# HG changeset patch # User unc0rr # Date 1231778807 0 # Node ID a65681cc27c2ec5d09799635be692a6992f1331a # Parent 938a0fda0206548340a72610cf40fb48a4667d25 Don't fallback to default binds set when switching to remotely driven team diff -r 938a0fda0206 -r a65681cc27c2 hedgewars/hwengine.dpr --- a/hedgewars/hwengine.dpr Mon Jan 12 16:42:13 2009 +0000 +++ b/hedgewars/hwengine.dpr Mon Jan 12 16:46:47 2009 +0000 @@ -89,6 +89,7 @@ end; FinishProgress; PlayMusic; + SetDefaultBinds; GameState:= gsGame end; gsConfirm, diff -r 938a0fda0206 -r a65681cc27c2 hedgewars/uTeams.pas --- a/hedgewars/uTeams.pas Mon Jan 12 16:42:13 2009 +0000 +++ b/hedgewars/uTeams.pas Mon Jan 12 16:46:47 2009 +0000 @@ -221,8 +221,8 @@ {$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} ApplyAmmoChanges(CurrentHedgehog^); -if CurrentTeam^.ExtDriven then SetDefaultBinds - else SetBinds(CurrentTeam^.Binds); +if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); + bShowFinger:= true; if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then