arriba], [Abajo], [Izquierda], [Derecha]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "¡Disparo múltiple!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Héroes anónimos", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Barriles por turno", ["NEW CLAN RECORD: "] = "NUEVO RÉCORD PARA EL CLAN", ["NEW fastest lap: "] = "NUEVA vuelta rápida: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NO HAY SUFICIENTES BALIZAS", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Buzo", ["Opposing Team: "] = "Equipo enemigo: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Erizo patético #%d", ["Pathetic Resistance"] = "Patética resistencia", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Armamento individualizado", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - ["Place more waypoints using the 'Air Attack' weapon."] = "Coloca más balizas usando el 'Bombardeo aéreo'", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -579,15 +681,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "puntos", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Veneno", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Energía restante", ["Prepare yourself"] = "Prepárate", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Aprieta [Incrementar precisión] para saltar la intro", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Máximo de complejidad para el recorrido alcanzado.", @@ -596,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "- Vuelve a tu base con la bandera enemiga para anotar un punto | - El equipo que anote 3 puntos gana | - Sólo se puede anotar si tu propia bandera está en tu base | - Los erizos resucitan cuando mueren", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow ["Round Limit:"] = "Límite de rondas:", ["Round Limit"] = "Límite de rondas", ["Rounds Complete: "] = "Rondas completadas: ", ["Rounds Complete"] = "Rondas completadas", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "REGLAS DEL JUEGO (Presiona ESC para leerlas)", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -626,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "PUNTUACIÓN", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "segundo", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -634,8 +754,11 @@ ["See ya!"] = "¡Hasta otra!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "¡Seleccionado!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "¡Escudo mejorado! +30 puntos", @@ -646,16 +769,21 @@ ["Shield OFF:"] = "Escudo desactivado:", ["Shield ON:"] = "Escudo activado:", ["Shield Seeker!"] = "¡A cubierto!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Escopeteros", ["Shotgun Training"] = "Entrenamiento con escopeta", ["shots remaining."] = "disparos restantes.", ["Silly"] = "Idiota", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Sumergible", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -667,6 +795,7 @@ ["Sniper Training"] = "Entrenamiento con rifle francotirador", ["Sniperz"] = "Francotiradores", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -675,6 +804,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Esponja", ["Spooky Tree"] = "Árbol tenebroso", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", -- GaudyRacer, Space_Invasion ["STATUS UPDATE"] = "ACTUALIZACIÓN DE ESTADO", -- GaudyRacer, Space_Invasion @@ -682,20 +813,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Cambiar a ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Equipo %d", ["Team Scores"] = "Puntuaciones", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ ["That was pointless."] = "Eso era innecesario.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "La bandera reaparecerá en el próximo turno.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Anónimo", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Tóxicos", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "¡PISTA COMPLETADA!", - ["TRACK FAILED!"] = "¡PISTA FRACASADA!", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Unidad 3378", @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Reto personal", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Baliza colocada.", ["Way-Points Remaining"] = "Balizas restantes", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies ["Weapons Reset"] = "Armamento reiniciado", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "¿Es que nunca se va a terminar?", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "MEJOR TIEMPO: ", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ ["You've failed. Try again."] = "Has fracasado. Inténtalo de nuevo.", ["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/fr.lua --- a/share/hedgewars/Data/Locale/fr.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/fr.lua Tue Nov 18 23:39:30 2014 +0300 @@ -1,10 +1,14 @@ locale = { +-- [":("] = "", +-- ["!!!"] = "", -- ["???"] = "", -- ["..."] = "", --- [":("] = "", --- ["!!!"] = "", -- ["011101000"] = "", -- ["011101001"] = "", +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant ["30 minutes later..."] = "30 minutes plus tard...", ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Il y a un mois, un cyborg est venu et nous a dit que vous étiez des cannibales !", ["Accuracy Bonus!"] = "Bonus précision", @@ -13,17 +17,27 @@ ["A Classic Fairytale"] = "Un conte classique de fée", ["Actually, you aren't worthy of life! Take this..."] = "En fait, tu n'es pas digne de vivre ! Prends ça....", ["A cy-what?"] = "Un cy-quoi ?", +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode ["Adventurous"] = "Aventurier", +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "Après que Grosse Fuite ait trahit sa tribu, il rejoignât les cannibales... ", ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "Après le choc causé par l'espion ennemi, Grosse Fuite et Nuage Dense partirent chasser pour se détendre.", ["Again with the 'cannibals' thing!"] = "Encore avec votre 'cannibale' truc", +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Un mini jeux d'Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Entraînement de tir", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode ["A leap in a leap"] = "Un bond dans un bond", ["A little gift from the cyborgs"] = "Un petit cadeau de la part des cyborgs", ["All gone...everything!"] = "Évaporé...plus rien !", +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode ["All right, we just need to get to the other side of the island!"] = "Très bien, nous devons juste rejoindre l'autre côté de l'île !", -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Munitions épuisées !", @@ -38,8 +52,11 @@ ["And so they discovered that cyborgs weren't invulnerable..."] = "Et c'est ainsi qu'ils découvrirent que les cyborgs n'étaient pas invulnérables...", ["And where's all the weed?"] = "Et où est toute l'herbe ?", ["And you believed me? Oh, god, that's cute!"] = "Et tu m'as cru ? Oh mon dieu, c'est mignon !", --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies ["Are we there yet?"] = "Sommes-nous toujours là ?", ["Are you accusing me of something?"] = "Es-tu en train de m'accuser de quelque chose ? ", ["Are you saying that many of us have died for your entertainment?"] = "Vous dites que beaucoup d'entre nous sont morts pour votre divertissement ? ", @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "effacement arrière", --maybe the original name is better... ["Backstab"] = "Coup de poignard dans le dos", -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", --really, i don't know the good translation for this ["Barrel Eater!"] = "Mangeur de barrils", ["Barrel Launcher"] = "Lanceur de barrils", --need the situation for me to understand sens of sentence +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Frappez vos ennemis à la batte|et envoyez-les à la mer !", ["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Entraînement au Bazooka", -- ["Beep Loopers"] = "", ["Best laps per team: "] = "Meilleur temps par équipe", -- ["Best Team Times: "] = "", ["Beware, though! If you are slow, you die!"] = "Attention tout de même ! si tu es lent, tu meurt !", +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- ["Bloodpie"] = "", -- ["Bloodrocutor"] = "", -- ["Bloodsucker"] = "", ["Bloody Rookies"] = "Nouvelles recrues", -- 01#Boot_Çamp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", ["Bonely"] = "Bonely", +-- ["BOOM!"] = "", -- ["Boom!"] = "", --- ["BOOM!"] = "", ["Boss defeated!"] = "Boss vaincu", ["Boss Slayer!"] = "Tueur de Boss !", -- ["Brain Blower"] = "", @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- ["Brutal Lily"] = "", -- ["Brutus"] = "", +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Construisez un parcours et faites la course.", ["Bullseye"] = "Dans le mille", ["But it proved to be no easy task!"] = "Mais cela ne s'avéra pas être une tâche facile !", @@ -99,17 +125,26 @@ ["But why would they help us?"] = "Mais pourquoi nous aideraient-ils ? ", ["But you're cannibals. It's what you do."] = "Mais vous êtes cannibales. C'est ce que vous faites.", ["But you said you'd let her go!"] = "Mais vous aviez dit que vous la laisseriez partir !", +-- ["Cake"] = "", -- Construction_Mode ["Çall me Beep! Well, 'cause I'm such a nice...person!"] = "Appelle-moi Beep ! Hum, parce que je suis du genre sympa !", ["Çannibals"] = "Çannibales", ["Çannibal Sentry"] = "Sentinelle cannibale", ["Çannibals?! You're the cannibals!"] = "Çannibales ? C'est vous les cannibales !", ["CAPTURE THE FLAG"] = "Çapturez le drapeau !", ["Çareless"] = "Imprudent", +-- ["Careless"] = "", -- User_Mission_-_That_Sinking_Feeling -- ["Çarol"] = "", -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Changez d'arme", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Choisis ton côté ! Si tu veux rejoindre l'étranger, marche vers lui. |Dans le cas contraire, éloigne toi de lui. Si tu décide de l'att...non laisse tomber...", +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Maladroit", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Nom de code : Travail d'équipe", @@ -129,12 +164,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Félicitations ! Vous avez éliminé toutes les cibles|dans le temps alloué.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Contrôlez les piliers pour marquer des points", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- ["Corpsemonger"] = "", -- ["Corpse Thrower"] = "", +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Empire cybernétique", ["Cyborg. It's what the aliens call themselves."] = "Cyborg. C'est ainsi que s'appellent les aliens entre eux.", -- ["Dahmer"] = "", @@ -142,14 +184,18 @@ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Et merde, recrue ! Dégage de ma tête !", ["Dangerous Ducklings"] = "Çanetons dangereux", -- ["Deadweight"] = "poids mort/boulet", +-- ["Decrease"] = "", -- Continental_supplies ["Defeat the cannibals!|"] = "Bats les cannibales", ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "Bat les cannibales ! |Astuce Grenade : règles le compte à rebour avec [1-5], vises avec [haut]/[bas] et maintiens [Espace] pour la puissance", ["Defeat the cyborgs!"] = "Bats les cyborgs !", +-- ["Defend your core from the enemy."] = "", -- Construction_Mode ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon sélection menu"] = "Défends toi ! |Conseil : Tu peux obtenir des astuces sur l'utilisation des armes en plaçant ta souris dessus dans le menu de sélection des armes", +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "La démolition c'est marrant", -- ["Dense Cloud"] = "", ["Dense Cloud must have already told them everything..."] = "Nuage Dense leur a sûrement déjà tout raconté...", -- ["Depleted Kamikaze!"] = "Kamikaze ... !", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "Détruis-le, Grosse Fuite ! Il est responsable de la mort de beaucoup des notres !", ["Destroy invaders to score points."] = "Détruisez les envahisseurs pour marquer des points", ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "Détruis les cibles ! |Astuce : sélectionne le Shoryuken et appuyez sur [Espace] |P.S. vous pouvez l'utilisez en plein vol", @@ -168,9 +214,12 @@ ["Do you have any idea how valuable grass is?"] = "Est-ce que vous avez une idée de la valeur de votre herbe ?", ["Do you think you're some kind of god?"] = "Vous vous prenez pour un genre de dieu ?", ["Dragon's Lair"] = "La tanière du dragon", +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Chasseur de drône", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "",-- can't have a good translation, think its a merge of drone and owner so if wanna translate it will be : tueur de drone, wich is like drone hunter... ["Dude, all the plants are gone!"] = "Mec, toutes les plantes sont parties !", ["Dude, can you see Ramon and Spiky?"] = "Mec, peux tu voir Ramon et Spkiky ? ", @@ -180,11 +229,15 @@ ["Dude, where are we?"] = "Mec, on est où ? ", -- ["Dude, wow! I just had the weirdest high!"] = "", -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "À chaque tour, tu as 1 à 3 armes aléatoires", ["Each turn you get one random weapon"] = "À chaque tour, tu as une arme aléatoire", -- ["Eagle Eye"] = "", --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- ["Elderbot"] = "", -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -207,9 +260,9 @@ ["Every single time!"] = "À chaque fois !", ["Everything looks OK..."] = "Tout a l'air d'être OK ...", ["Exactly, man! That was my dream."] = "Exactement, mec ! C'était mon rêve.", +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode ["Eye Chewer"] = "Mâcheur d'oeilr", --- ["INSANITY"] = "", -- Mutant - ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "Fais sortir tes coéquipiers de leur prison naturelle et sauve la princesse ! |Percer des trous résoudrait tout. |Ce serait une bonne idée de placer quelques poutres avant de commencer à percer. Moi j'dis ça mais j'dis rien. |Tous vos hérissons doivent être au dessus de la hauteur marquée ! | Grosse Fuite doit être très proche de la princesse ! ", ["Family Reunion"] = "Réunion de famille ", ["Fastest lap: "] = "Meilleur tour : ", ["Feeble Resistance"] = "Résistance Futile", @@ -219,6 +272,7 @@ -- ["Femur Lover"] = "", -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings ["Find your tribe!|Cross the lake!"] = "Trouve ta tribue ! |Traverse le lac !", ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Finis ton entraînement ! |Astuce : Les animations peuvent être passées en appuyant sur la touche [Precise]", -- ["Fire"] = "", @@ -232,11 +286,15 @@ ["Flag returned!"] = "Drapeau récupéré", ["Flags, and their home base will be placed where each team ends their first turn."] = "Les drapeaux et leur base seront placés là où chaque équipe finit son premier tour", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + ["Flesh for Brainz"] = "Flesh for Brainz", +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW ["Free Dense Cloud and continue the mission!"] = "Libérez Nuage Dense et continuez la mission !", +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", ["fuel extended!"] = "Le plein d'essence !", ["GAME BEGUN!!!"] = "Le jeu a commencé !!!", @@ -246,6 +304,9 @@ ["Game? Was this a game to you?!"] = "Jeu ? Etait-ce un jeu pour vous ?!", -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode ["Get Dense Cloud out of the pit!"] = "Sortez Nuage Dense de la fosse", ["Get on over there and take him out!"] = "Viens par ici et débarrasse-toi de lui ! ", ["Get on the head of the mole"] = "Va sur la tête de la taupe", @@ -254,8 +315,11 @@ ["Get the crate on the other side of the island!|"] = "Prends la caisse de l'autre côté de l'île !", -- ["Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"] = "", -- Basic_Training_-_Rope -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family + ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "Fais sortir tes coéquipiers de leur prison naturelle et sauve la princesse ! |Percer des trous résoudrait tout. |Ce serait une bonne idée de placer quelques poutres avant de commencer à percer. Moi j'dis ça mais j'dis rien. |Tous vos hérissons doivent être au dessus de la hauteur marquée ! | Grosse Fuite doit être très proche de la princesse ! ", -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- ["Goal"] = "", -- ["GO! GO! GO!"] = "", @@ -272,19 +336,24 @@ -- ["Go surf!"] = "", -- WxW -- ["GOTCHA!"] = "je t'ai eu !", is this good ? ["Grab Mines/Explosives"] = "Emparez vous des Mines/Explosifs", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity ["Great choice, Steve! Mind if I call you that?"] = "Bon choix, Steve ! Ça t'ennuie si je t'appele comme ça ?", -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope ["Great! You will be contacted soon for assistance."] = "Super ! Tu seras bientot contacté pour de l'aide.", --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies ["Greetings, cloudy one!"] = "Salutation, le nuageux !", ["Greetings, "] = "Salutations, ", +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade ["Guys, do you think there's more of them?"] = "Les gars, vous pensez qu'il y en a encore plus ?", --- ["Hahahaha!"] = "", +-- ["HAHA!"] = "", -- ["Haha!"] = "", --- ["HAHA!"] = "", +-- ["Hahahaha!"] = "", ["Haha, now THAT would be something!"] = "Haha, maintenant ÇA, ça va être quelquechose !", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies ["Hannibal"] = "Hannibal", -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", @@ -292,15 +361,19 @@ -- ["Hatless Jerry"] = "", ["Have no illusions, your tribe is dead, indifferent of your choice."] = "N'aies pas d'illusion, ta tribue est morte, quel que soit ton choix", ["Have we ever attacked you first?"] = "Avons-nous jamais attaqué en premier ? ", +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Les caisses de vie augmentent votre temps.", -- ["Heavy"] = "", -- ["Heavy Çannfantry"] = "", -- ["Hedge-cogs"] = "", --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", -- ["Hedgibal Lecter"] = "", ["Heh, it's not that bad."] = "Hé, c'est pas si mal.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode ["Hello again, "] = "Re-bonjour,", ["Help me, Leaks!"] = "Aide moi, Fuite !", ["Help me, please!!!"] = "Aide moi, s'il te plaît !!!", @@ -332,6 +405,7 @@ -- ["Hogminator"] = "", -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", ["Hooray!"] = "Hourra ! ", ["Hostage Situation"] = "Situation d'otage", @@ -387,6 +461,7 @@ ["I'm not sure about that!"] = "Je n'en suis pas si sûr !", ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Impressionnant...tu es aussi sec que le cadavre d'un faucon après une semaine dans le désert...", ["I'm so scared!"] = "J'ai tellement peur !", +-- ["Increase"] = "", -- Continental_supplies ["Incredible..."] = "Incroyable...", ["I need to find the others!"] = "Je dois trouver les autres !", ["I need to get to the other side of this island, fast!"] = "Je dois aller sur l'autre côté de cette île, rapidemment !", @@ -395,12 +470,14 @@ ["I need to warn the others."] = "Je dois avertir les autres.", ["In fact, you are the only one that's been acting strangely."] = "En fait, tu es le seul qui ait agi étrangement.", ["In order to get to the other side, you need to collect the crates first.|"] = "Dans le but d'atteindre l'autre coté, tu dois d'abord collecter les caisses ", +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instructeur", -- 01#Boot_Çamp, User_Mission_-_Dangerous_Ducklings ["Interesting idea, haha!"] = "Idee intéressante, haha !", ["Interesting! Last time you said you killed a cannibal!"] = "Intéressant ! La dernière fois tu as dit que tu avais tué un cannibale !", -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "Envahisseur détruit", ["Invasion"] = "Invasion", +-- ["Invulnerable"] = "", -- Construction_Mode ["I saw it with my own eyes!"] = "Je l'ai vu de mes propres yeux !", ["I see..."] = "Je vois...", ["I see you have already taken the leap of faith."] = "Je vois que tu as déjà fait le saut de la foi.", @@ -442,6 +519,7 @@ ["Just kidding, none of you have died!"] = "Je rigole, aucun d'entre vous n'est mort !", ["Just on a walk."] = "Je faisais juste une promenade", ["Just wait till I get my hands on that trauma! ARGH!"] = "Attends un peu que je mette la main sur ce traumatisme ! ARGH !", +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -451,6 +529,8 @@ -- ["Kill the aliens!"] = "", ["Kill the cannibal!"] = "Tue le cannibale !", ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "Tue le traître... ou épargne sa vie ! |Tue le ou appuie sur [Precise] !", +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Dernière cible !", -- ["Leader"] = "", -- ["Leaderbot"] = "", @@ -460,6 +540,7 @@ ["Leaks A Lot must survive!"] = "Grosse Fuite doit survivre !", -- ["Led Heart"] = "", -- ["Lee"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["[Left Shift]"] = "",-- touche majuscule gauche -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies ["Let me test your skills a little, will you?"] = "Laisse-moi te tester un peu, veux-tu ?", @@ -470,41 +551,56 @@ ["Let them have a taste of my fury!"] = "Ils vont goûter de ma fureur !", ["Let us help, too!"] = "Allons aider nous aussi !", -- ["Light Çannfantry"] = "", +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Écoutez, asticots", ["Little did they know that this hunt will mark them forever..."] = "Savait-il que cette chasse allait les marquer à jamais...", -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome ["Look, I had no choice!"] = "Écoute, je n'avais pas le choix !", ["Look out! There's more of them!"] = "Regarde, il y en a encore plus !", ["Look out! We're surrounded by cannibals!"] = "Regarde ! Nous sommes entourés par les cannibales !", ["Looks like the whole world is falling apart!"] = "On dirait que le monde entier tombe en morceaux !", +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy ["Luckily, I've managed to snatch some of them."] = "Heureusement, j'ai réussi à en avoir quelques unes", -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies ["May the spirits aid you in all your quests!"] = "Puissent les esprits t'aider dans tes quêtes !", -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- ["Mindy"] = "", +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", ["Mine Eater!"] = "Mangeur de Mines", +-- ["Mine Placement Mode"] = "", -- Construction_Mode -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "Mission échouée", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "Mission réussie", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "SUCCÈS DE LA MISSION", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant ["More Natives"] = "Plus d'indigènes", +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Mouvement: [haut], [bas], [gauche], [droite]", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", ["Muscle Dissolver"] = "Monsieur Muscle", -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", ["Nameless Heroes"] = "Héros sans noms", -- ["Nancy Screw"] = "", +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies ["Natives"] = "Indigènes", +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Nouveaux barrils par tour", -- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "Nouveau meilleur temps", @@ -515,13 +611,15 @@ ["Nice work, "] = "Beau boulot, ", ["Nice work!"] = "Beau travail !", -- ["Nilarian"] = "", +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh ["No, I came back to help you out..."] = "Non je suis revenu pour t'aider...", ["No...I wonder where they disappeared?!"] = "Non...Je me demande où ils ont disparu ?!", +-- ["Nom-Nom"] = "", -- ["NomNom"] = "", --- ["Nom-Nom"] = "", ["Nope. It was one fast mole, that's for sure."] = "Non. C'était une taupe rapide, ça c'est certain.", ["No! Please, help me!"] = "Non ! S'il te plaît, aide moi !", -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "Pas assez de points de passage", @@ -534,6 +632,7 @@ ["No. Where did he come from?"] = "Non. D'où est-il venu ?", ["Now how do I get on the other side?!"] = "Maintenant, comment je me rends de l'autre coté ?", ["No. You and the rest of the tribe are safer there!"] = "Non, toi et le reste de la tribu êtes plus en sécurité ici ! ", +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", ["Obstacle course"] = "Course d'obstacles", ["Of course I have to save her. What did I expect?!"] = "Bien sûr je dois la sauver. Qu'est ce que j'imaginais ?", @@ -550,21 +649,29 @@ ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "Il était une fois, sur une île possédant de grandes ressources naturelles, vivaient deux tribus en violent conflit...", -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "L'une des deux tribus était pacifique, passant son temps à chasser et à s'entraîner, appréciant les petits plaisirs de la vie", +-- ["on Skip"] = "", -- Continental_supplies ["Oops...I dropped them."] = "Oups ... Je les ai laissées tomber.", ["Open that crate and we will continue!"] = "Ouvre cette caisse et nous pourrons continuer", -- ["Operation Diver"] = "", ["Opposing Team: "] = "Équipe opposée", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge ["Our tribe, our beautiful island!"] = "Notre tibu, notre belle ile !", -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Hérisson pathétique #%d", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies ["Perfect! Now try to get the next crate without hurting yourself!"] = "Parfait, maintenant essaies d'avoir la prochaine caisse sans te blesser !", ["Per-Hog Ammo"] = "Munitions par hérissons", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode + +-- ["Per team weapons"] = "", -- Continental_supplies ["Pfew! That was close!"] = "Ouf! C'est pas passé loin !", --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion ["Place more waypoints using the 'Air Attack' weapon."] = "Place plus de points de passage avec l'arme : attaque aérienne.", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge @@ -574,15 +681,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Poison", +-- ["Population"] = "", -- Continental_supplies ["Portal hint: one goes to the destination, and one is the entrance.|"] = "Astuce du Portail : l'un est la destination, l'autre est l'entrée ", -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", ["Prepare yourself"] = "Prépare toi", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW ["Press [Left] or [Right] to move around, [Enter] to jump"] = "Appuyez [Gauche] ou [Droite] pour vous déplacer, [Entrée] pour sauter", ["Press [Precise] to skip intro"] = "appuie sur [precise] pour passer l'intro", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "Protège toi ! |Astuce Grenade : Règle le compte à rebour avec [1-5], vise avec [haut]/[bas] et maintiens [Espace] pour la puissance", -- ["Race complexity limit reached."] = "", @@ -591,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- ["Ramon"] = "", +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge ["Really?! You thought you could harm me with your little toys?"] = "Vraiment ? Tu pensais pouvoir me blesser avec tes petits jouets ?", +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- ["Reinforcements"] = "", -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "Souviens toi, pathétique animal : quand le jour viendra, tu regretteras ton aveugle loyauté !", +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "Ramenez le drapeau ennemi dans votre base pour marquer | -La première équipe à 3 captures gagne | - Vous marquez uniquement si votre drapeau est dans votre base | - Les hérissons vont lâcher le drapeau s'ils sont tués ou noyés | - Les drapeaux lâchés peuvent être ramenés ou recapturés | - Les hérissons réapparaissent quand ils sont tués", ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "Retourne vers Grosse Fuite ! Si tu es bloqué, appuie sur [Precise] pour réessayer !", -- ["Righteous Beard"] = "Righteous Beard", +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope ["Rot Molester"] = "Rot Molester", -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "RÈGLES DU JEU | [Appuyez Échap pour voir]", -- ["Rusty Joe"] = "", -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", ["Salvation"] = "Le salut", ["Salvation was one step closer now..."] = "Le salut était tout proche...", @@ -622,7 +747,7 @@ -- ["Scalp Muncher"] = "", -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Çapture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -630,8 +755,11 @@ ["See ya!"] = "Bye bye", -- ["Segmentation Paul"] = "", -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies ["Select difficulty: [Left] - easier or [Right] - harder"] = "Choisis la difficulté : [Gauche] : plus facile, ou [Droite] : plus dur", -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion ["... share your beauty with the world every morning, my princess!"] = "...partage ta beauté avec le monde chaque matin, ma princesse !", ["She's behind that tall thingy."] = "Elle est derrière ce grand truc.", @@ -643,16 +771,21 @@ ["Shield OFF:"] = "Bouclier OFF", ["Shield ON:"] = "Bouclier ON", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Équipe de choc", ["Shotgun Training"] = "Entraînement au fusil", ["shots remaining."] = "Tirs restants", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s est dehors et l'équipe %d| reçoit une pénalité ! | |Score : ", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s est dehors et l'équipe %d| reçoit un point ! | |Score : ", -- Basketball, Knockball ["Slippery"] = "Glissant", +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- ["Smith 0.98"] = "", -- ["Smith 0.99a"] = "", @@ -664,6 +797,7 @@ ["Sniper Training"] = "Entraînement au fusil de sniper", ["Sniperz"] = "Snipers", ["So humiliating..."] = "Si humiliant...", +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies ["So? What will it be?"] = "Alors ? Qu'est ce que ce sera ?", -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -672,25 +806,43 @@ -- ["Spleenlover"] = "", -- ["Sponge"] = "éponde",--?? ["Spooky Tree"] = "Arbre fantomatique", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", ["Step By Step"] = "Pas à Pas", -- ["Steve"] = "", -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "Survis ! Les cinématique peuvent être passées avec la touche [Precise]. ", ["Swing, Leaks A Lot, on the wings of the wind!"] = "Balance toi Grosse Fuite, sur les ailes du vent", +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode ["Talk about mixed signals..."] = "Parlons des signaux mélangés", +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Équipe %d : ", -- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy ["Teleport hint: just use the mouse to select the destination!"] = "Téléporte : utilise la souris pour sélectionner la destination !", +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode ["Thanks!"] = "Merci !", ["Thank you, my hero!"] = "Merci, mon héros !", ["Thank you, oh, thank you, Leaks A Lot!"] = "Merci, oh, merci, Grosse Fuite !", @@ -707,6 +859,7 @@ ["That was pointless."] = "C'était inutile.", ["The answer is...entertaintment. You'll see what I mean."] = "La réponse est... divertissement. Tu comprendras ce que je veux dire", -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant ["The Bull's Eye"] = "Dans le mille", ["The caves are well hidden, they won't find us there!"] = "Les cavernes sont bien cachées, ils ne nous y trouverons pas !", ["The Crate Frenzy"] = "Frénésie de caisses", @@ -716,20 +869,26 @@ ["The Enemy Of My Enemy"] = "Les ennemis de mes ennemis", ["The First Blood"] = "Le premier sang", ["The First Encounter"] = "La première rencontre", +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Le drapeau va réapparaitre au prochain tour", ["The food bites back"] = "La nourriture mord en retour", ["The giant umbrella from the last crate should help break the fall."] = "La toile géante de la dernière caisse devrait aider à arrêter la chute.", -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode ["The guardian"] = "Le gardien", ["The Individualist"] = "L'individualiste", ["Their buildings were very primitive back then, even for an uncivilised island."] = "Leurs bâtiments étaient très primitif à l'époque, même pour une ile non civilisée.", ["The Journey Back"] = "Le voyage du retour", ["The Leap of Faith"] = "Le saut de la foi", ["The Moonwalk"] = "La Marche Lunaire", +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Le sans nom", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope ["Then how do they keep appearing?"] = "Alors, comment continuent-il à apparaître ?", ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "L'autre était une tribu de cannibales, ils passaient leur temps à manger les organes d'autres hérissons...", +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode ["There must be a spy among us!"] = "Il doit y avoir un espion parmi nous", ["There's more of them? When did they become so hungry?"] = "Il y en encore ? Quand sont-ils devenu si affamés ?", ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "Il n'y a rien de plus satisfaisant pour moi que de te voir partager ta beauté avec le monde chaque matin, ma princesse !", @@ -754,6 +913,7 @@ -- ["The what?!"] = "", ["The wind whispers that you are ready to become familiar with tools, now..."] = "Le vent me murmure que tu es maintenant prêt à te familiariser avec les outils ...", ["They are all waiting back in the village, haha."] = "Ils attendent tous au village, haha.", +-- ["They Call Me Bullseye!"] = "", -- Space_Invasion -- ["They Çall Me Bullseye!"] = "", -- Space_Invasion ["They have weapons we've never seen before!"] = "Ils ont des armes que nous n'avons jamais vu avant !", -- ["They keep appearing like this. It's weird!"] = "", @@ -785,7 +945,7 @@ ["To the caves..."] = "Aux cavernes...", ["Toxic Team"] = "Équipe toxique", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "COURSE COMPLÉTÉE", - ["TRACK FAILED!"] = "COURSE RATÉE", + -- ["training"] = "", -- portal ["Traitors"] = "Traîtres", -- ["Tribe"] = "", @@ -802,6 +962,7 @@ -- ["ULTRA KILL"] = "", -- Mutant ["Under Construction"] = "En construction", -- ["Unexpected Igor"] = "", +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- ["Unit 334a$7%;.*"] = "", @@ -816,11 +977,15 @@ ["Use it wisely!"] = "à utiliser intelligemment", ["Use it with precaution!"] = "À utiliser avec précaution", -- ["User Challenge"] = "", +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode ["Use the parachute ([Space] while in air) to get the next crate"] = "Utilisez le parachute ([Espace] en vol) pour atteindre la prochaine caisse ", ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "Utilisez le fusil à portail pour atteindre la prochaine caisse, puis utilisez le nouveau fusil pour atteindre la destination finale", ["Use the rope to get on the head of the mole, young one!"] = "Utilise le grappin pour atteindre la tête de la taupe, le bleu !", -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Utilisez votre Grappin pour aller du début à la fin aussi vite que vous pouvez !", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode ["Vedgies"] = "Vedgies", -- ["Vegan Jack"] = "", -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -832,10 +997,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge ["Watch your steps, young one!"] = "Regarde ou tu marches le bleu !", +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Point de passage placé.", ["Way-Points Remaining"] = "Points de passage restants", ["Weaklings"] = "Faiblesses", ["We all know what happens when you get frightened..."] = "Nous savons tous ce qui arrive quand tu es effrayé", +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies ["Weapons Reset"] = "Armes réinitialisées", -- ["Weapons reset."] = "", -- Highlander ["We are indeed."] = "Nous le sommes, en effet.", @@ -887,6 +1056,7 @@ ["Where do you get that?!"] = "D'où ça vous vient ?!!", ["Where have you been?!"] = "Où étais-tu ?!", ["Where have you been?"] = "Où étais-tu ? ", +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -899,8 +1069,10 @@ ["Why me?!"] = "Pourquoi moi ?!", ["Why would they do this?"] = "Pourquoi feraient-ils ça ?", -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "Temps gagnant : ", @@ -919,6 +1091,7 @@ ["Yes!"] = "Oui !", ["Yes, yeees! You are now ready to enter the real world!"] = "Oui, Ouiii ! Maintenant tu es prêt à entrer dans le monde réel !", ["Yo, dude, we're here, too!"] = "Yo mec, on est là aussi !", +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome ["You are given the chance to turn your life around..."] = "Tu as une chance de voir ta vie changer de cap...", ["You are playing with our lives here!"] = "Vous jouez avec nos vies !", -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -952,6 +1125,8 @@ ["You know what? I don't even regret anything!"] = "Tu sais quoi ? Je ne regrette rien !", ["You'll see what I mean!"] = "Vous allez comprendre ce que je veux dire !", -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode ["You meatbags are pretty slow, you know!"] = "Vous les sacs à viande êtes plutot lent vous savez !", ["You might want to find a way to instantly kill arriving cannibals!"] = "Tu aimerais sûrement trouver un moyen de tuer instantanément les cannibales qui arrivent !", ["Young one, you are telling us that they can instantly change location without a shaman?"] = "Disciple, tu es en train de nous dire qu'ils peuvent changer de place sans shaman ?", @@ -972,6 +1147,7 @@ ["You've failed. Try again."] = "Vous avez échoué. Essayez encore.", ["You've reached the goal!| |Time: "] = "Vous avez atteint le but !| |Temps : ", ["You will be avenged!"] = "Tu seras vengé !", +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies ["You won't believe what happened to me!"] = "Vous ne croirez pas ce qui m'est arrivé !", ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "Beurck ! je parie qu'ils continueront à l'adorer même après que j'aie sauvé le village !", -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_ar.ts --- a/share/hedgewars/Data/Locale/hedgewars_ar.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ جديد - copy of + copy of %1 @@ -212,6 +212,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -401,6 +451,17 @@ Cannot open demofile %1 لم اتمكن من حفظ ملف اللعب %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -528,6 +589,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -594,6 +663,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -774,6 +847,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -825,6 +902,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -883,9 +964,12 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2073,6 +2157,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2517,6 +2605,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2560,7 +2652,7 @@ جديد - copy of + copy of %1 @@ -2575,6 +2667,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2634,7 +2735,7 @@ find hedgehog - find hedgehog + find hedgehog ammo menu @@ -2768,6 +2869,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2816,7 +2925,7 @@ Move the camera to the active hog: - الكامرة على اللاعب + الكامرة على اللاعب Move the cursor or camera without using the mouse: @@ -2858,6 +2967,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3300,5 +3417,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pause + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_bg.ts --- a/share/hedgewars/Data/Locale/hedgewars_bg.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - копие на + копие на + + + copy of %1 + @@ -211,6 +215,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -400,6 +454,17 @@ Cannot open demofile %1 Не може да се отвори демо файл %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -527,6 +592,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -593,6 +666,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -773,6 +850,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -824,6 +905,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -882,9 +967,12 @@ Ranking Класиране - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Наградата за най-добър изстрел беше спечелена от <b>%1</b> с <b>%2</b> pts. + + Наградата за най-добър изстрел беше спечелена от <b>%1</b> с <b>%2</b> pts. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2104,6 +2192,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2549,6 +2641,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2593,7 +2689,11 @@ copy of - копие на + копие на + + + copy of %1 + @@ -2607,6 +2707,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2722,7 +2831,7 @@ find hedgehog - Намери таралежа + Намери таралежа ammo menu @@ -2800,6 +2909,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2848,7 +2965,7 @@ Move the camera to the active hog: - Преместете камерата към активния таралеж: + Преместете камерата към активния таралеж: Move the cursor or camera without using the mouse: @@ -2890,6 +3007,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3332,5 +3457,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + Пауза + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_cs.ts --- a/share/hedgewars/Data/Locale/hedgewars_cs.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - kopie + kopie + + + copy of %1 + @@ -217,6 +221,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -406,6 +460,17 @@ Cannot open demofile %1 Nemohu otevřít soubor s ukázkou %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -533,6 +598,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -599,6 +672,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -779,6 +856,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -830,6 +911,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -888,9 +973,13 @@ Ranking Hodnocení - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Cenu za nejlepší zásah vyhrál <b>%1</b> s <b>%2</b> body. + + Cenu za nejlepší zásah vyhrál <b>%1</b> s <b>%2</b> body. + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2119,6 +2208,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2565,6 +2658,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2609,7 +2706,11 @@ copy of - kopie + kopie + + + copy of %1 + @@ -2623,6 +2724,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2682,7 +2792,7 @@ find hedgehog - najít ježka + najít ježka ammo menu @@ -2816,6 +2926,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2864,7 +2982,7 @@ Move the camera to the active hog: - Pohni kamerou na aktivního ježka: + Pohni kamerou na aktivního ježka: Move the cursor or camera without using the mouse: @@ -2906,6 +3024,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3348,5 +3474,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pauza + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_da.ts --- a/share/hedgewars/Data/Locale/hedgewars_da.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_da.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - kopi af + kopi af + + + copy of %1 + @@ -215,6 +219,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -404,6 +458,17 @@ Cannot open demofile %1 Kan ikke åbne demofil %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -531,6 +596,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -597,6 +670,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -777,6 +854,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -828,6 +909,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -886,9 +971,12 @@ Ranking Rangliste - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Prisen for det bedste skud gik til <b>%1</b> med <b>%2</b> point. + + Prisen for det bedste skud gik til <b>%1</b> med <b>%2</b> point. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2112,6 +2200,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2557,6 +2649,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2601,7 +2697,11 @@ copy of - kopi af + kopi af + + + copy of %1 + @@ -2615,6 +2715,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2674,7 +2783,7 @@ find hedgehog - find pindsvin + find pindsvin ammo menu @@ -2808,6 +2917,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2856,7 +2973,7 @@ Move the camera to the active hog: - Flyt kameraet hen til det aktive pindsvin: + Flyt kameraet hen til det aktive pindsvin: Move the cursor or camera without using the mouse: @@ -2898,6 +3015,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3340,5 +3465,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pause + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_de.ts --- a/share/hedgewars/Data/Locale/hedgewars_de.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_de.ts Tue Nov 18 23:39:30 2014 +0300 @@ -1,6 +1,6 @@ - + About @@ -23,7 +23,11 @@ copy of - Kopie von + Kopie von + + + copy of %1 + Kopie von %1 @@ -230,6 +234,56 @@ Bitte überprüfe deine Installation! + + Usage + command-line + Verwendung + + + OPTION + command-line + SCHALTER + + + CONNECTSTRING + command-line + VERBINDUNGSTEXT + + + Options + command-line + Schalter + + + Display this help + command-line + Diese Hilfe anzeigen + + + Custom path for configuration data and user data + command-line + Benutzerdefinierter Pfad für Konfigurations- und Benutzerdaten + + + Custom path to the game data folder + command-line + Benutzerdefinierter Pfad für das Spieldatenverzeichnis + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + Hedgewars kann ein %1 (z.B. »%2«) verwenden, um beim Start zu verbinden. + + + Malformed option argument: %1 + command-line + Fehlerhaftes Schalterargument: %1 + + + Unknown option argument: %1 + command-line + Unbekannter Schalter: %1 + HWAskQuitDialog @@ -429,6 +483,24 @@ Cannot open demofile %1 Wiederholungsdatei »%1« konnte nicht geöffnet werden + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + Ein kritischer FEHLER ist aufgetreten! Die Spiel-Engine musste angehalten werden. + +Diese Unannehmlichkeit tut uns fürchterlich Leid. :( + +Falls das öfters passiert, klicke auf den Knopf »%1« im Hauptmenü! + +Die letzten beiden Meldungen der Engine lauten: +%2 + HWMapContainer @@ -562,6 +634,14 @@ Theme: %1 Szenerie: %1 + + Random perlin + Perlinzufall + + + Style: + Stil: + HWNetServersModel @@ -628,6 +708,10 @@ The server is too old. Disconnecting now. Der Server ist zu alt. Verbindung wird beendet. + + Server authentication error + Server-Authentifizierungsfehler + HWPasswordDialog @@ -824,6 +908,10 @@ This page requires an internet connection. Diese Seite benötigt eine Internetverbindung. + + Open packages directory + Paketeverzeichnis öffnen + PageDrawMap @@ -875,6 +963,10 @@ Ellipse Ellipse + + Optimize + Optimieren + PageEditTeam @@ -933,9 +1025,12 @@ Ranking Platzierung - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Der beste Schuss geht an <br>%1</b> mit <b>%2</b> Schadenspunkten. + + Der beste Schuss geht an <br>%1</b> mit <b>%2</b> Schadenspunkt. + Der beste Schuss geht an <br>%1</b> mit <b>%2</b> Schadenspunkten. + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2175,6 +2270,10 @@ World Edge Spielfeldgrenze + + Script parameter + Skriptparameter + QLineEdit @@ -2653,6 +2752,10 @@ Script Stil + + Random Perlin + Zufälliges Perlin + SeedPrompt @@ -2697,7 +2800,11 @@ copy of - Kopie von + Kopie von + + + copy of %1 + Kopie von %1 @@ -2712,6 +2819,20 @@ Ich bin unfähig, die Engine auf %1 laufen zu lassen. Fehlercode: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + Die Spiel-Engine ist unerwartet abgeschmiert! +(Exit-Code: %1) + +Diese Unannehmlichkeit tut uns fürchterlich Leid. :( + +Falls das öfters passiert, klick bitte den Knopf »%2« im Hauptmenü an! + TeamSelWidget @@ -2774,7 +2895,7 @@ find hedgehog - Igel finden + Igel finden ammo menu @@ -2912,6 +3033,14 @@ hedgehog info Igel-Info + + autocam / find hedgehog + Autokamera / Igel finden + + + speed up replay + Wiederholung beschleunigen + binds (categories) @@ -2960,7 +3089,7 @@ Move the camera to the active hog: - Die Kamera zum aktiven Igel bewegen: + Die Kamera zum aktiven Igel bewegen: Move the cursor or camera without using the mouse: @@ -3002,6 +3131,14 @@ Hedgehog movement Igel-Bewegung + + Toggle automatic camera / refocus on active hedgehog: + Automatische Kamera umschalten / auf aktiven Igel wiederzentrieren: + + + Demo replay: + Wiederholung abspielen: + binds (keys) @@ -3444,5 +3581,64 @@ Room version incompatible to your hedgewars version Die Raumversion ist inkompatibel zu deiner Hedgewars-Version + + You already have voted + Du hast bereits deine Stimme abgegeben + + + Voting closed + Abstimmung abgeschlossen + + + New voting started + Neue Abstimmung gestartet + + + Voting expired + Abstimmung abgelaufen + + + kick + hinauswerfen + + + map + Karte + + + pause + pausieren + + + Reconnected too fast + Zu schnell wieder verbunden + + + Warning! Chat flood protection activated + Nicht jeder weiß, was »Flooding« heißt, daher ist die Übersetzung etwas ausführlicher. + Achtung! Chat-Flood-Schutz ist aktiv. Bitte red etwas langsamer. + + + Excess flood + Nicht jeder weiß, was »Flooding« heißt, daher wird es hier umschrieben. + Zu viele Nachrichten in kurzer Zeit abgeschickt + + + Game messages flood detected - 1 + Zu viele Spielnachrichten in kurzer Zeit ermittelt – 1 + + + Game messages flood detected - 2 + Zu viele Spielnachrichten in kurzer Zeit ermittelt – 2 + + + Warning! Joins flood protection activated + Nicht jeder weiß, was »Flooding« heißt, daher ist die Übersetzung etwas ausführlicher und umschreibend. + Achtung! Der Server wird ein zu schnelles Beitreten in kurzer Zeit nicht akzeptieren + + + There's no voting going on + Zur Zeit findet keine Abstimmung statt + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_el.ts --- a/share/hedgewars/Data/Locale/hedgewars_el.