# HG changeset patch # User Wuzzy # Date 1544465232 -3600 # Node ID 85008b73e1187d7251c96d70766af190cdde4ee1 # Parent d1c1f899df20918717957c7dbca8adb7c25bc691 Skip ammo menu open animation if playing with TurnTime <= 10s diff -r d1c1f899df20 -r 85008b73e118 ChangeLog.txt --- a/ChangeLog.txt Mon Dec 10 10:28:06 2018 +0100 +++ b/ChangeLog.txt Mon Dec 10 19:07:12 2018 +0100 @@ -4,6 +4,7 @@ + New chat command: “/help room” (shows room chat commands within the game) + Colorize switching arrows, pointing arrow and target cross in clan color + Longer delays between turns so its easier to see damage and messages + + Skip ammo menu animation when playing with turn time of 10s or less * King Mode: Fix team sometimes not being killed properly if king drowned * King Mode: Kill resurrected minions if king is not alive * Fix poison damage not working in first round diff -r d1c1f899df20 -r 85008b73e118 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Mon Dec 10 10:28:06 2018 +0100 +++ b/hedgewars/uWorld.pas Mon Dec 10 19:07:12 2018 +0100 @@ -600,12 +600,14 @@ if AMState = AMShowingUp then // show ammo menu begin - if (cReducedQuality and rqSlowMenu) <> 0 then + // No "appear" animation in low quality or playing with very short turn time. + if ((cReducedQuality and rqSlowMenu) <> 0) or (cHedgehogTurnTime <= 10000) then begin AMShiftX:= 0; AMShiftY:= 0; AMState:= AMShowing; end + // "Appear" animation else if AMAnimState < 1 then begin @@ -625,12 +627,14 @@ end; if AMState = AMHiding then // hide ammo menu begin - if (cReducedQuality and rqSlowMenu) <> 0 then + // No "disappear" animation (see above) + if ((cReducedQuality and rqSlowMenu) <> 0) or (cHedgehogTurnTime <= 10000) then begin AMShiftX:= AMShiftTargetX; AMShiftY:= AMShiftTargetY; AMState:= AMHidden; end + // "Disappear" animation else if AMAnimState < 1 then begin