# HG changeset patch # User alfadur # Date 1541034273 -10800 # Node ID 82956b3ba2ab5bd94781f557380cffe1722743c7 # Parent 3185fb34f3b5aa8d56c1abf354df20a794f82d4f prevent minigun bullet land impacts from pushing hedgehogs diff -r 3185fb34f3b5 -r 82956b3ba2ab hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Thu Nov 01 03:38:13 2018 +0300 +++ b/hedgewars/uGearsHandlersMess.pas Thu Nov 01 04:04:33 2018 +0300 @@ -1567,7 +1567,7 @@ if Gear^.Kind = gtMinigunBullet then begin doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5, - Gear^.Hedgehog, EXPLNoDamage{ or EXPLDontDraw or EXPLNoGfx}); + Gear^.Hedgehog, (EXPLNoDamage or EXPLDoNotTouchHH){ or EXPLDontDraw or EXPLNoGfx}); VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit); end else