# HG changeset patch # User nemo # Date 1246880022 0 # Node ID 7f4613bae01afeac62d815f6463260e3c2148e7f # Parent 743218daf878a263b7fcf31307a651adcc4a8eb5 apply dx too (from smaxx) diff -r 743218daf878 -r 7f4613bae01a hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Mon Jul 06 00:39:32 2009 +0000 +++ b/hedgewars/GSHandlers.inc Mon Jul 06 11:33:42 2009 +0000 @@ -92,6 +92,7 @@ begin AllInactive:= false; Gear^.Y:= Gear^.Y + cDrownSpeed; +Gear^.X:= Gear^.X + Gear^.dX * cDrownSpeed; if hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater then DeleteGear(Gear); // Create some bubbles (0.5% might be better but causes too few bubbles sometimes) if (GameTicks and $1F) = 0 then