# HG changeset patch # User Wuzzy # Date 1493079198 -7200 # Node ID a85212a8d0e086fabffe2f98a9cc54ef2edddaaf # Parent 09b0a709c4bbf95ac0d32d73180f96813abab7b5 Backed out changeset 82951b9b3c2f Reason: People think giving hogs the weapons again in consecutive turns is OP diff -r 09b0a709c4bb -r a85212a8d0e0 ChangeLog.txt --- a/ChangeLog.txt Mon Apr 24 23:11:51 2017 +0200 +++ b/ChangeLog.txt Tue Apr 25 02:13:18 2017 +0200 @@ -45,7 +45,6 @@ Highlander: + Show collected weapons after kill and play sound + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.) - * Fix hog not receiving new ammo when it takes two consecutive turns (happens when all enemy hogs are frozen) Construction Mode: + Added script parameter support: diff -r 09b0a709c4bb -r a85212a8d0e0 share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Mon Apr 24 23:11:51 2017 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Tue Apr 25 02:13:18 2017 +0200 @@ -118,6 +118,8 @@ local atkChoices = {} local utilChoices = {} +local currHog +local lastHog local started = false local switchStage = 0 @@ -128,7 +130,6 @@ local atktot = 0 local utiltot = 0 -local lastHog = nil local someHog = nil -- just for looking up the weps local mode = nil @@ -310,23 +311,33 @@ runOnGears(ConvertValues) end -function AssignHogAmmo() +function CheckForHogSwitch() + if (CurrentHedgehog ~= nil) then - -- Re-assign ammo to this guy, so that his entire ammo set will - -- be visible during another player's turn - if lastHog ~= nil then - ConvertValues(lastHog) + + currHog = CurrentHedgehog + + if currHog ~= lastHog then + + -- re-assign ammo to this guy, so that his entire ammo set will + -- be visible during another player's turn + if lastHog ~= nil then + ConvertValues(lastHog) + end + + -- give the new hog what he is supposed to have, too + ConvertValues(CurrentHedgehog) + end - -- Give the new hog what he is supposed to have, too - ConvertValues(CurrentHedgehog) + lastHog = currHog - lastHog = CurrentHedgehog end + end function onNewTurn() - AssignHogAmmo() + CheckForHogSwitch() end --function onGameTick20()