# HG changeset patch # User nemo # Date 1446408519 18000 # Node ID 9621fdcad96589b3fd78713a0f31e72f26f068bb # Parent 31e0e38e703c0569f5ca88dc563db0242a2704c9 do the same thing for the chute/birdy/saucer block diff -r 31e0e38e703c -r 9621fdcad965 hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Sun Nov 01 15:06:55 2015 -0500 +++ b/hedgewars/uGearsHedgehog.pas Sun Nov 01 15:08:39 2015 -0500 @@ -910,6 +910,7 @@ end; Gear^.State:= Gear^.State or gstMoving; if (Gear^.State and gstHHDriven <> 0) and + (FollowGear <> nil) and (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then begin // TODO: why so aggressive at setting FollowGear when falling?