# HG changeset patch # User nemo # Date 1432496661 14400 # Node ID a60cad2e0d26e7fc8d9481c1e92202bb893ffeb4 # Parent 5688d25979359cdd0757dc89e05ef6ab503cd28a change from default of 4 (like land mines) to 0, since it was breaking old scripts. diff -r 5688d2597935 -r a60cad2e0d26 hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Sun May 24 15:13:03 2015 -0400 +++ b/hedgewars/uVariables.pas Sun May 24 15:44:21 2015 -0400 @@ -2620,7 +2620,7 @@ AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon cCaseFactor := 5; {0..9} cLandMines := 4; - cAirMines := 4; + cAirMines := 0; cExplosives := 2; GameState := Low(TGameState);