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_el.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ Νέο - copy of + copy of %1 @@ -211,6 +211,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -402,6 +452,17 @@ en.txt + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -529,6 +590,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -595,6 +664,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -775,6 +848,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -826,6 +903,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -884,9 +965,12 @@ Ranking Κατάταξη - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Το βραβείο καλύτερης βολής κερδίθηκε από τον <b>%1</b> με <b>%2</b> πόντους. + + Το βραβείο καλύτερης βολής κερδίθηκε από τον <b>%1</b> με <b>%2</b> πόντους. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2106,6 +2190,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2551,6 +2639,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2594,7 +2686,7 @@ Νέο - copy of + copy of %1 @@ -2609,6 +2701,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2668,7 +2769,7 @@ find hedgehog - εύρεση σκατζόχοιρου + εύρεση σκατζόχοιρου ammo menu @@ -2802,6 +2903,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2850,7 +2959,7 @@ Move the camera to the active hog: - Μετακινήστε την κάμερα στον τρέχον σκατζόχοιρο : + Μετακινήστε την κάμερα στον τρέχον σκατζόχοιρο : Move the cursor or camera without using the mouse: @@ -2892,6 +3001,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3334,5 +3451,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + παύση + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_en.ts --- a/share/hedgewars/Data/Locale/hedgewars_en.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_en.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ new - copy of + copy of %1 @@ -211,6 +211,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -400,6 +450,17 @@ Cannot open demofile %1 Cannot open demofile %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -527,6 +588,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -593,6 +662,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -773,6 +846,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -824,6 +901,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -882,9 +963,12 @@ Ranking Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - The best shot award was won by <b>%1</b> with <b>%2</b> pts. + + The best shot award was won by <b>%1</b> with <b>%2</b> pts. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2072,6 +2156,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2517,6 +2605,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2560,7 +2652,7 @@ new - copy of + copy of %1 @@ -2575,6 +2667,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2634,7 +2735,7 @@ find hedgehog - find hedgehog + find hedgehog ammo menu @@ -2768,6 +2869,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2816,7 +2925,7 @@ Move the camera to the active hog: - Move the camera to the active hog: + Move the camera to the active hog: Move the cursor or camera without using the mouse: @@ -2858,6 +2967,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3300,5 +3417,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pause + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_es.ts --- a/share/hedgewars/Data/Locale/hedgewars_es.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_es.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - Copia de + Copia de + + + copy of %1 + @@ -215,6 +219,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -404,6 +458,17 @@ Cannot open demofile %1 No se pudo abrir la demo %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -531,6 +596,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -597,6 +670,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -777,6 +854,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -828,6 +909,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -886,9 +971,12 @@ Ranking Clasificación - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - El premio al mejor disparo es para <b>%1</b>, con <b>%2</b> pts. + + El premio al mejor disparo es para <b>%1</b>, con <b>%2</b> pts. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2108,6 +2196,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2553,6 +2645,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2597,7 +2693,11 @@ copy of - Copia de + Copia de + + + copy of %1 + @@ -2611,6 +2711,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2666,7 +2775,7 @@ find hedgehog - buscar erizo + buscar erizo ammo menu @@ -2804,6 +2913,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2852,7 +2969,7 @@ Move the camera to the active hog: - Centra la cámara en el erizo activo: + Centra la cámara en el erizo activo: Move the cursor or camera without using the mouse: @@ -2894,6 +3011,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3336,5 +3461,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pausa + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_fi.ts --- a/share/hedgewars/Data/Locale/hedgewars_fi.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ uusi - copy of + copy of %1 @@ -211,6 +211,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -400,6 +450,17 @@ Cannot open demofile %1 Demotiedostoa %1 ei pystytty avaamaan + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -527,6 +588,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -593,6 +662,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -773,6 +846,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -824,6 +901,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -882,9 +963,12 @@ Ranking Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Paras laukaus-mitalin voitti <b>%1</b> <b>%2</b> vahinkopisteellä. + + Paras laukaus-mitalin voitti <b>%1</b> <b>%2</b> vahinkopisteellä. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2104,6 +2188,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2549,6 +2637,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2592,7 +2684,7 @@ uusi - copy of + copy of %1 @@ -2607,6 +2699,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2666,7 +2767,7 @@ find hedgehog - etsi siili + etsi siili ammo menu @@ -2800,6 +2901,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2848,7 +2957,7 @@ Move the camera to the active hog: - Liikuta kamera aktiivisen siilen luokse: + Liikuta kamera aktiivisen siilen luokse: Move the cursor or camera without using the mouse: @@ -2890,6 +2999,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3332,5 +3449,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + tauko + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_fr.ts --- a/share/hedgewars/Data/Locale/hedgewars_fr.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - Copier à partir de ... + Copier à partir de ... + + + copy of %1 + @@ -226,6 +230,56 @@ Veuillez verifier que votre jeu est installé correctement! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -425,6 +479,17 @@ Cannot open demofile %1 Erreur lors de l'ouverture du fichier de démo %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -556,6 +621,14 @@ Theme: %1 Thème: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -622,6 +695,10 @@ The server is too old. Disconnecting now. La version du serveur n'est pas à jour. Déconnexion. + + Server authentication error + + HWPasswordDialog @@ -818,6 +895,10 @@ This page requires an internet connection. Cette page nécessite une connexion internet. + + Open packages directory + + PageDrawMap @@ -869,6 +950,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -927,9 +1012,12 @@ Ranking Rang - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Le prix du meilleur tir a été décerné à <b>%1</b> avec <b>%2</b> points. + + Le prix du meilleur tir a été décerné à <b>%1</b> avec <b>%2</b> points. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2166,6 +2254,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2618,6 +2710,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2662,7 +2758,11 @@ copy of - Copie de + Copie de + + + copy of %1 + @@ -2677,6 +2777,15 @@ Impossible de lancer le jeu sur %1 Erreur du code : %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2799,7 +2908,7 @@ find hedgehog - trouver l'hérisson + trouver l'hérisson ammo menu @@ -2878,6 +2987,14 @@ hedgehog info Informations sur l'hérisson + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2926,7 +3043,7 @@ Move the camera to the active hog: - Déplacez la caméra sur le hérisson actif: + Déplacez la caméra sur le hérisson actif: Move the cursor or camera without using the mouse: @@ -2968,6 +3085,14 @@ Hedgehog movement Déplacement du herisson + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3410,5 +3535,61 @@ Room version incompatible to your hedgewars version + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pause + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_gl.ts --- a/share/hedgewars/Data/Locale/hedgewars_gl.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_gl.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ novo - copy of + copy of %1 @@ -211,6 +211,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -400,6 +450,17 @@ Cannot open demofile %1 Non se pode abrir a demostración %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -527,6 +588,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -593,6 +662,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -773,6 +846,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -824,6 +901,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -882,9 +963,12 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2076,6 +2160,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2520,6 +2608,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2563,7 +2655,7 @@ novo - copy of + copy of %1 @@ -2578,6 +2670,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2637,7 +2738,7 @@ find hedgehog - atopar ourizo + atopar ourizo ammo menu @@ -2771,6 +2872,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2819,7 +2928,7 @@ Move the camera to the active hog: - Move a cámara ao ourizo activo: + Move a cámara ao ourizo activo: Move the cursor or camera without using the mouse: @@ -2861,6 +2970,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3303,5 +3420,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pausa + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_hu.ts --- a/share/hedgewars/Data/Locale/hedgewars_hu.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ új - copy of + copy of %1 @@ -205,6 +205,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -394,6 +444,17 @@ Cannot open demofile %1 Nem sikerült megnyitni a %1 demót + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -521,6 +582,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -587,6 +656,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -767,6 +840,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -818,6 +895,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -876,9 +957,11 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2061,6 +2144,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2504,6 +2591,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2547,7 +2638,7 @@ új - copy of + copy of %1 @@ -2562,6 +2653,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2621,7 +2721,7 @@ find hedgehog - süni megtalálása + süni megtalálása ammo menu @@ -2755,6 +2855,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2803,7 +2911,7 @@ Move the camera to the active hog: - Kamera mozgatása az aktív sünire: + Kamera mozgatása az aktív sünire: Move the cursor or camera without using the mouse: @@ -2845,6 +2953,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3287,5 +3403,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + szünet + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_it.ts --- a/share/hedgewars/Data/Locale/hedgewars_it.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_it.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,8 +22,8 @@ nuovo - copy of - copia di + copy of %1 + copia di %1 @@ -58,7 +58,7 @@ you know why - + tu sai perché Warning @@ -99,22 +99,10 @@ Invia commento - Please give us feedback! - Per favore, inviaci un commento! - - We are always happy about suggestions, ideas, or bug reports. Siamo sempre felici di ricevere suggerimenti, idee o segnalazioni di bachi. - If you found a bug, you can see if it's already known here (english): - Se trovi un baco, puoi vedere se è già conosciuto qui (in inglese): - - - Your email address is optional, but we may want to contact you. - Il tuo indirizzo di posta elettronica è opzionale, ma potremmo volerti contattare. - - Send us feedback! Mandaci un commento! @@ -152,10 +140,6 @@ Modifica schemi - Game Options - Opzioni di Gioco - - Game scheme will auto-select a weapon Lo schema di gioco sceglierà automaticamente un'arma @@ -172,7 +156,7 @@ GameUIConfig Guest - + Ospite @@ -230,6 +214,56 @@ Per favore controlla l'installazione! + + Usage + command-line + Utilizzo + + + OPTION + command-line + OPZIONI + + + CONNECTSTRING + command-line + STRINGACONNESSIONE + + + Options + command-line + Opzioni + + + Display this help + command-line + Visualizza questo messaggio di help + + + Custom path for configuration data and user data + command-line + Percorso personalizzato per la configurazione e i dati utente + + + Custom path to the game data folder + command-line + Percorso personalizzato per i dati del gioco + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + Hedgewars può usare un %1 (per esempio "%2") per connettersi all'avvio. + + + Malformed option argument: %1 + command-line + Argomento %1 errato + + + Unknown option argument: %1 + command-line + Opzione %1 sconosciuta + HWAskQuitDialog @@ -407,16 +441,17 @@ Guest - + Ospite Room password - + Password stanza The room is protected with password. Please, enter the password: - + Questa stanza è protetta da password. +Per piacere, inserisci la password: @@ -429,6 +464,24 @@ Cannot open demofile %1 Impossibile aprire il file demo %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + ERRORE non recuperabile! Il motore di gioco si è dovuto arrestare. + +Ci dispiace molto per l'inconveniente :( + +Se continua a succedere, per piacere clicca il bottone '%1' nel menu principale! + +Ultimi due messaggi del motore: +%2 + HWMapContainer @@ -537,10 +590,6 @@ Mappa: - Theme: - Tema: - - Load drawn map Carica mappa disegnata @@ -560,6 +609,14 @@ Theme: %1 Tema: %1 + + Random perlin + Rumore casuale + + + Style: + Stile: + HWNetServersModel @@ -603,10 +660,6 @@ %1 *** %2 è entrato nella stanza - %1 *** %2 has joined - %1 *** %2 è entrato - - %1 *** %2 has left (%3) %1 *** %2 ha lasciato (%3) @@ -626,6 +679,10 @@ The server is too old. Disconnecting now. Il server è troppo datato. Si verrà immediatamente disconessi. + + Server authentication error + Errore di autenticazione server + HWPasswordDialog @@ -686,13 +743,6 @@ - KB - - SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It's recommended to update your freetype lib. - SDL_ttf ha restituito un errore durante il rendering del testo, probabilmente relativo ad un bug della libreria freetype2. Si raccomanda di aggiornare le proprie librerie freetype. - - - KeyBinder Category @@ -702,19 +752,6 @@ LibavInteraction - Duration: %1m %2s - - Durata: %1m %2s - - - Video: %1x%2, - Video: %1x%2, - - - %1 fps, - %1 fps, - - Audio: Audio: @@ -724,15 +761,15 @@ Duration: %1m %2s - + Durata: %1m %2s Video: %1x%2 - + Video: %1x%2 %1 fps - + %1 fps @@ -822,6 +859,10 @@ This page requires an internet connection. Questa pagina richiede una connessione a Internet. + + Open packages directory + Apri la cartella dei pacchetti + PageDrawMap @@ -863,15 +904,19 @@ Polyline - + Polilinea Rectangle - + Rettangolo Ellipse - + Ellisse + + + Optimize + Ottimizza @@ -931,9 +976,12 @@ Ranking Classifica - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Il premio per il miglior colpo è stato vinto da <b>%1</b> con <b>%2</b> punti. + + Il premio per il miglior colpo è stato vinto da <b>%1</b> con <b>%2</b> punti. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -987,9 +1035,9 @@ (%1 %2) - - - + + (%1 %2) + (%1 %2) @@ -1080,10 +1128,6 @@ PageNetGame - Control - Controllo - - Edit game preferences Modifica preferenze @@ -1296,37 +1340,9 @@ PageRoomsList - Create - Crea - - - Join - Entra - - Admin features Opzioni amministrative - - Room Name: - Nome stanza: - - - Rules: - Regole: - - - Weapons: - Armi: - - - Search: - Cerca: - - - Clear - Cancella - %1 players online @@ -1351,10 +1367,6 @@ Stato della stanza - Clear filters - Rimuovi filtri - - Open server administration page Apri pagina di amministrazione del server @@ -1483,19 +1495,19 @@ None (Default) - + Nessuno (Default) Wrap (World wraps) - + Avvolgi (il mondo avvolge) Bounce (Edges reflect) - + Rimbalza (i bordi si riflettono) Sea (Edges connect to sea) - + Mare (i bordi si connettono al mare) @@ -1593,26 +1605,12 @@ caricamento - Date: %1 - - Data: %1 - - - - Size: %1 - - Dimensione: %1 - - - Date: %1 - Data: %1 - {1?} + Data: %1 Size: %1 - Dimensione: %1 - {1?} + Dimensione: %1 @@ -1658,10 +1656,6 @@ Rimuovi amico - Update - Aggiorna - - Restrict Unregistered Players Join Impedisci la partecipazione di giocatori non registrati @@ -1750,35 +1744,35 @@ Team - + Squadra Enable team tags by default - + Abilita i tag della squadra in automatico Hog - + Riccio Enable hedgehog tags by default - + Abilita i tag dei ricci in automatico Health - + Vita Enable health tags by default - + Abilita i tag della vita in automatico Translucent - + Semitrasparente Enable translucent tags by default - + Abilita i tag semitrasparenti in automatico @@ -1800,18 +1794,6 @@ Comunità - Any - Qualsiasi - - - In lobby - In lobby - - - In progress - In corso - - Disabled Disabilitato @@ -1950,10 +1932,6 @@ Porta del server: - Version - Versione - - Initial sound volume Volume sonoro iniziale @@ -2014,10 +1992,6 @@ Esplosivi - Tip: - Suggerimento: - - Quality Qualità @@ -2058,10 +2032,6 @@ % Tempo regalo - This program is distributed under the GNU General Public License v2 - Questo programma è distribuito con licenza GNU General Public License v2 - - There are videos that are currently being processed. Exiting now will abort them. Do you really want to quit? @@ -2167,15 +2137,19 @@ Tip: %1 - + Consiglio: %1 Displayed tags above hogs and translucent tags - + Visualizza i tag sopra i ricci e i tag semitrasparenti World Edge - + Bordi del mondo + + + Script parameter + Parametro dello script @@ -2186,7 +2160,7 @@ hedgehog %1 - Riccio %1 + riccio %1 anonymous @@ -2199,10 +2173,6 @@ Hedgewars %1 Hedgewars %1 - - -r%1 (%2) - -r%1 (%2) - QMessageBox @@ -2265,40 +2235,6 @@ Tutte le associazioni di file sono state impostate - Main - Error - Main - Errore - - - Cannot create directory %1 - Impossibile creare la directory %1 - - - Failed to open data directory: -%1 - -Please check your installation! - Impossibile creare la directory dati: -%1 - -Per favore controlla l'installazione! - - - TCP - Error - TCP - Errore - - - Unable to start the server: %1. - Impossibile avviare il server: %1. - - - Unable to run engine at - Impossibile avviare il motore a - - - Error code: %1 - Codice di errore: %1 - - Video upload - Error Caricamento video - Errore @@ -2444,10 +2380,6 @@ Hedgewars - Avviso - Hedgewars - Hedgewars - - Not all players are ready Non tutti i giocatori sono pronti @@ -2462,7 +2394,7 @@ QObject No description available - Nessuna descrizione disponibile + Nessuna descrizione disponibile @@ -2604,7 +2536,7 @@ set password - + imposta la password @@ -2655,7 +2587,11 @@ Script - + Script + + + Random Perlin + Rumore casuale @@ -2700,8 +2636,8 @@ nuovo - copy of - copia di + copy of %1 + copia di %1 @@ -2716,6 +2652,20 @@ Impossibile eseguire il motore a %1 Codice di errore: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + Il motore del gioco è morto inaspettatamente! +(codice di uscita %1) + +Ci dispiace molto per l'inconveniente :( + +Se questo continua a succedere, per piacere clicca il bottone '%2' nel menu principale! + TeamSelWidget @@ -2725,13 +2675,6 @@ - TeamShowWidget - - %1's team - Squadra di %1 - - - ThemePrompt Cancel @@ -2777,10 +2720,6 @@ cambia - find hedgehog - trova riccio - - ammo menu menu delle armi @@ -2916,6 +2855,14 @@ hedgehog info informazioni riccio + + autocam / find hedgehog + camera automatica / trova riccio + + + speed up replay + aumenta velocità replay + binds (categories) @@ -2963,10 +2910,6 @@ Imposta il timer di granate e armi a tempo: - Move the camera to the active hog: - Muovi la camera verso il riccio attivo: - - Move the cursor or camera without using the mouse: Muovi il cursore o la camera senza usare il mouse: @@ -3006,6 +2949,14 @@ Hedgehog movement Movimento riccio + + Toggle automatic camera / refocus on active hedgehog: + Togli camera automatica / riposiziona sul riccio attivo: + + + Demo replay: + Vizualizza demo: + binds (keys) @@ -3330,123 +3281,179 @@ server Not room master - Non proprietario della stanza + Non proprietario della stanza Corrupted hedgehogs info - Informazioni ricci corrotte + Informazioni ricci corrotte too many teams - troppe squadre + troppe squadre too many hedgehogs - troppi ricci + troppi ricci There's already a team with same name in the list - C'è già una quadra collo stesso nome in lista + C'è già una quadra con lo stesso nome nella lista round in progress - turno in corso + turno in corso restricted - proibito + proibito REMOVE_TEAM: no such team - CANCELLA_SQUADRA: squadra non presente + CANCELLA_SQUADRA: squadra non presente Not team owner! - Non proprietario della squadra! + Non proprietario della squadra! Less than two clans! - Meno di due clan! + Meno di due clan! Room with such name already exists - Esiste già una stanza con questo nome + Esiste già una stanza con questo nome Nickname already chosen - Nome già scelto + Nickname già in uso Illegal nickname - Nome non valido + Nickname non valido Protocol already known - Protocollo già conosciuto + Protocollo già conosciuto Bad number - Numero non valido + Numero non valido Nickname is already in use - Nome già in uso + Nickname già in uso Authentication failed - Autenticazione fallita + Autenticazione fallita 60 seconds cooldown after kick - 60 secondi di raffreddamento prima dell'espulsione + 60 secondi di raffreddamento prima dell'espulsione kicked - espulso + espulso Ping timeout - Scadenza ping + Scadenza ping bye - ciao + ciao Illegal room name - Nome stanza non valido + Nome stanza non valido No such room - Stanza non esistente + Stanza non esistente Joining restricted - Ingresso riservato + Ingresso riservato Registered users only - Solo utenti registrati + Solo utenti registrati You are banned in this room - Sei stato espulso dalla stanza + Sei stato espulso dalla stanza Empty config entry - Configurazione vuota + Configurazione vuota Restricted - + Riservato No checker rights - + Nessun diritto di modifica Room version incompatible to your hedgewars version - + Stanza non compatibile con la tua versione di hedgewars + + + You already have voted + Hai già votato + + + Voting closed + Votazioni chiuse + + + New voting started + Nuova votazione avviata + + + Voting expired + Votazione scaduta + + + kick + espelli + + + map + mappa + + + pause + pausa + + + Reconnected too fast + Riconnessione troppo veloce + + + Warning! Chat flood protection activated + Attenzione! Protezione eccessivo numero messaggi attivata + + + Excess flood + Eccessivo numero messaggi + + + Game messages flood detected - 1 + Rilevato numero messaggi di gioco eccessivo - 1 + + + Game messages flood detected - 2 + Rilevato numero messaggi di gioco eccessivo - 2 + + + Warning! Joins flood protection activated + Attenzione! Protezione congiunta eccessivo numero messaggi attivata + + + There's no voting going on + Non ci sono votazioni in questo momento diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_ja.ts --- a/share/hedgewars/Data/Locale/hedgewars_ja.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - 模写 + 模写 + + + copy of %1 + @@ -205,6 +209,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -394,6 +448,17 @@ Cannot open demofile %1 デモファイル%1を開くことが出来なかった + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -521,6 +586,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -587,6 +660,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -767,6 +844,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -818,6 +899,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -876,9 +961,11 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2057,6 +2144,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2500,6 +2591,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2544,7 +2639,11 @@ copy of - 模写 + 模写 + + + copy of %1 + @@ -2558,6 +2657,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2617,7 +2725,7 @@ find hedgehog - 針鼠を見つける + 針鼠を見つける ammo menu @@ -2751,6 +2859,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2798,10 +2914,6 @@ - Move the camera to the active hog: - - - Move the cursor or camera without using the mouse: @@ -2841,6 +2953,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3283,5 +3403,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + ポーズ + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_ko.ts --- a/share/hedgewars/Data/Locale/hedgewars_ko.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_ko.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ - copy of + copy of %1 @@ -205,6 +205,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -394,6 +444,17 @@ Cannot open demofile %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -521,6 +582,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -583,6 +652,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -756,6 +829,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -807,6 +884,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -865,9 +946,11 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2022,6 +2105,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2457,6 +2544,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2500,7 +2591,7 @@ - copy of + copy of %1 @@ -2515,6 +2606,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2573,10 +2673,6 @@ - find hedgehog - - - ammo menu @@ -2708,6 +2804,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2755,10 +2859,6 @@ - Move the camera to the active hog: - - - Move the cursor or camera without using the mouse: @@ -2798,6 +2898,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3240,5 +3348,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_lt.ts --- a/share/hedgewars/Data/Locale/hedgewars_lt.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_lt.ts Tue Nov 18 23:39:30 2014 +0300 @@ -4,7 +4,7 @@ About - + Unknown Compiler @@ -20,76 +20,76 @@ AmmoSchemeModel - + new - - copy of + + copy of %1 BanDialog - + permanent - - - IP - - - - - Nick - - - - - IP/Nick - - - - Reason + + IP + Nick + + + + + IP/Nick + + + + + Reason + + + + Duration - + Ok - + Cancel - + you know why - + Warning - + Please, specify %1 - + nickname @@ -97,7 +97,7 @@ DataManager - + Use Default @@ -196,8 +196,8 @@ HWApplication - - + + %1 minutes @@ -206,7 +206,7 @@ - + %1 hour @@ -215,18 +215,18 @@ - - - - %1 hours - - - - - - - + + + %1 hours + + + + + + + + %1 day @@ -235,9 +235,9 @@ - - - + + + %1 days @@ -246,7 +246,7 @@ - + Scheme '%1' not supported @@ -256,7 +256,67 @@ - + + Usage + command-line + + + + + OPTION + command-line + + + + + CONNECTSTRING + command-line + + + + + Options + command-line + + + + + Display this help + command-line + + + + + Custom path for configuration data and user data + command-line + + + + + Custom path to the game data folder + command-line + + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + + Malformed option argument: %1 + command-line + + + + + Unknown option argument: %1 + command-line + + + + Failed to open data directory: %1 @@ -275,67 +335,67 @@ HWChatWidget - + %1 has joined - + %1 has left - + %1 has left (%2) - + %1 has been removed from your ignore list - + %1 has been added to your ignore list - + %1 has been removed from your friends list - + %1 has been added to your friends list - + Stylesheet imported from %1 - + Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset! - + Couldn't read %1 - + StyleSheet discarded - + StyleSheet saved to %1 - + Failed to save StyleSheet to %1 @@ -455,34 +515,34 @@ - + Cannot save record to file %1 - - Hedgewars Demo File - File Types - - - + Hedgewars Demo File + File Types + + + + Hedgewars Save File File Types - + Demo name - + Demo name: - + This page requires an internet connection. @@ -490,13 +550,25 @@ HWGame - - + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + + + + en.txt lt.txt - + Cannot open demofile %1 @@ -504,158 +576,168 @@ HWMapContainer - + Map type: - - Image map - - - - Mission map + Image map - Hand-drawn + Mission map - Randomly generated + Hand-drawn + Randomly generated + + + + Random maze - + + Random perlin + + + + Random - + Map preview: - + Load map drawing - + Edit map drawing - - All - - - - - Small - - - - Medium + All - Large + Small - Cavern + Medium + Large + + + + + Cavern + + + + Wacky - - Large tunnels - - - - - Small islands - - - - Medium islands + Large tunnels + Small islands + + + + + Medium islands + + + + Large islands - + Map size: - + Maze style: - + + Style: + + + + Mission: - + Map: - - + + Theme: %1 - + Load drawn map - + Drawn Maps - + All files - + Small tunnels - + Medium tunnels - + Seed @@ -681,53 +763,58 @@ HWNewNet - + User quit - - Remote host has closed connection - - - - The host was not found. Please check the host name and port settings. + Remote host has closed connection + The host was not found. Please check the host name and port settings. + + + + Connection refused - + The server is too old. Disconnecting now. - + + Server authentication error + + + + Room destroyed - + You got kicked - - + + %1 *** %2 has joined the room - + %1 *** %2 has left - + %1 *** %2 has left (%3) @@ -841,7 +928,7 @@ MapModel - + No description available. @@ -935,12 +1022,17 @@ PageDataDownload - + + Open packages directory + + + + Loading, please wait. - + This page requires an internet connection. @@ -979,33 +1071,38 @@ - Load + Optimize + Load + + + + Save - + Load drawn map - - + + Drawn Maps - - + + All files - + Save drawn map @@ -1091,13 +1188,17 @@ Save - - + + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + + + - + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -1106,7 +1207,7 @@ - + A total of <b>%1</b> hedgehog(s) were killed during this round. @@ -1115,7 +1216,7 @@ - + (%1 kill) @@ -1124,7 +1225,7 @@ - + (%1 %2) @@ -1133,7 +1234,7 @@ - + <b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts. @@ -1142,7 +1243,7 @@ - + <b>%1</b> killed <b>%2</b> of his own hedgehogs. @@ -1151,7 +1252,7 @@ - + <b>%1</b> was scared and skipped turn <b>%2</b> times. @@ -1179,72 +1280,72 @@ PageMain - + Play a game on a single computer - + Play a game across a network - + Play local network game - + Play a game across a local area network - + Play official network game - + Play a game on an official server - + Read about who is behind the Hedgewars Project - - Feedback - - - + Feedback + + + + Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars - - Downloadable Content - - - + Downloadable Content + + + + Access the user created content downloadable from our website - + Exit game - + Manage videos recorded from game - + Edit game preferences @@ -1528,37 +1629,37 @@ PageRoomsList - + Search for a room: - + Create room - + Join room - + Room state - + Admin features - + Open server administration page - + %1 players online @@ -1705,37 +1806,37 @@ - + None (Default) - - Wrap (World wraps) - - - - Bounce (Edges reflect) + Wrap (World wraps) + Bounce (Edges reflect) + + + + Sea (Edges connect to sea) - + Copy - + New - + Delete @@ -1822,17 +1923,17 @@ PageVideos - + Name - + Size - + %1 bytes @@ -1841,27 +1942,27 @@ - + (in progress...) - - Date: %1 - - - + Date: %1 + + + + Size: %1 - + encoding - + uploading @@ -1869,44 +1970,44 @@ QAction - + Info - + Kick - + Ban - + Follow - - + + Ignore - - + + Add friend - + Unignore - + Remove friend @@ -1926,12 +2027,12 @@ - + Show games in lobby - + Show games in-progress @@ -2203,17 +2304,17 @@ - + Playing teams - + Videos - + Description @@ -2221,12 +2322,12 @@ QLabel - + Revision - + This program is distributed under the %1 @@ -2281,12 +2382,13 @@ - + This development build is 'work in progress' and may not be compatible with other versions of the game, while some features might be broken or incomplete! - + + Tip: %1 @@ -2441,7 +2543,12 @@ - + + Script parameter + + + + Scheme Name: @@ -2574,7 +2681,7 @@ - + Cannot delete default scheme '%1'! @@ -2599,19 +2706,19 @@ - + Not all players are ready - + Are you sure you want to start this game? Not all players are ready. - + Hedgewars - Error @@ -2637,28 +2744,28 @@ - + Hedgewars - Success - + All file associations have been set - + File association failed. - + Error - + Cannot use the ammo '%1'! @@ -2726,55 +2833,55 @@ - + Room Name - Error - + Please select room from the list - + Room Name - Are you sure? - + The game you are trying to join has started. Do you still want to join the room? - + Schemes - Warning - + Schemes - Are you sure? - + Do you really want to delete the game scheme '%1'? - - - - Videos - Are you sure? - - - + + + Videos - Are you sure? + + + + Do you really want to delete the video '%1'? - + Do you really want to remove %1 file(s)? @@ -2783,25 +2890,25 @@ - + Do you really want to cancel uploading %1? - - - + + + File error - + Cannot open '%1' for writing - - + + Cannot open '%1' for reading @@ -2832,12 +2939,12 @@ - + Hedgewars - Warning - + Hedgewars - Information @@ -2865,7 +2972,7 @@ - + Cancel @@ -2943,8 +3050,8 @@ - - + + Delete @@ -2969,44 +3076,44 @@ - + Open videos directory - + Open the video directory in your system - + Play - + Play this video - + Delete this video - - - + + + Upload to YouTube - + Upload this video to your Youtube account - + Cancel uploading @@ -3093,6 +3200,11 @@ + Random Perlin + + + + Hand-drawn @@ -3151,28 +3263,38 @@ - copy of + copy of %1 TCPBase - + Unable to start server at %1. - + Unable to run engine at %1 Error code: %2 + + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget - + At least two teams are required to play! @@ -3333,7 +3455,7 @@ - find hedgehog + autocam / find hedgehog @@ -3403,11 +3525,16 @@ + speed up replay + + + + hedgehog info - + record @@ -3474,7 +3601,7 @@ - Move the camera to the active hog: + Toggle automatic camera / refocus on active hedgehog: @@ -3514,11 +3641,16 @@ + Demo replay: + + + + Toggle labels above hedgehogs: - + Record video: @@ -3526,44 +3658,44 @@ binds (keys) - + Axis - - + + (Up) - - + + (Down) - + Hat - + (Left) - + (Right) - + Button - + Keyboard @@ -3926,152 +4058,222 @@ server - + Restricted - - Not room master - - - - - Corrupted hedgehogs info - - - - - too many teams - - - - - too many hedgehogs - - - - - There's already a team with same name in the list - - - - - round in progress - - - - - restricted - - - - - REMOVE_TEAM: no such team - - - - - Not team owner! - - - - Less than two clans! + Not room master - Illegal room name + Corrupted hedgehogs info - Room with such name already exists + too many teams - Nickname already chosen + too many hedgehogs - Illegal nickname + There's already a team with same name in the list - Protocol already known + round in progress - Bad number + restricted - Nickname is already in use + REMOVE_TEAM: no such team - No checker rights + Not team owner! + + + + + Less than two clans! + + + + + You already have voted + + + + + Voting closed + + + + + New voting started + + + + + Voting expired + + + + + kick + + + + + map + + + + + pause - Authentication failed + Illegal room name - 60 seconds cooldown after kick + Room with such name already exists - kicked + Nickname already chosen - Ping timeout + Illegal nickname - bye + Protocol already known - No such room + Bad number - Room version incompatible to your hedgewars version + Nickname is already in use - Joining restricted + No checker rights - Registered users only + Authentication failed - You are banned in this room + 60 seconds cooldown after kick + kicked + + + + + Reconnected too fast + + + + + Ping timeout + + + + + bye + + + + + No such room + + + + + Room version incompatible to your hedgewars version + + + + + Joining restricted + + + + + Registered users only + + + + + You are banned in this room + + + + + Warning! Chat flood protection activated + + + + + Excess flood + + + + + Game messages flood detected - 1 + + + + + Game messages flood detected - 2 + + + + + Warning! Joins flood protection activated + + + + + There's no voting going on + + + + Empty config entry diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_ms.ts --- a/share/hedgewars/Data/Locale/hedgewars_ms.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_ms.ts Tue Nov 18 23:39:30 2014 +0300 @@ -4,7 +4,7 @@ About - + Unknown Compiler @@ -20,76 +20,76 @@ AmmoSchemeModel - + new - - copy of + + copy of %1 BanDialog - + permanent - - - IP - - - - - Nick - - - - - IP/Nick - - - - Reason + + IP + Nick + + + + + IP/Nick + + + + + Reason + + + + Duration - + Ok - + Cancel - + you know why - + Warning - + Please, specify %1 - + nickname @@ -97,7 +97,7 @@ DataManager - + Use Default @@ -194,47 +194,47 @@ HWApplication - - + + %1 minutes - + %1 hour - - - - %1 hours - - - - - + + + %1 hours + + + + + + %1 day - - - + + + %1 days - + Scheme '%1' not supported @@ -244,7 +244,67 @@ - + + Usage + command-line + + + + + OPTION + command-line + + + + + CONNECTSTRING + command-line + + + + + Options + command-line + + + + + Display this help + command-line + + + + + Custom path for configuration data and user data + command-line + + + + + Custom path to the game data folder + command-line + + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + + Malformed option argument: %1 + command-line + + + + + Unknown option argument: %1 + command-line + + + + Failed to open data directory: %1 @@ -263,67 +323,67 @@ HWChatWidget - + %1 has joined - + %1 has left - + %1 has left (%2) - + %1 has been removed from your ignore list - + %1 has been added to your ignore list - + %1 has been removed from your friends list - + %1 has been added to your friends list - + Stylesheet imported from %1 - + Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset! - + Couldn't read %1 - + StyleSheet discarded - + StyleSheet saved to %1 - + Failed to save StyleSheet to %1 @@ -443,34 +503,34 @@ - + Cannot save record to file %1 - - Hedgewars Demo File - File Types - - - + Hedgewars Demo File + File Types + + + + Hedgewars Save File File Types - + Demo name - + Demo name: - + This page requires an internet connection. @@ -478,13 +538,25 @@ HWGame - - + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + + + + en.txt ms.txt - + Cannot open demofile %1 @@ -492,158 +564,168 @@ HWMapContainer - + Map type: - - Image map - - - - Mission map + Image map - Hand-drawn + Mission map - Randomly generated + Hand-drawn + Randomly generated + + + + Random maze - + + Random perlin + + + + Random - + Map preview: - + Load map drawing - + Edit map drawing - - All - - - - - Small - - - - Medium + All - Large + Small - Cavern + Medium + Large + + + + + Cavern + + + + Wacky - - Large tunnels - - - - - Small islands - - - - Medium islands + Large tunnels + Small islands + + + + + Medium islands + + + + Large islands - + Map size: - + Maze style: - + + Style: + + + + Mission: - + Map: - - + + Theme: %1 - + Load drawn map - + Drawn Maps - + All files - + Small tunnels - + Medium tunnels - + Seed @@ -674,53 +756,58 @@ - + User quit - - Remote host has closed connection - - - - The host was not found. Please check the host name and port settings. + Remote host has closed connection + The host was not found. Please check the host name and port settings. + + + + Connection refused - + The server is too old. Disconnecting now. - + You got kicked - + + Server authentication error + + + + %1 *** %2 has left - + %1 *** %2 has left (%3) - - + + %1 *** %2 has joined the room - + Room destroyed @@ -829,7 +916,7 @@ MapModel - + No description available. @@ -923,12 +1010,17 @@ PageDataDownload - + + Open packages directory + + + + Loading, please wait. - + This page requires an internet connection. @@ -967,33 +1059,38 @@ - Load + Optimize + Load + + + + Save - + Load drawn map - - + + Drawn Maps - - + + All files - + Save drawn map @@ -1079,55 +1176,57 @@ Save - - + + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + - + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. - + A total of <b>%1</b> hedgehog(s) were killed during this round. - + (%1 kill) - + (%1 %2) - + <b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts. - + <b>%1</b> killed <b>%2</b> of his own hedgehogs. - + <b>%1</b> was scared and skipped turn <b>%2</b> times. @@ -1153,72 +1252,72 @@ PageMain - + Play a game on a single computer - + Play a game across a network - + Play local network game - + Play a game across a local area network - + Play official network game - + Play a game on an official server - + Read about who is behind the Hedgewars Project - - Feedback - - - + Feedback + + + + Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars - - Downloadable Content - - - + Downloadable Content + + + + Access the user created content downloadable from our website - + Exit game - + Manage videos recorded from game - + Edit game preferences @@ -1502,37 +1601,37 @@ PageRoomsList - + Search for a room: - + Create room - + Join room - + Room state - + Admin features - + Open server administration page - + %1 players online @@ -1677,37 +1776,37 @@ - + None (Default) - - Wrap (World wraps) - - - - Bounce (Edges reflect) + Wrap (World wraps) + Bounce (Edges reflect) + + + + Sea (Edges connect to sea) - + Copy - + New - + Delete @@ -1794,44 +1893,44 @@ PageVideos - + Name - + Size - + %1 bytes - + (in progress...) - - Date: %1 - - - + Date: %1 + + + + Size: %1 - + encoding - + uploading @@ -1854,54 +1953,54 @@ - + Info - + Kick - + Ban - + Follow - - + + Ignore - - + + Add friend - + Unignore - + Remove friend - + Show games in lobby - + Show games in-progress @@ -2173,17 +2272,17 @@ - + Videos - + Description - + Playing teams @@ -2288,12 +2387,13 @@ - + This development build is 'work in progress' and may not be compatible with other versions of the game, while some features might be broken or incomplete! - + + Tip: %1 @@ -2453,7 +2553,12 @@ - + + Script parameter + + + + Scheme Name: @@ -2483,12 +2588,12 @@ - + Revision - + This program is distributed under the %1 @@ -2544,7 +2649,7 @@ - + Cannot delete default scheme '%1'! @@ -2569,19 +2674,19 @@ - + Not all players are ready - + Are you sure you want to start this game? Not all players are ready. - + Hedgewars - Error @@ -2607,18 +2712,18 @@ - + Hedgewars - Success - + All file associations have been set - + File association failed. @@ -2686,90 +2791,90 @@ - + Room Name - Error - + Please select room from the list - + Room Name - Are you sure? - + The game you are trying to join has started. Do you still want to join the room? - + Schemes - Warning - + Schemes - Are you sure? - + Do you really want to delete the game scheme '%1'? - - - - Videos - Are you sure? - - - + + + Videos - Are you sure? + + + + Do you really want to delete the video '%1'? - + Do you really want to remove %1 file(s)? - + Do you really want to cancel uploading %1? - - - + + + File error - + Cannot open '%1' for writing - - + + Cannot open '%1' for reading - + Error - + Cannot use the ammo '%1'! @@ -2800,12 +2905,12 @@ - + Hedgewars - Warning - + Hedgewars - Information @@ -2838,7 +2943,7 @@ - + Cancel @@ -2916,8 +3021,8 @@ - - + + Delete @@ -2937,44 +3042,44 @@ - + Open videos directory - + Open the video directory in your system - + Play - + Play this video - + Delete this video - - - + + + Upload to YouTube - + Upload this video to your Youtube account - + Cancel uploading @@ -3061,6 +3166,11 @@ + Random Perlin + + + + Hand-drawn @@ -3119,28 +3229,38 @@ - copy of + copy of %1 TCPBase - + Unable to start server at %1. - + Unable to run engine at %1 Error code: %2 + + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget - + At least two teams are required to play! @@ -3301,7 +3421,7 @@ - find hedgehog + autocam / find hedgehog @@ -3371,11 +3491,16 @@ + speed up replay + + + + hedgehog info - + record @@ -3442,7 +3567,7 @@ - Move the camera to the active hog: + Toggle automatic camera / refocus on active hedgehog: @@ -3482,11 +3607,16 @@ + Demo replay: + + + + Toggle labels above hedgehogs: - + Record video: @@ -3849,44 +3979,44 @@ - + Keyboard - + Axis - - + + (Up) - - + + (Down) - + Hat - + (Left) - + (Right) - + Button @@ -3894,152 +4024,222 @@ server - + Restricted - - Not room master - - - - - Corrupted hedgehogs info - - - - - too many teams - - - - - too many hedgehogs - - - - - There's already a team with same name in the list - - - - - round in progress - - - - - restricted - - - - - REMOVE_TEAM: no such team - - - - - Not team owner! - - - - Less than two clans! + Not room master - Illegal room name + Corrupted hedgehogs info - Room with such name already exists + too many teams - Nickname already chosen + too many hedgehogs - Illegal nickname + There's already a team with same name in the list - Protocol already known + round in progress - Bad number + restricted - Nickname is already in use + REMOVE_TEAM: no such team - No checker rights + Not team owner! + + + + + Less than two clans! + + + + + You already have voted + + + + + Voting closed + + + + + New voting started + + + + + Voting expired + + + + + kick + + + + + map + + + + + pause - Authentication failed + Illegal room name - 60 seconds cooldown after kick + Room with such name already exists - kicked + Nickname already chosen - Ping timeout + Illegal nickname - bye + Protocol already known - No such room + Bad number - Room version incompatible to your hedgewars version + Nickname is already in use - Joining restricted + No checker rights - Registered users only + Authentication failed - You are banned in this room + 60 seconds cooldown after kick + kicked + + + + + Reconnected too fast + + + + + Ping timeout + + + + + bye + + + + + No such room + + + + + Room version incompatible to your hedgewars version + + + + + Joining restricted + + + + + Registered users only + + + + + You are banned in this room + + + + + Warning! Chat flood protection activated + + + + + Excess flood + + + + + Game messages flood detected - 1 + + + + + Game messages flood detected - 2 + + + + + Warning! Joins flood protection activated + + + + + There's no voting going on + + + + Empty config entry diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_nl.ts --- a/share/hedgewars/Data/Locale/hedgewars_nl.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ - copy of + copy of %1 @@ -211,6 +211,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -400,6 +450,17 @@ Cannot open demofile %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -527,6 +588,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -589,6 +658,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -762,6 +835,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -813,6 +890,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -871,9 +952,12 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2037,6 +2121,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2473,6 +2561,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2516,7 +2608,7 @@ - copy of + copy of %1 @@ -2531,6 +2623,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2589,10 +2690,6 @@ - find hedgehog - - - ammo menu @@ -2724,6 +2821,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2771,10 +2876,6 @@ - Move the camera to the active hog: - - - Move the cursor or camera without using the mouse: @@ -2814,6 +2915,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3256,5 +3365,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_pl.ts --- a/share/hedgewars/Data/Locale/hedgewars_pl.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - kopia + kopia + + + copy of %1 + @@ -224,6 +228,56 @@ Sprawdź poprawność instalacji! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -423,6 +477,17 @@ Cannot open demofile %1 Nie można wczytać dema z pliku %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -550,6 +615,14 @@ Theme: %1 Motyw: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -616,6 +689,10 @@ The server is too old. Disconnecting now. Stara wersja serwera. Nastąpi rozłączenie. + + Server authentication error + + HWPasswordDialog @@ -812,6 +889,10 @@ This page requires an internet connection. Ta strona wymaga połączenia z internetem. + + Open packages directory + + PageDrawMap @@ -863,6 +944,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -921,9 +1006,13 @@ Ranking Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Największe obrażenia (<b>%2</b> pkt.) zadał <b>%1</b>. + + Największe obrażenia (<b>%2</b> pkt.) zadał <b>%1</b>. + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2172,6 +2261,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2649,6 +2742,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2693,7 +2790,11 @@ copy of - kopia + kopia + + + copy of %1 + @@ -2708,6 +2809,15 @@ Nie można uruchomić silnika na %1 Kod błędu: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2770,7 +2880,7 @@ find hedgehog - znajdź jeża + znajdź jeża ammo menu @@ -2908,6 +3018,14 @@ hedgehog info informacje o jeżu + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2956,7 +3074,7 @@ Move the camera to the active hog: - Ustaw kamerę na aktywnym jeżu: + Ustaw kamerę na aktywnym jeżu: Move the cursor or camera without using the mouse: @@ -2998,6 +3116,14 @@ Hedgehog movement Poruszanie się jeżem + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3440,5 +3566,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pauza + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_pt_BR.ts --- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - cópia de + cópia de + + + copy of %1 + @@ -214,6 +218,56 @@ Por favor, confira sua instalação! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -413,6 +467,17 @@ Cannot open demofile %1 Falha ao abrir o arquivo de demonstração %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -541,6 +606,14 @@ Theme: %1 Tema: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -607,6 +680,10 @@ The server is too old. Disconnecting now. O servidor está muito velho. Desconectando agora. + + Server authentication error + + HWPasswordDialog @@ -803,6 +880,10 @@ This page requires an internet connection. Esta página exige uma conexão à Internet. + + Open packages directory + + PageDrawMap @@ -854,6 +935,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -912,9 +997,12 @@ Ranking Colocação - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - O prêmio de melhor atirador foi para <b>%1</b> com <b>%2</b> pts. + + O prêmio de melhor atirador foi para <b>%1</b> com <b>%2</b> pts. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2150,6 +2238,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2600,6 +2692,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2644,7 +2740,11 @@ copy of - cópia de + cópia de + + + copy of %1 + @@ -2659,6 +2759,15 @@ Não foi capaz de executar o motor em %1 Código de erro: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2721,7 +2830,7 @@ find hedgehog - encontrar ouriço + encontrar ouriço ammo menu @@ -2859,6 +2968,14 @@ hedgehog info informações do ouriço + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2907,7 +3024,7 @@ Move the camera to the active hog: - Mover a câmera para o ouriço ativo: + Mover a câmera para o ouriço ativo: Move the cursor or camera without using the mouse: @@ -2949,6 +3066,14 @@ Hedgehog movement Movimento do ouriço + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3393,5 +3518,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pausa + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_pt_PT.ts --- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - cópia de + cópia de + + + copy of %1 + @@ -218,6 +222,56 @@ Por favor verifica a tua instalação! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -417,6 +471,17 @@ Cannot open demofile %1 Não foi possível abrir o ficheiro %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -548,6 +613,14 @@ Theme: %1 Tema: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -614,6 +687,10 @@ The server is too old. Disconnecting now. O servidor é demasiado antigo. Desconectado. + + Server authentication error + + HWPasswordDialog @@ -811,6 +888,10 @@ This page requires an internet connection. Esta página requer ligação à internet. + + Open packages directory + + PageDrawMap @@ -862,6 +943,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -920,9 +1005,12 @@ Ranking Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - O título de melhor tiro foi para <b>%1</b> com <b>%2</b> pontos de dano. + + O título de melhor tiro foi para <b>%1</b> com <b>%2</b> pontos de dano. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2122,6 +2210,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2604,6 +2696,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2648,7 +2744,11 @@ copy of - copia de + copia de + + + copy of %1 + @@ -2663,6 +2763,15 @@ Não foi possível iniciar o motor de jogo em %1 Código de erro:: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2729,7 +2838,7 @@ find hedgehog - encontrar ouriço + encontrar ouriço ammo menu @@ -2863,6 +2972,14 @@ hedgehog info informação do ouriço + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2911,7 +3028,7 @@ Move the camera to the active hog: - Mover a câmara para o ouriço correntemente activo: + Mover a câmara para o ouriço correntemente activo: Move the cursor or camera without using the mouse: @@ -2953,6 +3070,14 @@ Hedgehog movement Movimentar ouriço + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3395,5 +3520,61 @@ Room version incompatible to your hedgewars version + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pausa + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_ro.ts --- a/share/hedgewars/Data/Locale/hedgewars_ro.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_ro.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ new - copy of + copy of %1 @@ -217,6 +217,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -406,6 +456,17 @@ Cannot open demofile %1 Cannot open demofile %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -533,6 +594,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -599,6 +668,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -779,6 +852,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -830,6 +907,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -888,9 +969,13 @@ Ranking Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - The best shot award was won by <b>%1</b> with <b>%2</b> pts. + + The best shot award was won by <b>%1</b> with <b>%2</b> pts. + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2087,6 +2172,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2533,6 +2622,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2576,7 +2669,7 @@ new - copy of + copy of %1 @@ -2591,6 +2684,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2650,7 +2752,7 @@ find hedgehog - find hedgehog + find hedgehog ammo menu @@ -2784,6 +2886,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2832,7 +2942,7 @@ Move the camera to the active hog: - Move the camera to the active hog: + Move the camera to the active hog: Move the cursor or camera without using the mouse: @@ -2874,6 +2984,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3316,5 +3434,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pause + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_ru.ts --- a/share/hedgewars/Data/Locale/hedgewars_ru.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - копия + копия + + + copy of %1 + @@ -224,6 +228,56 @@ Пожалуйста, проверьте установку приложения! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -422,6 +476,17 @@ Cannot open demofile %1 Не могу открыть демо %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -549,6 +614,14 @@ Theme: %1 Тема: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -615,6 +688,10 @@ The server is too old. Disconnecting now. Слишком старый сервер. Отсоединяюсь. + + Server authentication error + + HWPasswordDialog @@ -811,6 +888,10 @@ This page requires an internet connection. Для этой страницы нужно соединение с интернетом. + + Open packages directory + + PageDrawMap @@ -862,6 +943,10 @@ Ellipse Эллипс + + Optimize + + PageEditTeam @@ -920,9 +1005,13 @@ Ranking Рейтинг - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Приз за лучший выстрел получает <b>%1</b> с <b>%2</b> пунктами урона. + + Приз за лучший выстрел получает <b>%1</b> с <b>%2</b> пунктами урона. + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -984,6 +1073,8 @@ (%1 %2) + + @@ -2169,6 +2260,10 @@ World Edge Край мира + + Script parameter + + QLineEdit @@ -2334,6 +2429,8 @@ Do you really want to remove %1 file(s)? + + @@ -2614,6 +2711,10 @@ Script Скрипт + + Random Perlin + + SeedPrompt @@ -2658,7 +2759,11 @@ copy of - копия + копия + + + copy of %1 + @@ -2672,6 +2777,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2794,7 +2908,7 @@ find hedgehog - найти ёжика + найти ёжика ammo menu @@ -2872,6 +2986,14 @@ hedgehog info информация о еже + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2920,7 +3042,7 @@ Move the camera to the active hog: - Передвижение камеры на активного ежа: + Передвижение камеры на активного ежа: Move the cursor or camera without using the mouse: @@ -2962,6 +3084,14 @@ Hedgehog movement Движение ежа + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3404,5 +3534,61 @@ Room version incompatible to your hedgewars version + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + пауза + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_sk.ts --- a/share/hedgewars/Data/Locale/hedgewars_sk.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - kópia z + kópia z + + + copy of %1 + @@ -224,6 +228,56 @@ Skontrolujte, prosím, inštaláciu! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -413,6 +467,17 @@ Cannot open demofile %1 Nie je možné otvoriť demosúbor %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -540,6 +605,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -606,6 +679,10 @@ The server is too old. Disconnecting now. Server je príliš zastaraný. Odpojím sa. + + Server authentication error + + HWPasswordDialog @@ -799,6 +876,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -850,6 +931,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -908,9 +993,13 @@ Ranking Rebríček - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Ocenenie za najlepší zásah vyhral(a) <b>%1</b> so ziskom <b>%2</b> bodov. + + Ocenenie za najlepší zásah vyhral(a) <b>%1</b> so ziskom <b>%2</b> bodov. + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2143,6 +2232,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2615,6 +2708,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2659,7 +2756,11 @@ copy of - kópia z + kópia z + + + copy of %1 + @@ -2673,6 +2774,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2728,7 +2838,7 @@ find hedgehog - nájsť ježka + nájsť ježka ammo menu @@ -2866,6 +2976,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2914,7 +3032,7 @@ Move the camera to the active hog: - Presunie kameru na aktívneho ježka: + Presunie kameru na aktívneho ježka: Move the cursor or camera without using the mouse: @@ -2956,6 +3074,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3398,5 +3524,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pauza + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_sv.ts --- a/share/hedgewars/Data/Locale/hedgewars_sv.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - kopia av + kopia av + + + copy of %1 + @@ -215,6 +219,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -404,6 +458,17 @@ Cannot open demofile %1 Kan inte öppna demofil %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -531,6 +596,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -597,6 +670,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -777,6 +854,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -828,6 +909,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -886,9 +971,12 @@ Ranking Rankning - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Bästa skott-priset vanns av <b>%1</b> med <b>%2</b> poäng. + + Bästa skott-priset vanns av <b>%1</b> med <b>%2</b> poäng. + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2108,6 +2196,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2553,6 +2645,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2597,7 +2693,11 @@ copy of - kopia av + kopia av + + + copy of %1 + @@ -2611,6 +2711,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2666,7 +2775,7 @@ find hedgehog - hitta igelkott + hitta igelkott ammo menu @@ -2804,6 +2913,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2852,7 +2969,7 @@ Move the camera to the active hog: - Flytta kameran till aktiv igelkotte: + Flytta kameran till aktiv igelkotte: Move the cursor or camera without using the mouse: @@ -2894,6 +3011,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3336,5 +3461,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + pausa + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_tr_TR.ts --- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - kopya + kopya + + + copy of %1 + @@ -100,7 +104,7 @@ Please give us feedback! - Lütfen bize geribildirim gönder! + Lütfen bize geribildirim gönder! We are always happy about suggestions, ideas, or bug reports. @@ -108,11 +112,23 @@ If you found a bug, you can see if it's already known here (english): - Eğer bir hata bulduysan, burada olup olmadığını görebilirsin (İngilizce): + Eğer bir hata bulduysan, burada olup olmadığını görebilirsin (İngilizce): Your email address is optional, but we may want to contact you. - E-posta adresi isteğe bağlıdır, ancak iletişime geçmek isteyebiliriz. + E-posta adresi isteğe bağlıdır, ancak iletişime geçmek isteyebiliriz. + + + Send us feedback! + + + + If you found a bug, you can see if it's already been reported here: + + + + Your email address is optional, but necessary if you want us to get back at you. + @@ -152,6 +168,13 @@ + GameUIConfig + + Guest + + + + HWApplication %1 minutes @@ -201,6 +224,56 @@ Lütfen kurulumunuzu denetleyin! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -255,6 +328,18 @@ %1 has been added to your ignore list %1 yoksayma listenize eklendi + + %1 has joined + + + + %1 has left + + + + %1 has left (%2) + + HWForm @@ -363,6 +448,23 @@ Çok hızlı yeniden bağlandın. Birkaç saniye bekle ve yeniden dene. + + Guest + + + + Room password + + + + The room is protected with password. +Please, enter the password: + + + + This page requires an internet connection. + + HWGame @@ -374,6 +476,17 @@ Cannot open demofile %1 Gösteri dosyası açılamadı %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -483,7 +596,7 @@ Theme: - Tema: + Tema: Load drawn map @@ -501,6 +614,18 @@ Large tunnels Büyük tüneller + + Random perlin + + + + Style: + + + + Theme: %1 + + HWNetServersModel @@ -545,7 +670,7 @@ %1 *** %2 has joined - %1 *** %2 katıldı + %1 *** %2 katıldı %1 *** %2 has left @@ -567,6 +692,10 @@ The server is too old. Disconnecting now. Sunucu çok eski. Bağlantı kesiliyor. + + Server authentication error + + HWPasswordDialog @@ -630,7 +759,7 @@ KB SDL_ttf returned error while rendering text, most propably it is related to the bug in freetype2. It's recommended to update your freetype lib. - SDL_ttf yazıyı yorumlarken hata verdi. Bu büyük ihtimalle freetype2'deki bir hatadan kaynaklanıyor. Freetype kurulumunuzu güncellemenizi öneririz. + SDL_ttf yazıyı yorumlarken hata verdi. Bu büyük ihtimalle freetype2'deki bir hatadan kaynaklanıyor. Freetype kurulumunuzu güncellemenizi öneririz. @@ -645,16 +774,16 @@ Duration: %1m %2s - Süre: %1d %2s + Süre: %1d %2s Video: %1x%2, - Video: %1x%2, + Video: %1x%2, %1 fps, - %1 fps, + %1 fps, Audio: @@ -664,6 +793,18 @@ unknown bilinmiyor + + Duration: %1m %2s + + + + Video: %1x%2 + + + + %1 fps + + MapModel @@ -743,6 +884,21 @@ + PageDataDownload + + Open packages directory + + + + Loading, please wait. + + + + This page requires an internet connection. + + + + PageDrawMap Undo @@ -780,6 +936,22 @@ Eraser Silgi + + Polyline + + + + Rectangle + + + + Ellipse + + + + Optimize + + PageEditTeam @@ -838,9 +1010,11 @@ Ranking Sıralama - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - En iyi atış ödülü: <b>%2</b> puanla <b>%1</b> + + En iyi atış ödülü: <b>%2</b> puanla <b>%1</b> + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -878,6 +1052,20 @@ <b>%1</b> korktu ve <b>%2</b> kez turu pas geçti. + + Play again + + + + Save + Kaydet + + + (%1 %2) + + + + PageInGame @@ -992,6 +1180,10 @@ Insert your address here Adresi buraya girin + + Click here for details + + PageOptions @@ -1191,11 +1383,11 @@ Rules: - Kurallar: + Kurallar: Weapons: - Silahlar: + Silahlar: %1 players online @@ -1221,7 +1413,7 @@ Clear filters - Süzgeçleri temizle + Süzgeçleri temizle Open server administration page @@ -1350,6 +1542,22 @@ Add an indestructible border along the bottom Alta yok edilemez bir sınır ekle + + None (Default) + + + + Wrap (World wraps) + + + + Bounce (Edges reflect) + + + + Sea (Edges connect to sea) + + PageSelectWeapon @@ -1447,15 +1655,25 @@ Date: %1 - Tarih: %1 + Tarih: %1 Size: %1 - Boyut: %1 + Boyut: %1 + + Date: %1 + Tarih: %1 + {1?} + + + Size: %1 + Boyut: %1 + {1?} + QAction @@ -1590,6 +1808,38 @@ Frontend music Ön uç müziği + + Team + + + + Enable team tags by default + + + + Hog + + + + Enable hedgehog tags by default + + + + Health + + + + Enable health tags by default + + + + Translucent + + + + Enable translucent tags by default + + QComboBox @@ -1611,7 +1861,7 @@ Any - Herhangi + Herhangi Disabled @@ -1817,7 +2067,7 @@ Tip: - İpucu: + İpucu: Quality @@ -1963,6 +2213,22 @@ This setting will be effective at next restart. Bu ayar bir sonraki başlatmada etkin olacaktır. + + Tip: %1 + + + + Displayed tags above hogs and translucent tags + + + + World Edge + + + + Script parameter + + QLineEdit @@ -1987,7 +2253,7 @@ -r%1 (%2) - -r%1 (%2) + -r%1 (%2) @@ -2240,6 +2506,13 @@ + QObject + + No description available + Kullanılabilir açıklama yok + + + QPushButton default @@ -2355,12 +2628,16 @@ Click to copy your unique server URL in your clipboard. Send this link to your friends ands and they will be able to join you. - Benzersiz sunucu adresini panoya kopyalamak için tıkla. Bu bağlantıyı arkadaşlarına gönder ve sana katılmalarını sağla. + Benzersiz sunucu adresini panoya kopyalamak için tıkla. Bu bağlantıyı arkadaşlarına gönder ve sana katılmalarını sağla. Start private server Özel sunucuyu başlat + + Click to copy your unique server URL to your clipboard. Send this link to your friends and they will be able to join you. + + RoomNamePrompt @@ -2376,6 +2653,10 @@ Create room Oda oluştur + + set password + + RoomsListModel @@ -2423,6 +2704,14 @@ Hand-drawn El Çizimi + + Script + + + + Random Perlin + + SeedPrompt @@ -2467,7 +2756,11 @@ copy of - kopya + kopya + + + copy of %1 + @@ -2482,6 +2775,15 @@ %1 içinde motor çalıştırılamıyor Hata kodu: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2494,7 +2796,7 @@ TeamShowWidget %1's team - %1 takımı + %1 takımı @@ -2548,7 +2850,7 @@ find hedgehog - kirpi bul + kirpi bul ammo menu @@ -2682,6 +2984,14 @@ hedgehog info kirpi bilgisi + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2730,7 +3040,7 @@ Move the camera to the active hog: - Kamerayı etkin kirpiye götür: + Kamerayı etkin kirpiye götür: Move the cursor or camera without using the mouse: @@ -2772,6 +3082,14 @@ Hedgehog movement Kirpi hareketi + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3206,5 +3524,69 @@ Empty config entry Boş yapılandırma girdisi + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + duraklat + + + Restricted + + + + Reconnected too fast + + + + Room version incompatible to your hedgewars version + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_uk.ts --- a/share/hedgewars/Data/Locale/hedgewars_uk.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts Tue Nov 18 23:39:30 2014 +0300 @@ -23,7 +23,11 @@ copy of - копія + копія + + + copy of %1 + @@ -224,6 +228,56 @@ Перевірте інсталяцію! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -424,6 +478,17 @@ Cannot open demofile %1 Не можу відкрити демо %1 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -551,6 +616,14 @@ Theme: %1 Тема: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -617,6 +690,10 @@ The server is too old. Disconnecting now. Сервер застарів. Від'єднуюсь. + + Server authentication error + + HWPasswordDialog @@ -800,6 +877,10 @@ This page requires an internet connection. Ця сторінка потребує з'єднання з інтернетом. + + Open packages directory + + PageDrawMap @@ -851,6 +932,10 @@ Ellipse Еліпс + + Optimize + + PageEditTeam @@ -909,9 +994,13 @@ Ranking Позиції - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - Нагороду за кращий постріл отримує <b>%1</b> з <b>%2</b> пунктами нанесених втрат. + + Нагороду за кращий постріл отримує <b>%1</b> з <b>%2</b> пунктами нанесених втрат. + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2142,6 +2231,10 @@ World Edge Край світу + + Script parameter + + QLineEdit @@ -2591,6 +2684,10 @@ Script Скрипт + + Random Perlin + + SeedPrompt @@ -2635,7 +2732,11 @@ copy of - копія + копія + + + copy of %1 + @@ -2650,6 +2751,15 @@ Неможливо запустити двигун на %1 Код помилки: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2709,7 +2819,7 @@ find hedgehog - знайти їжачка + знайти їжачка ammo menu @@ -2843,6 +2953,14 @@ hedgehog info про їжака + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2891,7 +3009,7 @@ Move the camera to the active hog: - Перемістити камеру до активного їжака: + Перемістити камеру до активного їжака: Move the cursor or camera without using the mouse: @@ -2933,6 +3051,14 @@ Hedgehog movement Рух їжака + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3375,5 +3501,61 @@ Empty config entry Порожній конфігураційний запис + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + пауза + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_zh_CN.ts --- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Tue Nov 18 23:39:30 2014 +0300 @@ -4,7 +4,7 @@ About - + Unknown Compiler @@ -20,76 +20,76 @@ AmmoSchemeModel - + new - - copy of + + copy of %1 BanDialog - + permanent - - - IP - IP - - - - Nick - - - - - IP/Nick - - - - Reason - + + IP + IP + Nick + + + + + IP/Nick + + + + + Reason + + + + Duration - + Ok - + Cancel 取消 - + you know why - + Warning - + Please, specify %1 - + nickname @@ -97,7 +97,7 @@ DataManager - + Use Default @@ -194,47 +194,47 @@ HWApplication - - + + %1 minutes - + %1 hour - - - - %1 hours - - - - - + + + %1 hours + + + + + + %1 day - - - + + + %1 days - + Scheme '%1' not supported @@ -244,7 +244,67 @@ - + + Usage + command-line + + + + + OPTION + command-line + + + + + CONNECTSTRING + command-line + + + + + Options + command-line + + + + + Display this help + command-line + + + + + Custom path for configuration data and user data + command-line + + + + + Custom path to the game data folder + command-line + + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + + Malformed option argument: %1 + command-line + + + + + Unknown option argument: %1 + command-line + + + + Failed to open data directory: %1 @@ -263,67 +323,67 @@ HWChatWidget - + %1 has joined - + %1 has left - + %1 has left (%2) - + %1 has been removed from your ignore list - + %1 has been added to your ignore list - + %1 has been removed from your friends list - + %1 has been added to your friends list - + Stylesheet imported from %1 - + Enter %1 if you want to use the current StyleSheet in future, enter %2 to reset! - + Couldn't read %1 - + StyleSheet discarded - + StyleSheet saved to %1 - + Failed to save StyleSheet to %1 @@ -442,35 +502,35 @@ - + Hedgewars Demo File File Types - + Hedgewars Save File File Types - + Demo name - + Demo name: - + This page requires an internet connection. - + Cannot save record to file %1 无法录入文件 %1 @@ -478,13 +538,25 @@ HWGame - - + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + + + + en.txt zh_CN.txt - + Cannot open demofile %1 DEMO %1 打不开 @@ -492,158 +564,168 @@ HWMapContainer - + Small tunnels - + Medium tunnels - + Seed - + Map type: - - Image map - - - - Mission map + Image map - Hand-drawn + Mission map - Randomly generated + Hand-drawn + Randomly generated + + + + Random maze - + + Random perlin + + + + Random - + Map preview: - + Load map drawing - + Edit map drawing - - All - 全部 - - - - Small - 小型 - - - Medium - 中型 + All + 全部 - Large - 大型 + Small + 小型 - Cavern - 洞穴 + Medium + 中型 + Large + 大型 + + + + Cavern + 洞穴 + + + Wacky 曲折 - - Large tunnels - - - - - Small islands - - - - Medium islands + Large tunnels + Small islands + + + + + Medium islands + + + + Large islands - + Map size: - + Maze style: - + + Style: + + + + Mission: - + Map: - - + + Theme: %1 - + Load drawn map - + Drawn Maps - + All files @@ -669,43 +751,48 @@ HWNewNet - + User quit - - Remote host has closed connection - - - - The host was not found. Please check the host name and port settings. - 错误没找到这个主机。请检查主机名和端口设置。 + Remote host has closed connection + + The host was not found. Please check the host name and port settings. + 错误没找到这个主机。请检查主机名和端口设置。 + + + Connection refused 连接被拒绝 - + The server is too old. Disconnecting now. - + + Server authentication error + + + + %1 *** %2 has left - + %1 *** %2 has left (%3) - - + + %1 *** %2 has joined the room @@ -715,12 +802,12 @@ 退出原因: - + Room destroyed 房间损坏 - + You got kicked 被踢出 @@ -836,7 +923,7 @@ MapModel - + No description available. @@ -930,12 +1017,17 @@ PageDataDownload - + + Open packages directory + + + + Loading, please wait. - + This page requires an internet connection. @@ -974,33 +1066,38 @@ - Load - 读取 + Optimize + + Load + 读取 + + + Save 保存 - + Load drawn map - - + + Drawn Maps - - + + All files - + Save drawn map @@ -1086,55 +1183,57 @@ Save 保存 - - + + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + - + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. - + A total of <b>%1</b> hedgehog(s) were killed during this round. - + (%1 kill) - + (%1 %2) - + <b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts. - + <b>%1</b> killed <b>%2</b> of his own hedgehogs. - + <b>%1</b> was scared and skipped turn <b>%2</b> times. @@ -1160,72 +1259,72 @@ PageMain - + Play a game on a single computer - + Play a game across a network - + Play local network game - + Play a game across a local area network - + Play official network game - + Play a game on an official server - + Read about who is behind the Hedgewars Project - - Feedback - - - + Feedback + + + + Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars - - Downloadable Content - - - + Downloadable Content + + + + Access the user created content downloadable from our website - + Exit game - + Manage videos recorded from game - + Edit game preferences @@ -1513,27 +1612,27 @@ PageRoomsList - + Search for a room: - + Create room - + Join room - + Room state - + Open server administration page @@ -1546,14 +1645,14 @@ 加入 - + %1 players online - + Admin features 管理员功能 @@ -1696,37 +1795,37 @@ - + None (Default) - - Wrap (World wraps) - - - - Bounce (Edges reflect) + Wrap (World wraps) + Bounce (Edges reflect) + + + + Sea (Edges connect to sea) - + Copy - + New 新游戏 - + Delete 删除 @@ -1813,44 +1912,44 @@ PageVideos - + Name - + Size - + %1 bytes - + (in progress...) - - Date: %1 - - - + Date: %1 + + + + Size: %1 - + encoding - + uploading @@ -1858,7 +1957,7 @@ QAction - + Kick @@ -1882,49 +1981,49 @@ - + Info 信息 - + Ban 屏蔽 - + Follow - - + + Ignore - - + + Add friend - + Unignore - + Remove friend - + Show games in lobby - + Show games in-progress @@ -2181,7 +2280,7 @@ 城堡模式 - + Playing teams 玩家队伍 @@ -2201,12 +2300,12 @@ 基本设置 - + Videos - + Description @@ -2269,12 +2368,12 @@ FPS 上限 - + Revision - + This program is distributed under the %1 @@ -2388,7 +2487,12 @@ - + + Script parameter + + + + Scheme Name: 设置名称: @@ -2485,12 +2589,13 @@ - + This development build is 'work in progress' and may not be compatible with other versions of the game, while some features might be broken or incomplete! - + + Tip: %1 @@ -2560,12 +2665,12 @@ QMessageBox - + Error 错误 - + Cannot use the ammo '%1'! @@ -2581,7 +2686,7 @@ - + Cannot delete default scheme '%1'! @@ -2606,19 +2711,19 @@ 服务器连接丢失 - + Not all players are ready - + Are you sure you want to start this game? Not all players are ready. - + Hedgewars - Error @@ -2644,18 +2749,18 @@ - + Hedgewars - Success - + All file associations have been set - + File association failed. @@ -2723,80 +2828,80 @@ - + Room Name - Error - + Please select room from the list - + Room Name - Are you sure? - + The game you are trying to join has started. Do you still want to join the room? - + Schemes - Warning - + Schemes - Are you sure? - + Do you really want to delete the game scheme '%1'? - - - - Videos - Are you sure? - - - + + + Videos - Are you sure? + + + + Do you really want to delete the video '%1'? - + Do you really want to remove %1 file(s)? - + Do you really want to cancel uploading %1? - - - + + + File error - + Cannot open '%1' for writing - - + + Cannot open '%1' for reading @@ -2827,12 +2932,12 @@ - + Hedgewars - Warning - + Hedgewars - Information @@ -2932,14 +3037,14 @@ - + Cancel 取消 - - + + Delete 删除 @@ -2964,44 +3069,44 @@ - + Open videos directory - + Open the video directory in your system - + Play - + Play this video - + Delete this video - - - + + + Upload to YouTube - + Upload this video to your Youtube account - + Cancel uploading @@ -3088,6 +3193,11 @@ + Random Perlin + + + + Hand-drawn @@ -3146,28 +3256,38 @@ - copy of + copy of %1 TCPBase - + Unable to start server at %1. - + Unable to run engine at %1 Error code: %2 + + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget - + At least two teams are required to play! @@ -3302,6 +3422,11 @@ 定时5秒 + + autocam / find hedgehog + + + zoom in @@ -3328,11 +3453,16 @@ + speed up replay + + + + hedgehog info - + record @@ -3342,9 +3472,8 @@ 退出 - find hedgehog - 找到 刺猬 + 找到 刺猬 @@ -3469,7 +3598,7 @@ - Move the camera to the active hog: + Toggle automatic camera / refocus on active hedgehog: @@ -3509,11 +3638,16 @@ + Demo replay: + + + + Toggle labels above hedgehogs: - + Record video: @@ -3876,44 +4010,44 @@ - + Keyboard - + Axis - - + + (Up) - - + + (Down) - + Hat - + (Left) - + (Right) - + Button @@ -3921,152 +4055,222 @@ server - + Restricted - - Not room master - - - - - Corrupted hedgehogs info - - - - - too many teams - - - - - too many hedgehogs - - - - - There's already a team with same name in the list - - - - - round in progress - - - - - restricted - - - - - REMOVE_TEAM: no such team - - - - - Not team owner! - - - - Less than two clans! + Not room master - Illegal room name + Corrupted hedgehogs info - Room with such name already exists + too many teams - Nickname already chosen + too many hedgehogs - Illegal nickname + There's already a team with same name in the list - Protocol already known + round in progress - Bad number + restricted - Nickname is already in use + REMOVE_TEAM: no such team - No checker rights - + Not team owner! + + + + + Less than two clans! + + + + + You already have voted + + + + + Voting closed + + + + + New voting started + + + + + Voting expired + + + + + kick + + + + + map + + + + + pause + 暂停 - Authentication failed + Illegal room name - 60 seconds cooldown after kick + Room with such name already exists - kicked + Nickname already chosen - Ping timeout + Illegal nickname - bye + Protocol already known - No such room + Bad number - Room version incompatible to your hedgewars version + Nickname is already in use - Joining restricted + No checker rights - Registered users only + Authentication failed - You are banned in this room + 60 seconds cooldown after kick + kicked + + + + + Reconnected too fast + + + + + Ping timeout + + + + + bye + + + + + No such room + + + + + Room version incompatible to your hedgewars version + + + + + Joining restricted + + + + + Registered users only + + + + + You are banned in this room + + + + + Warning! Chat flood protection activated + + + + + Excess flood + + + + + Game messages flood detected - 1 + + + + + Game messages flood detected - 2 + + + + + Warning! Joins flood protection activated + + + + + There's no voting going on + + + + Empty config entry diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/hedgewars_zh_TW.ts --- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Tue Nov 18 23:39:30 2014 +0300 @@ -22,7 +22,7 @@ - copy of + copy of %1 @@ -205,6 +205,56 @@ Please check your installation! + + Usage + command-line + + + + OPTION + command-line + + + + CONNECTSTRING + command-line + + + + Options + command-line + + + + Display this help + command-line + + + + Custom path for configuration data and user data + command-line + + + + Custom path to the game data folder + command-line + + + + Hedgewars can use a %1 (e.g. "%2") to connect on start. + command-line + + + + Malformed option argument: %1 + command-line + + + + Unknown option argument: %1 + command-line + + HWAskQuitDialog @@ -394,6 +444,17 @@ Cannot open demofile %1 DEMO %1 打不開 + + A Fatal ERROR occured! - The game engine had to stop. + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%1' button in the main menu! + +Last two engine messages: +%2 + + HWMapContainer @@ -521,6 +582,14 @@ Theme: %1 + + Random perlin + + + + Style: + + HWNetServersModel @@ -587,6 +656,10 @@ The server is too old. Disconnecting now. + + Server authentication error + + HWPasswordDialog @@ -767,6 +840,10 @@ This page requires an internet connection. + + Open packages directory + + PageDrawMap @@ -818,6 +895,10 @@ Ellipse + + Optimize + + PageEditTeam @@ -876,9 +957,11 @@ Ranking - + The best shot award was won by <b>%1</b> with <b>%2</b> pts. - + + + The best killer is <b>%1</b> with <b>%2</b> kills in a turn. @@ -2061,6 +2144,10 @@ World Edge + + Script parameter + + QLineEdit @@ -2504,6 +2591,10 @@ Script + + Random Perlin + + SeedPrompt @@ -2547,7 +2638,7 @@ - copy of + copy of %1 @@ -2562,6 +2653,15 @@ Error code: %2 + + The game engine died unexpectedly! +(exit code %1) + +We are very sorry for the inconvenience :( + +If this keeps happening, please click the '%2' button in the main menu! + + TeamSelWidget @@ -2677,7 +2777,7 @@ find hedgehog - 尋找刺蝟 + 尋找刺蝟 ammo menu @@ -2755,6 +2855,14 @@ hedgehog info + + autocam / find hedgehog + + + + speed up replay + + binds (categories) @@ -2803,7 +2911,7 @@ Move the camera to the active hog: - 移動鏡頭到選中刺蝟: + 移動鏡頭到選中刺蝟: Move the cursor or camera without using the mouse: @@ -2845,6 +2953,14 @@ Hedgehog movement + + Toggle automatic camera / refocus on active hedgehog: + + + + Demo replay: + + binds (keys) @@ -3287,5 +3403,61 @@ Empty config entry + + You already have voted + + + + Voting closed + + + + New voting started + + + + Voting expired + + + + kick + + + + map + + + + pause + 暫停 + + + Reconnected too fast + + + + Warning! Chat flood protection activated + + + + Excess flood + + + + Game messages flood detected - 1 + + + + Game messages flood detected - 2 + + + + Warning! Joins flood protection activated + + + + There's no voting going on + + diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/it.lua --- a/share/hedgewars/Data/Locale/it.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/it.lua Tue Nov 18 23:39:30 2014 +0300 @@ -1,29 +1,43 @@ locale = { + ["!!!"] = "!!!", + ["???"] = "???", ["..."] = "...", [":("] = ":(", - ["!!!"] = "!!!", ["011101000"] = "011101000", ["011101001"] = "011101001", +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant ["30 minutes later..."] = "30 minuti più tardi...", ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Circa un mese fa, è arrivato un cyborg e ci ha detto che siete voi i cannibali!", ["Accuracy Bonus!"] = "Bonus Precisione!", ["Ace"] = "Asso", ["Achievement Unlocked"] = "Archivio Sbloccato", ["A Classic Fairytale"] = "Una favola classica", - ["???"] = "???", ["Actually, you aren't worthy of life! Take this..."] = "In realtà, non siete degni di vivere! Prendete questo...", ["A cy-what?"] = "Un cy-cosa?", +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode ["Adventurous"] = "Avventuroso", +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy ["Africa"] = "Africa", -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow ["Again with the 'cannibals' thing!"] = "Ancora colla storia dei 'cannibali'!", +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode ["a Hedgewars challenge"] = "una sfida Hedgewars", ["a Hedgewars mini-game"] = "un mini-gioco di Hedgewars", +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Pratica la tua mira", +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood ["A little gift from the cyborgs"] = "Un piccolo regalo dai cyborg", ["All gone...everything!"] = "E' finito... tutto!", +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode ["All right, we just need to get to the other side of the island!"] = "Va bene, dobbiamo solo raggiungere l'altro lato dell'isola!", ["All walls touched!"] = "Tutti i muri toccati!", ["Ammo Depleted!"] = "Munizioni scarse!", @@ -38,8 +52,11 @@ ["And so they discovered that cyborgs weren't invulnerable..."] = "E così scoprirono che i cyborg non erano invulnerabili...", -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon ["And you believed me? Oh, god, that's cute!"] = "E mi credi? Oddio, che bello!", - ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "Anno 1032: [L'esplosione genererà un forte colpo a lungo raggio, non influierà sui ricci vicini all'obiettivo]", + +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies ["Antarctica"] = "Antartico", +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies ["Are we there yet?"] = "Siamo già lì?", ["Are you accusing me of something?"] = "Mi stai accusando di qualcosa?", ["Are you saying that many of us have died for your entertainment?"] = "Stai dicendo che molti di noi sono morti per il tuo divertimento?", @@ -59,27 +76,35 @@ ["[Backspace]"] = "[Cancella]", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode ["Bamboo Thicket"] = "Boschetto di Bambù", ["Barrel Eater!"] = "Mangiatore di Barili!", ["Barrel Launcher"] = "Lanciatore di Barili", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode ["Baseballbat"] = "Mazza da baseball", ["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palline ai tuoi nemici|e spingili in acqua!", ["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Addestramento sull'utilizzo del Bazooka", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Tempo migliore per squadra: ", ["Best Team Times: "] = "Tempi della squadra migliore: ", ["Beware, though! If you are slow, you die!"] = "Attenzione, comunque! Se siete lenti, morirete!", +-- ["Bio-Filter"] = "", -- Construction_Mode ["Biomechanic Team"] = "Squadra biomeccanica", +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Reclute Sanguinose", +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "KABOOM!", ["Boom!"] = "Kaboom!", - ["BOOM!"] = "KABOOM!", ["Boss defeated!"] = "Boss sconfitto!", ["Boss Slayer!"] = "Boss Uccisore!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil ["Brutus"] = "Bruto", +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Costruisci una pista e corri.", ["Bullseye"] = "Bersaglio", -- A_Classic_Fairytale:dragon ["But it proved to be no easy task!"] = "Ma si è dimostrato essere un compito non facile!", @@ -99,6 +125,7 @@ ["But why would they help us?"] = "Ma perché dovrebbero aiutarci?", ["But you're cannibals. It's what you do."] = "Ma voi siete cannibali. E' quello che fate.", ["But you said you'd let her go!"] = "Avete detto che l'avreste lasciata andare!", +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family ["Cannibals"] = "Cannibali", ["Cannibal Sentry"] = "Sentinella cannibale", @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family ["CHALLENGE COMPLETE"] = "SFIDA COMPLETATA", ["Change Weapon"] = "Cambia Arma", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Scegli da che parte vuoi stare! Se vuoi stare con quell'uomo strano, vai con lui.|Altrimenti, allontanatene. Se decidi di attacc... niente...", +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Goffo", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb ["Cluster Bomb Training"] = "Addestramento bomba a grappolo", ["Codename: Teamwork"] = "Nome in Codice: Lavoro di Squadra", @@ -124,17 +158,24 @@ ["Complete the track as fast as you can!"] = "Completa la pista più veloce che puoi!", -- ["COMPLETION TIME"] = "", -- User_Mission_-_Rope_Knock_Challenge ["Configuration accepted."] = "Configurazione accettata", + ["Congratulations!"] = "Complimenti!", ["Congratulations"] = "Complimenti", - ["Congratulations!"] = "Complimenti!", -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Complimenti! Hai distrutto tutti gli obiettivi|entro il tempo previsto.", +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Ottieni il controllo dei pilastri per guadagnare punti.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow ["Corpse Thrower"] = "Lanciatore di cadaveri", +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Impero Cibernetico", ["Cyborg. It's what the aliens call themselves."] = "Cyborg. E' come gli alieni chiamano loro stessi.", -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "MALEDIZIONE, RECLUTA! VIA DALLA MIA TESTA!", ["Dangerous Ducklings"] = "Anatroccoli Pericolosi", ["Deadweight"] = "Peso morto", - ["Defeat the cannibals"] = "Sconfiggi i cannibali", - ["Defeat the cannibals!|"] = "Sconfiggi i cannibali!|", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow + ["Defeat the cannibals!|"] = "Sconfiggi i cannibali!|", + ["Defeat the cannibals"] = "Sconfiggi i cannibali", ["Defeat the cyborgs!"] = "Sconfiggi i cyborg!", +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Demolire è divertente!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Kamikaze Esaurito!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Distruggi gli invasori per guadagnare dei punti.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -164,14 +209,17 @@ ["Do not laugh, inexperienced one, for he speaks the truth!"] = "Non ridere, pivello, perché lui dice la verità!", -- ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood -- ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood + ["DOUBLE KILL"] = "DOPPIA UCCISIONE", ["Double Kill!"] = "Doppia Uccisione!", - ["DOUBLE KILL"] = "DOPPIA UCCISIONE", ["Do you have any idea how valuable grass is?"] = "Hai una pallida idea di quanto vale l'erba?", ["Do you think you're some kind of god?"] = "Pensi di essere un qualche dio?", -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Cacciatore di Droni!", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Affogato", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ ["Dude, where are we?"] = "Ehi, dove siamo?", -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab ["Duration"] = "Durata", --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "In ogni turno hai da 1 a 3 armi casuali", ["Each turn you get one random weapon"] = "In ogno turno hai una sola arma casuale", +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + ["Eagle Eye"] = "Occhio di falco", --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Giro migliore: ", ["Feeble Resistance"] = "Resistenza Finale", @@ -219,24 +272,29 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Fuoco", ["First aid kits?!"] = "Kit di pronto soccorso?!", +-- ["FIRST BLOOD MUTATES"] = "", -- Mutant ["First Blood"] = "Primo sangue", --- ["FIRST BLOOD MUTATES"] = "", -- Mutant ["First Steps"] = "Primi passi", ["Flag captured!"] = "Bandiera catturata!", ["Flag respawned!"] = "Bandiera restituita!", ["Flag returned!"] = "Bandiera recuperata!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Le bandiere saranno piazzate nel luogo in cui le squadre finiscono il loro primo turno.", ["Flamer"] = "Incendiario", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy ["Friendly Fire!"] = "Fuoco Amico!", ["fuel extended!"] = "carburante aggiuntivo!", ["GAME BEGUN!!!"] = "IL GIOCO E' INIZIATO!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Vai fuori da qui ed eliminalo!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family ["GG!"] = "GG!", -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Goal", ["GO! GO! GO!"] = "VAI! VAI! VAI!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "COLPITO!!", ["Grab Mines/Explosives"] = "Afferra Mine/Esplosivi", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies +-- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow ["Greetings, "] = "Saluti, ", --- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,6 +352,7 @@ ["Haha!"] = "Ahah!", ["Hahahaha!"] = "Ahahahah!", ["Haha, now THAT would be something!"] = "Haha, allora questa pioggia ha DAVVERO qualcosa di strano!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies ["Hannibal"] = "Annibale", [" Hapless Hogs left!"] = "Ricci Sfortunati rimanenti!", ["Hapless Hogs"] = "Ricci Sfortunati", @@ -292,15 +360,19 @@ -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Le casse salute estendono il tuo tempo", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Pesante", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", ["Hedgibal Lecter"] = "Riccibal Lecter", ["Heh, it's not that bad."] = "Beh, alla fine non piove così forte.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode ["Hello again, "] = "Salve di nuovo, ", -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey ["Help me, please!!!"] = "Aiutami, per favore!!!", @@ -332,6 +404,7 @@ ["Hogminator"] = "Ricc-minator", ["Hogs in sight!"] = "Ricci in vista!", ["HOLY SHYTE!"] = "SANTA POLENTA!", +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurrà!!!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -387,6 +460,7 @@ ["I'm not sure about that!"] = "Non sono sicuro di quello!", -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood ["I'm so scared!"] = "Ho tanta paura!", +-- ["Increase"] = "", -- Continental_supplies ["Incredible..."] = "Incredibile...", ["I need to find the others!"] = "Devo trovare gli altri!", -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -395,12 +469,14 @@ ["I need to warn the others."] = "Devo avvisare gli altri.", -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Istruttore", ["Interesting idea, haha!"] = "Idea interessante, ahah!", -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "invasori distrutti", ["Invasion"] = "Invasione", +-- ["Invulnerable"] = "", -- Construction_Mode ["I saw it with my own eyes!"] = "L'ho visto coi miei occhi!", ["I see..."] = "Capisco...", -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -415,8 +491,8 @@ -- ["It is called 'Hogs of Steel'."] = "", -- A_Classic_Fairytale:enemy ["It is time to practice your fighting skills."] = "E' ora di mettere in pratica le vostre abilità di combattimento.", ["It must be a childhood trauma..."] = "Dev'essere un trauma infantile...", +-- ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab ["It must be the aliens!"] = "Devono essere gli alieni!", --- ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab -- ["It must be the cyborgs again!"] = "", -- A_Classic_Fairytale:enemy -- ["I told you, I just found them."] = "", -- A_Classic_Fairytale:backstab ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Almeno il SUDDEN DEATH arriverà tra 99 turni...", @@ -443,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikaze Esperto!", ["Keep it up!"] = "Mantienilo al sicuro!", ["Kerguelen"] = "Kerguelen", @@ -452,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Ultimo Obiettivo!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -461,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "Shift Sinistro", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -471,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Recluta, Attenzione!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow ["Lively Lifeguard"] = "Bagnino Vivace", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Posatore di Mine", ["Mine Eater!"] = "Mangiatore di Mine!", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Timer delle mine:", +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISSIONE FALLITA", ["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO", ["MISSION SUCCESS"] = "MISSIONE COMPLETATA", +-- ["Molotov Cocktail"] = "", -- Construction_Mode ["Molotov"] = "Molotov", -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Movimenti: [Su], [Giù], [Sinistra], [Destra]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Colpi multipli!