# HG changeset patch # User Wuzzy # Date 1558611674 -7200 # Node ID 981f16edea0214e2fb457abadf9d80447582c3e8 # Parent 1bce780e55ac441b28dda3432505fbd06d8fa108 ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot diff -r 1bce780e55ac -r 981f16edea02 ChangeLog.txt --- a/ChangeLog.txt Thu May 23 08:50:18 2019 +0200 +++ b/ChangeLog.txt Thu May 23 13:41:14 2019 +0200 @@ -51,7 +51,10 @@ + Backstab: Disable utilities before traitor has been dealt with * Backstab: Prevent attacking the cannibals before making the choice * First blood: Fix Lua error when hitting Attack after failing the rope challenge + * First blood: Fix a cut scene being played twice in row * The Shadow Falls: Fix Lua error when hog dies during choice phase + * The Shadow Falls: Fix mission getting stuck when hog dies after accepting offer, but before returning + * The Shadow Falls: Fix many other Lua errors when hogs die in certain situations * General: Clear hazards around cyborg when it appears in cut scenes * General: Disable Sudden Death for all missions * Various minor tweaks and bugfixes diff -r 1bce780e55ac -r 981f16edea02 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Thu May 23 08:50:18 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Thu May 23 13:41:14 2019 +0200 @@ -23,20 +23,22 @@ - The remaining Weaklings spawn - TBS - All Weaklings dead -- Cut scene: stronglingsAnim: Stronglings spawn, hero walks to forest, meets cyborg, cyborg makes offer +- Cut scene: stronglingsAnim: Stronglings spawn, Dense Cloud walks to forest, meets cyborg, cyborg makes offer - The cyborg offer is an IMPORTANT decision, it completely changes the next mission, and the rest of the story | Accept: Player walks to cyborg - Cut scene: acceptAnim - - Hero needs to walk all the way back (infinite turn time) - - Hero reached tree - - Turn time starts - - TBS - - Stronglings defeated - | Stronglings defeated with both hogs survived - - Cut scene: acceptedSurvivedFinalAnim - | Stronglings deafeated with Dense Cloud dead - - Cut scene: acceptedDiedFinalAnim - > Victory + - Dense Cloud needs to walk all the way back (infinite turn time) + | Dense Cloud reached tree + - Turn time starts + - TBS + - Stronglings defeated + | Stronglings defeated with both hogs survived + - Cut scene: acceptedSurvivedFinalAnim + | Stronglings defeated with Dense Cloud dead + - Cut scene: acceptedDiedFinalAnim + > Victory + | Dense Cloud dies before reaching the tree + > Game over | Reject: Player walks away - Cut scene: refusedAnim - Leaks a Lot teleports back to tree at the start (automatically) @@ -48,7 +50,7 @@ > Victory | Attack: Player attacks cyborg - Cut scene: attackAnim - - Cyborg kills hero + - Cyborg kills Dense Cloud - Other native's turn to defeat Stronglings - TBS - Stronglings defeated @@ -301,7 +303,6 @@ AddEvent(CheckReadyForStronglings, {}, DoReadyForStronglings, {}, 0) AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) - RemoveEventFunc(CheckDenseDead) SwitchHog(dense) AnimWait(dense, 1) AddFunction({func = HideHog, args = {cyborg}}) @@ -925,6 +926,7 @@ stage = duoStage RemoveEventFunc(CheckNeedGirder) RemoveEventFunc(CheckNeedWeapons) + RemoveEventFunc(CheckDenseDead) AddEvent(CheckStronglingsDead, {}, DoStronglingsDead, {}, 0) AddAmmo(cannibals[6], amGrenade, 2) AddAmmo(cannibals[6], amShotgun, 2)