# HG changeset patch # User nemo # Date 1338779061 14400 # Node ID 80480d21e6ed478267741f288f5d7b9a015d2d92 # Parent f68d62711a5cc3bc52a3f8b6925d28e502d7ae4b Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue. diff -r f68d62711a5c -r 80480d21e6ed hedgewars/uGears.pas --- a/hedgewars/uGears.pas Sun Jun 03 22:56:30 2012 -0400 +++ b/hedgewars/uGears.pas Sun Jun 03 23:04:21 2012 -0400 @@ -826,7 +826,7 @@ if PlacingHogs then Unplaced:= true else - FindPlace(Gear, false, t, t + LAND_WIDTH div 2);// could make Gear == nil; + FindPlace(Gear, false, t, t + LAND_WIDTH div 2, true);// could make Gear == nil; if Gear <> nil then begin Gear^.Pos:= GetRandom(49); @@ -859,7 +859,7 @@ if PlacingHogs then ar[i]^.Unplaced:= true else - FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH); + FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH, true); if ar[i]^.Gear <> nil then begin ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > LAND_WIDTH div 2;