# HG changeset patch # User sheepluva # Date 1315520568 -7200 # Node ID 9ac119696510e25fad661956dd31d2bcedf6026e # Parent d5e9c22c59a274d5b7691dc81627fa5fe0f1d5b9 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens) diff -r d5e9c22c59a2 -r 9ac119696510 hedgewars/hwengine.pas --- a/hedgewars/hwengine.pas Thu Sep 08 13:03:58 2011 -0400 +++ b/hedgewars/hwengine.pas Fri Sep 09 00:22:48 2011 +0200 @@ -250,8 +250,8 @@ recordFileName:= gameArgs[10]; cStereoMode:= smNone; {$ENDIF} - cMinScreenWidth:= min(cScreenWidth, 480); - cMinScreenHeight:= min(cScreenHeight, 320); + cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth); + cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight); cOrigScreenWidth:= cScreenWidth; cOrigScreenHeight:= cScreenHeight; diff -r d5e9c22c59a2 -r 9ac119696510 hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Thu Sep 08 13:03:58 2011 -0400 +++ b/hedgewars/uVariables.pas Fri Sep 09 00:22:48 2011 +0200 @@ -25,8 +25,8 @@ var /////// init flags /////// - cMinScreenWidth : LongInt = 480; - cMinScreenHeight : LongInt = 320; + cMinScreenWidth : LongInt = 640; + cMinScreenHeight : LongInt = 480; cScreenWidth : LongInt = 1024; cScreenHeight : LongInt = 768; cOrigScreenWidth : LongInt = 1024;