# HG changeset patch # User smxx # Date 1265294131 0 # Node ID 803d0142594e49f2fea4a71f1c80eda26d57f895 # Parent 39d097ac2276bb2a19ff441efd05ece8859b3175 Engine: * Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now) diff -r 39d097ac2276 -r 803d0142594e hedgewars/uSound.pas --- a/hedgewars/uSound.pas Wed Feb 03 23:36:42 2010 +0000 +++ b/hedgewars/uSound.pas Thu Feb 04 14:35:31 2010 +0000 @@ -156,6 +156,7 @@ var loops: LongInt; begin if (not isSoundEnabled) or fastUntilLag then exit; +if infinite and (lastChan[snd] <> -1) then exit; if infinite then loops:= -1 else loops:= 0; if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then