# HG changeset patch # User nemo # Date 1311771330 14400 # Node ID a724fe2d2ce06920db26a6eb24259c7b51657c06 # Parent b07eb408c5e438859d83d864ed50bb26ce905172 trying another texture diff -r b07eb408c5e4 -r a724fe2d2ce0 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Wed Jul 27 08:52:29 2011 -0400 +++ b/hedgewars/uGearsRender.pas Wed Jul 27 08:55:30 2011 -0400 @@ -1056,9 +1056,9 @@ (cExplosionBorderColor shr BShift) and $FF, $FF); // Needs a nicer white texture to tint - //DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle); + DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle); //DrawRotated(sprSnowDust, x, y, 0, Gear^.DirAngle); - DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); + //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); Tint($FF, $FF, $FF, $FF); end else if not isInLag then