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Eroi Senza Nome", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Nuovi Barili ad Ogni Turno", ["NEW CLAN RECORD: "] = "NUOVO RECORD DEL CLAN: ", ["NEW fastest lap: "] = "Nuovo giro migliore: ", @@ -516,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -523,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NON CI SONO ABBASTANZA PUNTI!", @@ -535,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -551,21 +649,29 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operazione Sub", ["Opposing Team: "] = "Squadra Nemica: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Riccio Patetico #%d", ["Pathetic Resistance"] = "Resistenza Patetica", +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Munizioni per Riccio", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode + +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "Proiettile pentolaccia: [Contiene alcune caramelle deliziose!]", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion ["Place more waypoints using the 'Air Attack' weapon."] = "Piazza più punti usando l'Attacco Aereo", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge @@ -575,15 +681,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "punti", ["Poison"] = "Veleno", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Potenza Rimasta", ["Prepare yourself"] = "Preparati", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Premi [Mirino di Precisione] per saltare l'intro", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Raggiunto il limite di complessità della corsa.", @@ -592,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Riporta la bandiera nemica alla tua base per guadagnare un punto| - La prima squadra a catturarne 3 vince! | - Puoi guadagnare punti solo quando la tua bandiera si trova nella tua base! | - I ricci lasceranno cadere la bandiera se uccisi o caduti in acqua! | - Le bandiere cadute possono essere restituite o ricatturate! | - I ricci risorgono dalla morte!", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow ["Round Limit:"] = "Limite del Round: ", ["Round Limit"] = "Limite del Round", ["Rounds Complete: "] = "Round Completati: ", ["Rounds Complete"] = "Round Completati", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -622,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "PUNTEGGIO", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "sec", -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -630,8 +754,11 @@ ["See ya!"] = "Ci vediamo!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "selezionato!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Scudo ricaricato! Potenza +30", @@ -642,16 +769,21 @@ ["Shield OFF:"] = "Scudo OFF:", ["Shield ON:"] = "Scudo ON:", ["Shield Seeker!"] = "Cercatore di Scudi!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", ["Shotgun Team"] = "Squadra Shotgun", ["Shotgun Training"] = "Addestramento sull'utilizzo del Fucile a Pompa", ["shots remaining."] = "colpi rimasti.", ["Silly"] = "Stupido", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Affondato", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s è fuori dal campo e la squadra %d|prende una penalità!| |Punteggio:", ["%s is out and Team %d|scored a point!| |Score:"] = "%s è fuori dal campo e la squadra %d|guadagna un punto!| |Puntuación:", -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -663,6 +795,7 @@ ["Sniper Training"] = "Addestramento sull'utilizzo del Fucile di Precisione", ["Sniperz"] = "Cecchini", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -671,6 +804,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Spugna", ["Spooky Tree"] = "Albero Stregato", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", ["STATUS UPDATE"] = "STATUS AGGIORNATO", @@ -678,20 +813,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Cambiato in", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Squadra %d: ", ["Team Scores"] = "Punteggi della Squadra", +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode ["Thanks!"] = "Grazie!", ["Thank you, my hero!"] = "Grazie, mio eroe!", -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -708,6 +859,7 @@ ["That was pointless."] = "Era senza senso.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -717,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Il Senzanome", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -786,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "PISTA COMPLETATA", - ["TRACK FAILED!"] = "PISTA FALLITA!", + ["training"] = "addestramento", ["Traitors"] = "Traditori", ["Tribe"] = "Tribù", @@ -803,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Unità 3378", @@ -817,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Sfida Utente", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Usa la tua corda per raggiungere il traguardo il più velocemente possibile!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -833,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Punto piazzato.", ["Way-Points Remaining"] = "Punti Da Piazzare Rimasti", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies ["Weapons Reset"] = "Armi Azzerate", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -882,16 +1048,14 @@ -- ["Where are all these crates coming from?!"] = "", -- A_Classic_Fairytale:shadow ["Where are they?!"] = "Dove sono loro?!", ["Where did that alien run?"] = "Dov'è corso quell'alieno?", +-- ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow ["Where did you get the exploding apples?"] = "Dove avete preso le mele explosive?", --- ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow -- ["Where did you get the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow -- ["Where did you get the weapons in the forest, Dense Cloud?"] = "", -- A_Classic_Fairytale:backstab ["Where do you get that?!"] = "Dove avete preso quello?!", ["Where have you been?!"] = "Dove siete stati?!", ["Where have you been?"] = "Dove siete stati?", - ["? Why?"] = "? Perché?", - ["Why "] = "Perché ", - ["! Why?!"] = "! Perché?!", +-- ["Whip"] = "", -- Construction_Mode ["Why are you doing this?"] = "Perché stai facendo questo?", ["Why are you helping us, uhm...?"] = "Perché ci stai aiutando, mmm...?", -- ["Why can't he just let her go?!"] = "", -- A_Classic_Fairytale:family @@ -899,10 +1063,15 @@ ["Why do you not like me?"] = "Perché non ti piaccio?", -- ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy ["Why me?!"] = "Perché io?!", + ["! Why?!"] = "! Perché?!", + ["? Why?"] = "? Perché?", + ["Why "] = "Perché ", -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Finirà mai?", ["WINNER IS "] = "IL VINCITORE E' ", ["WINNING TIME: "] = "TEMPO VINCENTE: ", @@ -921,6 +1090,7 @@ ["Yes!"] = "Sì!", ["Yes, yeees! You are now ready to enter the real world!"] = "S^, sìì! Ora siete pronti per entrare nel mondo reale!", ["Yo, dude, we're here, too!"] = "Ehi, tu, ci siamo anche noi, qui!", +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy ["! You bastards!"] = "! Bastardi!", @@ -931,7 +1101,6 @@ -- ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey ["You did not make it in time, try again!"] = "Non hai fatto in tempo, prova ancora!", -- ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab - ["You have "] = "Hai ", -- ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab -- ["You have been respawned, at your last checkpoint!"] = "", -- Basic_Training_-_Rope -- ["You have been respawned, be more carefull next time!"] = "", -- Basic_Training_-_Rope @@ -939,6 +1108,7 @@ -- ["You have failed to complete your task, young one!"] = "", -- A_Classic_Fairytale:journey -- ["You have failed to save the tribe!"] = "", -- A_Classic_Fairytale:backstab -- ["You have finally figured it out!"] = "", -- A_Classic_Fairytale:enemy + ["You have "] = "Hai ", -- ["You have kidnapped our whole tribe!"] = "", -- A_Classic_Fairytale:enemy -- ["You have killed an innocent hedgehog!"] = "", -- A_Classic_Fairytale:backstab -- ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood @@ -953,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy ["You may only attack from a rope!"] = "Puoi attaccare solo da una corda!", +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -973,6 +1145,7 @@ ["You've failed. Try again."] = "Hai fallito. Prova di nuovo.", ["You've reached the goal!| |Time: "] = "Hai raggiunto il traguardo!| |Tempo: ", ["You will be avenged!"] = "Sarai vendicato!", +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies ["You won't believe what happened to me!"] = "Non crederete a quello che mi è successo!", -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family ["Zealandia"] = "Zealandia", diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/ko.lua --- a/share/hedgewars/Data/Locale/ko.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/ko.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Accuracy Bonus!"] = "", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge -- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome -- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW -- ["Ammo"] = "", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies -- ["Bat balls at your enemies and|push them into the sea!"] = "", -- ["Bat your opponents through the|baskets and out of the map!"] = "", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Bazooka Training"] = "", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen -- ["Best laps per team: "] = "", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow +-- ["BOOM!"] = "", -- ["Boom!"] = "", --- ["BOOM!"] = "", -- ["Boss defeated!"] = "", -- ["Boss Slayer!"] = "", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh -- ["Clumsy"] = "", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Codename: Teamwork"] = "", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope -- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies -- ["Control pillars to score points."] = "", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity -- ["Cybernetic Empire"] = "", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood -- ["Destroy invaders to score points."] = "", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "", -- ["Each turn you get one random weapon"] = "", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family -- ["Fastest lap: "] = "", -- ["Feeble Resistance"] = "", @@ -219,10 +272,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -232,11 +286,15 @@ -- ["Flag returned!"] = "", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", -- ["GAME BEGUN!!!"] = "", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey -- ["Get on over there and take him out!"] = "", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow -- ["Goal"] = "", -- ["GO! GO! GO!"] = "", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW -- ["GOTCHA!"] = "", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", -- ["Haha, now THAT would be something!"] = "", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy -- ["Hooray!"] = "", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow -- ["invaders destroyed"] = "", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode -- ["Listen up, maggot!!"] = "", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen -- ["Nameless Heroes"] = "", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- ["NEW CLAN RECORD: "] = "", -- ["NEW fastest lap: "] = "", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies -- ["Pathetic Hog #%d"] = "", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant -- ["Poison"] = "", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -596,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant -- ["RULES OF THE GAME [Press ESC to view]"] = "", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -627,7 +747,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -635,8 +755,11 @@ -- ["See ya!"] = "", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -648,16 +771,21 @@ -- ["Shield OFF:"] = "", -- ["Shield ON:"] = "", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies -- ["Shotgun Team"] = "", -- ["Shotgun Training"] = "", -- ["shots remaining."] = "", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy -- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball -- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -669,6 +797,7 @@ -- ["Sniper Training"] = "", -- ["Sniperz"] = "", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -677,25 +806,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode -- ["Team %d: "] = "", -- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ -- ["That was pointless."] = "", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant -- ["The flag will respawn next round."] = "", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy -- ["Use your rope to get from start to finish as fast as you can!"] = "", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant -- ["WINNING TIME: "] = "", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ -- ["You've failed. Try again."] = "", -- ["You've reached the goal!| |Time: "] = "", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/lt.lua --- a/share/hedgewars/Data/Locale/lt.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/lt.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Taiklumo Bonusas!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Eþiu karu mini þaidimas", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Taiklumo Treniruotë", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Nusodrintojo Kulkos!", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Dauþk is kamuoliu i savo prieðus|ir nustumk juos i jûra!", ["Bat your opponents through the|baskets and out of the map!"] = "Dauþk savo obonentus pro kaðes|ir ið þemëlapio!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Bazukos Treniruotë", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Geriausi ratai per komanda: ", ["Best Team Times: "] = "Geriausios komandos laikai: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Prakeikti Eiliniai", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BOOM!", ["Boom!"] = "Boom!", - ["BOOM!"] = "BOOM!", ["Boss defeated!"] = "Bosas Nugalëtas!", ["Boss Slayer!"] = "Bosu Þudikas!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Durnelis", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kodas: Komandinis Darbas", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Sveikinu! Tu pradanginai visus taikinius|per leista laika.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Valdyk stulpus ir gausi taðku.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kibernetinë Karalystë", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "PO VELNIU EILINI!", ["Dangerous Ducklings"] = "Pavojingos Antis", ["Deadweight"] = "Dedveitas", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Nusodrintojo Kamikaze!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Sunaikink Isiverþëjus Ir Gauk Taðku.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Drone Medþiotojas!", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Skendëjas", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Kekviena Eile Gausi 1-3 Atsitiktiniu Ginklu", ["Each turn you get one random weapon"] = "Kekviena Eile Gausi Po Viena Atsitiktini Ginkla", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Greièiausias Ratas: ", ["Feeble Resistance"] = "Silpnaus Atsparumo Tvirtovë", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Ugnis", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "Vëliava Sugraþinta!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Vëliavos, Ir Ju Bazës Bus Padëtos Kur Kekviena Komanda Pabaigs Ëjima.", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", ["GAME BEGUN!!!"] = "Þaidimas Prasidëjo!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Nueik Ten Ir Nudauþk Ji!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Ðaunu!", ["GO! GO! GO!"] = "Bëk! Bëk! Bëk!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "Prigavau!", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united ["Hahahaha!"] = "Hahahaha!", ["Haha, now THAT would be something!"] = "Haha, na tai jau butu kaþkas!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil [" Hapless Hogs left!"] = " Nelaimingu Eþiu Liko!", ["Hapless Hogs"] = "Nelaimingi Eþiai", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Sunku", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Eþiukaru-Krepðinis", ["Hedgewars-Knockball"] = "Eþiukaru-Trenktaskamuolys", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Heh,nëra taip blogai.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurah!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instruktorius", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "isiverþëjai sunaikinti", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikazes Ekspertas!", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Kairis Shiftas"], -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Paklausyk eilini!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Minu Laikas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "Misija Nepavyko", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "Misija Buvo Ivykdita", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "Misija Pavyko", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Judëjimas: [I Virðu, [I Apaèia], [I Kaire], [I Deðine]"], +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Dvigubas-Ðuvis!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Bevardþiai Herojiai", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", ["NEW CLAN RECORD: "] = "Naujas Klano Rekordas: ", ["NEW fastest lap: "] = "Naujas Greièiausias Ratas: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "Neuþtenka Kelio Taðku", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operacijos Vairuotojas", ["Opposing Team: "] = "Pasiprieðinanti Komanda: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Niekam Tikes Eþys #%d", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Kulkos Per-Eþy", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -579,15 +681,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "taðkai", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Nuodai", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Jëgos Liko", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Spausk [TaikluNusitaikima kad baigtum iëjima"], +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Lenktyniu Sudëtingumo Limitas Pasiektas.", @@ -596,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Graþink prieðu vëliava i savo baze ir gausi taðku | - Pirma komanda su 3 vëliavom laimi | - Taðkus gausi tik tada kaip tavo vëliava bazëje | - Eþiai pames vëliava jeigu mirs, arba paskes | - Pamestos vëliavos gali buti graþintos arba pavogtos | - Eþiai atsikelia kaip nuþudyti", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", ["Round Limit"] = "Raundu Limitas", -- ["Rounds Complete: "] = "", ["Rounds Complete"] = "Raundai Ivykditi", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "ÞAIDIMO TAISYKLES [Spausk ESC Kad Parodytu"], -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -626,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "Taðkai", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -634,8 +754,11 @@ ["See ya!"] = "Iki!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Skydas Pagerintas! +30 jëga", @@ -646,16 +769,21 @@ ["Shield OFF:"] = "Skydas Iðjungtas:", ["Shield ON:"] = "Skydas Ijungtas:", ["Shield Seeker!"] = "Skydo Ieðkotojas!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Ðratinio Ðautuvo Komanda", ["Shotgun Training"] = "Ðratinio Ðautuvo Treniruotë", -- ["shots remaining."] = "", ["Silly"] = "Durnelis", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Paskenduolis", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s Iðkrito ir komanda %d|gavo bausme!| |Score:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s Iðkrito ir komanda %d|gavo taðka!| |Score:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -667,6 +795,7 @@ ["Sniper Training"] = "Snaiperio Treniruotë", ["Sniperz"] = "Snaiperiai", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -675,6 +804,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Kempinë", ["Spooky Tree"] = "Baisusis Medis", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", -- GaudyRacer, Space_Invasion ["STATUS UPDATE"] = "Bûsenos Atnaujinimas", -- GaudyRacer, Space_Invasion @@ -682,20 +813,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Pakeistas i ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Komanda %d: ", ["Team Scores"] = "Komandos Taðkai", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ ["That was pointless."] = "Tai Buvo Beprasmiðka.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Vëliava atsigaus kita raunda.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Bevardis", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Toksinë Komanda", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "Trasa Ivykdita", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Vartotojo Iðukis", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Naudok virve kad nusigautum nuo starto iki finiðo taip greitai kaip gali!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Kelio Taðkas Pasiektas.", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies ["Weapons Reset"] = "Ginklai Atgaivinti", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "Laimëjimo Laikas: ", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ ["You've failed. Try again."] = "Tau nepavyko. Bandyk vël.", ["You've reached the goal!| |Time: "] = "Tu pasiekiai taikini!| |Laikas: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/pl.lua --- a/share/hedgewars/Data/Locale/pl.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/pl.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Bonus za celność", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Mini gra", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Potrenuj celność", +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo"] = "Amunicja", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", ["Barrel Eater!"] = "Pożeracz Beczek!", ["Barrel Launcher"] = "Wyrzutnia Beczek", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!", ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przeciwników|wyrzucając przez kosz, poza mapę!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Trening bazooki", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Najszybsze okrążenie drużyny: ", ["Best Team Times: "] = "Najlepszy czas zespołów", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Żółtodzioby", +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BUM!", ["Boom!"] = "BUM!", - ["BOOM!"] = "BUM!", ["Boss defeated!"] = "Boss pokonany!", ["Boss Slayer!"] = "Pogromca bossów", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Zbuduj trasę i ścigaj się.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Zmień broń", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Fajtłapa", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kryptonim: Praca zespołowa", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Kontroluj filary by zdobyć punkty", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Cybernetyczne Imperium", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "Żółtodziobie!", ["Dangerous Ducklings"] = "Niebezpieczne Kaczory", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Rozwałka jest fajna!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Zabijaj najeźdźców by zdobyć punkty.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Łowca dronów", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Z każdą turą dostaniesz 1-3 bronie", ["Each turn you get one random weapon"] = "Z każdą turą dostaniesz losową broń", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Najszybsze okrążenie: ", ["Feeble Resistance"] = "Ruch Oporu", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Ogień", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "Flaga odzyskana!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Flagi i baza zostaną umieszczone tam gdzie zespół zakończy swą pierwszą turę.", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", ["fuel extended!"] = "zdobyto paliwo", ["GAME BEGUN!!!"] = "GRA ROZPOCZĘTA!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Dostań się tam i go wykończ!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Gol", ["GO! GO! GO!"] = "RUCHY! RUCHY! RUCHY!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "MAM CIĘ!", ["Grab Mines/Explosives"] = "Chwyć miny/beczki", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united ["Hahahaha!"] = "Hahahaha!", ["Haha, now THAT would be something!"] = "Haha, to było by COŚ", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil [" Hapless Hogs left!"] = " Nieszczęsne Jeże pozostały", ["Hapless Hogs"] = "Nieszczęsne Jeże", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Apteczki dodają czas.", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Koszykówka", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Heh, nie jest aż tak źle.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurraaa!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instruktor", -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "najeźdźców zniszczonych", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", ["Keep it up!"] = "Tak trzymaj!", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Ostatni cel!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Lewy Shift]", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Słuchaj mnie, gnido!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow ["Lively Lifeguard"] = "Ratownik!", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", ["Mine Eater!"] = "Pożeracz min!", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Czas detonacji min:", +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM", ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ", ["MISSION SUCCESS"] = "MISJA ZAKOŃCZONA SUKCESEM", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Poruszanie się: [Góra], [Dół], [Lewo], [Prawo]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Wielokrotny strzał", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Bezimienni Bohaterowie", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Ilość beczek dodanych co turę", ["NEW CLAN RECORD: "] = "NOWY REKORD ZESPOŁU: ", ["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies ["Not all hogs are born equal."] = "Nie wszystkie jeże rodzą się równe.", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "ZA MAŁO PUNKTÓW KONTROLNYCH", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operacja Nurek", ["Opposing Team: "] = "Przeciwna drużyna", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Żałosny Jeż #%d", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Oddzielna amunicja dla jeży", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - ["Place more waypoints using the 'Air Attack' weapon."] = "Postaw więcej punktów orientacyjnych używając [Nalotu]", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -579,15 +681,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "punkty", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Truciciel", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "pkt. energii pozostało", ["Prepare yourself"] = "Przygotuj się", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Naciśnij [Precyzyjne celowanie] by pominąć intro", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Osiągnięto limit złożoności trasy.", @@ -596,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow ["Round Limit:"] = "Ilość rund:", ["Round Limit"] = "Ilość rund", ["Rounds Complete"] = "Koniec", ["Rounds Complete: "] = "Ukończono rund: ", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "ZASADY GRY [Naciśnij ESC by zobaczyć]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -626,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "PUNKTY", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "sek", -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -634,8 +754,11 @@ ["See ya!"] = "Do zobaczenia!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "wybrany!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Osłona ulepszona: +30 energii", @@ -646,16 +769,21 @@ ["Shield OFF:"] = "Osłona WYŁĄCZONA:", ["Shield ON:"] = "Osłona WŁĄCZONA:", ["Shield Seeker!"] = "Zdobywca osłon!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Strzelcy", ["Shotgun Training"] = "Trening strzelecki", ["shots remaining."] = "strzałów pozostało.", ["Silly"] = "Głuptas", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", ["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:", -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -667,6 +795,7 @@ ["Sniper Training"] = "Trening Snajperski", ["Sniperz"] = "Snajperzy", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -675,6 +804,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Gąbka", ["Spooky Tree"] = "Straszne drzewo", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", -- GaudyRacer, Space_Invasion ["STATUS UPDATE"] = "WYNIKI", -- GaudyRacer, Space_Invasion @@ -682,20 +813,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Przełączono na ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Drużyna %d: ", ["Team Scores"] = "Punktacja(?)", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ ["That was pointless."] = "To było bezcelowe", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Bezimienny", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Toksyczny zespół", ["TRACK COMPLETED"] = "UKOŃCZONO TRASĘ", - ["TRACK FAILED!"] = "TRASA NIEUKOŃCZONA!", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Jednostka 3378", @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzeć od startu do mety", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Postawiono punkt kontrolny", ["Way-Points Remaining"] = "Pozostało punktów: ", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies ["Weapons Reset"] = "Bronie odnawiają się", ["Weapons reset."] = "Bronie odnawiają się.", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Co to się kiedyś skończy?", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "ZWYCIĘSKI CZAS: ", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ ["You've failed. Try again."] = "Przegrałeś. Spróbuj jeszcze raz", ["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/pt_BR.lua --- a/share/hedgewars/Data/Locale/pt_BR.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/pt_BR.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,26 +4,40 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant ["30 minutes later..."] = "30 minutos mais tarde...", -- A_Classic_Fairytale:shadow ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Há cerca de um mês, um ciborgue veio e nos contou que vocês são os canibais!", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Bônus por acurácia", ["Ace"] = "Ás", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["Achievement Unlocked"] = "Conquista alcançada", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler +-- ["???"] = "", -- A_Classic_Fairytale:backstab ["A Classic Fairytale"] = "Um conto de fadas clássico", -- A_Classic_Fairytale:first_blood --- ["???"] = "", -- A_Classic_Fairytale:backstab ["Actually, you aren't worthy of life! Take this..."] = "Na verdade, você não merece viver! Tome isso...", -- A_Classic_Fairytale:shadow ["A cy-what?"] = "Um cib... o quê?", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy ["Africa"] = "África", -- Continental_supplies ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "Depois que Vaza Demais traiu sua tribo, ele se juntou aos canibais...", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode ["a Hedgewars challenge"] = "um desafio Hedgewars", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "um mini-jogo Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood ["A little gift from the cyborgs"] = "Um pequeno presente dos ciborgues", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW -- ["Ammo"] = "", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!", ["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Treino com a Bazuca", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Melhor volta por equipe: ", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow +-- ["BOOM!"] = "", -- ["Boom!"] = "", --- ["BOOM!"] = "", -- ["Boss defeated!"] = "", -- ["Boss Slayer!"] = "", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family ["Cannibals"] = "Canibais", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh -- ["Clumsy"] = "", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Codename: Teamwork"] = "", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies -- ["Control pillars to score points."] = "", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity -- ["Cybernetic Empire"] = "", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "Destrua-o, Vaza Demais! Ele é responsável pelas mortes de muitos de nós!", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Destrua os invasores para conseguir pontos.", ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "Destrua os alvos!|Dica: Selecione o Shoryuken e aperte [Espaço]|Obs.: Você pode usá-lo em pleno ar.", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "", -- ["Each turn you get one random weapon"] = "", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Volta mais rápida: ", -- ["Feeble Resistance"] = "", @@ -219,24 +272,29 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united +-- ["FIRST BLOOD MUTATES"] = "", -- Mutant ["First Blood"] = "Primeiro sangue", -- A_Classic_Fairytale:first_blood --- ["FIRST BLOOD MUTATES"] = "", -- Mutant ["First Steps"] = "Primeiros passos", -- A_Classic_Fairytale:first_blood ["Flag captured!"] = "Bandeira capturada!", -- ["Flag respawned!"] = "", -- ["Flag returned!"] = "", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", -- ["GAME BEGUN!!!"] = "", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey -- ["Get on over there and take him out!"] = "", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow -- ["Goal"] = "", -- ["GO! GO! GO!"] = "", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW -- ["GOTCHA!"] = "", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", -- ["Haha, now THAT would be something!"] = "", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy -- ["Hooray!"] = "", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow -- ["invaders destroyed"] = "", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode -- ["Listen up, maggot!!"] = "", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen -- ["Nameless Heroes"] = "", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NOVA volta mais rápida: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "Era uma vez, em uma ilha com ótimos recursos naturais, duas tribos que viviam em intenso conflito...", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies -- ["Pathetic Hog #%d"] = "", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant -- ["Poison"] = "", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -596,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant -- ["RULES OF THE GAME [Press ESC to view]"] = "", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -627,7 +747,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -635,8 +755,11 @@ -- ["See ya!"] = "", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -648,16 +771,21 @@ -- ["Shield OFF:"] = "", -- ["Shield ON:"] = "", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Carabineiros", ["Shotgun Training"] = "Treino com a Escopeta", -- ["shots remaining."] = "", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -669,6 +797,7 @@ ["Sniper Training"] = "Treino com o Rifle Sniper", ["Sniperz"] = "Franco-Atiradores", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -677,25 +806,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Equipe %d: ", -- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ -- ["That was pointless."] = "", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant -- ["The flag will respawn next round."] = "", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant -- ["WINNING TIME: "] = "", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ -- ["You've failed. Try again."] = "", ["You've reached the goal!| |Time: "] = "Você alcançou o objetivo!| |Tempo: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/pt_PT.lua --- a/share/hedgewars/Data/Locale/pt_PT.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/pt_PT.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", ["011101000"] = "011101000", -- A_Classic_Fairytale:dragon ["011101001"] = "011101001", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant ["30 minutes later..."] = "30 minutos depois...", -- A_Classic_Fairytale:shadow ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "À volta de um mês atrás, apareceu um cyborg e disse-nos que voces é que eram os cabinais!", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Bónus de Precisão!", @@ -13,17 +17,27 @@ ["A Classic Fairytale"] = "Um Clássico Conto de Fadas", -- A_Classic_Fairytale:first_blood ["Actually, you aren't worthy of life! Take this..."] = "Pensando melhor, não mereçes viver! Toma isto...", -- A_Classic_Fairytale:shadow ["A cy-what?"] = "Um cy-quê?", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode ["Adventurous"] = "Aventureiro", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy ["Africa"] = "África", -- Continental_supplies ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "Depois do Leaks A Lot ter traído a sua tribo, ele juntou-se aos canibais...", -- A_Classic_Fairytale:first_blood ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "Depois do choque causado pelo espião inimigo, Leaks A Lot e Nuvem Densa foram caçar para relaxar.", -- A_Classic_Fairytale:shadow ["Again with the 'cannibals' thing!"] = "Outra vez com a cena dos 'canibais'!", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode ["a Hedgewars challenge"] = "um desafio Hedgewars", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "um mini-jogo Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "Um salto num salto", -- A_Classic_Fairytale:first_blood ["A little gift from the cyborgs"] = "Um pequeno presente dos cyborgs", -- A_Classic_Fairytale:shadow ["All gone...everything!"] = "Foi-se...tudo!", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode ["All right, we just need to get to the other side of the island!"] = "Ok, so precisamos de chegar ao outro lado da ilha!", -- A_Classic_Fairytale:journey ["All walls touched!"] = "Todas as paredes alcançadas!", -- WxW -- ["Ammo Depleted!"] = "Munições Esgotadas!", @@ -38,8 +52,11 @@ ["And so they discovered that cyborgs weren't invulnerable..."] = "E então descobriram que os cyborgs não eram invulneráveis...", -- A_Classic_Fairytale:journey ["And where's all the weed?"] = "E onde está a erva toda?", -- A_Classic_Fairytale:dragon ["And you believed me? Oh, god, that's cute!"] = "E tu acreditaste em mim? Ai meu deus, tão fofo!", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + ["Antarctica"] = "Antártica", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies ["Are we there yet?"] = "Já chegámos?", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "Estás a acusar-me de alguma coisa?", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "Estás a tentar dizer-me que estas quantidade de nós morreu para o teu entertenimento?", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ ["[Backspace]"] = "[Retrocesso (backspace)]", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!", ["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Treino com Bazuca", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Melhores voltas por equipa: ", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BOOM!", ["Boom!"] = "Boom!", - ["BOOM!"] = "BOOM!", ["Boss defeated!"] = "Boss derrotado!", -- ["Boss Slayer!"] = "", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "Constroi uma pista e compete numa corrida.", -- ["Bullseye"] = "Em cheio", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "Mas porque nos ajudariam eles?", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "Mas voçês são canibais. É o que (voçês)fazem.", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "Mas disseste que a deixarias ir!", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "Trata-me por Beep! Bem, porque eu sou um---a pessoa tão simpática!", -- A_Classic_Fairytale:family ["Cannibals"] = "Canibais", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ ["Carol"] = "Carol", -- A_Classic_Fairytale:family ["CHALLENGE COMPLETE"] = "DESAFIO COMPLETO", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Trocar Arma", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Escolhe o teu lado! Se quiseres juntar-te ao homem estranho, aproxima-te dele! Caso contrario, afastate dele. Se decidires atac...esquece...", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Desastrado", +-- ["Cluster Bomb"] = "", -- Construction_Mode ["Cluster Bomb MASTER!"] = "MESTRE da Bomba de Fragmentos!", -- Basic_Training_-_Cluster_Bomb ["Cluster Bomb Training"] = "Treino com Bomba de Fragmentos!", -- Basic_Training_-_Cluster_Bomb -- ["Codename: Teamwork"] = "Nome de código: Trabalho em Equipa", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies -- ["Control pillars to score points."] = "", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Império Cibernético", -- ["Cyborg. It's what the aliens call themselves."] = "Cyborg. É o que os extra terrestres se chamam a eles mesmos(errrr)\autointitulam", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", ["Dangerous Ducklings"] = "Patinhos perigosos", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Demolir é divertido!", + ["Dense Cloud must have already told them everything..."] = "O Nuvem Densa já lhes deve ter dito tudo...", -- A_Classic_Fairytale:shadow ["Dense Cloud"] = "Nuvem Densa", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united - ["Dense Cloud must have already told them everything..."] = "O Nuvem Densa já lhes deve ter dito tudo...", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood -- ["Destroy invaders to score points."] = "", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "Tnes alguma ideia do quão aliosa esta erva é?", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "Pensas que és\Axas-te algum tipo de deus?", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "Larga uma bomba: [lança algum horoico vento que se ]", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "Bacano, os planetas desapareceram todos!", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "Bacano, consegues ver o Ramon e o Spiky?", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "Bacano, onde estamos?", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "Bacano, wow! Acabei de ter o 'high' mais esquesito de sempre.", -- A_Classic_Fairytale:backstab ["Duration"] = "Duração", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "Tempestade de areia: [Causa 20 pontos de dano a toros os inimigos dentro no circulo]", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "Todos os turnos recebes 1-3 armas aleatórias", -- ["Each turn you get one random weapon"] = "Todos os turnos recebes uma arma aleatória", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "Snifa ouvidos\orelhas", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "Elimina o teu raptor.", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "Exactamente, homem! Esse era o meu sonho.", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Volta mais rápida: ", -- ["Feeble Resistance"] = "", @@ -219,10 +272,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion ["Fiery Water"] = "Água Flamejante", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings ["Find your tribe!|Cross the lake!"] = "Encontra a tua tribo|Atravessa o lago!", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Acaba o teu treino|Ajuda: As animações podem ser saltadas com a tecla [Precisão].", -- A_Classic_Fairytale:first_blood + ["Fire"] = "Fogo", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies ["First aid kits?!"] = "Kits de primeiros socorros?!", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -232,11 +286,15 @@ ["Flag returned!"] = "Bandeira devolvida!", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "Azeiteiro", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "Minhoca Flamejante", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy ["For improved features/stability, play 0.9.18+"] = "Para mais funcionalidades e maior estabilidade, joga 0.9.18+", -- WxW ["Free Dense Cloud and continue the mission!"] = "Liberta o Nuvem Densa e continua a tua missão!", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "Fogo amigável!", -- ["fuel extended!"] = "combustivel aumentado!", -- ["GAME BEGUN!!!"] = "O JOGO COMEÇOU!!!", @@ -246,6 +304,9 @@ ["Game? Was this a game to you?!"] = "Jogo? Isto foi um jogo para ti?!", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "Tira o Nuvem Densa do precipicio(?)", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Chega-te aqui e acaba com ele!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family ["GG!"] = "GG! (Excelente jogo!)", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow -- ["Goal"] = "Objectivo\Fim", ["GO! GO! GO!"] = "GO! GO! GO!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "Vai 'surfar'!", -- WxW -- ["GOTCHA!"] = "APANHEI-TE!", -- ["Grab Mines/Explosives"] = "Agarra Minas/Explosivos", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "Excelente escolha, Steve! Importas-te que te chame\trate assim?", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = Bom trabalho! Agora dá-lhe com o teu bastão de basebal! [Ajuada: Podes trocar de arma com o 'Click Direito'!]"", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "Batom bala verde: [É venenoso]", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "Treino com Granadas", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "Pessoal, axam que ainda há mais?\ha mais deles?", -- A_Classic_Fairytale:backstab @@ -285,22 +352,27 @@ ["Haha!"] = "Haha!", -- A_Classic_Fairytale:united ["Hahahaha!"] = "Hahahaha!", -- ["Haha, now THAT would be something!"] = "Haha, agora ISSO seria espetacular!\é que era!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "Hannibal", -- A_Classic_Fairytale:epil +-- [" Hapless Hogs left!"] = " Ouriços Desafortunados restantes!", -- ["Hapless Hogs"] = "Ouriços Desafortunados", --- [" Hapless Hogs left!"] = " Ouriços Desafortunados restantes!", -- [" HAS MUTATED"] = " MUTOU", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "Não tenhas ilusoes, a tua tribo está morta, indiferentes à tua escolha.", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "Alguma vez te atacamos primeiro?", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "As caixas de vida prolongam o teu tempo.", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "Engrenagens-ouriço", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basquetebol", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "Hedgibal Lecter", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "Heh, não é assim tão mau.\Podia ser pior.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode ["Hello again, "] = "Olá novamente, ", -- A_Classic_Fairytale:family ["Help me, Leaks!"] = "Ajuda-me, Leaks!", -- A_Classic_Fairytale:journey ["Help me, please!!!"] = "Ajuda-me, por favor!!!", -- A_Classic_Fairytale:journey @@ -332,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurra!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -387,6 +460,7 @@ ["I'm not sure about that!"] = "Não tenho a certeza quanto a isso!", -- A_Classic_Fairytale:united ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "Impressionante...ainda estás seco tal e qual um cadáver de um falcão depois de uma semana no deserto...", -- A_Classic_Fairytale:first_blood ["I'm so scared!"] = "Tenho tanto medo!", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies ["Incredible..."] = "Incrível...", -- A_Classic_Fairytale:shadow ["I need to find the others!"] = "Preciso de encontrar os outros!", -- A_Classic_Fairytale:backstab ["I need to get to the other side of this island, fast!"] = "Preciso de chegar ao outro lado da ilha, rápido!", -- A_Classic_Fairytale:journey @@ -395,12 +469,14 @@ ["I need to warn the others."] = "Preciso de avisar os outros.", -- A_Classic_Fairytale:backstab ["In fact, you are the only one that's been acting strangely."] = "Na realidade, és o único que se tem comportado de forma estranha.", -- A_Classic_Fairytale:backstab ["In order to get to the other side, you need to collect the crates first.|"] = "De forma a conseguir chegar ao outro lado, tens primeiro de obter todas as caixas.", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instrutor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings ["Interesting idea, haha!"] = "Interessante ideia, haha!", -- A_Classic_Fairytale:enemy ["Interesting! Last time you said you killed a cannibal!"] = "Interessante! Da ultima vez disseste que tinhas morto um canibal!", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "Entretanto, pega\toma isto e volta para o teu \"amigo\"!", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "invasores destruidos", ["Invasion"] = "Invasão", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode ["I saw it with my own eyes!"] = "Eu vi-o com os meus próprios olhos!", -- A_Classic_Fairytale:shadow ["I see..."] = "Estou a ver...", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "Vejo que ja deste um salto de fé", -- A_Classic_Fairytale:first_blood @@ -415,8 +491,8 @@ -- ["It is called 'Hogs of Steel'."] = "É chamado 'Hogs of Steel'.", -- A_Classic_Fairytale:enemy ["It is time to practice your fighting skills."] = "Está na hora de praticar os habilidades em combate.", -- A_Classic_Fairytale:first_blood ["It must be a childhood trauma..."] = "Deve ser um trauma de criança...", -- A_Classic_Fairytale:family + ["It must be the aliens' deed."] = "Devem ser obra dos alienígenas!", -- A_Classic_Fairytale:backstab ["It must be the aliens!"] = "Devem ser os alienígenas!", -- A_Classic_Fairytale:backstab - ["It must be the aliens' deed."] = "Devem ser obra dos alienígenas!", -- A_Classic_Fairytale:backstab ["It must be the cyborgs again!"] = "Devem ser os cyborgs novamente!", -- A_Classic_Fairytale:enemy -- ["I told you, I just found them."] = "Eu disse-te que os tinha acabado de encontrar.