# HG changeset patch # User unc0rr # Date 1240155887 0 # Node ID 91f461c218abf367b3257069c1f25f2b33e1eb9e # Parent fc2fb5c938c3631f5f87f608af753abc61d68d13 TheXception's patch: - Add weapons button to game options widget diff -r fc2fb5c938c3 -r 91f461c218ab QTfrontend/gamecfgwidget.cpp --- a/QTfrontend/gamecfgwidget.cpp Sun Apr 19 13:36:51 2009 +0000 +++ b/QTfrontend/gamecfgwidget.cpp Sun Apr 19 15:44:47 2009 +0000 @@ -58,12 +58,18 @@ GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2); connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 8, 0); + GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 2, 0); WeaponsName = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(WeaponsName, 8, 1); + GBoxOptionsLayout->addWidget(WeaponsName, 2, 1); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); + + QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); + goToWeaponPage->setText(tr("Edit weapons")); + GBoxOptionsLayout->addWidget(goToWeaponPage, 3, 0, 1, 2); + + connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); @@ -71,6 +77,11 @@ connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); } +void GameCFGWidget::jumpToWeapons() +{ + emit goToWeapons(WeaponsName->currentText()); +} + QVariant GameCFGWidget::schemeData(int column) const { return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); diff -r fc2fb5c938c3 -r 91f461c218ab QTfrontend/gamecfgwidget.h --- a/QTfrontend/gamecfgwidget.h Sun Apr 19 13:36:51 2009 +0000 +++ b/QTfrontend/gamecfgwidget.h Sun Apr 19 15:44:47 2009 +0000 @@ -52,6 +52,7 @@ signals: void paramChanged(const QString & param, const QStringList & value); void goToSchemes(); + void goToWeapons(const QString & name); private slots: void ammoChanged(int index); @@ -60,6 +61,7 @@ void seedChanged(const QString &); void themeChanged(const QString &); void schemeChanged(int); + void jumpToWeapons(); private: QGridLayout mainLayout; diff -r fc2fb5c938c3 -r 91f461c218ab QTfrontend/hwform.cpp --- a/QTfrontend/hwform.cpp Sun Apr 19 13:36:51 2009 +0000 +++ b/QTfrontend/hwform.cpp Sun Apr 19 15:44:47 2009 +0000 @@ -92,6 +92,7 @@ ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); + connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); @@ -122,6 +123,7 @@ ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); + connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin())); @@ -263,6 +265,12 @@ GoToPage(ID_PAGE_SELECTWEAPON); } +void HWForm::GoToSelectWeaponSet(const QString & name) +{ + ui.pageSelectWeapon->pWeapons->setWeaponsName(name); + GoToPage(ID_PAGE_SELECTWEAPON); +} + void HWForm::GoToInfo() { GoToPage(ID_PAGE_INFO); diff -r fc2fb5c938c3 -r 91f461c218ab QTfrontend/hwform.h --- a/QTfrontend/hwform.h Sun Apr 19 13:36:51 2009 +0000 +++ b/QTfrontend/hwform.h Sun Apr 19 15:44:47 2009 +0000 @@ -57,6 +57,7 @@ void GoToInfo(); void GoToTraining(); void GoToSelectWeapon(); + void GoToSelectWeaponSet(const QString & name); void GoToSelectNewWeapon(); void GoToNetServer(); void GoToSchemes(); diff -r fc2fb5c938c3 -r 91f461c218ab share/hedgewars/Data/Locale/hedgewars_de.ts --- a/share/hedgewars/Data/Locale/hedgewars_de.ts Sun Apr 19 13:36:51 2009 +0000 +++ b/share/hedgewars/Data/Locale/hedgewars_de.ts Sun Apr 19 15:44:47 2009 +0000 @@ -41,7 +41,7 @@ Edit schemes - Waffenzusammenstellungen bearbeiten + Spielprofile bearbeiten