# HG changeset patch # User nemo # Date 1362748631 18000 # Node ID 935960dbc60e5f31044079a19a4ca5187d2e7687 # Parent a59b35e3ad8f150edabefcdc446aaf79454d855f lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags. diff -r a59b35e3ad8f -r 935960dbc60e share/hedgewars/Data/Scripts/Multiplayer/Highlander.cfg --- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.cfg Fri Mar 08 08:07:30 2013 -0500 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.cfg Fri Mar 08 08:17:11 2013 -0500 @@ -1,2 +1,2 @@ Default -Default +locked diff -r a59b35e3ad8f -r 935960dbc60e share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Fri Mar 08 08:07:30 2013 -0500 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Fri Mar 08 08:17:11 2013 -0500 @@ -198,7 +198,7 @@ end function onGameInit() - GameFlags = gfInfAttack + gfRandomOrder + gfPerHogAmmo + GameFlags = bor(GameFlags,gfInfAttack + gfRandomOrder + gfPerHogAmmo) HealthCaseProb = 100 end