# HG changeset patch # User Wuzzy # Date 1479587992 -3600 # Node ID a50cf6f5e3cdd4ee21ddd4a014d444e0a3296eb7 # Parent abdb24f0c2d91d5106fc59b962efa19d94ae4c88 Update changelog for SetAmmoTexts-related changes diff -r abdb24f0c2d9 -r a50cf6f5e3cd ChangeLog.txt --- a/ChangeLog.txt Sat Nov 19 21:33:02 2016 +0100 +++ b/ChangeLog.txt Sat Nov 19 21:39:52 2016 +0100 @@ -38,6 +38,8 @@ + initialenergy: Amount of energy at start + energyperround: New energy per round + maxenergy: Maximum allowed + + Completely reworked all in-game texts and descriptions + * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) * Costs for weapon and utility crates were all equal * Many other fixes and tweaks @@ -77,6 +79,8 @@ + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType + New call: GetVisualGearType(vgUid) -- returns the visual gear type + + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type + + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)