\que simplesmente os encontrei.", -- A_Classic_Fairytale:backstab ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Ainda bem que ainda faltam 99 turnos para MORTE SÚBITA...", @@ -443,6 +519,7 @@ ["Just kidding, none of you have died!"] = "Estou só a brincar, nenhum de vocês morreu!", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "Só a passear\dar um passeio.", -- A_Classic_Fairytale:united ["Just wait till I get my hands on that trauma! ARGH!"] = "Espera até eu pôr as mãos naquele trauma! ARGH!", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikaze profissional!", ["Keep it up!"] = "Continua assim!", ["Kerguelen"] = "", -- Continental_supplies @@ -452,15 +529,18 @@ ["Kill the aliens!"] = "Mata os alienígenas!", -- A_Classic_Fairytale:dragon ["Kill the cannibal!"] = "Destrói o canibal!", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "Acaba com o traídor...ou poupa a sua vida!|Mata-o ou pressiona [Precisão]!", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "Ultimo Alvo!", +-- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen -- ["Leader"] = "Lider", -- A_Classic_Fairytale:enemy --- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen - ["Leaks A Lot"] = "Leaks A Lot", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "O Leaks A Lot, deprimido por ter morto a sua amada, não conseguiu salvar a aldeia...", -- A_Classic_Fairytale:journey ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "Leaks A Lot deu a sua vida pela tribo! Ele devia ter sobrevivido!", -- A_Classic_Fairytale:first_blood + ["Leaks A Lot"] = "Leaks A Lot", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united ["Leaks A Lot must survive!"] = "Leaks A Lot tem de sobreviver!", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen ["Lee"] = "Lee", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Shift Esquerdo]", ["Let a Continent provide your weapons!"] = "Deixa um Continente fornecer-vos armamento!", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "Pemite-me testar as tuas habilidades um pouco\por um bocadinho.<, ok?>", -- A_Classic_Fairytale:journey @@ -471,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "Deixa-os provar a minha fúria!", -- A_Classic_Fairytale:backstab ["Let us help, too!"] = "Deixa-nos ajudar também!", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Ouvem bem, verme!!", -- ["Little did they know that this hunt will mark them forever..."] = "Nunca eles imaginariam que esta caça os marcaria para sempre...", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "Choros Solitarios: [Aumente o nível da água]", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome ["Look, I had no choice!"] = "Olha, eu não tive escolha!", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "Cuidado! Existem mais!", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "Cuidado! Estamos rodeados de cabinais!", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "Por sorte, consegui alguns deles.", -- A_Classic_Fairytale:united ["LUDICROUS KILL"] = "LUDICROUS KILL", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies ["MEGA KILL"] = "MEGA KILL", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Tempo das minas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISSÃO FALHADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSÃO COMPLETA", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSÃO COMPLETA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode ["Molotov"] = "", -- Continental_supplies ["MONSTER KILL"] = "MONSTER KILL", -- Mutant ["More Natives"] = "Mais Nativos", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Movimento: [Cima], [Baixo], [Esquerda], [Direita]", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "Multiplo-tiro!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow ["-------"] = "-------", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade +-- ["Nameless Heroes"] = "", ["Name"] = "Nome", -- A_Classic_Fairytale:queen --- ["Nameless Heroes"] = "", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NOVA volta recorde: ", @@ -516,6 +611,7 @@ ["Nice work, "] = "Bom trabalho, ", -- A_Classic_Fairytale:dragon ["Nice work!"] = "Bom trabalho!", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh ["No, I came back to help you out..."] = "Não, voltei para te ajudar...", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "Não... Pegunto-me para onde desapareceram?!", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -523,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "Não. Mas foi uma toupeira muito rápida de certeza.", -- A_Classic_Fairytale:shadow ["No! Please, help me!"] = "Não! Por favor, ajuda-me!", -- A_Classic_Fairytale:journey ["NORMAL"] = "NORMAL", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant ["North America"] = "América do Norte", -- Continental_supplies -- ["Not all hogs are born equal."] = "Nem todos os ouriços nascem iguais\da mesma maneira.", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -535,12 +632,13 @@ ["No. Where did he come from?"] = "Não. De onde raio é que ele apareceu?", -- A_Classic_Fairytale:shadow ["Now how do I get on the other side?!"] = "Agora, como chego ao outro lado?!", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow ["Obstacle course"] = "Pista de obstáculos", -- A_Classic_Fairytale:dragon ["Of course I have to save her. What did I expect?!"] = "Claro que tenho de a salvar. Estavas à espera do quê?!", -- A_Classic_Fairytale:family -- ["OH, COME ON!"] = "OH, VÁ LÁ!", -- A_Classic_Fairytale:journey + ["Oh, my! This is even more entertaining than I've expected!"] = "Uau! Isto é mais interessante do que eu esperava!", -- A_Classic_Fairytale:backstab ["Oh, my!"] = "Uau!", -- A_Classic_Fairytale:first_blood - ["Oh, my! This is even more entertaining than I've expected!"] = "Uau! Isto é mais interessante do que eu esperava!", -- A_Classic_Fairytale:backstab ["Oh no! Just try again!"] = "Oh não! Tenta novamente!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["Oh no, not "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united ["Oh no! Time's up! Just try again."] = "Oh não! Terminou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle @@ -551,21 +649,29 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "Era uma vez, numa ilha de grandes recursos naturais, viviam duas tribos com um profundo conflituo...", -- A_Classic_Fairytale:first_blood ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "UM OURIÇO POR EQUIPA! A REMOVER OS OURIÇOS EM EXCESSO", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies ["Oops...I dropped them."] = "Oops...deixei-os cair.", -- A_Classic_Fairytale:united ["Open that crate and we will continue!"] = "Abre a caixa e podemos prosseguir!", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operação Mergulho", ["Opposing Team: "] = "Equipa adversária", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant ["Ouch!"] = "Ouch!", -- User_Mission_-_Rope_Knock_Challenge ["Our tribe, our beautiful island!"] = "A nossa tribo, a nossa bela ilha!", -- A_Classic_Fairytale:enemy ["Parachute"] = "Pára-quedas", -- Continental_supplies ["Pathetic Hog #%d"] = "Ouriço patético #%d", -- ["Pathetic Resistance"] = "Pátetica Resistencia", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies ["Perfect! Now try to get the next crate without hurting yourself!"] = "Perfeito! Agora tenta obter a proxima caixa sem te aleijares!", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "Armamento por-Ouriço", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode + +-- ["Per team weapons"] = "", -- Continental_supplies ["Pfew! That was close!"] = "Ufa! Foi por um triz.", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "Bala pinhata: [Contem goluzeimas\doces!]", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge @@ -576,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = "", -- Control, Space_Invasion +-- ["POINTS"] = "", -- Mutant ["Poison"] = "Poison", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Energia Restante", ["Prepare yourself"] = "Prepara-te!", +-- ["presice"] = "", -- Continental_supplies ["Press [Enter] to accept this configuration."] = "Pressiona [Enter] para aceitar esta configuração.", -- WxW ["Press [Left] or [Right] to move around, [Enter] to jump"] = "Pressiona [Esquerda] ou [Direita] para te moveres, [Enter] para saltar", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "Pressiona [] para saltar a introdução", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -592,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "A SÉRIO?! Pensavas que me podias fazer mal com os teus pequenos brinquedos?", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Traz a bandeira inimiga para tua base | - A primeira equipa a captura-la 3 vezes ganha | - Apenas podes marcar quando a tua bandeira está na tua base | - Os ouriços largam a bandeira se morrerem ou se afogarem | - As bandeiras abandonadas podem ser devolvidas ou recapturadas | - Os ouriços mortos ressuscitam", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "Rondas Completas: ", -- ["Rounds Complete"] = "Rondas Completas", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]", -- ["Rusty Joe"] = "Joe Emferrujado", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "Salvação", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -621,18 +745,21 @@ -- ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family -- ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab + ["SCORE"] = "RESULTADO", ["Score"] = "Resultado", -- Mutant - ["SCORE"] = "RESULTADO", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "seg", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag ["Seduction"] = "Sedução", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab -- ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood ["See ya!"] = "Chau!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies ["Select continent!"] = "Seleciona o continente!", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "Seleciona a dificuldade: [Esquerda] - facil ou [Direita] - dificil", -- A_Classic_Fairytale:first_blood ["selected!"] = "seleccionado!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity ["... share your beauty with the world every morning, my princess!"] = "... partilha a tua beleza com o mundo todas as manhãs, minha princesa!", -- A_Classic_Fairytale:journey ["She's behind that tall thingy."] = "Ela está atráz daquela coisa alta.", -- A_Classic_Fairytale:family -- ["Shield boosted! +30 power"] = "Escudo reparado\aumentado! +30 energia (-unconfirmed)", @@ -643,16 +770,21 @@ ["Shield OFF:"] = "Escudo DESLIGADO:", ["Shield ON:"] = "Escudo LIGADO:", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Shotgun"] = "Caçadeira", -- Continental_supplies ["Shotgun Team"] = "Caçadores", ["Shotgun Training"] = "Treino com Caçadeira", -- ["shots remaining."] = "tiros restantes.", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball -- ["Slippery"] = "Escorregadio", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -664,6 +796,7 @@ ["Sniper Training"] = "Treino com Sniper", ["Sniperz"] = "Sniperz", ["So humiliating..."] = "Tão humilhante...", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies ["South America"] = "América do Sul", -- Continental_supplies ["So? What will it be?"] = "Então? O que vai ser?", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "Faz aparecer a caixa, e ataca!", -- WxW @@ -672,26 +805,44 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "Esponja", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s"] = "s", -- GaudyRacer, Space_Invasion -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "Olho de Ferro", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "Passo a Passo", -- A_Classic_Fairytale:first_blood ["Steve"] = "Steve", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow - ["Structure"] = "Estrutura", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Equipa %d: ", -- ["Team Scores"] = "Pontuações Equipa", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "Ajuda com o Teleporte: usa o rato para selecionar o teu destino!", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode ["Thanks!"] = "Obrigada!", -- A_Classic_Fairytale:family ["Thank you, my hero!"] = "Obrigada, meu herói!", -- A_Classic_Fairytale:family ["Thank you, oh, thank you, Leaks A Lot!"] = "Obrigada, oh, obrigada, Leaks A Lot!", -- A_Classic_Fairytale:journey @@ -708,6 +859,7 @@ ["That was pointless."] = "Isso foi completamente desnecessario.", -- ["The answer is...entertaintment. You'll see what I mean."] = "A resposta é...entertenimento. Já vais perceber ao que me refiro\quero dizer.", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -717,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "A bandeira ira reaparecer no próximo turno.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "O guarda-chuva gigante que estava na ultima caixa deve ajudar a amparar a tua queda.", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "O guardião", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "O Individualista", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -786,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "PISTA COMPLETA", --- ["TRACK FAILED!"] = "PISTA", + ["training"] = "treino", -- portal ["Traitores"] = "Traidores", -- A_Classic_Fairytale:epil ["Tribe"] = "Tribo", -- A_Classic_Fairytale:backstab @@ -803,6 +961,7 @@ ["ULTRA KILL"] = "ULTRA KILL", -- Mutant ["Under Construction"] = "Em Construção", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies ["Unit 0x0007"] = "Unidade 0x0007", -- A_Classic_Fairytale:family ["Unit 334a$7%;.*"] = "Unidade 334a$7%;.*", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Unidade 3378", @@ -817,14 +976,18 @@ -- ["Use it wisely!"] = "Usa com moderação\sábiamente", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "Usa com cuidado!", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "Usa a corda para chegar à cabeça da toupeira, jovem!", -- A_Classic_Fairytale:first_blood ["Use the rope to knock your enemies to their doom."] = "Usa a corda para empurrar os teus inimigos para o seu fim.", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode ["Vedgies"] = "Vegetais", -- A_Classic_Fairytale:journey ["Vegan Jack"] = "Jack Vegetariano", -- A_Classic_Fairytale:enemy + ["Victory for the "] = "Vitória para a", -- CTF_Blizzard, Capture_the_Flag ["Victory!"] = "Vitória!", -- Basic_Training_-_Rope - ["Victory for the "] = "Vitória para a", -- CTF_Blizzard, Capture_the_Flag ["Violence is not the answer to your problems!"] = "Violência não é a resposta para os teus problemas!", -- A_Classic_Fairytale:first_blood -- ["Walls Left"] = "Faltam $1 paredes", -- WxW ["Walls Required"] = "Paredes Necessárias", -- WxW @@ -832,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "Cuidado onde pões os pés, jovem!", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "Waypoint colocado.", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "Fracotes", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "Todos sabemos o que acontece quando te sentes assustado...", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander ["We are indeed."] = "Somos mesmo.", -- A_Classic_Fairytale:backstab @@ -876,21 +1043,19 @@ -- ["What is this place?"] = "O que é este sitio?\Que (raio de) sitio é este?", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy ["What shall we do with the traitor?"] = "O que fazemos com o traidor?", -- A_Classic_Fairytale:backstab -- ["WHAT?! You're the ones attacking us!"] = "O QUÊ?! Voces é que nos atacaram\estão a atacar!", -- A_Classic_Fairytale:enemy + ["When I find it..."] = "Quando o encontrar...", -- A_Classic_Fairytale:dragon ["When?"] = "Quando?", -- A_Classic_Fairytale:enemy - ["When I find it..."] = "Quando o encontrar...", -- A_Classic_Fairytale:dragon ["Where are all these crates coming from?!"] = "De onde vêm todas estas caixas?!", -- A_Classic_Fairytale:shadow ["Where are they?!"] = "Onde estão eles?!", -- A_Classic_Fairytale:backstab ["Where did that alien run?"] = "Para onde fugiu aquele alienígena?", -- A_Classic_Fairytale:dragon + ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "Onde arranjaste as maçãs explosivas e o arco mágico que dispara muitas flechas?", -- A_Classic_Fairytale:shadow ["Where did you get the exploding apples?"] = "Onde arranjaste as maçãs explosivas?", -- A_Classic_Fairytale:shadow - ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "Onde arranjaste as maçãs explosivas e o arco mágico que dispara muitas flechas?", -- A_Classic_Fairytale:shadow ["Where did you get the magic bow that shoots many arrows?"] = "Onde arranjaste o arco mágico que dispara muitas flechas?", -- A_Classic_Fairytale:shadow -- ["Where did you get the weapons in the forest, Dense Cloud?"] = "Onde arranjaste as armas na floresta, Nuvem Densa?", -- A_Classic_Fairytale:backstab ["Where do you get that?!"] = "Onde arranjaste isso?!", -- A_Classic_Fairytale:enemy ["Where have you been?!"] = "Onde estiveste?!", -- A_Classic_Fairytale:backstab ["Where have you been?"] = "Onde estiveste?", -- A_Classic_Fairytale:united - ["? Why?"] = "? Por quê?", -- A_Classic_Fairytale:backstab - ["Why "] = "Por quê ", -- A_Classic_Fairytale:backstab - ["! Why?!"] = "! Por quê?!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode ["Why are you doing this?"] = "Porque estás a fazer isto?", -- A_Classic_Fairytale:journey ["Why are you helping us, uhm...?"] = "Porque nos estás a ajudar, uhm...?", -- A_Classic_Fairytale:family ["Why can't he just let her go?!"] = "Porque não podemos simplesmente deixá-la ir?!", -- A_Classic_Fairytale:family @@ -898,10 +1063,15 @@ ["Why do you not like me?"] = "Porque não gostas de mim?", -- A_Classic_Fairytale:shadow ["Why do you want to take over our island?"] = "Porque querem apoderar-se da nossa ilha?", -- A_Classic_Fairytale:enemy ["Why me?!"] = "Por quê eu?!", -- A_Classic_Fairytale:backstab + ["? Why?"] = "? Por quê?", -- A_Classic_Fairytale:backstab + ["Why "] = "Por quê ", -- A_Classic_Fairytale:backstab + ["! Why?!"] = "! Por quê?!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united ["Why would they do this?"] = "Porque fariam eles isto?", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "Será que isto alguma vez vai acabar?", ["WINNER IS "] = "O VENCEDOR É ", -- Mutant ["WINNING TIME: "] = "TEMPO VENCEDOR: ", @@ -920,6 +1090,7 @@ ["Yes!"] = "Sim!", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "Sim, SIM! Estás agora pronto para entrar no mundo real!", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "Yo, bacano, também estamos aqui!\chagámos, também!", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome ["You are given the chance to turn your life around..."] = "Foi-te oferecida uma oportunidade para mudar a tua vida...", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "Estas a bincar com as nossas vidas com isto!", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "! Seus bastardos!", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -930,7 +1101,6 @@ -- ["You'd better watch your steps..."] = "É melhor teres cuidado onde pôes os pés...", -- A_Classic_Fairytale:journey -- ["You did not make it in time, try again!"] = "Não chegaste a tempo, tenta novamente!", -- Basic_Training_-_Rope -- ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab --- ["You have "] = "Tens ", -- A_Classic_Fairytale:dragon -- ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab -- ["You have been respawned, at your last checkpoint!"] = "", -- Basic_Training_-_Rope -- ["You have been respawned, be more carefull next time!"] = "", -- Basic_Training_-_Rope @@ -943,6 +1113,7 @@ -- ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood -- ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy ["You have SCORED!!"] = "Marcaste!!", +-- ["You have "] = "Tens ", -- A_Classic_Fairytale:dragon ["You have to destroy 12 targets in 180 seconds"] = "Tens de destruir 12 alvos em 180 segundos", -- Basic_Training_-_Cluster_Bomb -- ["You have won the game by proving true cooperative skills!"] = "Ganhaste o jogo demonstrando a tua excelente habilidade em cooperar!", -- A_Classic_Fairytale:enemy ["You just appeared out of thin air!"] = "Simplesmente apareceste do nada!", -- A_Classic_Fairytale:backstab @@ -952,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "Sabes que mais? Nem me arrependo de nada disto!", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "Já vais perceber o que quero dizer!", -- A_Classic_Fairytale:enemy ["You may only attack from a rope!"] = "Só podes atacar da corda!", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode ["You meatbags are pretty slow, you know!"] = "Voçês sacos de carne são muito lentos, sabiam?", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -972,6 +1145,7 @@ ["You've failed. Try again."] = "Falhaste. Tenta novamente.", ["You've reached the goal!| |Time: "] = "Chegaste ao fim!| |Tempo: ", ["You will be avenged!"] = "Serás vingado!", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies ["You won't believe what happened to me!"] = "Não vais acreditar no que se passou comigo!", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "Yuck! Aposto que eles vão continuar a venerala mesmo depois de eu ter salvo a aldeia deles~~~~~~", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/ru.lua --- a/share/hedgewars/Data/Locale/ru.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/ru.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Бонус за аккуратность!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Мини-игра в Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Упражнение на точность", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW -- ["Ammo"] = "", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,23 +76,31 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies -- ["Bat balls at your enemies and|push them into the sea!"] = "", -- ["Bat your opponents through the|baskets and out of the map!"] = "", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Упражнение с базукой", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen -- ["Best laps per team: "] = "", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow ["BOOM!"] = "БАБАХ!", @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Сменить оружие", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh -- ["Clumsy"] = "", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Codename: Teamwork"] = "", @@ -129,12 +163,19 @@ -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope -- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle ["Congratulations!"] = "Поздравления!", +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies -- ["Control pillars to score points."] = "", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode ["Crates Left:"] = "Осталось ящиков:", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity -- ["Cybernetic Empire"] = "", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood -- ["Destroy invaders to score points."] = "", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "", -- ["Each turn you get one random weapon"] = "", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family -- ["Fastest lap: "] = "", -- ["Feeble Resistance"] = "", @@ -219,10 +272,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -232,11 +286,15 @@ -- ["Flag returned!"] = "", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", -- ["GAME BEGUN!!!"] = "", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey -- ["Get on over there and take him out!"] = "", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Цель", -- ["GO! GO! GO!"] = "", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "ПОПАЛСЯ!", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", -- ["Haha, now THAT would be something!"] = "", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Ура!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Инструктор", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow -- ["invaders destroyed"] = "", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Последняя цель!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode -- ["Listen up, maggot!!"] = "", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "МИССИЯ ПРОВАЛЕНА", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "МИССИЯ УСПЕШНА", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Безымянные герои", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", ["NEW CLAN RECORD: "] = "НОВЫЙ РЕКОРД КЛАНА: ", -- ["NEW fastest lap: "] = "", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies -- ["Pathetic Hog #%d"] = "", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant ["Poison"] = "Яд", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -596,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant -- ["RULES OF THE GAME [Press ESC to view]"] = "", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -627,7 +747,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "сек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -635,8 +755,11 @@ ["See ya!"] = "Увидимся!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -648,16 +771,21 @@ -- ["Shield OFF:"] = "", -- ["Shield ON:"] = "", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies -- ["Shotgun Team"] = "", -- ["Shotgun Training"] = "", -- ["shots remaining."] = "", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy -- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball -- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -669,6 +797,7 @@ ["Sniper Training"] = "Тренировка снайпера", -- ["Sniperz"] = "", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -677,25 +806,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Команда %d: ", ["Team Scores"] = "Очки команды", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ -- ["That was pointless."] = "", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant -- ["The flag will respawn next round."] = "", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy -- ["Use your rope to get from start to finish as fast as you can!"] = "", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant -- ["WINNING TIME: "] = "", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ -- ["You've failed. Try again."] = "", -- ["You've reached the goal!| |Time: "] = "", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/sk.lua --- a/share/hedgewars/Data/Locale/sk.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/sk.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["..."] = "...", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Bonus za presnosť!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "minihra Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Výzbroj vyčerpaná!", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ ["[Backspace]"] = "[Backspace]", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode ["Bamboo Thicket"] = "Bambusové krovie", ["Barrel Eater!"] = "Sudový labužník!", ["Barrel Launcher"] = "Vystreľovač sudov", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!", ["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Tréning s bazukou", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ", ["Best Team Times: "] = "Najrýchlejšie tímové časy: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Mizerní zelenáči", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BUM!", ["Boom!"] = "Bum!", - ["BOOM!"] = "BUM!", ["Boss defeated!"] = "Vodca bol porazený!", ["Boss Slayer!"] = "Vodca zabitý!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Vybudujte trasu a pretekajte.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Zmeniť zbraň", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Nešikovný", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kódové meno: Tímová práca", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! Zneškodnili ste všetky ciele|v stanovenom čase.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Ovládnite piliere, aby ste skórovali", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kybertnetické impérium", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "Prekliaty zelenáč!", ["Dangerous Ducklings"] = "Nebezpečné kačiatka", ["Deadweight"] = "Mŕtva váha", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Demolícia je super!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Vyčerpané kamikadze!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Ničte votrelcov a zbierajte tak body.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode ["Drone Hunter!"] = "Lovec špionážnych lietadiel!", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Utopenec", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "V každom ťahu dostanete 1-3 náhodné zbrane", ["Each turn you get one random weapon"] = "Každé koho dostanete jednu náhodnú zbraň", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Najrýchlejšie kolo: ", ["Feeble Resistance"] = "Slabý odpor", @@ -219,10 +272,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -232,11 +286,15 @@ ["Flag returned!"] = "Vlajka vrátená!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Vlajky a domovské základňe budú umiestnené tam, kde každý tím skončí svoj ťah.", ["Flamer"] = "Plameňomet", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", ["fuel extended!"] = "palivo doplnené!", ["GAME BEGUN!!!"] = "HRA ZAČALA!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Okamžite sa tam presuň a zneškodni ho!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Cieľ", ["GO! GO! GO!"] = "POHYB! POHYB! POHYB!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "A MÁM ŤA!", -- ["Grab Mines/Explosives"] = "", -- Tumbler +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united ["Hahahaha!"] = "Hehehehe!", ["Haha, now THAT would be something!"] = "Haha, tak TO by bolo niečo!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil ["Hapless Hogs"] = "Bezmocní ježkovia", [" Hapless Hogs left!"] = " Bezmocných ježkov ostalo!", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Lekárničky vám dávajú čas naviac.", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Ťažký", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basketbal", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Heh, to nie je také zlé.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurá!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Inštruktor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "votrelci zničení", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Expert na samovraždy!", -- ["Keep it up!"] = "", -- Basic_Training_-_Sniper_Rifle -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- Basic_Training_-_Sniper_Rifle -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Ľavý Shift]", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Počúvaj, ty biedny červ!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- Space_Invasion, Tumbler -- ["Mine Eater!"] = "", -- Tumbler +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Časovač pre míny:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISIA NEÚSPEŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISIA ÚSPEŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISIA ÚSPEŠNÁ", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Pohyb: [Hore], [Dole], [Vľavo], [Vpravo]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Viacnásobná rana!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Hrdinovia bez mena", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- Tumbler ["NEW CLAN RECORD: "] = "NOVÝ KLANOVÝ REKORD: ", ["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NEDOSTATOK NAVIGAČNÝCH BODOV", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operácia Potápač", ["Opposing Team: "] = "Nepriateľský tím", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Žalostný ježko #%d", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Samostatná munícia pre ježkov", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- Racer -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion ["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant ["Poison"] = "Poison", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Zostáva energie", -- ["Prepare yourself"] = "", -- The_Specialists +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Stlačte [Presnejšie mierenie] pre preskočenie intra", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Bol dosiahnutý limit zložitosti závodu.", @@ -596,25 +702,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Skórujete prinesením nepriateľskej vlajky do vašej základne | - Prvý tím, ktorý dosiahne 3 body, vyhráva | - Skórujete len vtedy, keď je máte svoju vlajku v základni | - Spadnuté vlajky môžu byť vrátené na základňu alebo sa ich môže zmocniť súpere | - Ježkovia po smrti ožiujú", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow ["Round Limit"] = "Limit na kolo", -- ["Round Limit:"] = "", -- Racer ["Rounds Complete"] = "Dokončených kôl", -- ["Rounds Complete: "] = "", -- Racer +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLÁ HRY [Stlačte Esc pre ich zobrazenie]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -626,7 +746,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant ["SCORE"] = "SKÓRE", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -634,8 +754,11 @@ ["See ya!"] = "Tak zatiaľ!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", -- Space_Invasion, Tumbler +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Štít posilnený! Energia +30", @@ -646,17 +769,22 @@ ["Shield OFF:"] = "Štít VYPNUTÝ:", ["Shield ON:"] = "Štít ZAPNUTÝ:", ["Shield Seeker!"] = "Hľadač štítov!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Shotgun tím", ["Shotgun Training"] = "Tréning s brokovnicou", ["Shots Left: "] = "Zostáva striel: ", -- GaudyRacer, Tumbler ["shots remaining."] = "striel ostáva.", ["Silly"] = "Hlúpy", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Prepadnutý", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -668,6 +796,7 @@ ["Sniper Training"] = "Tréning pre ostreľovačov", ["Sniperz"] = "Ostreľovači", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -676,6 +805,8 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Špongia", ["Spooky Tree"] = "Strašidelný strom", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["s|"] = "s|", ["s"] = "s", -- GaudyRacer, Space_Invasion ["STATUS UPDATE"] = "AKTUALIZÁCIA STAVU", -- GaudyRacer, Space_Invasion @@ -683,20 +814,36 @@ -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Prepnuté na ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Tím %d: ", ["Team Scores"] = "Tímové skóre", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -713,6 +860,7 @@ ["That was pointless."] = "To bolo zbytočné.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -722,20 +870,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "V ďalšom kole sa obnoví vlajka.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Bez mena", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -792,7 +946,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Toxic tím", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "TRAŤ DOKONČENÁ", - ["TRACK FAILED!"] = "NEDOKONČILI STE TRAŤ!", + ["Track Time: "] = "Čas: ", -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil @@ -810,6 +964,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Jednotka 3378", @@ -824,12 +979,15 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Výzva", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode ["v.06"] = "v.06", +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -841,10 +999,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Navigačný bod umiestnený.", ["Way-Points Remaining"] = "Ostáva navigačných bodov", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Reset zbraní", -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -897,6 +1059,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -909,8 +1072,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Skončí to vôbec niekedy?", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "VÍŤAZNÝ ČAS: ", @@ -929,6 +1094,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -961,6 +1127,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -981,6 +1149,7 @@ ["You've failed. Try again."] = "Neuspeli ste. Skúste to znova.", ["You've reached the goal!| |Time: "] = "Dosiahli ste cieľ!| |Čas: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/stub.lua --- a/share/hedgewars/Data/Locale/stub.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/stub.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Accuracy Bonus!"] = "", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge -- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome -- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW -- ["Ammo"] = "", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies -- ["Bat balls at your enemies and|push them into the sea!"] = "", -- ["Bat your opponents through the|baskets and out of the map!"] = "", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Bazooka Training"] = "", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen -- ["Best laps per team: "] = "", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow -- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow +-- ["BOOM!"] = "", -- ["Boom!"] = "", --- ["BOOM!"] = "", -- ["Boss defeated!"] = "", -- ["Boss Slayer!"] = "", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh -- ["Clumsy"] = "", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Codename: Teamwork"] = "", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope -- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies -- ["Control pillars to score points."] = "", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity -- ["Cybernetic Empire"] = "", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ -- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "", -- ["Dangerous Ducklings"] = "", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood -- ["Destroy invaders to score points."] = "", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "", -- ["Each turn you get one random weapon"] = "", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family -- ["Fastest lap: "] = "", -- ["Feeble Resistance"] = "", @@ -219,10 +272,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -232,11 +286,15 @@ -- ["Flag returned!"] = "", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", -- ["GAME BEGUN!!!"] = "", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey -- ["Get on over there and take him out!"] = "", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow -- ["Goal"] = "", -- ["GO! GO! GO!"] = "", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW -- ["GOTCHA!"] = "", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", -- ["Haha, now THAT would be something!"] = "", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + -- ["Hedgewars-Basketball"] = "", -- ["Hedgewars-Knockball"] = "", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy -- ["Hooray!"] = "", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant -- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow -- ["invaders destroyed"] = "", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode -- ["Listen up, maggot!!"] = "", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode -- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode -- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION SUCCESS"] = "", -- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen -- ["Nameless Heroes"] = "", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- ["NEW CLAN RECORD: "] = "", -- ["NEW fastest lap: "] = "", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood -- ["Operation Diver"] = "", -- ["Opposing Team: "] = "", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies -- ["Pathetic Hog #%d"] = "", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant -- ["Poison"] = "", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -596,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode -- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant -- ["RULES OF THE GAME [Press ESC to view]"] = "", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -627,7 +747,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -635,8 +755,11 @@ -- ["See ya!"] = "", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -648,16 +771,21 @@ -- ["Shield OFF:"] = "", -- ["Shield ON:"] = "", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies -- ["Shotgun Team"] = "", -- ["Shotgun Training"] = "", -- ["shots remaining."] = "", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy -- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball -- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -669,6 +797,7 @@ -- ["Sniper Training"] = "", -- ["Sniperz"] = "", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -677,25 +806,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode -- ["Team %d: "] = "", -- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ -- ["That was pointless."] = "", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant -- ["The flag will respawn next round."] = "", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united -- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy -- ["Use your rope to get from start to finish as fast as you can!"] = "", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant -- ["WINNING TIME: "] = "", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ -- ["You've failed. Try again."] = "", -- ["You've reached the goal!| |Time: "] = "", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/sv.lua --- a/share/hedgewars/Data/Locale/sv.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/sv.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ ["!!!"] = "!!!", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Accuracy Bonus!"] = "", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge -- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW -- ["Ammo"] = "", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,23 +76,31 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet", ["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Bazookaträning", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Bästa varv per lag: ", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Blodiga gröngölingar", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow -- ["BOOM!"] = "", @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh -- ["Clumsy"] = "", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kodnamn: Lagarbete", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Kontrollera pelare för att ta poäng", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Robotriket", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "SATAN, GRÖNGÖLING!", ["Dangerous Ducklings"] = "Farliga ankungar", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood -- ["Destroy invaders to score points."] = "", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "", -- ["Each turn you get one random weapon"] = "", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Snabbast varv: ", ["Feeble Resistance"] = "Klent motstånd", @@ -219,10 +272,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -232,11 +286,15 @@ ["Flag returned!"] = "Flagga återvänd!", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", -- ["GAME BEGUN!!!"] = "", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Ta dig bort där och gör dig av med honom!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow -- ["Goal"] = "", ["GO! GO! GO!"] = "Kör! Kör! Kör!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW -- ["GOTCHA!"] = "", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", -- ["Haha, now THAT would be something!"] = "", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basket", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurra!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Instruktör", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow -- ["invaders destroyed"] = "", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,41 +551,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Hör här, ynkrygg!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Mintid:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "UPPDRAG MISSLYCKADES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "UPPDRAG SLUTFÖRT", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen -- ["Nameless Heroes"] = "", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "NYTT snabbast varv: ", @@ -518,6 +611,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -525,6 +619,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -537,6 +632,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -553,24 +649,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Operationens dykare", ["Opposing Team: "] = "Motståndarlag: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Patetisk kott #%d", -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,14 +682,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle +-- ["POINTS"] = "", -- Mutant ["Poison"] = "Gift", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -596,26 +702,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Återvänd med fiendens flagga till din bas för att ta poäng | - Första laget till tre vinner | - Du kan bara ta poäng när din egen flagga är i basen | - Kottar tappar flaggan när de dödas eller drunknar | - Tappade flaggor kan tas tillbaka eller fångas | - Kottar kommer tillbaka när de dör", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "SPELREGLER [Tryck ESC för att se]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -627,7 +747,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -635,8 +755,11 @@ ["See ya!"] = "Ses!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -648,16 +771,21 @@ -- ["Shield OFF:"] = "", -- ["Shield ON:"] = "", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Hagelgevärslaget", ["Shotgun Training"] = "Hagelgevärsträning", -- ["shots remaining."] = "", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -669,6 +797,7 @@ ["Sniper Training"] = "Prickskyttesträning", ["Sniperz"] = "Prickskyttarna", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -677,25 +806,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "", ["Spooky Tree"] = "Kusligt träd", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Lag %d: ", -- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -712,6 +859,7 @@ ["That was pointless."] = "Det där var meningslöst.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -721,20 +869,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Flaggan kommer tillbaka nästa runda.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -790,7 +944,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Förgiftade laget", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -807,6 +961,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -821,11 +976,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -837,10 +995,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -893,6 +1055,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -905,8 +1068,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant -- ["WINNING TIME: "] = "", @@ -925,6 +1090,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -957,6 +1123,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -977,6 +1145,7 @@ ["You've failed. Try again."] = "Du har misslyckats. Försök igen.", ["You've reached the goal!| |Time: "] = "Du har nått målet!| |Tid: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/tr.lua --- a/share/hedgewars/Data/Locale/tr.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/tr.lua Tue Nov 18 23:39:30 2014 +0300 @@ -4,6 +4,10 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant ["30 minutes later..."] = "30 dakika sonra...", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Güzel Nişan Bonusu!", @@ -13,17 +17,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Hedgewars mini oyunu", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Atış Eğitimi", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Mermi Bitti!", @@ -38,8 +52,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -59,27 +76,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", ["Barrel Eater!"] = "Varilsever!", ["Barrel Launcher"] = "Varil Patlatıcı", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Düşmanlarına sopayla vur|ve denize dök!", ["Bat your opponents through the|baskets and out of the map!"] = "Düşmanlarını sepetlere vurarak|harita dışına at!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Roketatar Eğitimi", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Her takım için en iyi tur: ", ["Best Team Times: "] = "En İyi Takım Süresi: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Kanlı Acemiler", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "BUMM!", ["Boom!"] = "Bumm!", - ["BOOM!"] = "BUMM!", ["Boss defeated!"] = "Patron öldürüldü!", ["Boss Slayer!"] = "Patron Katili!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -89,6 +114,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Bir yol inşa et ve yarış.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -99,6 +125,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -108,8 +135,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Silahı Değiştir", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Sakar", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kodadı: Takım Çalışması", @@ -129,12 +163,19 @@ -- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Tebrikler! Tüm hedefleri|belirtilen sürede yendin.", --Bazooka, Shotgun, SniperRifle +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Puan toplamak için sütunları denetle.