# HG changeset patch # User belphegorr # Date 1344547252 -10800 # Node ID a7f861f1c3b8ba5b2398399ebbfe829b1344cec9 # Parent 195f9cbd6df63077925cbfcd3f37b48fb38e63e3 Added Mission 8: Long Live The Queen diff -r 195f9cbd6df6 -r a7f861f1c3b8 share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/campaign.ini --- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/campaign.ini Fri Aug 10 00:20:21 2012 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/campaign.ini Fri Aug 10 00:20:52 2012 +0300 @@ -1,4 +1,4 @@ -MissionNum=7 +MissionNum=8 ResetRetry=1 [Mission 1] @@ -28,3 +28,7 @@ [Mission 7] Name=Family Reunion Script=family.lua + +[Mission 8] +Name=Long Live The Queen +Script=queen.lua diff -r 195f9cbd6df6 -r a7f861f1c3b8 share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Fri Aug 10 00:20:52 2012 +0300 @@ -0,0 +1,798 @@ +loadfile(GetDataPath() .. "Scripts/Locale.lua")() +loadfile(GetDataPath() .. "Scripts/Animate.lua")() + + +-----------------------------Map-------------------------------------- +local map = +{ + "\16\7\0\225\132\15\200\1\40\0\15\200\1\40\132\15\105\8\81\0\16\14\1\64\143\15\200\7\249\0\13\50\7\252\132\12\243\7\172\0", + "\12\236\7\168\132\12\127\6\192\0\12\127\6\192\132\11\52\6\223\0\11\52\6\223\132\10\62\8\35\0\8\201\8\4\132\8\63\7\126\0", + "\8\63\7\126\132\8\4\6\58\0\8\0\6\65\132\7\147\6\241\0\7\133\6\195\132\7\20\4\151\0\7\143\6\195\132\7\140\6\234\0", + "\7\17\4\151\132\5\191\4\222\0\5\191\4\222\132\3\136\3\252\0\3\136\3\252\132\2\12\4\151\0\2\12\4\151\132\1\138\5\15\0", + "\1\138\5\15\132\1\54\5\156\0\1\54\5\156\132\0\130\5\64\0\0\130\5\64\132\255\214\5\135\0\8\141\1\85\179\8\141\1\85\0", + "\10\30\2\220\139\10\30\2\220\0\11\77\1\142\131\11\77\1\142\0\10\188\0\113\129\10\188\0\113\0\255\235\0\162\132\0\130\0\225\0", + "\0\130\0\229\0\0\127\0\236\132\255\231\0\250\0\0\28\0\215\136\0\4\0\211\0\0\95\5\212\154\0\95\7\238\0\0\246\6\2\154", + "\1\71\8\0\0\1\205\5\145\154\2\132\4\239\0\3\98\4\141\154\1\135\5\216\0\3\179\4\151\154\6\213\5\247\0\6\223\5\124\151", + "\6\185\5\22\0\6\181\5\29\151\6\37\5\64\0\0\179\5\198\148\0\179\5\198\0\6\216\4\253\148\6\216\4\253\0\1\230\7\147\153", + "\8\32\8\18\0\1\187\6\174\153\7\179\7\108\0\2\199\5\177\179\6\128\6\167\0\7\231\7\10\143\7\231\6\202\0\12\148\8\4\156", + "\10\241\8\11\0\11\112\7\101\156\12\56\7\91\0\1\89\5\223\199\4\11\5\208\0\4\67\5\212\200\4\172\6\58\0\4\172\6\58\200", + "\5\36\5\212\0\5\40\5\194\200\4\169\5\57\0\4\169\5\57\200\4\42\5\205\0\4\130\5\142\200\4\218\5\205\0\4\137\5\194\200", + "\4\179\5\251\0\255\245\1\198\133\0\77\1\198\0\0\77\1\198\133\0\102\1\226\0\0\102\1\230\133\255\221\1\244\0\255\245\0\148\195", + "\255\231\1\11\0\0\32\0\162\195\255\231\0\169\0\0\60\0\158\195\0\32\0\172\0\0\21\0\176\195\255\242\0\222\0\255\245\0\215\195", + "\0\7\0\246\0\255\245\0\243\195\0\11\1\33\0\0\4\1\4\195\0\56\1\36\0\255\245\1\173\195\0\35\1\110\0\255\242\1\180\195", + "\255\224\2\9\0\255\238\1\240\195\0\28\2\30\0\0\21\2\19\195\0\102\2\23\0\16\18\1\1\195\16\35\0\222\0\16\14\1\11\195", + "\16\7\2\9\0\16\0\2\16\195\16\35\3\34\0\16\11\2\252\195\16\11\4\208\0\16\11\4\208\195\16\0\6\55\0\16\0\6\55\195", + "\16\14\8\25\0", +} + +--------------------------------------------Constants------------------------------------ +choiceAccepted = 1 +choiceRefused = 2 +choiceAttacked = 3 + +choiceEliminate = 1 +choiceSpare = 2 + +leaksNum = 1 +denseNum = 2 +waterNum = 3 +buffaloNum = 4 +chiefNum = 5 +girlNum = 6 +wiseNum = 7 + +denseScene = 1 +princessScene = 2 +waterScene = 3 +cyborgScene = 4 + +nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), + loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), + loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese") + } +nativeSaveNames = {"M8DeployedDead", "M8RamonDead", "M8SpikyDead", "M8PrincessDead"} + +nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"), + loc("Lee"), loc("Elmo"), loc("Rachel"), + loc("Muriel")} + +nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", + "tiara", "AkuAku", "rasta", "hair_yellow"} + +nativePos = {{1474, 1188}, {923, 986}, {564, 1120}, {128, 1315}} +nativesNum = 4 +nativesLeft = 4 + +cyborgNames = {loc("Artur Detour"), loc("Led Heart"), loc("Orlando Boom!"), loc("Nilarian"), + loc("Steel Eye"), loc("Rusty Joe"), loc("Hatless Jerry"), loc("Gas Gargler")} + +cyborgsDif = {2, 2, 2, 2, 2, 2, 2, 2} +cyborgsHealth = {100, 100, 100, 100, 100, 100, 100, 100} +cyborgPos = {1765, 1145} +cyborgsTeamNum = {4, 3} +cyborgsNum = 7 +cyborgsPos = {{2893, 1717}, {2958, 1701}, {3027, 1696}, {3096, 1698}, + {2584, 655}, {2047, 1534}, {115, 179}, {2162, 1916}} +cyborgsDir = {"Left", "Left", "Left", "Left", "Left", "Left", "Right", "Left"} + +crateConsts = {} +reactions = {} + +enemyPos = {4078, 195} + +-----------------------------Variables--------------------------------- +natives = {} +origNatives = {} + +cyborgs = {} +cyborg = nil + +gearDead = {} +hedgeHidden = {} + +scene = 0 +enemyFled = "0" + +deployedLeader = "0" +princessLeader = "0" + +startAnim = {} +fleeAnim = {} +finalAnim = {} +leaderDeadAnim = {} +-----------------------------Animations-------------------------------- +function EmitDenseClouds(dir) + local dif + if dir == "Left" then + dif = 10 + else + dif = -10 + end + if dir == nil then + dx, dy = GetGearVelocity(dense) + if dx < 0 then + dif = 10 + else + dif = -10 + end + end + AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) + AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) + AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) + AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) +end + +function AnimationSetup() + table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}}) + table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "The team continued their quest of finding the rest of the tribe.", 4000}}) + table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "They stumbled upon a pile of weapons, they seemed to be getting closer.", 4500}}) + if scene == denseScene then + if m5DeployedNum == denseNum then + deployedLeader = "1" + SetupDenseAnimDeployed() + else + SetupDenseAnim() + end + elseif scene == waterScene then + if m5DeployedNum == waterNum then + deployedLeader = "1" + SetupWaterAnimDeployed() + else + SetupWaterAnim() + end + elseif scene == princessScene then + princessLeader = "1" + SetupPrincessAnim() + else + SetupCyborgAnim() + end + + AddSkipFunction(startAnim, SkipAnim, {}) + AddSkipFunction(fleeAnim, SkipAnim, {}) + AddSkipFunction(leaderDeadAnim, SkipAnim, {}) +end + +function SetupLeaderDeadAnim() + local gear = nil + if CheckCyborgsDead() then + return + end + for i = nativesLeft, 1, -1 do + if band(GetState(natives[i]), gstDrowning) == 0 then + gear = natives[i] + end + end + if gear == nil then + return + end + table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, "That traitor won't be killing us anymore!", SAY_THINK, 6000}}) +end + +function SetupDenseAnim() + table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, dude! Get away from our weapons!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Dense Cloud?! What are you doing?!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "What does it look like?", SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Are you helping the aliens?!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Lolz, I love the look on your face!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that I'd changed?", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "But why did you betray us?!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}}) + + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) + table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) +end + +function SetupDenseAnimDeployed() + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid I can't let you proceed!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "???", SAY_THINK, 0}}) + table.insert(startAnim, {func = AnimSay, args = {natives[2], "???", SAY_THINK, 0}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], "???", SAY_THINK, 1000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, wow, you're so cute!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think I'd change?", SAY_SHOUT, 4500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm still with the aliens.", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "WHAT?!", SAY_THINK, 1000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], "But you saved me!", SAY_THINK, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Haha, that was just a coincidence!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I was heading home, you see!", SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We were your home! Your family...", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "How could you betray us?!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}}) + + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) + table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) +end + +function SetupWaterAnim() + table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay there, comrades!", SAY_SHOUT, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Come closer and die...burp!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}}) + if m5DeployedNum == leaksNum then + table.insert(startAnim, {func = AnimSay, args = {enemy, "You should know this more than anyone, Leaks!", SAY_SHOUT, 7000}}) + elseif m5LeaksDead == 1 then + table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}}) + end + table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}}) + + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) + table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) +end + +function SetupWaterAnimDeployed() + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop, comrades!", SAY_SHOUT, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I cannot let you go any farther...burp!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}}) + + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) + table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) +end + +function SetupPrincessAnim() + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, my! I forgot something!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "We need to go back!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "What could you possibly forget in that cage?", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I don't like your tone! You're hurting me!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "I'm terribly sorry!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "What is it that you forgot?", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Uhmm, it's...uhm...my ring!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "It's precious to me!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We don't have time for that now!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We have to find our folk!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "But I want my sandals!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Sandals?! I thought you left your ring!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, you got me...", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Got you? You're acting weird...", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You just can't let it go, can you!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, I'll admit it!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Admit what?", SAY_SHOUT, 2000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You give me no choice!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I can't let you go further because...", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm the spy! I've been giving you out!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) + table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "But...they kidnapped you!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, that. We were just having fun!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "It's an ancient ritual of theirs.", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you do this?", SAY_SHOUT, 4000}}) + if m5ChiefDead == 1 then + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you kill your father?", SAY_SHOUT, 5000}}) + end + table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea what it's like in the village for a woman?", SAY_SHOUT, 10000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "How would you like being discriminated against?", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Not being able to fight, hunt...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Gathering fruits all day long...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Doing stuff a monkey could do...", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Always being considered weak and fragile...", SAY_SHOUT, 6000}}) + if m5DeployedNum == girlNum then + table.insert(startAnim, {func = AnimSay, args = {natives[1], "In case you haven't noticed, I'm a woman, too!", SAY_SHOUT, 8000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Yes, but you're...different!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Of course I am...", SAY_SHOUT, 3000}}) + end + table.insert(startAnim, {func = AnimSay, args = {enemy, "The aliens respect me, even worship me!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm living a dream!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Well, you're about to wake up!", SAY_SHOUT, 5000}}) + + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Hmm...it's going slower than expected.", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I am going to leave the kids play by themselves.", SAY_SAY, 6000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Alien! I wish to be moved!", SAY_SHOUT, 4000}}) + table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) + table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) +end + +function SetupCyborgAnim() + table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop right there, puny worms!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay away from our weapons!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We come in peace! Just let our friends go!", SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid we cannot afford that...", SAY_SHOUT, 4500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You see, hedgehog spikes are very very valuable.", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Very valuable, haha!", SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Don't you dare harm our tribe!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "It's a shame, really!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "I regret to end your little odyssey.", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little inside conflicts...", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on 'blood needers'!", SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}}) + if m5Choice == choiceEliminate then + table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of you!", SAY_SHOUT, 6000}}) + end + table.insert(startAnim, {func = AnimSay, args = {natives[1], "It was all a trick?!", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "Some sick game of yours?!", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't let you hurt any more of us!", SAY_SHOUT, 6000}}) + + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Entered boredom phase! Discrepancies detected...", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Initiate escape wish!", SAY_SAY, 6000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Running displacement algorithm...", SAY_SHOUT, 4000}}) + table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) + table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) + table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) +end + +function SetupFinalAnim() + local found = 0 + local gears = {} + for i = nativesLeft, 1, -1 do + if band(GetState(natives[i]), gstDrowning) == 0 then + found = found + 1 + gears[found] = natives[i] + end + end + if found == 0 then + return + end + if found == 1 then + table.insert(finalAnim, {func = AnimTurn, args = {gears[1], "Right"}}) + table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Pfew...that was close!", SAY_SAY, 0}}) + elseif found == 1 then + table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {gears[1], gears[2]}}}) + table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Pfew...that was close!", SAY_SAY, 0}}) + table.insert(finalAnim, {func = AnimSay, args = {gears[2], "Come, we need to hurry!", SAY_SAY, 0}}) + end +end + + +--------------------------Anim skip functions-------------------------- +function AfterStartAnim() + SetGearMessage(natives[1], 0) + ShowMission("Long Live The Queen", "Closing in", "Defeat the enemy!|The leader seems scared, he will probably flee.", 1, 0) + SetHealth(SpawnHealthCrate(2207, 44), 25) + SetHealth(SpawnHealthCrate(519, 1519), 25) + SetHealth(SpawnHealthCrate(826, 895), 25) + SpawnUtilityCrate(701, 1046, amGirder, 3) + TurnTimeLeft = TurnTime +end + +function SkipAnim() + if GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then + TurnTimeLeft = 0 + end + AnimWait(enemy, 1) +end + +function AfterFleeAnim() + SetHealth(SpawnHealthCrate(130, 455), 25) + SetHealth(SpawnHealthCrate(2087, 50), 25) + SetHealth(SpawnHealthCrate(2143, 54), 25) + SetHealth(SpawnHealthCrate(70, 1308), 25) + SetGearMessage(CurrentHedgehog, 0) + HideHedge(enemy) + ShowMission("Long Live The Queen", "Coward", "The leader escaped. Defeat the rest of the aliens!", 1, 0) + TurnTimeLeft = TurnTime +end + +function AfterLeaderDeadAnim() + SetHealth(SpawnHealthCrate(130, 455), 25) + SetHealth(SpawnHealthCrate(2087, 50), 25) + SetHealth(SpawnHealthCrate(2143, 54), 25) + SetHealth(SpawnHealthCrate(70, 1308), 25) + ShowMission("Long Live The Queen", "Bullseye", "Good Job! Defeat the rest of the aliens!", 1, 0) + TurnTimeLeft = 0 +end +-----------------------------Events------------------------------------ +function CheckTurnsOver() + return TotalRounds > 6 +end + +function DoTurnsOver() + SetGearMessage(CurrentHedgehog, 0) + enemyFled = "1" + AddAnim(fleeAnim) + AddFunction({func = AfterFleeAnim, args = {}}) + RemoveEventFunc(CheckGearDead, {enemy}) +end + +function CheckNativesDead() + return nativesLeft == 0 +end + +function DoNativesDead() + RemoveEventFunc(CheckTurnsOver) + RemoveEventFunc(CheckGearDead) + RemoveEventFunc(CheckCyborgsDead) + AddCaption("...and the cyborgs took over the island.") + TurnTimeLeft = 0 +end + +function CheckCyborgsDead() + return cyborgsLeft == 0 +end + +function DoCyborgsDead() + SaveCampaignVariables() + SetupFinalAnim() + AddAnim(finalAnim) + if enemyFled == "1" then + ParseCommand("teamgone " .. loc("Leaderbot")) + end +end + +function DoLeaderDead() + leaderDead = true + SetGearMessage(CurrentHedgehog, 0) + SetupLeaderDeadAnim() + AddAnim(leaderDeadAnim) + AddFunction({func = AfterLeaderDeadAnim, args = {}}) + RemoveEventFunc(CheckTurnsOver) +end + +function CheckGearsDead(gearList) + for i = 1, # gearList do + if gearDead[gearList[i]] ~= true then + return false + end + end + return true +end + +function CheckGearDead(gear) + return gearDead[gear] +end + +-----------------------------Misc-------------------------------------- +function HideHedge(hedge) + if hedgeHidden[hedge] ~= true then + HideHog(hedge) + hedgeHidden[hedge] = true + end +end + +function RestoreHedge(hedge) + if hedgeHidden[hedge] == true then + RestoreHog(hedge) + hedgeHidden[hedge] = false + end +end + +function GetVariables() + m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum")) + m2Choice = tonumber(GetCampaignVar("M2Choice")) + m5Choice = tonumber(GetCampaignVar("M5Choice")) + m2DenseDead = tonumber(GetCampaignVar("M2DenseDead")) + m4DenseDead = tonumber(GetCampaignVar("M4DenseDead")) + m5DenseDead = tonumber(GetCampaignVar("M4DenseDead")) + m4LeaksDead = tonumber(GetCampaignVar("M4LeaksDead")) + m5LeaksDead = tonumber(GetCampaignVar("M4LeaksDead")) + m4ChiefDead = tonumber(GetCampaignVar("M4ChiefDead")) + m5ChiefDead = tonumber(GetCampaignVar("M4ChiefDead")) + m4WaterDead = tonumber(GetCampaignVar("M4WaterDead")) + m5WaterDead = tonumber(GetCampaignVar("M4WaterDead")) + m4BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead")) + m5BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead")) + m5WiseDead = tonumber(GetCampaignVar("M4BuffaloDead")) + m5GirlDead = tonumber(GetCampaignVar("M4BuffaloDead")) +end + +function SaveCampaignVariables() + for i = 1, 4 do + if gearDead[origNatives[i]] ~= true then + SaveCampaignVar(nativeSaveNames[i], "0") + else + SaveCampaignVar(nativeSaveNames[i], "1") + end + end + + SaveCampaignVar("M8DeployedLeader", deployedLeader) + SaveCampaignVar("M8PrincessLeader", princessLeader) + SaveCampaignVar("M8EnemyFled", enemyFled) + SaveCampaignVar("Progress", "8") +end + +function SetupPlace() + SetHogHat(natives[1], nativeHats[m5DeployedNum]) + SetHogName(natives[1], nativeNames[m5DeployedNum]) + + if m5DeployedNum == denseNum then + dense = natives[1] + else + dense = enemy + end + + if m2Choice == choiceAccepted and m5Choice ~= choiceEliminate then + scene = denseScene + SetHogHat(enemy, nativeHats[denseNum]) + SetHogName(enemy, nativeNames[denseNum]) + dense = enemy + elseif m2Choice == choiceAccepted then + scene = cyborgScene + SetHogHat(enemy, "cyborg2") + SetHogName(enemy, loc("Nancy Screw")) + elseif m5Choice == choiceEliminate then + scene = princessScene + SetHogHat(enemy, "tiara") + SetHogName(enemy, loc("Fell From Heaven")) + else + scene = waterScene + SetHogHat(enemy, nativeHats[waterNum]) + SetHogName(enemy, nativeNames[waterNum]) + end + for i = 1, 4 do + if GetHogName(natives[i]) == GetHogName(enemy) then + SetGearPosition(enemy, GetGearPosition(natives[i])) + DeleteGear(natives[i]) + DeleteGear(cyborgs[cyborgsLeft]) + end + end + + SpawnAmmoCrate(34, 395, amBee, 