# HG changeset patch # User Wuzzy # Date 1570817887 -7200 # Node ID 9a76589e294e50cbdbd1520a339354ad60363209 # Parent 3102d95a870e61385ee6951e30dc3be739210093 Remove unicode chars in *.pas files diff -r 3102d95a870e -r 9a76589e294e hedgewars/uSound.pas --- a/hedgewars/uSound.pas Wed Oct 09 18:12:09 2019 +0200 +++ b/hedgewars/uSound.pas Fri Oct 11 20:18:07 2019 +0200 @@ -345,11 +345,11 @@ { Adjust for language suffix: Voicepacks can have an optional language suffix. It's an underscore followed by an ISO 639-1 or ISO 639-2 language code. - The suffix “_qau” is special, it will enable automatic language selection + The suffix "_qau" is special, it will enable automatic language selection of this voicepack. For example, if team has set Default_qau as voicepack, and the player language is Russian, the actual voicepack will be Default_ru, provided it can be found on the disk. - “qau” is a valid ISO 639-2 language code reserved for local use. } + "qau" is a valid ISO 639-2 language code reserved for local use. } tmp:= Copy(name, Length(name) - 3, 4); if (tmp = '_qau') then name:= Copy(name, 1, Length(name) - 4); diff -r 3102d95a870e -r 9a76589e294e hedgewars/uStats.pas --- a/hedgewars/uStats.pas Wed Oct 09 18:12:09 2019 +0200 +++ b/hedgewars/uStats.pas Fri Oct 11 20:18:07 2019 +0200 @@ -71,9 +71,9 @@ HitTargets : LongWord = 0; // Target (gtTarget) hits in turn AmmoUsedCount : Longword = 0; // Number of times an ammo has been used this turn AmmoDamagingUsed : boolean = false; // true if damaging ammo was used in turn - FirstBlood : boolean = false; // true if the “First blood” taunt has been used in this game - StepFirstBlood : boolean = false; // true if the “First blood” taunt is to be used this turn - LeaveMeAlone : boolean = false; // true if the “Leave me alone” taunt is to be used this turn + FirstBlood : boolean = false; // true if the "First blood" taunt has been used in this game + StepFirstBlood : boolean = false; // true if the "First blood" taunt is to be used this turn + LeaveMeAlone : boolean = false; // true if the "Leave me alone" taunt is to be used this turn SkippedTurns: LongWord = 0; // number of skipped turns in game isTurnSkipped: boolean = false; // true if this turn was skipped vpHurtSameClan: PVoicepack = nil; // voicepack of current clan (used for taunts)