# HG changeset patch # User Wuzzy # Date 1560431223 -7200 # Node ID 7a8cc8bc963efb998318844ccd0b7d8161bef420 # Parent 0e0b5fc1674e767a3a594127eb5f7ef74cf6d97a Clear jump and walk msgs after placement diff -r 0e0b5fc1674e -r 7a8cc8bc963e ChangeLog.txt --- a/ChangeLog.txt Tue Jun 11 16:02:29 2019 +0200 +++ b/ChangeLog.txt Thu Jun 13 15:07:03 2019 +0200 @@ -34,6 +34,7 @@ * Fix parachute making hog stuck or fast when bumping into wall while looking other way * Add missing winner animation in single missions * Fix hog floating when switching to moving hog + * Fix jump key not being ignored after placing girder or target Styles and schemes: + The Specialists: Unlock game scheme diff -r 0e0b5fc1674e -r 7a8cc8bc963e hedgewars/uIO.pas --- a/hedgewars/uIO.pas Tue Jun 11 16:02:29 2019 +0200 +++ b/hedgewars/uIO.pas Thu Jun 13 15:07:03 2019 +0200 @@ -543,6 +543,7 @@ State:= State and (not gstChooseTarget); if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then Message:= Message or (gmAttack and InputMask); + Message:= Message and (not (gmHJump or gmLJump or gmLeft or gmRight or gmUp or gmDown)); end else PlaySound(sndDenied)