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kybernetisches Imperium", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -142,15 +183,19 @@ ["DAMMIT, ROOKIE!"] = "LANET OLSUN ACEMİ!", -- ["Dangerous Ducklings"] = "", ["Deadweight"] = "Graviton", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Yok etmek eğlencelidir!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Boşa yapılmış Kamikaze!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Puan kazanmak için istilacıları yok et.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -169,9 +214,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Boğulucu", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -181,11 +229,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Her turda 1-3 rastgele silah alacaksın", ["Each turn you get one random weapon"] = "Her turda bir adet rastgele silah alacaksın", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -208,8 +260,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Schnellste Runde: ", ["Feeble Resistance"] = "Kraftloser Widerstand", @@ -219,9 +272,10 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Feuer", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood @@ -232,11 +286,15 @@ ["Flag returned!"] = "Fahne zurückgebracht!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Fahnen und deren Heimatstandort werden dort plaziert wo jedes Team deren ersten Zug beendet.", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", ["fuel extended!"] = "Treibstoff aus!", ["GAME BEGUN!!!"] = "SPIEL GESTARTET!!!", @@ -246,6 +304,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Mach, dass du hinüber kommst und schalte ihn aus!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -256,6 +317,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Ziel", ["GO! GO! GO!"] = "Bewegung, Bewegung, Bewegung!", @@ -272,12 +335,16 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "ERWISCHT!", ["Grab Mines/Explosives"] = "Sammle Minen/Fässer", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -285,23 +352,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", ["Haha, now THAT would be something!"] = "Haha, na DAS wär ja was!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil ["Hapless Hogs"] = "Glücklose Igel", [" Hapless Hogs left!"] = " Glücklose Igel verbleibend!", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Medipacks verlängern deine Zeit.", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Schwierig", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Hehe, so schlimm ist es nicht.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -333,6 +404,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurra!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -366,7 +438,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -389,6 +460,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -397,12 +469,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Ausbilder", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "Angreifer zerstört", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -445,6 +519,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikazeexperte!", ["Keep it up!"] = "Weiter so!", -- ["Kerguelen"] = "", -- Continental_supplies @@ -454,6 +529,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Letzte Zielscheibe!", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -464,6 +541,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -473,42 +551,57 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Aufgepasst, du Made!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Minenleger", ["Mine Eater!"] = "Minenfresser!", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "| - Minenzündzeit: ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISSION GESCHEITERT", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSIONSERFOLG", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Bewegung: [Hoch], [Runter], [Links], [Rechts]", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", ["Munition!"] = "Munition erschöpft!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Namenlose Helden", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Neue Fässer jede Runde", ["NEW CLAN RECORD: "] = "NEUER KLAN-REKORD", ["NEW fastest lap: "] = "NEUE schnellste Runde: ", @@ -519,6 +612,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -526,6 +620,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NICHT GENUG WEGPUNKTE", @@ -538,6 +633,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -554,24 +650,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood -- ["Operation Diver"] = "", ["Opposing Team: "] = "Gegnerisches Team: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Erbärmlicher Igel #%d", ["Pathetic Resistance"] = "Erbärmlicher Widerstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Munition pro Igel", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - ["Place more waypoints using the 'Air Attack' weapon."] = "Platziere mehr Wegpunkte durch Verwenden der 'Luftangriff'-Waffe", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -580,15 +682,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "Punkte", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Gift", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Verbleibende Energie", ["Prepare yourself"] = "Mach dich bereit", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["PUNKTESTAND"] = "", @@ -598,26 +704,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Bringe die gegnerische Flagge zu deiner Heimatbasis um zu punkten. | - Das Team das zuerst 3 Flaggen erobert gewinnt. | - Du kannst nur punkten wenn deine eigene Flagge in deiner Basis ist | - Igel lassen die Flagge fallen wenn sie sterben oder ertrinken | - Fallen gelassene Flaggen können zurückgebracht oder wieder gestohlen werden | - Igel tauchen nach ihrem Tod wieder auf", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", ["Round Limit"] = "Rundenbegrenzung", -- ["Rounds Complete: "] = "", ["Rounds Complete"] = "Runden Gespielt", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "SPIEL REGELN (Drücke ESC zum Anzeigen)", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -629,7 +749,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["Score"] = "", -- Mutant -- ["SCORE"] = "", -- Space_Invasion --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -637,8 +757,11 @@ ["See ya!"] = "Mach's gut!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "ausgewählt!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -650,16 +773,21 @@ ["Shield OFF:"] = "Schild AUS:", ["Shield ON:"] = "Schild AN:", ["Shield Seeker!"] = "Schildsucher!", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Schrotflinten-Team", ["Shotgun Training"] = "Schrotflinten-Training", ["shots remaining."] = "Schüsse übrig", ["Silly"] = "Doofi", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Blubb", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -671,6 +799,7 @@ ["Sniper Training"] = "Scharfschützen-Training", ["Sniperz"] = "Heckenschützen", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -680,25 +809,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Schwamm", -- ["Spooky Tree"] = "", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Gewechselt zu ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode -- ["Team %d: "] = "", ["Team Scores"] = "Teampunktestand", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -715,6 +862,7 @@ ["That was pointless."] = "Das war sinnlos.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -724,20 +872,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Die Fahne wird nächste Runde wieder auftauchen.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Der Namenlose", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -794,7 +948,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Giftige Gegner", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "STRECKENLAUF BEENDET", - ["TRACK FAILED!"] = "STRECKENLAUF GESCHEITERT", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -811,6 +965,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Einheit 3378", @@ -825,11 +980,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Nutze das Seil um von Start zu Ziel zu gelangen - so schnell du kannst!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -841,10 +999,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Wegpunkt gesetzt", ["Way-Points Remaining"] = "Wegpunkte verbleibend", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Waffenzurücksetzung", -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -897,6 +1059,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -909,8 +1072,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Bu sona erecek mi?", -- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "KAZANMA SÜRESİ: ", @@ -929,6 +1094,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -961,6 +1127,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -981,6 +1149,7 @@ ["You've failed. Try again."] = "Başaramadın. Yeniden dene!", ["You've reached the goal!| |Time: "] = "Hedefe ulaştın!| |Süre: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/uk.lua --- a/share/hedgewars/Data/Locale/uk.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/uk.lua Tue Nov 18 23:39:30 2014 +0300 @@ -3,26 +3,40 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Бонус Точності!", -- ["Ace"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["Achievement Unlocked"] = "Досягнення Розблоковано", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler +-- ["???"] = "", -- A_Classic_Fairytale:backstab ["A Classic Fairytale"] = "Класична казка", -- A_Classic_Fairytale:first_blood --- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy ["Africa"] = "Африка", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Міні-гра Hedgewars", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Практика прицілювання", --Bazooka, Shotgun, SniperRifle +-- ["Air Attack"] = "", -- Construction_Mode ["A leap in a leap"] = "Стрибки-скоки", -- A_Classic_Fairytale:first_blood ["A little gift from the cyborgs"] = "Маленький подарунок від кіборгів", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode ["All right, we just need to get to the other side of the island!"] = "Гаразд, нам лише треба добратись до другого кінця острова!", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Боєприпаси Скінчились!", @@ -37,8 +51,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + ["Antarctica"] = "Антарктида", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -58,27 +75,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab ["Bad Team"] = "Погана команда", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode ["Bamboo Thicket"] = "Бамбукові Хащі", ["Barrel Eater!"] = "Поїдач Бочок!", ["Barrel Launcher"] = "Катапульта для бочок", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Закидайте ворогів м'ячами щоб|зіштовути їх у море!", ["Bat your opponents through the|baskets and out of the map!"] = "Дубасьте опонентів битою через|кошики та за межі карти!", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Тренування з базукою", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Кращі партії на команду: ", ["Best Team Times: "] = "Кращий Командний Час: ", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Криваві Салаги", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow + ["BOOM!"] = "БАБАХ!", ["Boom!"] = "Бабах!", - ["BOOM!"] = "БАБАХ!", ["Boss defeated!"] = "Боса переможено!", ["Boss Slayer!"] = "Вбивця Боса!", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -88,6 +113,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Створіть трасу та женіть.", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -98,17 +124,25 @@ ["But why would they help us?"] = "Чому вони нам допоможуть?", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family - ["Cannibals"] = "Канібали", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey ["Cannibals?! You're the cannibals!"] = "Канібали!? Ви канібали!", -- A_Classic_Fairytale:enemy + ["Cannibals"] = "Канібали", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood ["CAPTURE THE FLAG"] = "ЗАХОПЛЕННЯ ПРАПОРА", ["Careless"] = "Безтурботний", -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Змінити Зброю", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Незграбний", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Кодова назва: Командна гра", @@ -128,12 +162,19 @@ -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Вітаємо! Ви знищили всі цілі|в межах дозволеного часу.", --Bazooka, Shotgun, SniperRifle ["Congratulations!"] = "Вітаємо!", +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Контрольюй стовпи щоб набрати очки.", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode ["Crates Left:"] = "Залишилось ящиків:", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Кібернетична Імперія", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -141,15 +182,19 @@ ["DAMMIT, ROOKIE!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА!", ["Dangerous Ducklings"] = "Небезпечні Каченята", ["Deadweight"] = "Власна вага", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Руйнування це весело!", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Виснажений Камікадзе!", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Знищіть загарбників, щоб набрати очки.", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -168,9 +213,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode +-- ["Drill Strike"] = "", -- Construction_Mode ["Drills"] = "Дрелі", -- A_Classic_Fairytale:backstab ["Drone Hunter!"] = "Мисливець за Джмелями!", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + ["Drowner"] = "Потопаючий", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -180,11 +228,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Кожного ходу ви отримуєте 1-3 випадкової зброї", ["Each turn you get one random weapon"] = "Кожного ходу ви отримуєте одну випадкову зброю", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -207,8 +259,9 @@ ["Every single time!"] = "КОжного разу!", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Найшвидша партія: ", ["Feeble Resistance"] = "Жалюгідні Повстанці", @@ -218,24 +271,29 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + ["Fire"] = "Вогонь", -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united +-- ["FIRST BLOOD MUTATES"] = "", -- Mutant ["First Blood"] = "Перша кров", -- A_Classic_Fairytale:first_blood --- ["FIRST BLOOD MUTATES"] = "", -- Mutant ["First Steps"] = "Перші кроки", -- A_Classic_Fairytale:first_blood ["Flag captured!"] = "Прапор захоплено!", ["Flag respawned!"] = "Прапор відновлено!", ["Flag returned!"] = "Прапор повернено!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Прапори і їх базування будуть розміщені там, де кожна команда закінчить її перший хід.", ["Flamer"] = "Вогнемет", +-- ["Flamethrower"] = "", -- Construction_Mode ["Flaming Worm"] = "Палаючий хробак", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy ["Friendly Fire!"] = "Дружній Вогонь!", ["fuel extended!"] = "пальне поповнене!", ["GAME BEGUN!!!"] = "ГРА ПОЧАЛАСЬ!!!", @@ -245,6 +303,9 @@ ["Game? Was this a game to you?!"] = "Гра? Це для тебе була лише гра?!", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Залізь туди і прикінчи його!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -255,6 +316,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Мета", ["GO! GO! GO!"] = "ДАВАЙ! ДАВАЙ! РУХАЙСЯ!", @@ -271,36 +334,44 @@ -- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "ПОПАВСЯ!", ["Grab Mines/Explosives"] = "Схопити Міни/Вибухівку", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade ["Guys, do you think there's more of them?"] = "Хлопці, думаєте їх ще більше?", -- A_Classic_Fairytale:backstab + ["Hahahaha!"] = "Хахахаха!", + ["Haha, now THAT would be something!"] = "Хаха, от ЦЕ буде щось!", ["HAHA!"] = "ХАХА!", -- A_Classic_Fairytale:enemy ["Haha!"] = "Хаха!", -- A_Classic_Fairytale:united - ["Hahahaha!"] = "Хахахаха!", - ["Haha, now THAT would be something!"] = "Хаха, от ЦЕ буде щось!", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil [" Hapless Hogs left!"] = " Нещасних Їжаків лишилось!", ["Hapless Hogs"] = "Нещасні Їжаки", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Ящики зі здоров'ям продовжують ваш час.", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "В'ялий", -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "Баскетбол Їжаками", ["Hedgewars-Knockball"] = "Бейсбол Їжаками", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "хех, це не так вже й погано.", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey ["Help me, please!!!"] = "Допоможіть мені, будь ласка!!!", -- A_Classic_Fairytale:journey @@ -315,7 +386,6 @@ -- ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab ["Hey, guys!"] = "Гей, хлопці!", -- A_Classic_Fairytale:backstab ["Hey guys!"] = "Гей хлопці!", -- A_Classic_Fairytale:united - ["Ей! Так не чесно!"] = "", -- A_Classic_Fairytale:journey -- ["HIGHLANDER"] = "", -- Highlander -- ["Hightime"] = "", -- A_Classic_Fairytale:first_blood -- ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood @@ -332,6 +402,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies ["HOLY SHYTE!"] = "ОТ ЛАЙНО!", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Урааа!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -365,7 +436,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -388,6 +458,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies ["Incredible..."] = "Неймовірно...", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -396,16 +467,18 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Інструктор", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings ["Interesting idea, haha!"] = "Цікава ідея, хаха!", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "Загарбників знищено", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow - ["I see..."] = "Ясно...", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood -- ["I see you would like his punishment to be more...personal..."] = "", -- A_Classic_Fairytale:first_blood + ["I see..."] = "Ясно...", -- A_Classic_Fairytale:shadow -- ["I sense another wave of cannibals heading my way!"] = "", -- A_Classic_Fairytale:backstab -- ["I sense another wave of cannibals heading our way!"] = "", -- A_Classic_Fairytale:backstab -- ["I shouldn't have drunk that last pint."] = "", -- A_Classic_Fairytale:dragon @@ -444,6 +517,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Камікадзе Експерт!", ["Keep it up!"] = "Так тримати!", -- ["Kerguelen"] = "", -- Continental_supplies @@ -453,15 +527,18 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Остання Ціль!", +-- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen ["Leader"] = "Лідер", -- A_Classic_Fairytale:enemy --- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen -- ["Leaks A Lot"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "", -- A_Classic_Fairytale:journey -- ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "", -- A_Classic_Fairytale:first_blood -- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen +-- ["left shift"] = "", -- Continental_supplies ["[Left Shift]"] = "[Лівий Shift]", -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey @@ -472,41 +549,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Слухай, хробак!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow ["Lively Lifeguard"] = "Жвавий Рятівник", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Мінер", ["Mine Eater!"] = "Поїдач Мін!", +-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "|- Час детонування мін:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "МІСІЮ ПРОВАЛЕНО", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "МІСІЮ ВИКОНАНО", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "УСПІХ МІСІЇ", +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Керування: [Вверх], [Вниз], [Вліво], [Вправо]", +-- ["Mudball"] = "", -- Construction_Mode ["Multi-shot!"] = "Мультипостріл!", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Безіменні Герої", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Нових Бочок на Хід", ["NEW CLAN RECORD: "] = "НОВИЙ РЕКОРД КЛАНУ: ", ["NEW fastest lap: "] = "НОВА найшвидша партія: ", @@ -517,6 +609,7 @@ ["Nice work, "] = "Гарна робота, ", -- A_Classic_Fairytale:dragon ["Nice work!"] = "Гарна робота!", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey ["Nom-Nom"] = "Ням-Ням", -- A_Classic_Fairytale:journey @@ -524,6 +617,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant ["North America"] = "Північна Америка", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "НЕДОСТАТНЬО ТОЧОК ШЛЯХУ", @@ -536,6 +630,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -552,24 +647,30 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "Операція Водолаз", ["Opposing Team: "] = "Команда-Противник: ", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Жалюгідний Їжак #%d", ["Pathetic Resistance"] = "Жалюгідний Опір", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Боєприпаси на їжака", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - ["Place more waypoints using the 'Air Attack' weapon."] = "Розмістіть більше точок шляху використавши зброю 'Повітряна Атака'.", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -578,15 +679,19 @@ -- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion +-- ["POINTS"] = "", -- Mutant ["points"] = "очок", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Смердюк", +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon ["Portal mission"] = "Портальна місія", -- portal ["Power Remaining"] = "Залишилось Енергії", ["Prepare yourself"] = "Приготуйся", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood ["Press [Precise] to skip intro"] = "Натисніть [Приціл] щоб пропустити вступ", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["Race complexity limit reached."] = "Досягнута межа складності гонки.", @@ -595,25 +700,39 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Поверніть ворожий прапор на свою базу щоб заробити очко | - Виграє команда з трьома очками | - Ви можете заробити очко лише коли ваш прапор на вашій базі | - Їжак покине прапор якщо потоне чи буде вбитий | - Покинутий прапор можна повернути або захопити знов | - Їжаки відновлюються після смерті", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow ["Round Limit:"] = "Межа Раунду:", ["Round Limit"] = "Межа Раунду", ["Rounds Complete: "] = "Раундів Завершено: ", ["Rounds Complete"] = "Раундів Завершено", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "ПРАВИЛА ГРИ [Натисніть ESC для перегляду]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -623,9 +742,9 @@ -- ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family -- ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab + ["SCORE"] = "РАХУНОК", ["Score"] = "Рахунок", -- Mutant - ["SCORE"] = "РАХУНОК", --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + ["sec"] = "сек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -633,8 +752,11 @@ ["See ya!"] = "Побачимося!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "вибрано!", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Щит підсилено! +30 сили", @@ -645,16 +767,21 @@ ["Shield OFF:"] = "Щит Вимкнено:", ["Shield ON:"] = "Щит Ввімкнено:", ["Shield Seeker!"] = "Шукач Щита!", - ["Shotgun"] = "Рушниця", -- Continental_supplies +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Shotgun Team"] = "Команда Рушниць", ["Shotgun Training"] = "Тренування з рушницею", + ["Shotgun"] = "Рушниця", -- Continental_supplies ["shots remaining."] = "пострілів залишилось.", ["Silly"] = "Дурник", +-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Любимчик", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s вибув і Команда %d|отримала штраф!| |Рахунок:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s вибув і Команда %d|заробила очко!| |Рахунок:", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -666,6 +793,7 @@ ["Sniper Training"] = "Снайперське тренування", -- ["Sniperz"] = "", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies ["South America"] = "Південна Америка", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -674,27 +802,45 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Губка", ["Spooky Tree"] = "Примарне Дерево", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode ["STATUS UPDATE"] = "ОНОВЛЕННЯ СТАНУ", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Перейшов до ", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon ["s|"] = "с|", ["s"] = "с", -- GaudyRacer, Space_Invasion +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "Команда %d: ", ["Team Scores"] = "Очки Команди", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode ["Thanks!"] = "Дякую!", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -711,6 +857,7 @@ ["That was pointless."] = "Це було безглуздо.", -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -720,20 +867,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Прапор відновиться в наступному раунді.", -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Безіменний", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -789,7 +942,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Токсична Команда", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "ТРАСУ ПРОЙДЕНО", - ["TRACK FAILED!"] = "ТРАСУ НЕ ПРОЙДЕНО!", + ["training"] = "тренування", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil ["Tribe"] = "Плем'я", -- A_Classic_Fairytale:backstab @@ -806,6 +959,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Об'єкт 3378", @@ -820,11 +974,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood ["User Challenge"] = "Дуель між користувачами", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Скористайся мотузкою щоб якнайшвидше досягнути фінішу!", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -836,10 +993,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Точка шляху розміщена.", ["Way-Points Remaining"] = "Залишилось Точок", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Скидання Зброї", -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -892,8 +1053,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united - ["? Why?"] = "? Чому?", -- A_Classic_Fairytale:backstab - ["Why "] = "Чому ", -- A_Classic_Fairytale:backstab +-- ["Whip"] = "", -- Construction_Mode -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["Why are you doing this?"] = "", -- A_Classic_Fairytale:journey -- ["Why are you helping us, uhm...?"] = "", -- A_Classic_Fairytale:family @@ -903,9 +1063,13 @@ -- ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab + ["? Why?"] = "? Чому?", -- A_Classic_Fairytale:backstab + ["Why "] = "Чому ", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + ["Will this ever end?"] = "Це коли-небудь закінчиться?", ["WINNER IS "] = "ПЕРЕМІГ ", -- Mutant ["WINNING TIME: "] = "ЧАС ВИГРАШУ: ", @@ -921,9 +1085,10 @@ -- ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab -- ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon -- ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey +-- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood ["Yes!"] = "Так!", -- A_Classic_Fairytale:enemy --- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -956,6 +1121,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab ["You'll see what I mean!"] = "Ти побачиш про що я!", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -976,10 +1143,12 @@ ["You've failed. Try again."] = "Спроба не вдалась. Спробуйте знов.", ["You've reached the goal!| |Time: "] = "Ви досягли мети!| |Час: ", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies ["'Zooka Team"] = "Команда 'Zooka", -- ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen + ["Ей! Так не чесно!"] = "", -- A_Classic_Fairytale:journey ["!!!"] = "Я!", } diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Locale/zh_CN.lua --- a/share/hedgewars/Data/Locale/zh_CN.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Locale/zh_CN.lua Tue Nov 18 23:39:30 2014 +0300 @@ -3,6 +3,10 @@ -- ["..."] = "", -- ["011101000"] = "", -- A_Classic_Fairytale:dragon -- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant +-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant +-- ["-1 to anyone for a suicide"] = "", -- Mutant +-- ["+2 for becoming a Mutant"] = "", -- Mutant -- ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow -- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Accuracy Bonus!"] = "", @@ -12,17 +16,27 @@ -- ["???"] = "", -- A_Classic_Fairytale:backstab -- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow -- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy +-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode -- ["Adventurous"] = "", -- A_Classic_Fairytale:journey +-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy -- ["Africa"] = "", -- Continental_supplies -- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood -- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow -- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy +-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode -- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge -- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists +-- ["a Hedgewars tag game"] = "", -- Mutant +-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "瞄准练习", --火箭筒、霰弹枪、狙击枪 +-- ["Air Attack"] = "", -- Construction_Mode -- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood -- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow -- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy +-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode +-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode +-- ["Allows placement of structures."] = "", -- Construction_Mode +-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode -- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey -- ["All walls touched!"] = "", -- WxW -- ["Ammo"] = "", @@ -37,8 +51,11 @@ -- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey -- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon -- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey --- ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies +-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies + -- ["Antarctica"] = "", -- Continental_supplies +-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies +-- ["Area"] = "", -- Continental_supplies -- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow -- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab -- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy @@ -58,27 +75,35 @@ -- ["[Backspace]"] = "", -- ["Backstab"] = "", -- A_Classic_Fairytale:backstab -- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape +-- ["Ballgun"] = "", -- Construction_Mode -- ["Bamboo Thicket"] = "", -- ["Barrel Eater!"] = "", -- ["Barrel Launcher"] = "", +-- ["Barrel Placement Mode"] = "", -- Construction_Mode +-- ["Baseball Bat"] = "", -- Construction_Mode -- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "发射棒球将敌人击打入水", ["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准栏框", +-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "火箭筒训练", -- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "每一队最佳速度:", -- ["Best Team Times: "] = "", -- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon +-- ["Bio-Filter"] = "", -- Construction_Mode -- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family +-- ["Birdy"] = "", -- Construction_Mode -- ["Blender"] = "", -- A_Classic_Fairytale:family -- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab -- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow -- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "雉儿飞", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree +-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy +-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab -- ["Bonely"] = "", -- A_Classic_Fairytale:shadow +-- ["BOOM!"] = "", -- ["Boom!"] = --- ["BOOM!"] = "", -- ["Boss defeated!"] = "", -- ["Boss Slayer!"] = "", -- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey @@ -88,6 +113,7 @@ -- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab -- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil -- ["Brutus"] = "", -- A_Classic_Fairytale:backstab +-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode -- ["Build a track and race."] = "", -- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon -- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon @@ -98,6 +124,7 @@ -- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab -- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy -- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey +-- ["Cake"] = "", -- Construction_Mode -- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family -- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood -- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey @@ -107,8 +134,15 @@ -- ["Carol"] = "", -- A_Classic_Fairytale:family -- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Change Weapon"] = "", +-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity -- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow +-- ["Cleaver"] = "", -- Construction_Mode +-- ["Cleaver Placement Mode"] = "", -- Construction_Mode +-- ["Climber"] = "", -- ClimbHome +-- ["Climb Home"] = "", -- ClimbHome +-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh -- ["Clumsy"] = "", +-- ["Cluster Bomb"] = "", -- Construction_Mode -- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "代号:团队行动", @@ -128,12 +162,19 @@ -- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "恭喜!你在规定时限内清零全部目标。", --Bazooka, Shotgun, SniperRifle ["Congratulations!"] = "恭喜", +-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode +-- ["Construction Station"] = "", -- Construction_Mode -- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "控制支柱得分", +-- ["Core"] = "", -- Construction_Mode -- ["Corporationals"] = "", -- A_Classic_Fairytale:queen -- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow -- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil +-- ["Cost"] = "", -- Construction_Mode +-- ["Crate Placement Tool"] = "", -- Construction_Mode -- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge +-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies +-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "自动化帝国", -- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy -- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab @@ -141,15 +182,19 @@ ["DAMMIT, ROOKIE!"] = "新人", ["Dangerous Ducklings"] = "危险的小鸭子", -- ["Deadweight"] = "", +-- ["Decrease"] = "", -- Continental_supplies -- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab -- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united -- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy +-- ["Defend your core from the enemy."] = "", -- Construction_Mode -- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow +-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode -- ["Demolition is fun!"] = "", -- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united -- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow -- ["Depleted Kamikaze!"] = "", +-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood -- ["Destroy invaders to score points."] = "", -- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood @@ -168,9 +213,12 @@ -- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy -- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy -- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon +-- ["Drill Rocket"] = "", -- Construction_Mode -- ["Drills"] = "", -- A_Classic_Fairytale:backstab +-- ["Drill Strike"] = "", -- Construction_Mode -- ["Drone Hunter!"] = "", --- ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies +-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies + -- ["Drowner"] = "", -- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family -- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey @@ -180,11 +228,15 @@ -- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab -- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab -- ["Duration"] = "", -- Continental_supplies --- ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies +-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies + +-- ["Dynamite"] = "", -- Construction_Mode +-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy -- ["Each turn you get 1-3 random weapons"] = "", -- ["Each turn you get one random weapon"] = "", -- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab --- ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies +-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies + -- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil -- ["Elderbot"] = "", -- A_Classic_Fairytale:family -- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape @@ -207,8 +259,9 @@ -- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon -- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy -- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab +-- ["Extra Damage"] = "", -- Construction_Mode +-- ["Extra Time"] = "", -- Construction_Mode -- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey --- ["INSANITY"] = "", -- Mutant -- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "最快记录:", ["Feeble Resistance"] = "反抗者", @@ -218,10 +271,11 @@ -- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow -- ["Fierce Competition!"] = "", -- Space_Invasion -- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon -- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood -- ["Fire"] = "", --- ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies + -- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united -- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["FIRST BLOOD MUTATES"] = "", -- Mutant @@ -231,11 +285,15 @@ ["Flag returned!"] = "旗帜归还!", -- ["Flags, and their home base will be placed where each team ends their first turn."] = "", -- ["Flamer"] = "", +-- ["Flamethrower"] = "", -- Construction_Mode -- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab --- ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies + -- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey +-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy -- ["For improved features/stability, play 0.9.18+"] = "", -- WxW -- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey +-- ["Freezer"] = "", -- Construction_Mode +-- ["FRENZY"] = "", -- Frenzy -- ["Friendly Fire!"] = "", -- ["fuel extended!"] = "", -- ["GAME BEGUN!!!"] = "", @@ -245,6 +303,9 @@ -- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy -- ["GasBomb"] = "", -- Continental_supplies -- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen +-- ["General information"] = "", -- Continental_supplies +-- ["Generates power."] = "", -- Construction_Mode +-- ["Generator"] = "", -- Construction_Mode -- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "上去把它拉下来!", -- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood @@ -255,6 +316,8 @@ -- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family -- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab +-- ["Girder"] = "", -- Construction_Mode +-- ["Girder Placement Mode"] = "", -- Construction_Mode -- ["Glark"] = "", -- A_Classic_Fairytale:shadow -- ["Goal"] = "", ["GO! GO! GO!"] = "上!", @@ -271,12 +334,16 @@ -- ["Go surf!"] = "", -- WxW -- ["GOTCHA!"] = "", -- ["Grab Mines/Explosives"] = "", +-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode +-- ["Gravity"] = "", -- Gravity -- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow -- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope -- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow --- ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies + +-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies -- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon -- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow +-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Grenade Training"] = "", -- Basic_Training_-_Grenade -- ["Grenadiers"] = "", -- Basic_Training_-_Grenade -- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab @@ -284,23 +351,27 @@ -- ["Haha!"] = "", -- A_Classic_Fairytale:united -- ["Hahahaha!"] = "", -- ["Haha, now THAT would be something!"] = "", +-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies -- ["Hannibal"] = "", -- A_Classic_Fairytale:epil -- ["Hapless Hogs"] = "", -- [" Hapless Hogs left!"] = "", - -- [" HAS MUTATED"] = "", -- Mutant -- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen -- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow -- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy +-- ["Healing Station"] = "", -- Construction_Mode +-- ["Health Crate Placement Mode"] = "", -- Construction_Mode -- ["Health crates extend your time."] = "", -- ["Heavy"] = "", -- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united -- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy --- ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies +-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies + ["Hedgewars-Basketball"] = "刺猬大作战-篮球计划", ["Hedgewars-Knockball"] = "刺猬大作战-击球计划", -- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab -- ["Heh, it's not that bad."] = "", +-- ["Hellish Handgrenade"] = "", -- Construction_Mode -- ["Hello again, "] = "", -- A_Classic_Fairytale:family -- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey -- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey @@ -332,6 +403,7 @@ -- ["Hogminator"] = "", -- A_Classic_Fairytale:family -- ["Hogs in sight!"] = "", -- Continental_supplies -- ["HOLY SHYTE!"] = "", -- Mutant +-- ["Homing Bee"] = "", -- Construction_Mode -- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "呼!", -- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family @@ -365,7 +437,6 @@ -- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey -- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow -- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow - -- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon -- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow -- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow @@ -388,6 +459,7 @@ -- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united -- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood -- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united +-- ["Increase"] = "", -- Continental_supplies -- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow -- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab -- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey @@ -396,12 +468,14 @@ -- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab -- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab -- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon +-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "引导员", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings -- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy -- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab -- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow -- ["invaders destroyed"] = "", -- ["Invasion"] = "", -- A_Classic_Fairytale:united +-- ["Invulnerable"] = "", -- Construction_Mode -- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow -- ["I see..."] = "", -- A_Classic_Fairytale:shadow -- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood @@ -444,6 +518,7 @@ -- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy -- ["Just on a walk."] = "", -- A_Classic_Fairytale:united -- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family +-- ["Kamikaze"] = "", -- Construction_Mode -- ["Kamikaze Expert!"] = "", -- ["Keep it up!"] = "", -- ["Kerguelen"] = "", -- Continental_supplies @@ -453,6 +528,8 @@ -- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon -- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood -- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab +-- ["Land Sprayer"] = "", -- Construction_Mode +-- ["Laser Sight"] = "", -- Construction_Mode -- ["Last Target!"] = "", -- ["Leader"] = "", -- A_Classic_Fairytale:enemy -- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen @@ -463,6 +540,7 @@ -- ["Led Heart"] = "", -- A_Classic_Fairytale:queen -- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["[Left Shift]"] = "", +-- ["left shift"] = "", -- Continental_supplies -- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies -- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey -- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey @@ -472,41 +550,56 @@ -- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab -- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab -- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united +-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "听好,小子!!", -- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow -- ["Lively Lifeguard"] = "", --- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies + +-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies +-- ["Lonely Hog"] = "", -- ClimbHome -- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab -- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy -- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy +-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy -- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united -- ["LUDICROUS KILL"] = "", -- Mutant +-- ["Made it!"] = "", -- ClimbHome +-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies -- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab -- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies -- ["MEGA KILL"] = "", -- Mutant -- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab -- ["Mindy"] = "", -- A_Classic_Fairytale:united +-- ["Mine"] = "", -- Construction_Mode, Frenzy -- ["Mine Deployer"] = "", -- ["Mine Eater!"] = "", +-- ["Mine Placement Mode"] = "", -- Construction_Mode -- ["|- Mines Time:"] = +-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "任务失败", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["MISSION SUCCESS"] = "", ["MISSION SUCCESSFUL"] = "任务成功", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork +-- ["Molotov Cocktail"] = "", -- Construction_Mode -- ["Molotov"] = "", -- Continental_supplies -- ["MONSTER KILL"] = "", -- Mutant -- ["More Natives"] = "", -- A_Classic_Fairytale:epil +-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 -- ["Movement: [Up], [Down], [Left], [Right]"] = "", +-- ["Mudball"] = "", -- Construction_Mode -- ["Multi-shot!"] = "", -- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow -- ["-------"] = "", -- Mutant +-- ["Mutant"] = "", -- Mutant -- ["Nade Boy"] = "", -- Basic_Training_-_Grenade -- ["Name"] = "", -- A_Classic_Fairytale:queen -- ["Nameless Heroes"] = "", -- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen +-- ["Napalm"] = "", -- Construction_Mode -- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies -- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united +-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings -- ["New Barrels Per Turn"] = "", -- ["NEW CLAN RECORD: "] = "", ["NEW fastest lap: "] = "新记录", @@ -517,6 +610,7 @@ -- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon -- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy -- ["Nilarian"] = "", -- A_Classic_Fairytale:queen +-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh -- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow -- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey -- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey @@ -524,6 +618,7 @@ -- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow -- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey -- ["NORMAL"] = "", -- Continental_supplies +-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant -- ["North America"] = "", -- Continental_supplies -- ["Not all hogs are born equal."] = "", -- Highlander -- ["NOT ENOUGH WAYPOINTS"] = "", @@ -536,6 +631,7 @@ -- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow -- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon -- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab +-- ["Object Placement Tool"] = "", -- Construction_Mode -- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow -- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon -- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family @@ -552,11 +648,14 @@ -- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood -- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant -- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood +-- ["on Skip"] = "", -- Continental_supplies -- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united -- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood ["Operation Diver"] = "水下行动", ["Opposing Team: "] = "对方队伍", +-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity -- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen +-- ["Other kills don't give you points."] = "", -- Mutant -- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy -- ["Parachute"] = "", -- Continental_supplies @@ -564,14 +663,17 @@ ["Pathetic Hog #2"] = "可怜刺猬二号", -- ["Pathetic Hog #%d"] = -- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock +-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies -- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood -- ["Per-Hog Ammo"] = "", --- ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[precise/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"] = "", -- Continental_supplies +-- ["Personal Portal Device"] = "", -- Construction_Mode +-- ["Per team weapons"] = "", -- Continental_supplies -- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow --- ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies +-- ["Piano Strike"] = "", -- Construction_Mode +-- ["Pickhammer"] = "", -- Construction_Mode + -- ["Pings left:"] = "", -- Space_Invasion - -- ["Place more waypoints using the 'Air Attack' weapon."] = "", -- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge @@ -581,14 +683,18 @@ -- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow -- ["Point Blank Combo!"] = "", -- Space_Invasion -- ["points"] = +-- ["POINTS"] = "", -- Mutant -- ["Poison"] = +-- ["Population"] = "", -- Continental_supplies -- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon -- ["Portal mission"] = "", -- portal -- ["Power Remaining"] = "", -- ["Prepare yourself"] = "", +-- ["presice"] = "", -- Continental_supplies -- ["Press [Enter] to accept this configuration."] = "", -- WxW -- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood -- ["Press [Precise] to skip intro"] = "", +-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb -- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow -- ["Race complexity limit reached."] = "", @@ -597,26 +703,40 @@ -- ["Radar Ping"] = "", -- Space_Invasion -- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united -- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow +-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity +-- ["RC Plane"] = "", -- Construction_Mode -- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow +-- ["Reflector Shield"] = "", -- Construction_Mode +-- ["Reflects enemy projectiles."] = "", -- Construction_Mode -- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab -- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab -- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope -- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow +-- ["REMOVED"] = "", -- Continental_supplies +-- ["Respawner"] = "", -- Construction_Mode +-- ["Resurrector"] = "", -- Construction_Mode +-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "-带回敌人旗帜得分| -第一支3次夺旗队伍获胜| - 只有旗帜在己方基地才算| -带旗刺猬消逝则旗帜落下| -落下的旗帜使用方式不变| -损失的刺猬瞬间还原", -- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow -- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united +-- ["Rope"] = "", -- Construction_Mode -- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Rope to safety"] = "", -- ClimbHome -- ["Rope Training"] = "", -- Basic_Training_-_Rope -- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow -- ["Round Limit:"] = "", -- ["Round Limit"] = "", -- ["Rounds Complete: "] = "", -- ["Rounds Complete"] = "", +-- ["Rubber Band"] = "", -- Construction_Mode +-- ["Rubber Placement Mode"] = "", -- Construction_Mode +-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "游戏规则 [按下 ESC键 查看]", -- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen -- ["s|"] = "", --- ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies +-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies + -- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united -- ["Salvation"] = "", -- A_Classic_Fairytale:family -- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon @@ -628,7 +748,7 @@ -- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab -- ["SCORE"] = "", -- ["Score"] = "", -- Mutant --- ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies + -- ["sec"] = -- ["Seduction"] = "", -- Continental_supplies -- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab @@ -636,8 +756,11 @@ ["See ya!"] = "再见!", -- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon -- ["Select continent!"] = "", -- Continental_supplies +-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies -- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood -- ["selected!"] = "", +-- ["Set period to negative value for random gravity"] = "", -- Gravity +-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity -- ["s"] = "", -- GaudyRacer, Space_Invasion -- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey -- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family @@ -649,16 +772,21 @@ -- ["Shield OFF:"] = "", -- ["Shield ON:"] = "", -- ["Shield Seeker!"] = "", +-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 -- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "霰弹枪队", ["Shotgun Training"] = "霰弹枪训练", -- ["shots remaining."] = "", -- ["Silly"] = "", +-- ["SineGun"] = "", -- Construction_Mode -- ["Sinky"] = "", -- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s 出局, %d 惩罚分数!", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s 出局, %d 得分!", -- Basketball, Knockball -- ["Slippery"] = "", -- A_Classic_Fairytale:journey +-- ["Slot"] = "", -- Frenzy +-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy +-- ["SLOTS"] = "", -- Frenzy -- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy -- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy @@ -670,6 +798,7 @@ ["Sniper Training"] = "狙击训练", ["Sniperz"] = "狙击手", -- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies -- ["South America"] = "", -- Continental_supplies -- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow -- ["Spawn the crate, and attack!"] = "", -- WxW @@ -678,25 +807,43 @@ -- ["Spleenlover"] = "", -- A_Classic_Fairytale:united -- ["Sponge"] = "", ["Spooky Tree"] = "怪树", +-- ["Sprite Placement Mode"] = "", -- Construction_Mode +-- ["Sprite Testing Mode"] = "", -- Construction_Mode -- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion -- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen -- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood -- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen -- ["Sticky Mine"] = "", -- Continental_supplies +-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode -- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow --- ["Structure"] = "", -- Continental_supplies + +-- ["Structure Placement Mode"] = "", -- Construction_Mode +-- ["Structure Placement Tool"] = "", -- Construction_Mode +-- ["Sundaland"] = "", -- Continental_supplies -- ["Super Weapons"] = "", -- WxW +-- ["Support Station"] = "", -- Construction_Mode -- ["Surf Before Crate"] = "", -- WxW -- ["Surfer! +15 points!"] = "", -- Space_Invasion -- ["Surfer!"] = "", -- WxW -- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow -- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood +-- ["switch"] = "", -- Continental_supplies -- ["Switched to "] = "", +-- ["Switch Hog"] = "", -- Construction_Mode -- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon +-- ["tab"] = "", -- Continental_supplies +-- ["Tagging Mode"] = "", -- Construction_Mode -- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon +-- ["Tardis"] = "", -- Construction_Mode +-- ["Target Placement Mode"] = "", -- Construction_Mode ["Team %d: "] = "队伍 %d", -- ["Team Scores"] = "", -- Control, Space_Invasion +-- ["Teleporation Node"] = "", -- Construction_Mode +-- ["Teleportation Mode"] = "", -- Construction_Mode +-- ["Teleportation Node"] = "", -- Construction_Mode +-- ["Teleport"] = "", -- Construction_Mode, Frenzy -- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon +-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode -- ["Thanks!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family -- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey @@ -713,6 +860,7 @@ -- ["That was pointless."] = -- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab -- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal +-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant -- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood -- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united -- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood @@ -722,20 +870,26 @@ -- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy -- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood -- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow +-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant -- ["The flag will respawn next round."] = -- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab -- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood -- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape +-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode -- ["The guardian"] = "", -- A_Classic_Fairytale:shadow -- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow -- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united -- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey -- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood -- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey +-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant +-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant -- ["The Nameless One"] = "", -- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope -- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow -- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood +-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant +-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode -- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab -- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united -- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey @@ -791,7 +945,7 @@ -- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "腐坏的队伍", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork -- ["TRACK COMPLETED"] = "", --- ["TRACK FAILED!"] = "", + -- ["training"] = "", -- portal -- ["Traitors"] = "", -- A_Classic_Fairytale:epil -- ["Tribe"] = "", -- A_Classic_Fairytale:backstab @@ -808,6 +962,7 @@ -- ["ULTRA KILL"] = "", -- Mutant -- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow -- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon +-- ["Unique new weapons"] = "", -- Continental_supplies -- ["Unit"] = "", -- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family -- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united @@ -822,11 +977,14 @@ -- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon -- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood -- ["User Challenge"] = "", - +-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode -- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon -- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood -- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge +-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "抓起绳子飞向目的地,越快越好。", +-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode +-- ["Vampirism"] = "", -- Construction_Mode -- ["Vedgies"] = "", -- A_Classic_Fairytale:journey -- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy -- ["Victory!"] = "", -- Basic_Training_-_Rope @@ -838,10 +996,14 @@ -- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge -- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge -- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood +-- ["Watermelon Bomb"] = "", -- Construction_Mode -- ["Waypoint placed."] = "", -- ["Way-Points Remaining"] = "", -- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow -- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood +-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode +-- ["Weapon Filter"] = "", -- Construction_Mode +-- ["weaponschemes"] = "", -- Continental_supplies -- ["Weapons Reset"] = "", -- ["Weapons reset."] = "", -- Highlander -- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab @@ -894,6 +1056,7 @@ -- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy -- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab -- ["Where have you been?"] = "", -- A_Classic_Fairytale:united +-- ["Whip"] = "", -- Construction_Mode -- ["? Why?"] = "", -- A_Classic_Fairytale:backstab -- ["Why "] = "", -- A_Classic_Fairytale:backstab -- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -906,8 +1069,10 @@ -- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab -- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab -- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies --- ["- Will refresh Parachute each turn."] = "", -- Continental_supplies --- ["- Will refresh portalgun each turn."] = "", -- Continental_supplies +-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies +-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies + + -- ["Will this ever end?"] = "", -- ["WINNER IS "] = "", -- Mutant -- ["WINNING TIME: "] = "", @@ -926,6 +1091,7 @@ -- ["Yes!"] = "", -- A_Classic_Fairytale:enemy -- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood -- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family +-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome -- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow -- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy -- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united @@ -958,6 +1124,8 @@ -- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab -- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy -- ["You may only attack from a rope!"] = "", -- WxW +-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode +-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode -- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy -- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab -- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united @@ -978,6 +1146,7 @@ ["You've failed. Try again."] = "失败了。再尝试吧。", ["You've reached the goal!| |Time: "] = "目标达成| |时间:", -- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow +-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies -- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab -- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family -- ["Zealandia"] = "", -- Continental_supplies diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/CMakeLists.txt --- a/share/hedgewars/Data/Maps/CMakeLists.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Maps/CMakeLists.txt Tue Nov 18 23:39:30 2014 +0300 @@ -11,6 +11,7 @@ Castle Cave Cheese + ClimbHome Cogs Control CrazyMission diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ClimbHome/CMakeLists.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Maps/ClimbHome/CMakeLists.txt Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,6 @@ +install(FILES + mask.png + map.cfg + map.lua + preview.png + DESTINATION ${SHAREPATH}Data/Maps/ClimbHome) diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ClimbHome/desc.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Maps/ClimbHome/desc.txt Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,1 @@ +en_US=You are far from home and the water is rising. Climb as fast as you can. diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ClimbHome/map.cfg --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Maps/ClimbHome/map.cfg Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,4 @@ +EarthRise +48 +Timeless +Shoppa diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ClimbHome/map.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,290 @@ +HedgewarsScriptLoad("/Scripts/Locale.lua") +HedgewarsScriptLoad("/Scripts/Utils.lua") + +local hTag = nil +local hTagHeight = 33000 +local tTag = nil +local rTag = nil +local startTime = 0 +local MaxHeight = 32640 +local RecordHeight = 33000 +local Fire = {} +--local BoomFire = nil +local HH = {} +local MrMine -- in honour of sparkle's first arrival in the cabin +local YouWon = false +local WaterRise = nil +local Cake = nil +local CakeWasJustAdded = false +local CakeTries = 0 +local Stars = {} + +function onGameInit() + -- Ensure people get same map for same theme + TurnTime = 999999999 + CaseFreq = 0 + Explosives = 0 + MineDudPercent = 0 + DisableGameFlags(gfBottomBorder+gfBorder) + --This reduced startup time by only about 15% and looked ugly + --EnableGameFlags(gfDisableLandObjects) + -- force seed instead. Some themes will still be easier, but at least you won't luck out on the same theme + Seed = ClimbHome +end + +function onGearAdd(gear) + if GetGearType(gear) == gtHedgehog then + HH[gear] = 1 + end +end + +function onGearDelete(gear) + if gear == MrMine then + AddCaption("Once you set off the proximity trigger, Mr. Mine is not your friend",0xffffff,0) + MrMine = nil + elseif gear == Cake then + Cake = nil + end +end + +function onGameStart() + ShowMission(loc("Climb Home"), + loc("Rope to safety"), + loc("You are far from home, and the water is rising, climb up as high as you can!"), + -amRope, 0) + local x = 1818 + for h,i in pairs(HH) do + -- SetGearPosition(h,x,32549) + SetGearPosition(h,x,108) + SetHealth(h,1) + if x < 1978 then x = x+32 else x = 1818 end + SetState(h,bor(GetState(h),gstInvisible)) + end +-- 1925,263 - Mr. Mine position + MrMine = AddGear(1925,263,gtMine,0,0,0,0) +end +function onAmmoStoreInit() + SetAmmo(amRope, 9, 0, 0, 0) +end + +function onNewTurn() + startTime = GameTime + --disable to preserve highest over multiple turns + --will need to change water check too ofc + MaxHeight = 32640 + hTagHeight = 33000 + SetWaterLine(32768) + if CurrentHedgehog ~= nil then + SetGearPosition(CurrentHedgehog, 1951,32640) + AddVisualGear(19531,32640,vgtExplosion,0,false) + SetState(CurrentHedgehog,band(GetState(CurrentHedgehog),bnot(gstInvisible))) + end + for f,i in pairs(Fire) do + DeleteGear(f) + end + for s,i in pairs(Stars) do + DeleteVisualGear(s) + Stars[s] = nil + end + + for i = 0,12 do + flame = AddGear(2000+i*2,308, gtFlame, gsttmpFlag, 0, 0, 0) + SetTag(flame, 999999+i) + Fire[flame]=1 + end + if Cake ~= nil then DeleteGear(Cake) end + CakeTries = 0 +end + +--function onGearDelete(gear) +-- if gear == WaterRise and MaxHeight > 500 and CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then +-- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0) +-- end +--end + +function FireBoom(x,y,d) -- going to add for rockets too + AddVisualGear(x,y,vgtExplosion,0,false) + -- going to approximate circle by removing corners + if BoomFire == nil then BoomFire = {} end + for i = 0,50 do + flame = AddGear(x+GetRandom(d),y+GetRandom(d), gtFlame, gsttmpFlag, 0, 0, 0) + SetTag(flame, 999999+i) + Fire[flame]=1 +-- BoomFire[flame]=1 + end +end + + +function onGameTick20() + if math.random(20) == 1 then + AddVisualGear(2012,56,vgtSmoke,0,false) + end + if CakeWasJustAdded then + FollowGear(CurrentHedgehog) + CakeWasJustAdded = false + end + --if BoomFire ~= nil then + -- for f,i in pairs(BoomFire) do + -- if band(GetState(f),gstCollision~=0) then DeleteGear(f) end + -- end + -- BoomFire = nil + --end + + for s,i in pairs(Stars) do + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(s) + if g1 > WaterLine + 500 then + DeleteVisualGear(s) + Stars[s] = nil + end + --else wasn't really visible, pointless. + -- g5 = g5+1 + -- if g5 > 360 then g5 = 0 end + -- SetVisualGearValues(s, g1, g2, g3, g4, g5, g6, g7, g8, g9, g10) + --end + end + + if Cake ~= nil and CurrentHedgehog ~= nil then + local cx,cy = GetGearPosition(Cake) + local x,y = GetGearPosition(CurrentHedgehog) + if y < cy-1500 then + DeleteGear(Cake) + Cake = nil + end + if gearIsInCircle(CurrentHedgehog,cx,cy,450) then + FireBoom(cx,cy,350) -- todo animate + DeleteGear(Cake) + Cake = nil + end + end + + if CurrentHedgehog ~= nil and TurnTimeLeft > 0 and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then + if MaxHeight < 32000 and MaxHeight > 286 and WaterLine > 286 then SetWaterLine(WaterLine-2) end + local x,y = GetGearPosition(CurrentHedgehog) + if y > 0 and y < 30000 and MaxHeight > 286 and math.random(y) < 500 then + local s = AddVisualGear(0, 0, vgtStraightShot, 0, true) + local c = div(250000,y) + if c > 255 then c = 255 end + c = c * 0x10000 + 0xFF0000FF + SetVisualGearValues(s, + math.random(2048), -5000, 0, -1-(1/y*1000), + math.random(360), + 0, + 999999999, -- frameticks + 171, -- star + 0, c) + --, 0xFFCC00FF) -- could be fun to make colour shift as you rise... + Stars[s] = 1 + end + end + + if CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) == 0 then + for f,i in pairs(Fire) do -- takes too long to fall otherwise + DeleteGear(f) + end + if Cake ~= nil then + DeleteGear(Cake) + Cake = nil + end + end + + if GameTime % 500 == 0 and CurrentHedgehog ~= nil and TurnTimeLeft > 0 then + --if isSinglePlayer and MaxHeight < 32000 and WaterRise == nil then + -- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0) + --end + if isSinglePlayer and not YouWon and gearIsInBox(CurrentHedgehog, 1920, 252, 50, 50) then + ShowMission(loc("Climb Home"), + loc("Made it!"), + string.format(loc("AHHh, home sweet home. Made it in %d seconds."),(GameTime-startTime)/1000), + -amRope, 0) + PlaySound(sndVictory,CurrentHedgehog) + EndGame() + YouWon = true + end + + local x,y = GetGearPosition(CurrentHedgehog) + if CakeTries < 10 and y < 32600 and y > 3000 and Cake == nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then + -- doing this just after the start the first time to take advantage of randomness sources + -- there's a small chance it'll jiggle the camera though, so trying not to do it too often + -- Pick a clear y to start with + if y > 31000 then cy = 24585 elseif + y > 28000 then cy = 21500 elseif + y > 24000 then cy = 19000 elseif + y > 21500 then cy = 16000 elseif + y > 19000 then cy = 12265 elseif + y > 16000 then cy = 8800 elseif + y > 12000 then cy = 5700 else + cy = 400 end + Cake = AddGear(GetRandom(2048), cy, gtCake, 0, 0, 0, 0) + SetHealth(Cake,999999) + CakeWasJustAdded = true + CakeTries = CakeTries + 1 -- just try twice right now + end + if (y > 286) or (y < 286 and MaxHeight > 286) then + if y < MaxHeight and y > 286 then MaxHeight = y end + if y < 286 then MaxHeight = 286 end + if MaxHeight < hTagHeight then + hTagHeight = MaxHeight + if hTag ~= nil then DeleteVisualGear(hTag) end + hTag = AddVisualGear(0, 0, vgtHealthTag, 0, true) + local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag) + -- snagged from space invasion + SetVisualGearValues ( + hTag, --id + -(ScreenWidth/2) + 40, --xoffset + ScreenHeight - 60, --yoffset + 0, --dx + 0, --dy + 1.1, --zoom + 1, --~= 0 means align to screen + g7, --frameticks + -- 116px off bottom for lowest rock, 286 or so off top for position of chair + -- 32650 is "0" + 32640-hTagHeight, --value + 99999999999,--timer + GetClanColor(GetHogClan(CurrentHedgehog)) + ) + end + if MaxHeight < RecordHeight then + RecordHeight = MaxHeight + if rTag ~= nil then DeleteVisualGear(rTag) end + rTag = AddVisualGear(0, 0, vgtHealthTag, 0, true) + local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag) + -- snagged from space invasion + SetVisualGearValues ( + rTag, --id + -(ScreenWidth/2) + 100, --xoffset + ScreenHeight - 60, --yoffset + 0, --dx + 0, --dy + 1.1, --zoom + 1, --~= 0 means align to screen + g7, --frameticks + -- 116px off bottom for lowest rock, 286 or so off top for position of chair + -- 32650 is "0" + 32640-RecordHeight, --value + 99999999999,--timer + GetClanColor(GetHogClan(CurrentHedgehog)) + ) + end + end + if MaxHeight > 286 then + if tTag ~= nil then DeleteVisualGear(tTag) end + tTag = AddVisualGear(0, 0, vgtHealthTag, 0, true) + local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tTag) + -- snagged from space invasion + SetVisualGearValues ( + tTag, --id + -(ScreenWidth/2) + 40, --xoffset + ScreenHeight - 100, --yoffset + 0, --dx + 0, --dy + 1.1, --zoom + 1, --~= 0 means align to screen + g7, --frameticks + (GameTime-startTime)/1000, --value + 99999999999,--timer + 0xffffffff + ) + end + end +end diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ClimbHome/mask.png Binary file share/hedgewars/Data/Maps/ClimbHome/mask.png has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ClimbHome/preview.png Binary file share/hedgewars/Data/Maps/ClimbHome/preview.png has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ShoppaKing/map.png Binary file share/hedgewars/Data/Maps/ShoppaKing/map.png has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/ShoppaKing/map.xcf Binary file share/hedgewars/Data/Maps/ShoppaKing/map.xcf has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/TrophyRace/map.png Binary file share/hedgewars/Data/Maps/TrophyRace/map.png has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Maps/TrophyRace/map.xcf Binary file share/hedgewars/Data/Maps/TrophyRace/map.xcf has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua Tue Nov 18 23:39:30 2014 +0300 @@ -561,7 +561,7 @@ MinesTime = 3000 Explosives = 6 Delay = 10 - MapGen = 2 + MapGen = mgDrawn Theme = "City" SuddenDeathTurns = 25 diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua Tue Nov 18 23:39:30 2014 +0300 @@ -480,7 +480,7 @@ MinesTime = 3000 Explosives = 0 Delay = 10 - MapGen = 2 + MapGen = mgDrawn Theme = "Hell" SuddenDeathTurns = 35 diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Tue Nov 18 23:39:30 2014 +0300 @@ -743,7 +743,7 @@ MinesTime = 3000 Explosives = 0 Delay = 10 - MapGen = 2 + MapGen = mgDrawn Theme = "Hell" SuddenDeathTurns = 20 diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Missions/Training/ClimbHome.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,22 @@ +HedgewarsScriptLoad("/Scripts/Locale.lua") + +isSinglePlayer = true + +-- trying to allow random theme, but fixed theme objects... +-- Also skip some ugly themes, or ones where the sky is "meh" +--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } +local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} + +function onGameInit() + -- Ensure people get same map for same theme + Theme = themes[GetRandom(#themes)+1] + Seed = ClimbHome + TurnTime = 999999999 + EnableGameFlags(gfOneClanMode) + DisableGameFlags(gfBottomBorder+gfBorder) + CaseFreq = 0 + Explosives = 0 + Map = "ClimbHome" + AddTeam(loc("Lonely Hog"), 14483456, "Simple", "Island", "Default") + player = AddHog(loc("Climber"), 0, 1, "NoHat") +end diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/CMakeLists.txt --- a/share/hedgewars/Data/Scripts/Multiplayer/CMakeLists.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Scripts/Multiplayer/CMakeLists.txt Tue Nov 18 23:39:30 2014 +0300 @@ -1,7 +1,9 @@ file(GLOB luafiles *.lua) file(GLOB cfgfiles *.cfg) +file(GLOB hwpfiles *.hwp) install(FILES ${luafiles} ${cfgfiles} + ${hwpfiles} DESTINATION ${SHAREPATH}Data/Scripts/Multiplayer) diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.cfg --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.cfg Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,2 @@ +Fort_Mode +Clean_Slate diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.hwp Binary file share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.hwp has changed diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,1905 @@ +--------------------------------------------------------- +--- LE CONSTRUCTION MODE 0.7 (badly adapted from Hedge Editor 0.5) +--------------------------------------------------------- +-- a hedgewars gameplay mode by mikade +-- special thanks to all who helped test and offered suggestions +-- additional thanks to sheepluva/nemo for adding some extra hooks + +-- (to do) +-- investigate loc not working on addcaptions +-- check for parsecommands before porting to dev +-- test onUpDown more extensively as it may need revision (check for amRubber etc) +-- test localization of weapons and utils and stuff + +-- try posistion grenades in Harmer so it blows hogs away from the struc +-- and don't explode too close to the struc + +-- additional/previous balance ideas +-- based on your money? +-- based on the number of strucs/gens you own? +-- based on your existing arsenal? +-- limit number of crates spawned per round perhaps (done) +-- limit number of generators? + +------------------------------------------------------------------------------ +--version history +------------------------------------------------------------------------------ +--v0.1 +-- concept test + +--v0.2 +-- improved documentation (in script and in game) +-- improved localisation (or is it? at any rate, crate placement should now say e.g. Bazooka and not amBazooka) +-- added variable weapon costs (based on the values from Vatten's Consumerism script) + +-- added reflector shield (still needs work and balancing) +-- added weapon-filter (probably ok) + +-- enabled super weapons like ballgun, rcplane, watermelon, hellish to test balance +-- reduce max money to 1000 + +--v0.3 +-- some /s removed + +--v0.4 +-- added support for per hog ammo (hopefully) + +--v0.5 (dev) +-- added somewhat horribly implemented support for different structure sprites +-- added override pictures for ammo menu +-- added override message on wep select to aid understanding +-- split menu into/between weps/parts: struc, crates, gears +-- add a limit on crates per turn +-- add a limit on extra time per turn +-- add a test level +-- restored rubber placement +-- cleaned up some of the code a bit and removed about 280 lines of code I didn't need, lol + +--v0.6 (dev) +-- added magic dance + +--v.07 (pushed to repo) +-- added a cfg file +-- removed another 903 lines of code we weren't using (lol) + +-------------------------------- +-- STRUCTURES LIST / IDEAS +-------------------------------- + +--Healing Station: heals hogs to 150 life +--Teleportation Node: allows teleporting to any other teleporter nodes +--Bio-filter: explodes enemy hogs +--Respawner: if you have one of these, any slain hogs are resurrected here :D +--Generator: generates energy (used to buy stuff, and possibly later other strucs might have upkeep costs) +--Support Station: allows purchasing of weapons, utilities, and med-crates +--Construction Station: allows purchasing of girders, rubber, mines, sticky mines, barrels +--Reflector Shield: reflect projectiles +--Weapon Filter: kill all equipement of enemy hogs passing through this area. + + +--to make the grill more attractive make it vaporize flying saucers +--and also rope, and maybe incoming gears + +-- make healing thing also cure poison +-- maybe make poison more virulent and dangerous + +--(not implemented / abandoned ideas) +-- Core: allows construction of other structures. +-- Automated Turret (think red drones from space invasion) +-- Canon (gives access to 3 fireballs per turn while near) +-- something that allows control of wind/water +-- Gravity Field generator : triggers world gravity change + +-- structures consume power over time and +-- maybe you can turn structures OFF/ON, manually to save power. + +-- hacking +-- allow hacking of structures, either being able to use enemy structures, +-- or turning a team's structures against them. + +-- pylons +-- allow hogs to put down a pylon-like gear which then allows the core +-- to place other structures/objects within the pylon's sphere of influence +-- this would allow aggressive structure advancement + +-- resouce mining? +-- you could designate something like mines, that you could get close to, +-- "pick up", and then "drop" back at a central location to simulate +-- resource mining. bit complicated/meh, normal power generators probably easier + +-- it would be cool to have a red mask we could apply over girders +-- that would indicate they were Indestructible + +HedgewarsScriptLoad("/Scripts/Locale.lua") +HedgewarsScriptLoad("/Scripts/Tracker.lua") + +---------------------------------------------- +-- STRUC CRAP +---------------------------------------------- + +strucID = {} +strucGear = {} +strucClan = {} +strucType = {} +strucCost = {} +strucHealth = {} + +strucCirc = {} +strucCircCol = {} +strucCircRadius = {} +strucCircType = {} +strucAltDisplay = {} + +placedExpense = 0 + +tempID = nil + +sUID = 0 + +colorRed = 0xff0000ff +colorGreen = 0x00ff00ff + +clanBoundsSX = {} +clanBoundsSY = {} +clanBoundsEX = {} +clanBoundsEY = {} + +clanPower = {} +clanBoon = {} +clanID = {} +clanLStrucIndex = {} + +clanLWepIndex = {} -- for ease of use let's track this stuff +clanLUtilIndex = {} +clanLGearIndex = {} +clanUsedExtraTime = {} +clanCratesSpawned = {} + +effectTimer = 0 + +wallsVisible = false +wX = {} +wY = {} +wWidth = {} +wHeight = {} +wCol = {} +margin = 20 + +tauntString = "" + +vTag = {} +lastWep = nil + +function HideTags() + + for i = 0, 2 do + SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00) + end + +end + +function DrawTag(i) + + zoomL = 1.3 + + xOffset = 40 + + if i == 0 then + yOffset = 40 + tCol = 0xffba00ff + tValue = 30--TimeLeft + elseif i == 1 then + zoomL = 1.1 + xOffset = 45 + yOffset = 70 + tCol = 0x00ff00ff + tValue = clanPower[GetHogClan(CurrentHedgehog)] + elseif i == 2 then + zoomL = 1.1 + xOffset = 60 + 35 + yOffset = 70 + tCol = 0xa800ffff + tValue = 10--shieldHealth - 80 + end + + DeleteVisualGear(vTag[i]) + vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i]) + SetVisualGearValues ( + vTag[i], --id + -div(ScreenWidth,2) + xOffset, --xoffset + ScreenHeight - yOffset, --yoffset + 0, --dx + 0, --dy + zoomL, --zoom + 1, --~= 0 means align to screen + g7, --frameticks + tValue, --value + 240000, --timer + tCol --GetClanColor( GetHogClan(CurrentHedgehog) ) + ) + +end + +function onScreenResize() + + -- redraw Tags so that their screen locations are updated + if (CurrentHedgehog ~= nil) then + DrawTag(0) + DrawTag(1) + DrawTag(2) + end + +end + +function XYisInRect(px, py, psx, psy, pex, pey) + + if (px > psx) and (px < pex) and (py > psy) and (py < pey) then + return(true) + else + return(false) + end + +end + +function AddWall(zXMin,zYMin, zWidth, zHeight, zCol) + + table.insert(wX, zXMin) + table.insert(wY, zYMin) + table.insert(wWidth, zWidth) + table.insert(wHeight, zHeight) + table.insert(wCol, zCol) + +end + +function BorderSpark(zXMin,zYMin, zWidth, zHeight, bCol) + + eX = zXMin + GetRandom(zWidth+10) + eY = zYMin + GetRandom(zHeight+10) + tempE = AddVisualGear(eX, eY, vgtDust, 0, false) + if tempE ~= 0 then + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, eX, eY, g3, g4, g5, g6, g7, 1, g9, bCol ) + end + +end + +function HandleBorderEffects() + + effectTimer = effectTimer + 1 + if effectTimer > 15 then --25 + effectTimer = 1 + for i = 1, #wX do + BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], wCol[i]) + end + end + +end + +---- +-- old reflecting stuff from like 3 years ago lol +--- + +function gearCanBeDeflected(gear) + + if (GetGearType(gear) == gtShell) or + --(GetGearType(gear) == gtBee) or + (GetGearType(gear) == gtGrenade) or + (GetGearType(gear) == gtAirBomb) or + --(GetGearType(gear) == gtRCPlane) or + --(GetGearType(gear) == gtRope) or + (GetGearType(gear) == gtClusterBomb) or + (GetGearType(gear) == gtCluster) or + (GetGearType(gear) == gtGasBomb) or + --(GetGearType(gear) == gtSeduction) or + (GetGearType(gear) == gtMine) or ------- + (GetGearType(gear) == gtMortar) or + (GetGearType(gear) == gtHellishBomb) or + (GetGearType(gear) == gtWatermelon) or + (GetGearType(gear) == gtMelonPiece) or + (GetGearType(gear) == gtEgg) or + (GetGearType(gear) == gtDrill) or + (GetGearType(gear) == gtBall) or + (GetGearType(gear) == gtExplosives) or ------ + (GetGearType(gear) == gtFlame) or + (GetGearType(gear) == gtPortal) or + (GetGearType(gear) == gtDynamite) or + (GetGearType(gear) == gtSMine) or + --(GetGearType(gear) == gtKamikaze) or + --(GetGearType(gear) == gtRCPlane) or + --(GetGearType(gear) == gtCake) or + --(GetGearType(gear) == gtHedgehog) or ------ + (GetGearType(gear) == gtKnife) or + (GetGearType(gear) == gtJetpack) or -- test this and birdy plz + (GetGearType(gear) == gtBirdy) or -- test this and birdy plz + (GetGearType(gear) == gtSnowball) or + (GetGearType(gear) == gtMolotov) + then + return(true) + else + return(false) + end + +end + +function getThreatDamage(gear) + + --- damage amounts for weapons + if (GetGearType(gear) == gtGrenade) or + (GetGearType(gear) == gtClusterBomb) or + (GetGearType(gear) == gtGasBomb) or + (GetGearType(gear) == gtKnife) or + (GetGearType(gear) == gtEgg) or + (GetGearType(gear) == gtMolotov) or + (GetGearType(gear) == gtHellishBomb) or + (GetGearType(gear) == gtWatermelon) or + (GetGearType(gear) == gtSMine) + then + dmg = 30 + + elseif (GetGearType(gear) == gtMelonPiece) then + dmg = 40 + + elseif (GetGearType(gear) == gtAirBomb) or + (GetGearType(gear) == gtDrill) or + (GetGearType(gear) == gtMine) or + (GetGearType(gear) == gtCluster) then + dmg = 20 + + elseif (GetGearType(gear) == gtFlame) or + (GetGearType(gear) == gtPortal) or + (GetGearType(gear) == gtDynamite) + --(GetGearType(gear) == gtKamikaze) or + --(GetGearType(gear) == gtRCPlane) or + + --(GetGearType(gear) == gtCake) + then + dmg = 0 + + elseif (GetGearType(gear) == gtBall) then + dmg = 1 + + else --normal shell, snowball etc + dmg = 65 + end + + return(dmg) + +end + +function setGearReflectionValues(gear) + + dmg = getThreatDamage(gear) + setGearValue(gear,"damage",dmg) + setGearValue(gear,"deflects",0) + + if (CurrentHedgehog ~= nil) then --and (gameStarted == true) then + setGearValue(gear,"owner",GetHogClan(CurrentHedgehog)) -- NEW NEEDS CHANGE? + else + setGearValue(gear,"owner",10) -- nil + end + +end + +function AddStruc(pX,pY, pType, pClan) + + sUID = sUID + 1 + + tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0) + SetGearPosition(tempG, pX, pY) + setGearValue(tempG, "sUID", sUID) + + tempCirc = AddVisualGear(0,0,vgtCircle,0,true) + + SetVisualGearValues(tempCirc, 0, 0, 100, 255, 1, 100, 0, 500, 1, 0xFFFFFF00) + + table.insert(strucID, sUID) + table.insert(strucType, pType) + table.insert(strucGear,tempG) + table.insert(strucClan,pClan) + table.insert(strucCost,2) + + frameID = 0 + visualSprite = sprTarget + madness = AddVisualGear(GetX(tempG), GetY(tempG), vgtStraightShot, 1, true,1) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(madness) --g9 + + + if pType == loc("Reflector Shield") then + table.insert(strucHealth,255) + + --SetVisualGearValues(madness, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 ) + --SetState(tempG, bor(GetState(tempG),gstInvisible) ) + --table.insert(strucAltDisplay, madness) + + else + table.insert(strucHealth,1) + --table.insert(strucAltDisplay, 1) + end + + table.insert(strucCirc,tempCirc) + + table.insert(strucCircType, 1) + if pType == loc("Bio-Filter") then + table.insert(strucCircCol,colorRed) + table.insert(strucCircRadius,1000) + frameID = 7 + elseif pType == loc("Healing Station") then + table.insert(strucCircCol,0xFF00FF00) + --table.insert(strucCircCol,colorGreen) + table.insert(strucCircRadius,500) + frameID = 3 + elseif pType == loc("Respawner") then + table.insert(strucCircCol,0xFF00FF00) + --table.insert(strucCircCol,0xFF00FFFF) + table.insert(strucCircRadius,75) + runOnHogs(EnableHogResurrectionForThisClan) + frameID = 1 + elseif pType == loc("Teleportation Node") then + table.insert(strucCircCol,0x0000FFFF) + table.insert(strucCircRadius,350) + frameID = 6 + elseif pType == loc("Core") then + table.insert(strucCircCol,0xFFFFFFFF) + table.insert(strucCircRadius,350) + elseif pType == loc("Generator") then + table.insert(strucCircCol,0xFFFF00FF) + table.insert(strucCircRadius,75) + setGearValue(tempG, "power", 0) + frameID = 2 + elseif pType == loc("Support Station") then + table.insert(strucCircCol,0xFFFF00FF) + table.insert(strucCircRadius,500) + frameID = 4 + elseif pType == loc("Construction Station") then + table.insert(strucCircCol,0xFFFFFFFF) + table.insert(strucCircRadius,500) + frameID = 8 + elseif pType == loc("Reflector Shield") then + table.insert(strucCircCol,0xffae00ff) + table.insert(strucCircRadius,750) + frameID = 9 + elseif pType == loc("Weapon Filter") then + table.insert(strucCircCol,0xa800ffff) + table.insert(strucCircRadius,750) + frameID = 5 + end + + + SetVisualGearValues(madness, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 ) + SetState(tempG, bor(GetState(tempG),gstInvisible) ) + table.insert(strucAltDisplay, madness) + + -- may be needed for non gear-based structures + --table.insert(strucX, GetX(tempG)) + --table.insert(strucY, GetY(tempG)) + +end + +-- this is basically onStructureDelete +-- we may need to expand it for non-gear structures later +function CheckGearForStructureLink(gear) + + respawnerDestroyed = false + + for i = 1, #strucID do + if strucID[i] == getGearValue(gear,"sUID") then + + if strucType[i] == loc("Respawner") then + respawnerDestroyed = true + end + + table.remove(strucID,i) + table.remove(strucGear,i) + table.remove(strucClan,i) + table.remove(strucType,i) + table.remove(strucCost,i) + table.remove(strucHealth,i) + + DeleteVisualGear(strucCirc[i]) + table.remove(strucCirc,i) + + table.remove(strucCircCol,i) + table.remove(strucCircRadius,i) + table.remove(strucCircType,i) + + if strucAltDisplay[i] ~= 1 then + DeleteVisualGear(strucAltDisplay[i]) + end + table.remove(strucAltDisplay,i) + + end + end + + if respawnerDestroyed == true then + runOnHogs(RecalibrateRespawn) + end + +end + +-- called when we add a new respawner +function EnableHogResurrectionForThisClan(gear) + if GetHogClan(gear) == GetHogClan(CurrentHedgehog) then + SetEffect(gear, heResurrectable, 1) + end +end + +-- this is called when a respawner blows up +function RecalibrateRespawn(gear) + + respawnerList = {} + for i = 1, #strucID do + if (strucType[i] == loc("Respawner")) and (strucClan[i] == GetHogClan(gear)) then + table.insert(respawnerList, i) + end + end + + if #respawnerList >= 1 then + SetEffect(gear, heResurrectable, 1) + else + SetEffect(gear, heResurrectable, 0) + end + +end + +--resposition dead hogs at a respawner if they own one +function FindRespawner(gear) + + respawnerList = {} + for i = 1, #strucID do + if (strucType[i] == loc("Respawner")) and (strucClan[i] == GetHogClan(gear)) then + table.insert(respawnerList, i) + end + end + + if #respawnerList >= 1 then + i = GetRandom(#respawnerList)+1 + SetGearPosition(gear,GetX(strucGear[respawnerList[i]]),GetY(strucGear[respawnerList[i]])-25) + AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false) + else -- (this should never happen, but just in case) + SetEffect(gear, heResurrectable, 0) + DeleteGear(gear) + end + +end + +function onGearResurrect(gear) + AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false) + FindRespawner(gear) +end + + +function CheckTeleport(gear, tX, tY) + + teleportOriginSuccessful = false + teleportDestinationSuccessful = false + + for i = 1, #strucID do + + if (strucType[i] == loc("Teleportation Node")) and (strucClan[i] == GetHogClan(CurrentHedgehog)) then + + dist = GetDistFromGearToXY(CurrentHedgehog,GetX(strucGear[i]), GetY(strucGear[i])) + if strucCircType[i] == 0 then + NR = strucCircRadius[i] + else + NR = (48/100*strucCircRadius[i])/2 + --NR = div((div(48,100) * strucCircRadius[tempID]),2) + end + if dist <= NR*NR then + teleportOriginSuccessful = true + end + + dist = GetDistFromXYtoXY(tX,tY,GetX(strucGear[i]), GetY(strucGear[i])) + if strucCircType[i] == 0 then + NR = strucCircRadius[i] + else + NR = (48/100*strucCircRadius[i])/2 + --NR = div((div(48,100) * strucCircRadius[tempID]),2) + end + if dist <= NR*NR then + teleportDestinationSuccessful = true + end + + end + + + end + + if ((teleportDestinationSuccessful == false) or (teleportOriginSuccessful == false)) then + AddCaption(loc("Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence.")) + SetGearTarget(gear, GetX(CurrentHedgehog), GetY(CurrentHedgehog)) + end + +end + +--Check for proximity of gears to structures, and make structures behave accordingly +function CheckProximity(gear) + + --if isAStructureEffectingGear(gear) then + + dist = GetDistFromGearToXY(gear, GetX(strucGear[tempID]), GetY(strucGear[tempID])) + + -- calculate my real radius if I am an aura + if strucCircType[tempID] == 0 then + NR = strucCircRadius[tempID] + else + NR = (48/100*strucCircRadius[tempID])/2 + --NR = div((div(48,100) * strucCircRadius[tempID]),2) -- doesn't work ffff + --NR = div((48/100*strucCircRadius[tempID]),2) -- still works + + end + + -- we're in business + if dist <= NR*NR then + + + -- heal clan hogs + if strucType[tempID] == loc("Healing Station") then + + if GetGearType(gear) == gtHedgehog then + if GetHogClan(gear) == strucClan[tempID] then + + hogLife = GetHealth(gear) + 1 + if hogLife > 150 then + hogLife = 150 + end + SetHealth(gear, hogLife) + + -- change this to the med kit sprite health ++++s later + tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, colorGreen ) + + + end + end + + -- explode enemy clan hogs + elseif strucType[tempID] == loc("Bio-Filter") then + + --tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + --g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + --SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, colorRed ) + + if GetGearType(gear) == gtHedgehog then + if (GetHogClan(gear) ~= strucClan[tempID]) and (GetHealth(gear) > 0) then + AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1) + end + end + + -- were those weapons in your pocket, or were you just happy to see me? + elseif strucType[tempID] == loc("Weapon Filter") then + + if GetGearType(gear) == gtHedgehog then + if (GetHogClan(gear) ~= strucClan[tempID]) then + + for wpnIndex = 1, #atkArray do + AddAmmo(gear, atkArray[wpnIndex][1], 0) + end + + for wpnIndex = 1, #utilArray do + AddAmmo(gear, utilArray[wpnIndex][1], 0) + end + + AddAmmo(gear, amAirAttack, 100) + AddAmmo(gear, amSwitch, 100) + AddAmmo(gear, amSkip, 100) + + end + end + + -- BOUNCE! POGO! POGO! POGO! POGO! + elseif strucType[tempID] == loc("Reflector Shield") then + + -- add check for whose projectile it is + if gearCanBeDeflected(gear) == true then + + gOwner = getGearValue(gear,"owner") + gDeflects = getGearValue(gear,"deflects") + gDmg = getGearValue(gear,"damage") + + if gDeflects >= 3 then + DeleteGear(gear) + AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false) + PlaySound(sndVaporize) + elseif gOwner ~= strucClan[tempID] then + --whether to vaporize gears or bounce them + if gDmg ~= 0 then + dx, dy = GetGearVelocity(gear) + + if (dx == 0) and (dy == 0) then + -- static mine, explosive, etc encountered + -- do nothing + else + + --let's bounce something! + + --if dx == 0 then + -- bounce away eggs + -- dx = 0.5 + --end + + dx = dx*(-1) + dy = dy*(-1) + SetGearVelocity(gear,dx,dy) + setGearValue(gear,"deflects",(gDeflects+1)) + + AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false) + PlaySound(sndExplosion) + + strucHealth[tempID] = strucHealth[tempID] - gDmg + strucCircCol[tempID] = strucCircCol[tempID] - gDmg + + if strucHealth[tempID] <= 0 then + AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtExplosion, 0, false) + DeleteGear(strucGear[tempID]) + PlaySound(sndExplosion) + end + + end + + else + DeleteGear(gear) + AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false) + PlaySound(sndVaporize) + end + end + end + + --mark as within range of a teleporter node + elseif strucType[tempID] == loc("Teleportation Node") then + + if GetGearType(gear) == gtHedgehog then + if GetHogClan(gear) == strucClan[tempID] then + --tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + + for i = 1, #sProx do + if sProx[i][1] == loc("Teleportation Mode") then + sProx[i][2] = true + end + end + + end + end + + -- mark as within range of construction station + -- and thus allow menu access to placement modes + -- for girders, mines, sticky mines and barrels + elseif strucType[tempID] == loc("Construction Station") then + + if GetGearType(gear) == gtHedgehog then + if GetHogClan(gear) == strucClan[tempID] then + tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + + for i = 1, #sProx do + if ((sProx[i][1] == loc("Girder Placement Mode")) + or (sProx[i][1] == loc("Rubber Placement Mode")) + or (sProx[i][1] == loc("Mine Placement Mode")) + or (sProx[i][1] == loc("Sticky Mine Placement Mode")) + or (sProx[i][1] == loc("Barrel Placement Mode"))) + then + sProx[i][2] = true + end + end + + + end + end + + -- mark as within stupport station range + -- and thus allow menu access to placement modes + -- for weapon, utility, and med crates + elseif strucType[tempID] == loc("Support Station") then + + if GetGearType(gear) == gtHedgehog then + if GetHogClan(gear) == strucClan[tempID] then + tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + + for i = 1, #sProx do + if ((sProx[i][1] == loc("Health Crate Placement Mode")) + or (sProx[i][1] == loc("Weapon Crate Placement Mode")) + or (sProx[i][1] == loc("Utility Crate Placement Mode"))) + then + sProx[i][2] = true + --AddCaption("wahey in a support station") + end + end + + + end + end + + -- doesn't do shit + elseif strucType[tempID] == loc("Core") then + + if GetGearType(gear) == gtHedgehog then + if GetHogClan(gear) == strucClan[tempID] then + + tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, g1+20, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[tempID]) ) + + tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, g1-20, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[tempID]) ) + + end + end + + end + + end + + --end + +end + +-- used to check if we need to run through all hogs or just currenthedgehog +function isAStructureThatAppliesToMultipleGears(pID) + if