# HG changeset patch # User nemo # Date 1504279458 14400 # Node ID 8e32d540dab53af6831d789408cfddccd08529d3 # Parent 8c5475bb4db75700de8378a4cc308cd304cc090d remove the collision addition for hogs again. diff -r 8c5475bb4db7 -r 8e32d540dab5 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Thu Aug 10 08:13:37 2017 -0400 +++ b/hedgewars/uGears.pas Fri Sep 01 11:24:18 2017 -0400 @@ -885,7 +885,7 @@ FindPlace(Gear, false, t, t + playWidth div ClansCount, true);// could make Gear == nil; if Gear <> nil then begin - AddCI(Gear); + //AddCI(Gear); uncomment if new hogs should be able to spawn on top of old ones. Gear^.Pos:= GetRandom(49); // unless the world is wrapping, make outter teams face to map center if (WorldEdge <> weWrap) and ((p = 0) or (p = ClansCount - 1)) then @@ -920,7 +920,7 @@ FindPlace(ar[i]^.Gear, false, leftX, rightX, true); if ar[i]^.Gear <> nil then begin - AddCI(ar[i]^.Gear); + //AddCI(ar[i]^.Gear); uncomment if new hogs should be able to spawn on top of old ones ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > leftX + playWidth div 2; ar[i]^.Gear^.Pos:= GetRandom(19) end;