# HG changeset patch # User Wuzzy # Date 1506471993 -7200 # Node ID 9c3ff4ffd4f390c0b625594afffb8aaa0442390b # Parent 77b05be26a6eeeaa9cd046a1d76fc93674cab7bd ACF1: Fix various problems with the parachute section diff -r 77b05be26a6e -r 9c3ff4ffd4f3 ChangeLog.txt --- a/ChangeLog.txt Wed Sep 27 01:00:35 2017 +0200 +++ b/ChangeLog.txt Wed Sep 27 02:26:33 2017 +0200 @@ -176,10 +176,11 @@ * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps A Classic Fairytale: - + Mission 3: Improved mission panel texts to clarify the goals at all time + Mission 4: Add infinite skip + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates + All missions: Clarify mine timers + * Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck + * Mission 1: Leap of faith: Teleport player back to mole when failing * Mission 2: Fix crash when trying to open ammo menu in opening sequence * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies * Mission 3: Fix broken end sequence after killing cyborg or princess @@ -188,11 +189,11 @@ * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts * Mission 6: Block off left cave entrance to stop player to just rope all the way around * Mission 6: Fix mines not being able to get triggered in first turn - * Mission 6: Rewrite misleading mission texts * Mission 8: Fix Lua error message at the beginning * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died * All missions: Add missing texts for translation * All missions: Fix incorrect crate types + * All missions: Rewrite mission texts to state missions more clearly * Fix swapped mission preview images of missions 2 and 3 A Space Adventure: diff -r 77b05be26a6e -r 9c3ff4ffd4f3 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Wed Sep 27 01:00:35 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Wed Sep 27 02:26:33 2017 +0200 @@ -31,7 +31,8 @@ targetPosX = {{821, 866, 789}, {614, 656, 638}, {1238, 1237, 1200}} targetPosY = {{1342, 1347, 1326}, {1112, 1121, 1061}, {1152, 1111, 1111}} crateNum = {6, 8} - +rope2GirderX = 3245 +rope2GirderY = 1190 stage = 1 cratesCollected = 0 @@ -52,6 +53,7 @@ rope1Taken = false paraTaken = false rope2Taken = false +rope2InProgress = false punchTaken = false canKilled = false desertTaken = false @@ -270,6 +272,9 @@ function DoOnDamage() AddAnim(damageAnim) + if rope2InProgress and not rope2Taken then + AnimSetGearPosition(youngh, 3040, 1221) + end youngdamaged = false AddFunction({func = ResetTurnTime, args = {}}) end @@ -367,19 +372,27 @@ end function DoPastMoleHead() + -- Initiate parachute challenge RemoveEventFunc(CheckOnMoleHead) ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope, 100) + rope2InProgress = true AddAmmo(youngh, amRope, 0) SetGearMessage(CurrentHedgehog, 0) + -- Block the way to the hole to the right, since the player loses the rope for this section + PlaceGirder(rope2GirderX, rope2GirderY, 6) AddAnim(pastMoleHeadAnim) AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0) end function DoOnMoleHead() + -- Initiate parachute challenge RemoveEventFunc(CheckPastMoleHead) ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope, 100) + rope2InProgress = true AddAmmo(youngh, amRope, 0) SetGearMessage(CurrentHedgehog, 0) + -- Block the way to the hole to the right, since the player loses the rope for this section + PlaceGirder(rope2GirderX, rope2GirderY, 6) AddAnim(onMoleHeadAnim) AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0) end @@ -428,6 +441,8 @@ AddEvent(CheckCratesColled, {}, DoCratesColled, {}, 0) AddEvent(CheckChallengeWon, {}, DoChallengeWon, {}, 0) AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1) + -- Remove up the old mole blockade from the parachute challenge + EraseSprite(rope2GirderX, rope2GirderY, sprAmGirder, 6) end function CheckChoice() @@ -669,6 +684,7 @@ paraTaken = true elseif gear == ropeCrate2 then rope2Taken = true + rope2InProgress = false elseif gear == ropeCrate3 then rope3Taken = true elseif gear == crates[1] then