# HG changeset patch # User sheepluva # Date 1346757506 -7200 # Node ID a85e1c167b695bace826e028e59c2cdcf929c66f # Parent 4cb423f421051870c07e88c426ab386034359271 I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then diff -r 4cb423f42105 -r a85e1c167b69 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Tue Sep 04 15:18:22 2012 +0400 +++ b/hedgewars/uGears.pas Tue Sep 04 13:18:26 2012 +0200 @@ -284,10 +284,7 @@ end; stChWin: begin - if CheckForWin() then - // if the game ends during a multishot, do last TurnReaction - if (not bBetweenTurns) and isInMultiShoot then - TurnReaction(); + CheckForWin(); inc(step) end; stWater: diff -r 4cb423f42105 -r a85e1c167b69 hedgewars/uTeams.pas --- a/hedgewars/uTeams.pas Tue Sep 04 15:18:22 2012 +0400 +++ b/hedgewars/uTeams.pas Tue Sep 04 13:18:26 2012 +0200 @@ -64,6 +64,11 @@ TurnTimeLeft:= 0; ReadyTimeLeft:= 0; + +// if the game ends during a multishot, do last TurnReaction +if (not bBetweenTurns) and isInMultiShoot then + TurnReaction(); + if not GameOver then begin if AliveCount = 0 then