2) + SpawnAmmoCrate(33, 374, amRCPlane, 1) + SpawnAmmoCrate(74, 393, amAirAttack, 3) + SpawnAmmoCrate(1313, 1481, amBazooka, 8) + SpawnAmmoCrate(80, 360, amSniperRifle, 4) + SpawnAmmoCrate(1037, 1494, amShotgun, 7) + SpawnAmmoCrate(1037, 1472, amMolotov, 3) + SpawnAmmoCrate(1146, 1503, amMortar, 8) + + SpawnUtilityCrate(1147, 1431, amPortalGun, 2) + SpawnUtilityCrate(1219, 1542, amRope, 5) + SpawnUtilityCrate(1259, 1501, amJetpack, 2) +end + +function SetupEvents() + AddNewEvent(CheckNativesDead, {}, DoNativesDead, {}, 0) + AddNewEvent(CheckGearDead, {enemy}, DoLeaderDead, {}, 0) + AddNewEvent(CheckTurnsOver, {}, DoTurnsOver, {}, 0) + AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0) +end + +function SetupAmmo() + AddAmmo(natives[1], amPickHammer, 2) + AddAmmo(natives[1], amBazooka, 0) + AddAmmo(natives[1], amGrenade, 0) + AddAmmo(natives[1], amShotgun, 0) + AddAmmo(natives[1], amAirStrike, 0) + AddAmmo(natives[1], amMolotov, 0) +end + +function AddHogs() + AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") + for i = 7, 9 do + natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) + origNatives[i-6] = natives[i-6] + end + natives[4] = AddHog(loc("Fell From Heaven"), 0, 133, "tiara") + origNatives[4] = natives[4] + nativesLeft = nativesNum + + AddTeam(loc("Beep Loopers"), 14483456, "ring", "UFO", "Robot", "cm_star") + for i = 1, cyborgsTeamNum[1] do + cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") + end + + AddTeam(loc("Corporationals"), 14483456, "ring", "UFO", "Robot", "cm_star") + for i = cyborgsTeamNum[1] + 1, cyborgsNum do + cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") + end + cyborgsLeft = cyborgsTeamNum[1] + cyborgsTeamNum[2] + + AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_star") + enemy = AddHog(loc("Name"), 2, 200, "cyborg1") + + for i = 1, nativesNum do + SetGearPosition(natives[i], unpack(nativePos[i])) + end + + SetGearPosition(enemy, unpack(enemyPos)) + AnimTurn(enemy, "Left") + + for i = 1, cyborgsNum do + SetGearPosition(cyborgs[i], unpack(cyborgsPos[i])) + AnimTurn(cyborgs[i], cyborgsDir[i]) + end +end + +function CondNeedToTurn(hog1, hog2) + xl, xd = GetX(hog1), GetX(hog2) + if xl > xd then + AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}}) + AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}}) + elseif xl < xd then + AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}}) + AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}}) + end +end + +-----------------------------Main Functions---------------------------- + +function onGameInit() + Seed = 0 + GameFlags = gfDisableGirders + gfDisableLandObjects + TurnTime = 60000 + CaseFreq = 0 + MinesNum = 0 + MinesTime = 3000 + Explosives = 0 + Delay = 10 + MapGen = 2 + Theme = "Hell" + SuddenDeathTurns = 20 + + for i = 1, #map do + ParseCommand('draw ' .. map[i]) + end + + GetVariables() + AnimInit() + AddHogs() +end + +function onGameStart() + SetupAmmo() + SetupPlace() + AnimationSetup() + SetupEvents() + AddAnim(startAnim) + AddFunction({func = AfterStartAnim, args = {}}) +end + +function onGameTick() + AnimUnWait() + if ShowAnimation() == false then + return + end + ExecuteAfterAnimations() + CheckEvents() +end + +function onGearDelete(gear) + local toRemove = nil + gearDead[gear] = true + if GetGearType(gear) == gtHedgehog then + if GetHogTeamName(gear) == loc("Beep Loopers") or GetHogTeamName(gear) == loc("Corporationals") then + cyborgsLeft = cyborgsLeft - 1 + elseif GetHogTeamName(gear) == loc("Natives") then + for i = 1, nativesLeft do + if natives[i] == gear then + toRemove = i + end + end + table.remove(natives, toRemove) + nativesLeft = nativesLeft - 1 + end + end +end + +function onGearAdd(gear) +end + +function onAmmoStoreInit() + SetAmmo(amBaseballBat, 9, 0, 0, 0) + SetAmmo(amFirePunch, 9, 0, 0, 0) + SetAmmo(amDEagle, 9, 0, 0, 0) + SetAmmo(amSkip, 9, 0, 0, 0) + SetAmmo(amSwitch, 9, 0, 0, 0) + SetAmmo(amBazooka, 9, 0, 0, 0) + SetAmmo(amGrenade, 9, 0, 0, 0) + SetAmmo(amAirStrike, 1, 0, 0, 0) + SetAmmo(amMolotov, 5, 0, 0, 0) + SetAmmo(amShotgun, 9, 0, 0, 0) +end + +function onNewTurn() + if AnimInProgress() then + TurnTimeLeft = -1 + return + end + if GetHogTeamName(CurrentHedgehog) == loc("011101001") then + TurnTimeLeft = 0 + end +end + +function onGearDamage(gear, damage) +end + +function onPrecise() + if GameTime > 2500 and AnimInProgress() then + SetAnimSkip(true) + end +end