strucType[pID] == loc("Healing Station") or + strucType[pID] == loc("Reflector Shield") or + strucType[pID] == loc("Weapon Filter") or + strucType[pID] == loc("Bio-Filter") + then + return(true) + else + return(false) + end +end + +function HandleStructures() + + for i = 1, #sProx do + sProx[i][2] = false + + if sProx[i][1] == loc("Structure Placement Mode") then + sProx[i][2] = true + end + + end + + for i = 1, #strucID do + + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucCirc[i]) + SetVisualGearValues(strucCirc[i], GetX(strucGear[i]), GetY(strucGear[i]), g3, g4, g5, g6, g7, strucCircRadius[i], g9, strucCircCol[i]) + + tempID = i + + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i]) --8000 + SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 800000, sprTarget, g9, g10 ) + + + + -- Check For proximity of stuff to our structures + if isAStructureThatAppliesToMultipleGears(i) then + runOnGears(CheckProximity) + else -- only check prox on CurrentHedgehog + CheckProximity(CurrentHedgehog) + end + + if strucType[i] == loc("Core") then + tempE = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i]), vgtSmoke, 0, true) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[i]) ) + elseif strucType[i] == loc("Reflector Shield") then + + + + --frameID = 1 + --visualSprite = sprTarget + --g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i]) --frameID / g6 + --SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 8000, visualSprite, g9, g10 ) + + elseif strucType[i] == loc("Generator") then + + --frameID = 1 + --visualSprite = sprTarget + --layer + --tempE = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i]), vgtStraightShot, 1, true,1) + --g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) --g9 + --SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 ) + --SetState(strucGear[i], bor(GetState(strucGear[i]),gstInvisible) ) + + --currently generate power for all clans. + -- or should power only be generated for current clan? + for z = 0, ClansCount-1 do + if z == strucClan[i] then + increaseGearValue(strucGear[i],"power") + if getGearValue(strucGear[i],"power") == 10 then + setGearValue(strucGear[i],"power",0) + clanPower[z] = clanPower[z] + 1 + if clanPower[z] > 1000 then + clanPower[z] = 1000 + end + end + + end + end + + end + + end + + + + -- this is kinda messy and gross (even more than usual), fix it up at some point + -- it just assumes that if you have access to girders, it works for rubbers + -- as that is what the struc implemenation means due to construction station + anyUIProx = false + for i = 1, #sProx do + + if sProx[i][1] == loc("Girder Placement Mode") then + if sProx[i][2] == true then + AddAmmo(CurrentHedgehog, amGirder, 100) + AddAmmo(CurrentHedgehog, amRubber, 100) + AddAmmo(CurrentHedgehog, amDrillStrike, 100) + else + AddAmmo(CurrentHedgehog, amGirder, 0) + AddAmmo(CurrentHedgehog, amRubber, 0) + AddAmmo(CurrentHedgehog, amDrillStrike, 0) -- new + end + elseif sProx[i][1] == loc("Teleportation Mode") then + if sProx[i][2] == true then + AddAmmo(CurrentHedgehog, amTeleport, 100) + else + AddAmmo(CurrentHedgehog, amTeleport, 0) + end + elseif sProx[i][1] == loc("Weapon Crate Placement Mode") then + -- this is new stuff + if sProx[i][2] == true then + AddAmmo(CurrentHedgehog, amNapalm, 100) + else + AddAmmo(CurrentHedgehog, amNapalm, 0) + end + end + + if (sProx[i][2] == true) then + anyUIProx = true + end + + end + + -- doesn't do shit atm, maybe later when we add cores we can use this + --if anyUIProx == true then --(and core is placed) + -- AddAmmo(CurrentHedgehog, amAirAttack, 100) + --else + -- AddAmmo(CurrentHedgehog, amAirAttack, 0) + --end + + +end + + +function checkForSpecialWeapons() + + + + if (GetCurAmmoType() == amAirAttack) then + AddCaption(loc("Structure Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo) + elseif (GetCurAmmoType() == amDrillStrike) then + AddCaption(loc("Object Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo) + elseif (GetCurAmmoType() == amNapalm) then + AddCaption(loc("Crate Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo) + end + + lastWep = GetCurAmmoType() + +end + +---------------------------------------------------------- +-- EXCERPTS OF ADAPTED HEDGE_EDITOR CODE FOLLOWS +---------------------------------------------------------- +-- experimental crap + +local landType = 0 +----------------------------------------- +-- tracking vars for save slash load purposes +----------------------------------------- + +local hhs = {} + +--------------------------------- +-- crates are made of this stuff +--------------------------------- +placeholder = 20 + atkArray = + { + {amBazooka, "amBazooka", 0, loc("Bazooka"), 2*placeholder}, + --{amBee, "amBee", 0, loc("Homing Bee"), 4*placeholder}, + {amMortar, "amMortar", 0, loc("Mortar"), 1*placeholder}, + {amDrill, "amDrill", 0, loc("Drill Rocket"), 3*placeholder}, + {amSnowball, "amSnowball", 0, loc("Mudball"), 3*placeholder}, + + {amGrenade, "amGrenade", 0, loc("Grenade"), 2*placeholder}, + {amClusterBomb, "amClusterBomb", 0, loc("Cluster Bomb"), 3*placeholder}, + {amMolotov, "amMolotov", 0, loc("Molotov Cocktail"), 3*placeholder}, + {amWatermelon, "amWatermelon", 0, loc("Watermelon Bomb"), 25*placeholder}, + {amHellishBomb, "amHellishBomb", 0, loc("Hellish Handgrenade"), 25*placeholder}, + {amGasBomb, "amGasBomb", 0, loc("Limburger"), 3*placeholder}, + + {amShotgun, "amShotgun", 0, loc("Shotgun"), 2*placeholder}, + {amDEagle, "amDEagle", 0, loc("Desert Eagle"), 2*placeholder}, + {amFlamethrower,"amFlamethrower", 0, loc("Flamethrower"), 4*placeholder}, + {amSniperRifle, "amSniperRifle", 0, loc("Sniper Rifle"), 3*placeholder}, + --{amSineGun, "amSineGun", 0, loc("SineGun"), 6*placeholder}, + {amIceGun, "amIceGun", 0, loc("Freezer"), 15*placeholder}, + {amLandGun, "amLandGun", 0, loc("Land Sprayer"), 5*placeholder}, + + {amFirePunch, "amFirePunch", 0, loc("Shoryuken"), 3*placeholder}, + {amWhip, "amWhip", 0, loc("Whip"), 1*placeholder}, + {amBaseballBat, "amBaseballBat", 0, loc("Baseball Bat"), 7*placeholder}, + --{amKamikaze, "amKamikaze", 0, loc("Kamikaze"), 1*placeholder}, + {amSeduction, "amSeduction", 0, loc("Seduction"), 1*placeholder}, + {amHammer, "amHammer", 0, loc("Hammer"), 1*placeholder}, + + {amMine, "amMine", 0, loc("Mine"), 1*placeholder}, + {amDynamite, "amDynamite", 0, loc("Dynamite"), 9*placeholder}, + {amCake, "amCake", 0, loc("Cake"), 25*placeholder}, + {amBallgun, "amBallgun", 0, loc("Ballgun"), 40*placeholder}, + --{amRCPlane, "amRCPlane", 0, loc("RC Plane"), 25*placeholder}, + {amSMine, "amSMine", 0, loc("Sticky Mine"), 5*placeholder}, + + --{amAirAttack, "amAirAttack", 0, loc("Air Attack"), 10*placeholder}, + --{amMineStrike, "amMineStrike", 0, loc("Mine Strike"), 15*placeholder}, + --{amDrillStrike, "amDrillStrike", 0, loc("Drill Strike"), 15*placeholder}, + --{amNapalm, "amNapalm", 0, loc("Napalm"), 15*placeholder}, + --{amPiano, "amPiano", 0, loc("Piano Strike"), 40*placeholder}, + + {amKnife, "amKnife", 0, loc("Cleaver"), 2*placeholder}, + + {amBirdy, "amBirdy", 0, loc("Birdy"), 7*placeholder} + + } + + utilArray = + { + {amBlowTorch, "amBlowTorch", 0, loc("Blowtorch"), 4*placeholder}, + {amPickHammer, "amPickHammer", 0, loc("Pickhammer"), 2*placeholder}, + --{amGirder, "amGirder", 0, loc("Girder"), 4*placeholder}, + --{amRubber, "amRubber", 0, loc("Rubber Band"), 5*placeholder}, + {amPortalGun, "amPortalGun", 0, loc("Personal Portal Device"), 15*placeholder}, + + {amRope, "amRope", 0, loc("Rope"), 7*placeholder}, + {amParachute, "amParachute", 0, loc("Parachute"), 2*placeholder}, + --{amTeleport, "amTeleport", 0, loc("Teleport"), 6*placeholder}, + {amJetpack, "amJetpack", 0, loc("Flying Saucer"), 8*placeholder}, + + {amInvulnerable, "amInvulnerable", 0, loc("Invulnerable"), 5*placeholder}, + {amLaserSight, "amLaserSight", 0, loc("Laser Sight"), 2*placeholder}, + {amVampiric, "amVampiric", 0, loc("Vampirism"), 6*placeholder}, + + {amLowGravity, "amLowGravity", 0, loc("Low Gravity"), 4*placeholder}, + {amExtraDamage, "amExtraDamage", 0, loc("Extra Damage"), 6*placeholder}, + {amExtraTime, "amExtraTime", 0, loc("Extra Time"), 8*placeholder}, + + {amResurrector, "amResurrector", 0, loc("Resurrector"), 8*placeholder}, + {amTardis, "amTardis", 0, loc("Tardis"), 2*placeholder}, + + {amSwitch, "amSwitch", 0, loc("Switch Hog"), 4*placeholder} + } + +---------------------------- +-- hog and map editting junk +---------------------------- + + local reducedSpriteIDArray = { + sprBigDigit, sprKowtow, sprBee, sprExplosion50, sprGirder + } + + local reducedSpriteTextArray = { + "sprBigDigit", "sprKowtow", "sprBee", "sprExplosion50", "sprGirder" + } + +---------------------------- +-- placement shite +---------------------------- + +local cGear = nil -- detects placement of girders and objects (using airattack) +local curWep = amNothing + +-- primary placement categories +local cIndex = 1 -- category index +local cat = { + "Girder Placement Mode", + "Rubber Placement Mode", + "Mine Placement Mode", + "Sticky Mine Placement Mode", + "Barrel Placement Mode", + "Health Crate Placement Mode", + "Weapon Crate Placement Mode", + "Utility Crate Placement Mode", + --"Target Placement Mode", + --"Cleaver Placement Mode", + + --"Advanced Repositioning Mode", + --"Tagging Mode", + --"Sprite Testing Mode", + --"Sprite Placement Mode", + "Structure Placement Mode" + } + + + sProx = { + {loc("Girder Placement Mode"),false}, + {loc("Rubber Placement Mode"),false}, + {loc("Mine Placement Mode"),false}, + {loc("Sticky Mine Placement Mode"),false}, + {loc("Barrel Placement Mode"),false}, + {loc("Health Crate Placement Mode"),false}, + {loc("Weapon Crate Placement Mode"),false}, + {loc("Utility Crate Placement Mode"),false}, + --{loc("Target Placement Mode"),false}, + --{loc("Cleaver Placement Mode"),false}, + + --{loc("Advanced Repositioning Mode"),false}, + --{loc("Tagging Mode"),false}, + --{loc("Sprite Testing Mode"),false}, + --{loc("Sprite Placement Mode"),false}, + {loc("Structure Placement Mode"),false}, + {loc("Teleportation Mode"),false} + } + + +local pMode = {} -- pMode contains custom subsets of the main categories +local pIndex = 1 + +local genTimer = 0 + +local CGR = 1 -- current girder rotation, we actually need this as HW remembers what rotation you last used + +local placedX = {} +local placedY = {} +local placedSpec = {} +local placedSuperSpec = {} +local placedType = {} +local placedCount = 0 + +local sCirc -- circle that appears around selected gears +local sGear = nil +local closestDist +local closestGear = nil + +local tCirc = {} -- array of circles that appear around tagged gears + +------------------------ +-- SOME GENERAL METHODS +------------------------ + +function GetDistFromGearToXY(gear, g2X, g2Y) + + g1X, g1Y = GetGearPosition(gear) + q = g1X - g2X + w = g1Y - g2Y + + return ( (q*q) + (w*w) ) + +end + +function GetDistFromXYtoXY(a, b, c, d) + q = a - c + w = b - d + return ( (q*q) + (w*w) ) +end + +function SelectGear(gear) + + d = GetDistFromGearToXY(gear, placedX[placedCount], placedY[placedCount]) + + if d < closestDist then + closestDist = d + closestGear = gear + end + +end + +-- essentially called when user clicks the mouse +-- with girders or an airattack +function PlaceObject(x,y) + + placedX[placedCount] = x + placedY[placedCount] = y + placedType[placedCount] = cat[cIndex] + placedSpec[placedCount] = pMode[pIndex] + + if (clanUsedExtraTime[GetHogClan(CurrentHedgehog)] == true) and (cat[cIndex] == "Utility Crate Placement Mode") and (utilArray[pIndex][1] == amExtraTime) then + AddCaption(loc("You may only use 1 Extra Time per turn."),0xffba00ff,capgrpVolume) + PlaySound(sndDenied) + elseif (clanCratesSpawned[GetHogClan(CurrentHedgehog)] > 4) and ( (cat[cIndex] == "Health Crate Placement Mode") or (cat[cIndex] == "Utility Crate Placement Mode") or (cat[cIndex] == "Weapon Crate Placement Mode") ) then + AddCaption(loc("You may only spawn 5 crates per turn."),0xffba00ff,capgrpVolume) + PlaySound(sndDenied) + elseif (XYisInRect(x,y, clanBoundsSX[GetHogClan(CurrentHedgehog)],clanBoundsSY[GetHogClan(CurrentHedgehog)],clanBoundsEX[GetHogClan(CurrentHedgehog)],clanBoundsEY[GetHogClan(CurrentHedgehog)]) == true) + and (clanPower[GetHogClan(CurrentHedgehog)] >= placedExpense) + then + + + + if cat[cIndex] == "Girder Placement Mode" then + PlaceGirder(x, y, CGR) + placedSpec[placedCount] = CGR + elseif cat[cIndex] == "Rubber Placement Mode" then + PlaceSprite(x,y, sprAmRubber, CGR, lfBouncy) + --PlaceGirder(x, y, CGR) + placedSpec[placedCount] = CGR + elseif cat[cIndex] == "Target Placement Mode" then + gear = AddGear(x, y, gtTarget, 0, 0, 0, 0) + elseif cat[cIndex] == "Cleaver Placement Mode" then + gear = AddGear(x, y, gtKnife, 0, 0, 0, 0) + elseif cat[cIndex] == "Health Crate Placement Mode" then + gear = SpawnHealthCrate(x,y) + SetHealth(gear, pMode[pIndex]) + setGearValue(gear,"caseType","med") + clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1 + elseif cat[cIndex] == "Weapon Crate Placement Mode" then + gear = SpawnAmmoCrate(x, y, atkArray[pIndex][1]) + placedSpec[placedCount] = atkArray[pIndex][2] + setGearValue(gear,"caseType","ammo") + setGearValue(gear,"contents",atkArray[pIndex][2]) + clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1 + elseif cat[cIndex] == "Utility Crate Placement Mode" then + gear = SpawnUtilityCrate(x, y, utilArray[pIndex][1]) + placedSpec[placedCount] = utilArray[pIndex][2] + setGearValue(gear,"caseType","util") + setGearValue(gear,"contents",utilArray[pIndex][2]) + if utilArray[pIndex][1] == amExtraTime then + clanUsedExtraTime[GetHogClan(CurrentHedgehog)] = true + end + clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1 + elseif cat[cIndex] == "Barrel Placement Mode" then + gear = AddGear(x, y, gtExplosives, 0, 0, 0, 0) + SetHealth(gear, pMode[pIndex]) + elseif cat[cIndex] == "Mine Placement Mode" then + gear = AddGear(x, y, gtMine, 0, 0, 0, 0) + SetTimer(gear, pMode[pIndex]) + elseif cat[cIndex] == "Sticky Mine Placement Mode" then + gear = AddGear(x, y, gtSMine, 0, 0, 0, 0) + elseif cat[cIndex] == "Advanced Repositioning Mode" then + + if pMode[pIndex] == "Selection Mode" then + closestDist = 999999999 + closestGear = nil -- just in case + sGear = nil + runOnGears(SelectGear) + sGear = closestGear + closestGear = nil + elseif pMode[pIndex] == "Placement Mode" then + if sGear ~= nil then + SetGearPosition(sGear, x, y) + end + end + + elseif cat[cIndex] == "Tagging Mode" then + + closestDist = 999999999 + closestGear = nil + sGear = nil + runOnGears(SelectGear) + + + if closestGear ~= nil then + + if getGearValue(closestGear,"tag") == nil then + + --if there is no tag, add a victory/failure tag and circle + setGearValue(closestGear, "tCirc",AddVisualGear(0,0,vgtCircle,0,true)) + + --AddCaption("circ added",0xffba00ff,capgrpVolume) + + if pMode[pIndex] == "Tag Victory Mode" then + setGearValue(closestGear, "tag","victory") + SetVisualGearValues(getGearValue(closestGear,"tCirc"), 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xff0000ff) + elseif pMode[pIndex] == "Tag Failure Mode" then + setGearValue(closestGear, "tag","failure") + SetVisualGearValues(getGearValue(closestGear,"tCirc"), 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x0000ffff) + end + + + else + -- remove tag and delete circ + --AddCaption("circ removed",0xffba00ff,capgrpVolume) + setGearValue(closestGear, "tag", nil) + DeleteVisualGear(getGearValue(closestGear,"tCirc")) + setGearValue(closestGear, "tCirc", nil) + end + + end + + + elseif cat[cIndex] == "Sprite Testing Mode" then + + frameID = 1 + visualSprite = reducedSpriteIDArray[pIndex] + --visualSprite = spriteIDArray[pIndex] + tempE = AddVisualGear(x, y, vgtStraightShot, 0, true) + g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) + SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 ) + --sprHorizonLong crashes game, so does skyL, as does flake + + -- reduced list of cool sprites + -- sprBigDigit, sprKnife, sprFrozenHog, sprKowtow, sprBee, sprExplosion50, sprPiano, sprChunk, sprHHTelepMask, sprSeduction, sprSwitch, sprGirder, + --sprAMAmmos, sprAMSlotKeys, sprTurnsLeft, sprExplosivesRoll + maybe some others like the health case, arrows, etc + + elseif cat[cIndex] == "Sprite Placement Mode" then + + PlaceSprite(x,y, reducedSpriteIDArray[pIndex], 1, landType) + --PlaceGirder(x, y, CGR) + placedSpec[placedCount] = reducedSpriteTextArray[pIndex] + placedSuperSpec[placedCount] = landType + + if landType == lfIce then + placedSuperSpec[placedCount] = "lfIce" + elseif landType == lfIndestructible then + placedSuperSpec[placedCount] = "lfIndestructible" + elseif landType == lfBouncy then + placedSuperSpec[placedCount] = "lfBouncy" + else + placedSuperSpec[placedCount] = "lfNormal" + end + + elseif cat[cIndex] == "Structure Placement Mode" then + + AddStruc(x,y, pMode[pIndex],GetHogClan(CurrentHedgehog)) + + end + + clanPower[GetHogClan(CurrentHedgehog)] = clanPower[GetHogClan(CurrentHedgehog)] - placedExpense + placedCount = placedCount + 1 + + else + AddCaption("Invalid Placement",0xffba00ff,capgrpVolume) + PlaySound(sndDenied) + end + + +end + +-- called when user changes primary selection +-- either via up/down keys +-- or selecting girder/airattack +function RedefineSubset() + + pIndex = 1 + pMode = {} + placedExpense = 1 + + if cat[cIndex] == "Girder Placement Mode" then + pIndex = CGR + pMode = {"Girder"} + -- pCount = 1 + elseif cat[cIndex] == "Rubber Placement Mode" then + pIndex = CGR + pMode = {"Rubber"} + placedExpense = 3 + -- pCount = 1??? + elseif cat[cIndex] == "Target Placement Mode" then + pMode = {"Standard Target"} + elseif cat[cIndex] == "Cleaver Placement Mode" then + pMode = {"Standard Cleaver"} + elseif cat[cIndex] == "Barrel Placement Mode" then + --pMode = {1,50,75,100} + pMode = {50} + placedExpense = 10 + elseif cat[cIndex] == "Health Crate Placement Mode" then + --pMode = {25,50,75,100} + pMode = {25} + placedExpense = 5 + elseif cat[cIndex] == "Weapon Crate Placement Mode" then + for i = 1, #atkArray do + pMode[i] = atkArray[i][4] -- was [2] + --placedExpense = atkArray[5] + end + placedExpense = 30 + elseif cat[cIndex] == "Utility Crate Placement Mode" then + for i = 1, #utilArray do + pMode[i] = utilArray[i][4] -- was [2] + --placedExpense = utilArray[5] + end + placedExpense = 20 + elseif cat[cIndex] == "Mine Placement Mode" then + --pMode = {1,1000,2000,3000,4000,5000,0} + pMode = {1,1000,2000,3000,4000,5000} + -- 0 is dud right, or is that nil? + placedExpense = 15 + elseif cat[cIndex] == "Sticky Mine Placement Mode" then + pMode = {"Normal Sticky Mine"} + --elseif cat[cIndex] == "Gear Repositioning Mode" then + -- for i = 1, #hhs do + -- pMode[i] = GetHogName(hhs[i]) + -- end + placedExpense = 20 + elseif cat[cIndex] == "Advanced Repositioning Mode" then + pMode = {"Selection Mode","Placement Mode"} + elseif cat[cIndex] == "Tagging Mode" then + pMode = {"Tag Victory Mode","Tag Failure Mode"} + elseif cat[cIndex] == "Sprite Testing Mode" or cat[cIndex] == "Sprite Placement Mode" then + --for i = 1, #spriteTextArray do + -- pMode[i] = spriteTextArray[i] + --end + for i = 1, #reducedSpriteTextArray do + pMode[i] = reducedSpriteTextArray[i] + end + placedExpense = 100 + elseif cat[cIndex] == "Structure Placement Mode" then + pMode = {loc("Healing Station"), loc("Bio-Filter"), loc("Weapon Filter"), loc("Reflector Shield"), loc("Respawner"),loc("Teleportation Node"),--[[loc("Core"),]]loc("Generator"),loc("Construction Station"),loc("Support Station")} + --placedExpense = 100 + end + + + + +end + +-- called in onGameTick() +function HandleHedgeEditor() + + if CurrentHedgehog ~= nil then + + if wallsVisible == true then + HandleBorderEffects() + end + + if (CurrentHedgehog ~= nil) and (TurnTimeLeft ~= TurnTime) then + if (lastWep ~= GetCurAmmoType()) then + checkForSpecialWeapons() + end + end + + genTimer = genTimer + 1 + + if genTimer >= 100 then + + genTimer = 0 + + DrawTag(1) + + HandleStructures() + + curWep = GetCurAmmoType() + + -- change to girder mode on weapon swap + if (cIndex ~= 1) and (curWep == amGirder) then + cIndex = 1 + RedefineSubset() + elseif (cIndex ~=2) and (curWep == amRubber) then + cIndex = 2 + RedefineSubset() + -- change to generic mode if girder no longer selected + elseif (cIndex == 1) and (curWep ~= amGirder) then + cIndex = 3 -- was 2 + RedefineSubset() + elseif (cIndex == 2) and (curWep ~= amRubber) then + cIndex = 3 --new + RedefineSubset() + + end + + -- update display selection criteria + if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) or (curWep == amRubber) then + + ---------------hooolllllyyyy fucking shit this + -- code is a broken mess now + -- it was redesigned and compromised three times + -- so now it is a mess trying to do what it was + -- never designed to do + -- needs to be rewritten badly sadface + -- this bit here catches the new 3 types of weapons + if ((sProx[cIndex][1] == loc("Structure Placement Mode") and (curWep ~= amAirAttack))) then + updatePlacementDisplay(1) + elseif (sProx[cIndex][1] == loc("Health Crate Placement Mode")) or + (sProx[cIndex][1] == loc("Weapon Crate Placement Mode")) or + (sProx[cIndex][1] == loc("Utility Crate Placement Mode")) then + if curWep ~= amNapalm then + updatePlacementDisplay(1) + end + + elseif (sProx[cIndex][1] == loc("Mine Placement Mode")) or + (sProx[cIndex][1] == loc("Sticky Mine Placement Mode")) or + (sProx[cIndex][1] == loc("Barrel Placement Mode")) then + if curWep ~= amDrillStrike then + updatePlacementDisplay(1) + end + + end + + --this is called when it happens that we have placement + --mode selected and we are looking at something + --we shouldn't be allowed to look at, as would be the case + --when you WERE allowed to look at it, but then maybe + --a bomb blows up the structure that was granting you + --that ability + if (sProx[cIndex][2] ~= true) then + updatePlacementDisplay(1) + else + updateCost() + end + + + AddCaption(cat[cIndex],0xffba00ff,capgrpMessage) + AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2) + wallsVisible = true + else + wallsVisible = false + end + + end + + end + + --update selected gear display + if (cat[cIndex] == "Advanced Repositioning Mode") and (sGear ~= nil) then + SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff) + elseif (cat[cIndex] == "Tagging Mode") then + if (sGear ~= nil) or (closestGear ~= nil) then + SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 0, 1, 1, 10, 0, 1, 1, 0x00000000) + closestGear = nil + sGear = nil + end + end + + -- some kind of target detected, tell me your story + if cGear ~= nil then + + x,y = GetGearTarget(cGear) + + if GetGearType(cGear) == gtAirAttack then + DeleteGear(cGear) + PlaceObject(x, y) + elseif GetGearType(cGear) == gtTeleport then + + CheckTeleport(cGear, x, y) + cGear = nil + elseif GetGearType(cGear) == gtGirder then + + CGR = GetState(cGear) + + -- improve rectangle test based on CGR when you can be bothered + --if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then + -- AddCaption("Invalid Girder Placement",0xffba00ff,capgrpVolume) + --else + PlaceObject(x, y) + --end + + -- this allows the girder tool to be used like a mining laser + + --[[ + + if CGR < 4 then + AddGear(x, y, gtGrenade, 0, 0, 0, 1) + elseif CGR == 4 then + g = AddGear(x-30, y, gtGrenade, 0, 0, 0, 1) + g = AddGear(x+30, y, gtGrenade, 0, 0, 0, 1) + elseif CGR == 5 then ------- + g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, 1) + g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, 1) + elseif CGR == 6 then + g = AddGear(x, y+30, gtGrenade, 0, 0, 0, 1) + g = AddGear(x, y-30, gtGrenade, 0, 0, 0, 1) + elseif CGR == 7 then ------- + g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, 1) + g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, 1) + end +]] + end + + end + +end + +-------------------------------------------------- +-- EVENT HANDLERS +-------------------------------------------------- + +function onTaunt(t) + tauntString = tauntString .. t + if (tauntString == "101") and (clanPower[GetHogClan(CurrentHedgehog)] < 300) and (clanBoon[GetHogClan(CurrentHedgehog)] == false) then + clanBoon[GetHogClan(CurrentHedgehog)] = true + clanPower[GetHogClan(CurrentHedgehog)] = 1000 + AddCaption(loc("The Great Hog in the sky sees your sadness and grants you a boon.")) + end +end + +--------------------------------------------------------------- +-- Cycle through selection subsets (by changing pIndex, pMode) +-- i.e health of barrels, medikits, +-- timer of mines +-- contents of crates +-- gears to reposition etc. +--------------------------------------------------------------- + +function updateCost() + + if pMode[pIndex] == loc("Healing Station") then + placedExpense = 50 + elseif pMode[pIndex] == loc("Weapon Filter") then + placedExpense = 50 + elseif pMode[pIndex] == loc("Bio-Filter") then + placedExpense = 100 + elseif pMode[pIndex] == loc("Respawner") then + placedExpense = 300 + elseif pMode[pIndex] == loc("Teleportation Node") then + placedExpense = 30 + elseif pMode[pIndex] == loc("Support Station") then + placedExpense = 50 + elseif pMode[pIndex] == loc("Construction Station") then + placedExpense = 50 + elseif pMode[pIndex] == loc("Generator") then + placedExpense = 300 + elseif pMode[pIndex] == loc("Reflector Shield") then + placedExpense = 200 + elseif pMode[pIndex] == loc("Core") then + placedExpense = 1 + elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then + placedExpense = atkArray[pIndex][5] + elseif cat[cIndex] == loc("Utility Crate Placement Mode") then + placedExpense = utilArray[pIndex][5] + end + + AddCaption(loc("Cost") .. ": " .. placedExpense,0xffba00ff,capgrpAmmostate) + +end + +function onLeft() + + pIndex = pIndex - 1 + if pIndex == 0 then + pIndex = #pMode + end + + if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) then + AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2) + updateCost() + end + + +end + +function onRight() + + pIndex = pIndex + 1 + if pIndex > #pMode then + pIndex = 1 + end + + if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) then + AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2) + updateCost() + end + +end + + +function updatePlacementDisplay(pDir) + + foundMatch = false + while(foundMatch == false) do + cIndex = cIndex + pDir + + if (cIndex == 1) or (cIndex == 2) then --1 --we no longer hit girder by normal means + cIndex = #cat + elseif cIndex > #cat then + cIndex = 3 -- 2 ----we no longer hit girder by normal means + end + + -- new way of doing things + -- sProx[cIndex][2] == true just basically means we have ACCESS to something + -- but that doesn't neccessarily mean we are in the correct content menu, anymore + -- so we need to refine this a little + if sProx[cIndex][2] == true then + if (GetCurAmmoType() == amNapalm) then + if (sProx[cIndex][1] == loc("Health Crate Placement Mode")) or + (sProx[cIndex][1] == loc("Weapon Crate Placement Mode")) or + (sProx[cIndex][1] == loc("Utility Crate Placement Mode")) + then + foundMatch = true + end + elseif (GetCurAmmoType() == amDrillStrike) then + if (sProx[cIndex][1] == loc("Mine Placement Mode")) or + (sProx[cIndex][1] == loc("Sticky Mine Placement Mode")) or + (sProx[cIndex][1] == loc("Barrel Placement Mode")) + then + foundMatch = true + end + elseif (GetCurAmmoType() == amAirAttack) then + if sProx[cIndex][1] == loc("Structure Placement Mode") then + foundMatch = true + end + end + end + + + if foundMatch == true then + --if sProx[cIndex][2] == true then + -- normal case (scrolling through) + --foundMatch = true + RedefineSubset() + updateCost() + end + + end + +end + +--------------------------------------------------------- +-- Cycle through primary categories (by changing cIndex) +-- i.e mine, sticky mine, barrels +-- health/weapon/utility crate, placement of gears +--------------------------------------------------------- +function onUp() + + if ((curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) ) then + updatePlacementDisplay(-1) + end + +end + +function onDown() + + if ((curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) ) then + updatePlacementDisplay(1) + end + +end + +---------------------------- +-- standard event handlers +---------------------------- + +function onGameInit() + + Explosives = 0 + MinesNum = 0 + + EnableGameFlags(gfInfAttack) + + + RedefineSubset() + +end + +function initialSetup(gear) + + FindPlace(gear, false, clanBoundsSX[GetHogClan(gear)], clanBoundsEX[GetHogClan(gear)],true) + + -- for now, everyone should have this stuff + AddAmmo(gear, amAirAttack, 100) + AddAmmo(gear, amSwitch, 100) + AddAmmo(gear, amSkip, 100) + +end + +function onGameStart() + + trackTeams() + + ShowMission ( + loc("CONSTRUCTION MODE"), + loc("a Hedgewars mini-game"), + " " .. "|" .. + loc("Build a fortress and destroy your enemy.") .. "|" .. + --loc("Defend your core from the enemy.") .. "|" .. + loc("There are a variety of structures available to aid you.") .. "|" .. + loc("Use the air-attack weapons and the arrow keys to select structures.") .. "|" .. + " " .. "|" .. + --loc("Core") .. ": " .. loc("Allows placement of structures.") .. "|" .. + loc("Healing Station") .. ": " .. loc("Grants nearby hogs life-regeneration.") .. "|" .. + loc("Bio-Filter") .. ": " .. loc("Aggressively removes enemy hedgehogs.") .. "|" .. + loc("Weapon Filter") .. ": " .. loc("Dematerializes weapons and equipment carried by enemy hedgehogs.") .. "|" .. + loc("Reflector Shield") .. ": " .. loc("Reflects enemy projectiles.") .. "|" .. + + loc("Generator") .. ": " .. loc("Generates power.") .. "|" .. + loc("Respawner") .. ": " .. loc("Resurrects dead hedgehogs.") .. "|" .. + loc("Teleporation Node") .. ": " .. loc("Allows free teleportation between other nodes.") .. "|" .. + loc("Construction Station") .. ": " .. loc("Allows placement of girders, rubber-bands, mines, sticky mines and barrels.") .. "|" .. + loc("Support Station") .. ": " .. loc("Allows the placement of weapons, utiliites, and health crates.") .. "|" .. + + + " " .. "|" .. + --" " .. "|" .. + "", 4, 5000 + ) + + + sCirc = AddVisualGear(0,0,vgtCircle,0,true) + SetVisualGearValues(sCirc, 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x00000000) + + for i = 0, ClansCount-1 do + clanPower[i] = 500 + clanBoon[i] = false + clanLWepIndex[i] = 1 -- for ease of use let's track this stuff + clanLUtilIndex[i] = 1 + clanLGearIndex[i] = 1 + clanUsedExtraTime[i] = false + clanCratesSpawned[i] = 0 + + + end + + tMapWidth = RightX - LeftX + tMapHeight = WaterLine - TopY + clanInterval = div(tMapWidth,ClansCount) + + for i = 1, ClansCount do + + clanBoundsSX[i-1] = LeftX+(clanInterval*i)-clanInterval+20 + clanBoundsSY[i-1] = TopY + clanBoundsEX[i-1] = LeftX+(clanInterval*i)-20 + clanBoundsEY[i-1] = WaterLine + + --top and bottom + AddWall(LeftX+(clanInterval*i)-clanInterval,TopY,clanInterval,margin,GetClanColor(i-1)) + AddWall(LeftX+(clanInterval*i)-clanInterval,WaterLine-25,clanInterval,margin,GetClanColor(i-1)) + + --add a wall to the left and right + AddWall(LeftX+(clanInterval*i)-clanInterval+20,TopY,margin,WaterLine,GetClanColor(i-1)) + AddWall(LeftX+(clanInterval*i)-20,TopY,margin,WaterLine,GetClanColor(i-1)) + + end + + runOnHogs(initialSetup) + +end + + +function onNewTurn() + + tauntString = "" + clanPower[GetHogClan(CurrentHedgehog)] = clanPower[GetHogClan(CurrentHedgehog)] + 50 + clanUsedExtraTime[GetHogClan(CurrentHedgehog)] = false + clanCratesSpawned[GetHogClan(CurrentHedgehog)] = 0 + +end + +function onGameTick() + HandleHedgeEditor() +end + +function isATrackedGear(gear) + if (GetGearType(gear) == gtHedgehog) or + (GetGearType(gear) == gtTarget) or + (GetGearType(gear) == gtCase) + then + return(true) + else + return(false) + end +end + +-- track hedgehogs and placement gears +function onGearAdd(gear) + + if GetGearType(gear) == gtHedgehog then + --table.insert(hhs, gear) + elseif (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtTeleport) or (GetGearType(gear) == gtGirder) then + cGear = gear + + end + + if isATrackedGear(gear) then + trackGear(gear) + elseif gearCanBeDeflected(gear) then + trackGear(gear) + setGearReflectionValues(gear) + end + +end + +function onGearDelete(gear) + + if GetGearType(gear) == gtTarget then + CheckGearForStructureLink(gear) + end + + if (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtTeleport) or (GetGearType(gear) == gtGirder) then + cGear = nil + end + + if (isATrackedGear(gear) or gearCanBeDeflected(gear)) then + + if getGearValue(gear, "tCirc") ~= nil then + DeleteVisualGear(getGearValue(gear, "tCirc")) + end + + trackDeletion(gear) + + end + +end diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua Tue Nov 18 23:39:30 2014 +0300 @@ -675,7 +675,7 @@ --trackTeams() ShowMission(loc("Continental supplies"),loc("Let a Continent provide your weapons!"), - loc(generalinfo), -amLowGravity, 0) + generalinfo, -amLowGravity, 0) end --what happen when a turn starts @@ -1254,4 +1254,4 @@ end --[[sources (populations & area): Own calculations -Some are approximations.]] \ No newline at end of file +Some are approximations.]] diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/Gravity.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Gravity.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Gravity.lua Tue Nov 18 23:39:30 2014 +0300 @@ -46,7 +46,7 @@ if delta > 0 and gravity + delta > maxgravity then gravity = maxgravity delta = -delta - elseif delta < 0 and gravity - delta < mingravity then + elseif delta < 0 and gravity + delta < mingravity then gravity = mingravity delta = -delta else @@ -80,12 +80,14 @@ period = 125 end + mingravity = mingravity * mln + maxgravity = maxgravity * mln + + -- note: mingravity and maxgravity MUST NOT be strings at this point if mingravity > maxgravity then mingravity, maxgravity = maxgravity, mingravity end - mingravity = mingravity * mln - maxgravity = maxgravity * mln gravity = mingravity if period > 0 then diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua Tue Nov 18 23:39:30 2014 +0300 @@ -357,7 +357,7 @@ end function onGameInit() - MapGen = 2 + MapGen = mgDrawn TemplateFilter = 0 local TotGen = 0 local Tries = 0 diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/Scripts/Multiplayer/Tunnels.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Tunnels.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Tunnels.lua Tue Nov 18 23:39:30 2014 +0300 @@ -27,7 +27,7 @@ end function onGameInit() - MapGen = 2 + MapGen = mgDrawn TemplateFilter = 0 for i = 200,2000,600 do AddPoint(1,i,63) diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/misc/CMakeLists.txt --- a/share/hedgewars/Data/misc/CMakeLists.txt Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/misc/CMakeLists.txt Tue Nov 18 23:39:30 2014 +0300 @@ -5,5 +5,6 @@ file(GLOB miscfiles *.xml *.desktop) install(FILES ${miscfiles} DESTINATION ${SHAREPATH}/Data/misc) + install(FILES hedgewars.xpm DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps) endif() diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/misc/hedgewars.desktop --- a/share/hedgewars/Data/misc/hedgewars.desktop Sun Nov 09 23:02:21 2014 +0300 +++ b/share/hedgewars/Data/misc/hedgewars.desktop Tue Nov 18 23:39:30 2014 +0300 @@ -2,6 +2,7 @@ Type=Application Version=1.0 Name=Hedgewars +Keywords=game;strategy; GenericName=Fighting Hedgehogs GenericName[de]=Kämpfende Igel GenericName[es]=Batallas entre erizos diff -r f7a199346c3e -r 7705784902e1 share/hedgewars/Data/misc/hedgewars.xpm --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/misc/hedgewars.xpm Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,239 @@ +/* XPM */ +static char *Icon___x__x__[] = { +/* columns rows colors chars-per-pixel */ +"32 32 201 2", +" c #010101", +". c #0A0709", +"X c #1A1A1A", +"o c #454545", +"O c #94005E", +"+ c #AE005D", +"@ c #970063", +"# c #9B0064", +"$ c #94066D", +"% c #9D036A", +"& c #9E086E", +"* c #880873", +"= c #960E74", +"- c #980D73", +"; c #8C1578", +": c #8C1A7D", +"> c #9D1075", +", c #9D177C", +"< c #91187D", +"1 c #9B1C7D", +"2 c #A20065", +"3 c #AA0067", +"4 c #A3046B", +"5 c #A0096F", +"6 c #A20C73", +"7 c #AD0B72", +"8 c #A41276", +"9 c #AD1074", +"0 c #A61479", +"q c #A81C7B", +"w c #7B2083", +"e c #772E8F", +"r c #7D2C8E", +"t c #732F91", +"y c #6B3596", +"u c #653B9B", +"i c #6D3A9B", +"p c #743294", +"a c #783092", +"s c #713899", +"d c #5641A1", +"f c #504BA9", +"g c #5A4EAD", +"h c #4D5AB6", +"j c #5652B0", +"k c #5058B5", +"l c #6444A3", +"z c #7C4CA8", +"x c #7654B2", +"c c #4363BF", +"v c #3D67C3", +"b c #3A69C5", +"n c #3C73CE", +"m c #2C77D1", +"M c #237CD6", +"N c #2C78D2", +"B c #2F7ED8", +"V c #3E7BD5", +"C c #5F71CC", +"Z c #6F6ECA", +"A c #627FD6", +"S c #6C7ED6", +"D c #617ED9", +"F c #6F7ED9", +"G c #881F82", +"H c #A11F83", +"J c #AC1D82", +"K c #872386", +"L c #8A2387", +"P c #8D2689", +"I c #8A2C8F", +"U c #952388", +"Y c #812F91", +"T c #873595", +"R c #8D3192", +"E c #8A3799", +"W c #84399A", +"Q c #AE2285", +"! c #A32488", +"~ c #A92D8D", +"^ c #B1258A", +"/ c #B32C8C", +"( c #BD298E", +") c #B5308E", +"_ c #B72E91", +"` c #BE2C91", +"' c #BA3495", +"] c #BA3895", +"[ c #BC3C9A", +"{ c #BF3BA0", +"} c #C32E93", +"| c #C23391", +" . c #CF3D9D", +".. c #C13DA2", +"X. c #CA3BA0", +"o. c #BE419C", +"O. c #8148A4", +"+. c #8152B0", +"@. c #C0439E", +"#. c #C345A3", +"$. c #C54EA5", +"%. c #CE4AA3", +"&. c #C645AA", +"*. c #C74EA9", +"=. c #C94AAE", +"-. c #D045AA", +";. c #D04BAF", +":. c #C750A8", +">. c #CC59AB", +",. c #CB4DB1", +"<. c #CC51B4", +"1. c #CD5AB0", +"2. c #D45CBF", +"3. c #D363BA", +"4. c #D65FC3", +"5. c #D769C0", +"6. c #DB6CC3", +"7. c #DE66C9", +"8. c #DE6BCE", +"9. c #DB74C5", +"0. c #DE76CB", +"q. c #DF6DD0", +"w. c #E068CC", +"e. c #EA7FCF", +"r. c #E06FD1", +"t. c #E274D5", +"y. c #E47BD6", +"u. c #E376D8", +"i. c #E479D9", +"p. c #E87FDE", +"a. c #1E83DC", +"s. c #2482DB", +"d. c #2B80DA", +"f. c #3682DC", +"g. c #1B8BE3", +"h. c #3187E0", +"j. c #3D8BE4", +"k. c #2790E8", +"l. c #3594EC", +"z. c #3D94EC", +"x. c #4C90EA", +"c. c #5494EB", +"v. c #469CF4", +"b. c #4C98F1", +"n. c #5A97F1", +"m. c #529AF2", +"M. c #5A9FF8", +"N. c #6B87E1", +"B. c #49A1F9", +"V. c #59A3F6", +"C. c #52A6FE", +"Z. c #5DA7FE", +"A. c #56AFFF", +"S. c #5CABFF", +"D. c #56B4FF", +"F. c #58B5FF", +"G. c #54BBFF", +"H. c #898989", +"J. c #8A918D", +"K. c #949394", +"L. c #9C9B9C", +"P. c #B5B4B5", +"I. c #E483D2", +"U. c #E789D6", +"Y. c #E781DA", +"T. c #E985DC", +"R. c #EA89DC", +"E. c #EC91DE", +"W. c #EE9BDA", +"Q. c #EC87E2", +"!. c #EC8CE2", +"~. c #EE93E1", +"^. c #F195E6", +"/. c #F29BE7", +"(. c #F49EE9", +"). c #F4A6E5", +"_. c #F5A2EB", +"`. c #F9A6EF", +"'. c #F6AAED", +"]. c #F5B2EC", +"[. c #F6A2F0", +"{. c #FAA6F1", +"}. c #FAAAF3", +"|. c #FBB7F5", +" X c #FEB1F8", +".X c #C8C7C8", +"XX c #CBCBCC", +"oX c #CDD1CF", +"OX c #F3D2EB", +"+X c #F7C6F0", +"@X c #F8C1F1", +"#X c #F8CAF2", +"$X c #FFD1FC", +"%X c #FDDBFB", +"&X c #F9E6F7", +"*X c #FDE5FA", +"=X c #FDEDFB", +"-X c #F3FCF5", +";X c #FCF3FA", +":X c #FEFEFE", +">X c None", +/* pixels */ +">X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>X= & >X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>Xp v : >X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>Xr k.f.u 4 >X>X>X>X>X>X>X>X>X>X>X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>Xt z.Z.l.c : 3 >X>X>X>X>X>X>X>X>X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>Xy l.Z.Z.B.h.l > >X>X>X>X>X>X>X>X>X>X>X>X>X", +">X>X>X>X4 >X>X>X>X>X>Xt j.Z.A.S.n.C f * % >X>X>X>X>X>X>X>X>X>X>X", +">X>X>X4 l g l i p r K : T P L R ~ ] [ ] ^ 8 O >X>X>X>X>X>X>X>X>X", +">X>X>X>Xs g.s.s.s.M M s.d 8 %.I.(._.{.`._.E.3.Q # >X>X>X>X>X>X>X", +">X>X>X>X4 D C.m.m.b.v.p ' E.}._.(././.(./._.`._.1.& >X>X>X>X>X>X", +">X>X>X>X>XT A.Z.D.D.W .}._././.(._.(.(././.^./.}.6.6 >X>X>X>X>X", +">X>X>X>X>X2 A D.N.W ( _._./.(.(.(.(.(./.'.+X@X_.].$X9.# >X>X>X>X", +">X>X>X>X>X>X1 E ; 7 i._.(.(.(.(.(._./.].:X:X:X;X:X:X:X$.>X>X>X>X", +">X>X>X>X4 < i b y -.!.(.(.(._.(.(.(./.*X:X:X:X:X:X:X-XOX6 >X>X>X", +">X>X6 r k m a.m ! 7.!._.(.(.(.(.(./._.:X:X:XL.P.:XH. XX>.>X>X>X", +">X* n a.M B z.C ( t.R._.(.(.(.(.(./.'.;X:X.X X :Xo J.W.# >X>X", +">X# a V v.V.G.z X.t.R._./._.(./.(.(.(.=X:X.X X :XK.. oX).% >X>X", +">X>X>X0 F G.S 2 ,.t.Y._./.(.(._.(._.^.#X:X:XK.P.:X:X-X=X~.8 >X>X", +">X>X>X>X4 x I w ,.u.y.(.(._.(.(._.(.(./.&X:X:X:X=X+X%X'.U.) ] >X", +">X>X>X>X>X+ h f .t.7.~.(./.(.(./.(.(.(._.#X&X*X|.{.3.U.U.] ^.q ", +">X>X>X>X>Xp g.h ` i.t.Q.}._./.(.(.(.(.(./.(.~.6.3.@.$.}.3.#. X) ", +">X>X>X>X: m d.c.! 7.,...3.E.`./.(._.(.(./._./.| @.r._.}.' 3.U.q ", +">X>X>X4 c M x.F.O.7 [ :.o.Q 3.{./.(.(._.(./._.{. X_._.R.^ r.J >X", +">X>X4 j g.z.F.V.U 6.}.}.}.E.Q 9.`./.(./.(.(.(././.).[.] 8 6 >X>X", +">X>X- l g Z N.x } [.(././.}.9._ (.(.(._._.(.(.(.^.^.,.% >X>X>X>X", +">X>X>X>X>X4 4 2 &.Q.(.(./._.T.Q t.y.R.~.~.~.Q.Q.Y.=.- >X>X>X>X>X", +">X>X>X>X>X>X>X>X^ u.R./.(.{.*.[ i.q.8.8.q.r.i.q.' & >X>X>X>X>X>X", +">X>X>X>X>X>X>X>X% _ 4.r.8.#.& ,.q.t.t.t.q.4.| J | 0 >X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X6 0 6 - &.' Q ^ ^ ^ Q / *.U. X[ >X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>X>X>X6 q.!.~.I.U.*.] }.}._.}.@.>X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>X>X>X>X' u.Q.^.~.Q &.Q.~.(.r.8 >X>X>X>X>X>X", +">X>X>X>X>X>X>X>X>X>X>X>X>X>X% ^ ,.&.J % 0 ..,...6 >X>X>X>X>X>X>X" +}; diff -r f7a199346c3e -r 7705784902e1 tests/lua/drillrockets_boom.lua --- a/tests/lua/drillrockets_boom.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/tests/lua/drillrockets_boom.lua Tue Nov 18 23:39:30 2014 +0300 @@ -71,7 +71,7 @@ -- The base number for the random number generator Seed = 1 -- The map to be played - MapGen = 2 + MapGen = mgDrawn -- The theme to be used Theme = "Bamboo" -- Game settings and rules diff -r f7a199346c3e -r 7705784902e1 tests/lua/drillrockets_drill.lua --- a/tests/lua/drillrockets_drill.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/tests/lua/drillrockets_drill.lua Tue Nov 18 23:39:30 2014 +0300 @@ -65,7 +65,7 @@ -- The base number for the random number generator Seed = 1 -- The map to be played - MapGen = 2 + MapGen = mgDrawn -- The theme to be used Theme = "Bamboo" -- Game settings and rules diff -r f7a199346c3e -r 7705784902e1 tests/lua/hellfire_burns.lua --- a/tests/lua/hellfire_burns.lua Sun Nov 09 23:02:21 2014 +0300 +++ b/tests/lua/hellfire_burns.lua Tue Nov 18 23:39:30 2014 +0300 @@ -62,7 +62,7 @@ -- The base number for the random number generator Seed = 1 -- The map to be played - MapGen = 2 + MapGen = mgDrawn -- The theme to be used Theme = "Bamboo" -- Game settings and rules diff -r f7a199346c3e -r 7705784902e1 tools/darkMagic.hs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tools/darkMagic.hs Tue Nov 18 23:39:30 2014 +0300 @@ -0,0 +1,159 @@ +module Main where + +import System.Directory +import Control.Monad +import Data.List +import Text.Parsec +import Control.Monad.IO.Class +import Data.Maybe + +data LuaCode = + Comments String + | LuaLocString LuaCode LuaCode + | LuaString String LuaCode + | CodeChunk String LuaCode + | LuaOp String LuaCode + | BlocksList Char [LuaCode] + | NoCode + deriving (Show, Eq) + +toChunk a = CodeChunk a NoCode + +isLuaString LuaLocString{} = True +isLuaString LuaString{} = True +isLuaString _ = False + +isLocString (BlocksList _ blocks) = or $ map isLocString blocks +isLocString LuaLocString{} = True +isLocString (LuaString _ lc) = isLocString lc +isLocString (CodeChunk _ lc) = isLocString lc +isLocString (LuaOp _ lc) = isLocString lc +isLocString _ = False + +many1Till :: (Stream s m t) => ParsecT s u m a -> ParsecT s u m end -> ParsecT s u m [a] +many1Till p end = do + res <- scan + if null res then unexpected "many1Till" else return res + where + scan = do{ end; return [] } + <|> + do{ x <- p; xs <- scan; return (x:xs) } + +processScript :: String -> IO [LuaCode] +processScript fileName = do + r <- runParserT processFile () "" "" + case r of + (Left a) -> do + putStrLn $ "Error: " ++ (show a) + return [] + (Right a) -> return a + + where + processFile = do + --liftIO $ putStrLn $ "Processing: " ++ fileName + f <- liftIO (readFile fileName) + setInput f + process + + comment :: ParsecT String u IO LuaCode + comment = liftM Comments $ choice [ + (try $ string "--[[") >> manyTill anyChar (try $ string "]]") >>= \s -> return $ "--[[" ++ s ++ "]]" + , (try $ string "--") >> manyTill anyChar (try newline) >>= \s -> return $ "--" ++ s ++ "\n" + ] + + stringConcat :: ParsecT String u IO () + stringConcat = try $ string ".." >> spaces + + locString :: ParsecT String u IO LuaCode + locString = do + s <- (try $ optional stringConcat >> string "loc(") >> luaString >>= \s -> char ')' >> return s + subString <- liftM (fromMaybe NoCode) . optionMaybe . try $ spaces >> string ".." >> spaces >> codeBlock + return $ LuaLocString s subString + + luaString :: ParsecT String u IO LuaCode + luaString = do + s <- choice[ + (try $ optional stringConcat >> char '\'') >> many (noneOf "'\n") >>= \s -> char '\'' >> return s + , (try $ optional stringConcat >> char '"') >> many (noneOf "\"\n") >>= \s -> char '"' >> return s + ] + subString <- liftM (fromMaybe NoCode) . optionMaybe . try $ spaces >> string ".." >> spaces >> codeBlock + return $ LuaString s subString + + luaOp :: ParsecT String u IO LuaCode + luaOp = do + s <- many1Till anyChar (lookAhead $ (oneOf "=-.,()[]{}'\"" >> return ()) <|> (try (string "end") >> return ())) + subCode <- liftM (fromMaybe NoCode) . optionMaybe . try $ codeBlock + return $ LuaOp s subCode + + codeBlock :: ParsecT String u IO LuaCode + codeBlock = do + s <- choice [ + comment + , liftM toChunk $ many1 space + , locString + , luaString + , luaOp + , liftM (BlocksList '[') . brackets $ commaSep luaOp + , liftM (BlocksList '{') . braces $ commaSep luaOp + , liftM (BlocksList '(') . parens $ commaSep luaOp + ] + + return s + + brackets = between (char '[') (char ']') + braces = between (char '{') (char '}') + parens = between (char '(') (char ')') + commaSep p = p `sepBy` (char ',') + + otherStuff :: ParsecT String u IO LuaCode + otherStuff = liftM (\s -> CodeChunk s NoCode) $ manyTill anyChar (try $ lookAhead codeBlock) + + process :: ParsecT String u IO [LuaCode] + process = do + codes <- many $ try $ do + a <- otherStuff + b <- liftM (fromMaybe (CodeChunk "" NoCode)) $ optionMaybe $ try codeBlock + return [a, b] + liftIO . putStrLn . unlines . map (renderLua . processLocString) . filter isLocString $ concat codes + return $ concat codes + +listFilesRecursively :: FilePath -> IO [FilePath] +listFilesRecursively dir = do + fs <- liftM (map (\d -> dir ++ ('/' : d)) . filter ((/=) '.' . head)) $ getDirectoryContents dir + dirs <- filterM doesDirectoryExist fs + recfs <- mapM listFilesRecursively dirs + return . concat $ fs : recfs + +renderLua :: LuaCode -> String +renderLua (Comments str) = str +renderLua (LuaLocString lc1 lc2) = let r = renderLua lc2 in "loc(" ++ renderLua lc1 ++ ")" ++ r +renderLua (LuaString str lc) = let r = renderLua lc in "\"" ++ str ++ "\"" ++ r +renderLua (CodeChunk str lc) = str ++ renderLua lc +renderLua (LuaOp str lc) = str ++ renderLua lc +renderLua (BlocksList t lcs) = t : (concat . intersperse "," . map renderLua) lcs ++ [mirror t] +renderLua NoCode = "" + +processLocString :: LuaCode -> LuaCode +processLocString lcode = let (str, params) = pp lcode in + LuaLocString (LuaString str NoCode) + (if null params then NoCode else (CodeChunk ".format" $ BlocksList '(' params)) + where + pp (Comments _) = ("", []) + pp (LuaLocString lc1 lc2) = let (s1, p1) = pp lc1; (s2, p2) = pp lc2 in (s1 ++ s2, p1 ++ p2) + pp (LuaString str lc) = let (s, p) = pp lc in (str ++ s, p) + pp (CodeChunk str lc) = let (s, p) = pp lc in ("%s" ++ s, p) + pp (LuaOp str lc) = let (s, p) = pp lc in ("%s" ++ s, [LuaOp str (head $ p ++ [NoCode])]) + pp (BlocksList t lcs) = ("", [BlocksList t lcs]) + pp NoCode = ("", []) + +mirror '(' = ')' +mirror '[' = ']' +mirror '{' = '}' + +main = do + (l18ns, scripts) <- liftM (partition (isPrefixOf "share/hedgewars/Data/Locale") . filter (isSuffixOf ".lua")) + $ listFilesRecursively "share/hedgewars/Data" + + mapM_ processScript scripts + + --putStrLn $ unlines l18ns \ No newline at end of file diff -r f7a199346c3e -r 7705784902e1 tools/pas2c/Pas2C.hs --- a/tools/pas2c/Pas2C.hs Sun Nov 09 23:02:21 2014 +0300 +++ b/tools/pas2c/Pas2C.hs Tue Nov 18 23:39:30 2014 +0300 @@ -518,7 +518,10 @@ ph <- liftM2 ($+$) (typesAndVars2C False False True tvars) (phrase2C' phrase) return (p, ph) - let phrasesBlock = if isVoid then ph else t empty <+> res <> semi $+$ ph $+$ text "return" <+> res <> semi + let isTrivialReturn = case phrase of + (Phrases (BuiltInFunctionCall _ (SimpleReference (Identifier "exit" BTUnknown)) : _)) -> True + _ -> False + let phrasesBlock = if isVoid || isTrivialReturn then ph else t empty <+> res <> semi $+$ ph $+$ text "return" <+> res <> semi --let define = if hasVars then text "#ifndef" <+> text n $+$ funWithVarsToDefine n params $+$ text "#endif" else empty let inlineDecor = if inline then case notDeclared of True -> text "static inline" @@ -919,6 +922,7 @@ text "while" <> parens (i <+> text "!=" <+> iEnd <+> text add) <> semi where appendPhrase p (Phrases ps) = Phrases $ ps ++ [p] + appendPhrase _ _ = error "illegal appendPhrase call" phrase2C (RepeatCycle e' p') = do e <- expr2C e' p <- phrase2C (Phrases p')