# HG changeset patch # User nemo # Date 1291334642 18000 # Node ID 796bbec1101c1139992d85510d11ca39be71d2c3 # Parent 64cb67276f20d1b77834e958e8d5b94065be08d8 Restore King mode. The worst of the changes was Place Hogs diff -r 64cb67276f20 -r 796bbec1101c QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Thu Dec 02 18:52:37 2010 -0500 +++ b/QTfrontend/ammoSchemeModel.cpp Thu Dec 02 19:04:02 2010 -0500 @@ -518,8 +518,8 @@ << QVariant(false) // artillery 11 << QVariant(true) // random order 12 << QVariant(true) // king 13 - << QVariant(true) // place hog 14 - << QVariant(true) // shared ammo 15 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 << QVariant(false) // disable girders 16 << QVariant(false) // disable land objects 17 << QVariant(false) // AI survival 18 @@ -534,12 +534,12 @@ << QVariant(15) // sudden death 27 << QVariant(5) // case prob 28 << QVariant(3) // mines time 29 - << QVariant(3) // mines number 30 - << QVariant(20) // mine dud pct 31 - << QVariant(3) // explosives 32 + << QVariant(4) // mines number 30 + << QVariant(0) // mine dud pct 31 + << QVariant(2) // explosives 32 << QVariant(35) // health case pct 33 - << QVariant(30) // health case amt 34 - << QVariant(30) // water rise amt 35 + << QVariant(25) // health case amt 34 + << QVariant(47) // water rise amt 35 << QVariant(5) // health dec amt 36 << QVariant(100) // rope modfier 37 ;