# HG changeset patch # User sheepluva # Date 1476531254 -7200 # Node ID 992d7701cbd01e4da2f1b75f60ef59a9255cabb4 # Parent 9e0b20330d0579f665ada9dae2ddd0448d89286c update changelog diff -r 9e0b20330d05 -r 992d7701cbd0 ChangeLog.txt --- a/ChangeLog.txt Sat Oct 15 13:28:13 2016 +0200 +++ b/ChangeLog.txt Sat Oct 15 13:34:14 2016 +0200 @@ -17,7 +17,6 @@ + Several new sound effects for weapons and utilities + Small visual effects enhancements + Briefly show theme and music authors in chat at start of game - + Themes can now use flakes with negative falling speed (rising flakes) * Fixed air-strikes drops being off-center * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. * Fixed screenshots being too bright if taken in quick succession @@ -53,6 +52,10 @@ + Randomizing map/theme in online-mode will not include DLC-content * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default +Content Creation: + + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect + + Themes can now use flakes with negative falling speed (rising flakes) + Lua-API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType