# HG changeset patch # User nemo # Date 1268934776 0 # Node ID 9b443edb8dd1b2a96f3916578dcd033bdcdc139a # Parent d6e19f35d98d14d8757671f327da846c3c142c12 use cWaterLine for steam, splashes and droplets diff -r d6e19f35d98d -r 9b443edb8dd1 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Thu Mar 18 09:55:22 2010 +0000 +++ b/hedgewars/GSHandlers.inc Thu Mar 18 17:52:56 2010 +0000 @@ -81,12 +81,12 @@ if not cReducedQuality then begin - AddVisualGear(hwRound(Gear^.X), LAND_HEIGHT, vgtSplash); + AddVisualGear(hwRound(Gear^.X), cWaterLine, vgtSplash); maxDrops := (Gear^.Radius div 2) + hwRound(Gear^.dX * Gear^.Radius * 2) + hwRound(Gear^.dY * Gear^.Radius * 2); for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do begin - particle := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), LAND_HEIGHT, vgtDroplet); + particle := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), cWaterLine, vgtDroplet); if particle <> nil then begin particle^.dX := particle^.dX - (Gear^.dX / 10); @@ -166,6 +166,7 @@ //////////////////////////////////////////////////////////////////////////////// procedure doStepFallingGear(Gear: PGear); var isFalling: boolean; + //tmp: QWord; tdX, tdY: hwFloat; collV, collH: LongInt; begin @@ -1578,7 +1579,7 @@ if (hwRound(Gear^.Y) > cWaterLine) then begin for i:= 0 to 3 do - AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 16 + Random(16), vgtSteam); + AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam); PlaySound(sndVaporize); DeleteGear(Gear); exit