# HG changeset patch # User Wuzzy # Date 1493410092 -7200 # Node ID 95fc84a9837ead00e91555339b08e0e29a00ca76 # Parent 6af2b5406419e7c3b9da942cc3f46979f4b70c58 Update ChangeLog.txt, mostly for campaign bugfixes diff -r 6af2b5406419 -r 95fc84a9837e ChangeLog.txt --- a/ChangeLog.txt Fri Apr 28 21:25:47 2017 +0200 +++ b/ChangeLog.txt Fri Apr 28 22:08:12 2017 +0200 @@ -170,24 +170,45 @@ * Mutant script shows now appropriate ranking and graph in stats screen * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps -Missions and Campaigns: +A Classic Fairytale: + + Mission 3: Improved mission panel texts to clarify the goals at all time + + Mission 4: Add infinite skip + + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates + + All missions: Clarify mine timers + * Mission 2: Fix crash when trying to open ammo menu in opening sequence + * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies + * Mission 3: Fix broken end sequence after killing cyborg or princess + * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts + * Mission 6: Block off left cave entrance to stop player to just rope all the way around + * Mission 6: Remove some misleading mission panel texts + * Mission 8: Fix Lua error message at the beginning + * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died + * All missions: Add missing texts for translation + * Fix swapped mission preview images of missions 2 and 3 + +A Space Adventure: + + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin + + Add skip to a few missions where it doesn't hurt + + Menu: Show 2 flowers over fully completed planets (with side missions) + * Hard Flying: Fix ending in a Lua error + * The First Stop: Fix stats screen showing teams twice + * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn + * Fix weird behaviour when walking right before the first animation in most missions + * Fix a coupe of texts being untranslatable + * Fix typos + +Missions: + New scenario: Teamwork 2 + New scenario: Big Armory + New training: Basic Flying Saucer Training + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) - + A Classic Fairytale, mission 6: Add alternate dialogues when killing cyborgs before collecting the crates - + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin - + A Space Adventure shows 2 flowers over fully completed planets (with side missions) + Rewrote some help texts in basic rope training + Graphical effect (black bars) while in cut scenes + Change description and icon for baseball bat in Knockball mission map - * Fix weird behaviour when walking right before the first animation in A Space Adventure missions * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) * Fixed Target Practice missions getting stuck when a target dropped into water * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns - * Fixed Lua error message in A Classic Fairytale mission 8 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission - * Fixed Killing the Specialists giving you another free turn after killing Desert Eagle with a desert eagle with shot #1-3 Frontend: + Campaign screen shows which campaigns and missions you've completed so far @@ -216,6 +237,7 @@ + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right + + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original * Default water color was black instead of blue Translations: