# HG changeset patch # User koda # Date 1303863022 -7200 # Node ID a881cd3d3163d09bd0ef512906bf5ffe6fa23f5a # Parent f3cc6119f1febe50ea3d6cd7121dc57fb5aed3f5 small cosmetics diff -r f3cc6119f1fe -r a881cd3d3163 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Tue Apr 26 13:13:07 2011 +0200 +++ b/QTfrontend/ammoSchemeModel.cpp Wed Apr 27 02:10:22 2011 +0200 @@ -86,46 +86,46 @@ numberOfDefaultSchemes = predefSchemesNames.size(); spNames = QStringList() - << "name" // 0 - << "fortsmode" // 1 - << "divteams" // 2 - << "solidland" // 3 - << "border" // 4 - << "lowgrav" // 5 - << "laser" // 6 - << "invulnerability" // 7 - << "resethealth" // 8 - << "vampiric" // 9 - << "karma" // 10 - << "artillery" // 11 - << "randomorder" // 12 - << "king" // 13 - << "placehog" // 14 - << "sharedammo" // 15 - << "disablegirders" // 16 - << "disablelandobjects" // 17 - << "aisurvival" // 18 - << "infattack" // 19 - << "resetweps" // 20 - << "perhogammo" // 21 - << "disablewind" // 22 - << "morewind" // 23 - << "tagteam" // 24 - << "damagefactor" // 25 - << "turntime" // 26 - << "health" // 27 - << "suddendeath" // 28 - << "caseprobability" // 29 - << "minestime" // 30 - << "minesnum" // 31 - << "minedudpct" // 32 - << "explosives" // 33 - << "healthprobability" // 34 - << "healthcaseamount" // 35 - << "waterrise" // 36 - << "healthdecrease" // 37 - << "ropepct" // 38 - << "getawaytime" // 39 + << "name" // 0 + << "fortsmode" // 1 + << "divteams" // 2 + << "solidland" // 3 + << "border" // 4 + << "lowgrav" // 5 + << "laser" // 6 + << "invulnerability" // 7 + << "resethealth" // 8 + << "vampiric" // 9 + << "karma" // 10 + << "artillery" // 11 + << "randomorder" // 12 + << "king" // 13 + << "placehog" // 14 + << "sharedammo" // 15 + << "disablegirders" // 16 + << "disablelandobjects" // 17 + << "aisurvival" // 18 + << "infattack" // 19 + << "resetweps" // 20 + << "perhogammo" // 21 + << "disablewind" // 22 + << "morewind" // 23 + << "tagteam" // 24 + << "damagefactor" // 25 + << "turntime" // 26 + << "health" // 27 + << "suddendeath" // 28 + << "caseprobability" // 29 + << "minestime" // 30 + << "minesnum" // 31 + << "minedudpct" // 32 + << "explosives" // 33 + << "healthprobability" // 34 + << "healthcaseamount" // 35 + << "waterrise" // 36 + << "healthdecrease" // 37 + << "ropepct" // 38 + << "getawaytime" // 39 ; QList proMode; @@ -208,7 +208,7 @@ << QVariant(0) // mines number 31 << QVariant(0) // mine dud pct 32 << QVariant(0) // explosives 33 - << QVariant(0) // health case pct 34 + << QVariant(0) // health case pct 34 << QVariant(25) // health case amt 35 << QVariant(47) // water rise amt 36 << QVariant(5) // health dec amt 37 @@ -289,11 +289,11 @@ << QVariant(false) // tag team 24 << QVariant(100) // damage modfier 25 << QVariant(30) // turn time 26 - << QVariant(50) // init health 27 + << QVariant(50) // init health 27 << QVariant(15) // sudden death 28 << QVariant(0) // case prob 29 << QVariant(0) // mines time 30 - << QVariant(80) // mines number 31 + << QVariant(80) // mines number 31 << QVariant(0) // mine dud pct 32 << QVariant(0) // explosives 33 << QVariant(35) // health case pct 34 @@ -339,7 +339,7 @@ << QVariant(0) // mines time 30 << QVariant(0) // mines number 31 << QVariant(0) // mine dud pct 32 - << QVariant(80) // explosives 33 + << QVariant(80) // explosives 33 << QVariant(35) // health case pct 34 << QVariant(25) // health case amt 35 << QVariant(47) // water rise amt 36 @@ -381,9 +381,9 @@ << QVariant(15) // sudden death 28 << QVariant(5) // case prob 29 << QVariant(3) // mines time 30 - << QVariant(10) // mines number 31 - << QVariant(10) // mine dud pct 32 - << QVariant(10) // explosives 33 + << QVariant(10) // mines number 31 + << QVariant(10) // mine dud pct 32 + << QVariant(10) // explosives 33 << QVariant(35) // health case pct 34 << QVariant(25) // health case amt 35 << QVariant(47) // water rise amt 36 @@ -470,11 +470,11 @@ << QVariant(5) // case prob 29 << QVariant(3) // mines time 30 << QVariant(5) // mines number 31 - << QVariant(10) // mine dud pct 32 + << QVariant(10) // mine dud pct 32 << QVariant(2) // explosives 33 << QVariant(35) // health case pct 34 << QVariant(30) // health case amt 35 - << QVariant(0) // water rise amt 36 + << QVariant(0) // water rise amt 36 << QVariant(0) // health dec amt 37 << QVariant(100) // rope modfier 38 << QVariant(100) // get away time 39 diff -r f3cc6119f1fe -r a881cd3d3163 QTfrontend/pagescheme.cpp --- a/QTfrontend/pagescheme.cpp Tue Apr 26 13:13:07 2011 +0200 +++ b/QTfrontend/pagescheme.cpp Wed Apr 27 02:10:22 2011 +0200 @@ -158,7 +158,7 @@ glGMLayout->addWidget(TBW_morewind,4,2,1,1); TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png"); - TBW_tagteam->setToolTip("" + ToggleButtonWidget::tr("Tag Team") + ":
" + tr("Teams in each clan takes successive turns but have to share turn time.")); + TBW_tagteam->setToolTip("" + ToggleButtonWidget::tr("Tag Team") + ":
" + tr("Teams in each clan take successive turns sharing their turn time.")); glGMLayout->addWidget(TBW_tagteam,4,3,1,1); // Right diff -r f3cc6119f1fe -r a881cd3d3163 hedgewars/uMobile.pas --- a/hedgewars/uMobile.pas Tue Apr 26 13:13:07 2011 +0200 +++ b/hedgewars/uMobile.pas Wed Apr 27 02:10:22 2011 +0200 @@ -26,8 +26,8 @@ procedure clearView; cdecl; external; procedure startSpinningProgress; cdecl; external; procedure stopSpinningProgress; cdecl; external; -procedure saveBegan; cdecl; external; -procedure saveFinished; cdecl; external; +procedure saveBeganSynching; cdecl; external; +procedure saveFinishedSynching; cdecl; external; procedure setGameRunning(arg: boolean); cdecl; external; procedure updateVisualsNewTurn; cdecl; external; function isApplePhone: Boolean; cdecl; external;