# HG changeset patch # User Wuzzy # Date 1532971408 -7200 # Node ID 9c83afd65e8ce610646667083633690498a14a35 # Parent e896ff1b1d96db7dd0de54feac65b9f2bf02aee8 ASA, final mission: Redraw map and mask to make borders more distingushable Also fix floating green dashes after blowing up things diff -r e896ff1b1d96 -r 9c83afd65e8c ChangeLog.txt --- a/ChangeLog.txt Mon Jul 30 16:30:03 2018 +0200 +++ b/ChangeLog.txt Mon Jul 30 19:23:28 2018 +0200 @@ -58,6 +58,7 @@ * Mission 5: Tribe was not in same clan as Natives, screwing up stats a bit A Space Adventure: + + Final mission: Terrain types are easier to distinguish * Fix clan membership of PAotH in main Death Planet mission Content: diff -r e896ff1b1d96 -r 9c83afd65e8c share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.hwp Binary file share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.hwp has changed diff -r e896ff1b1d96 -r 9c83afd65e8c share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua Mon Jul 30 16:30:03 2018 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua Mon Jul 30 19:23:28 2018 +0200 @@ -13,8 +13,8 @@ -- globals local missionName = loc("The big bang") local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|".. - loc("Red areas are indestructible.").."|".. - loc("Green areas are portal-proof.").."|".. + loc("Areas with a security outline are indestructible.").."|".. + loc("Areas with a green dashed outline are portal-proof.").."|".. loc("Mines time: 0 seconds") local dialog01 = {} @@ -63,7 +63,7 @@ function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) - ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0) + ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 7500) -- explosives x = 400 @@ -153,8 +153,8 @@ function heroDeath(gear) SendStat(siGameResult, loc("Hog Solo lost, try again!")) SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!")) - SendStat(siCustomAchievement, loc("Red areas are indestructible.")) - SendStat(siCustomAchievement, loc("Green areas are portal-proof and repel portals.")) + SendStat(siCustomAchievement, loc("Areas surrounded by a security border are indestructible.")) + SendStat(siCustomAchievement, loc("Areas surrounded by a green dashed outline are portal-proof and repel portals.")) sendSimpleTeamRankings({teamA.name}) EndGame() end