# HG changeset patch # User Wuzzy # Date 1508810763 -7200 # Node ID aa96dec39da812326be007728eaa9168d407781c # Parent d3dad8de4aca2ec2500b63519f65cc6c1ccfa57b More changelog updates diff -r d3dad8de4aca -r aa96dec39da8 ChangeLog.txt --- a/ChangeLog.txt Tue Oct 24 02:39:00 2017 +0200 +++ b/ChangeLog.txt Tue Oct 24 04:06:03 2017 +0200 @@ -62,6 +62,8 @@ + AI hedgehogs can now use Bee, Vampirism and Time Box + Improved hedgehog spawns on maps that lack land mass or free space + Hogs no longer spawn on icy terrain + + Temporarily suspend Heavy Wind mode while turn timer is not running + + Engine supports now really gigantic maps * Fixed cursor often jumping back to screen center when putting target location while moving cursor * Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99) * Fixed failure to collect crate across wrap world edge @@ -74,7 +76,7 @@ + Play countdown sounds at 1-4 seconds turn time + Several new sound effects for weapons and utilities + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze - + Small visual effects enhancements: Baseball bat, dynamite + + Small visual effects enhancements: Baseball bat, dynamite and more + Render graves behind everything else, so that they can't hide mines etc. * Video recording functionality is restored * Fixed screenshots being too bright if taken in quick succession @@ -214,12 +216,13 @@ * Disable timer keys 2-4 in rubber placement mode * Fix incorrect weapon crate preview of air attack, drill strike and napalm -Other Game Styles: +Other styles and schemes: + The Specialists: Saints get low gravity - + Capture The Flag supports setting number of captures with script parameter “captures=” - + Don't place air mines in Shoppa - * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first - * Mutant script shows now appropriate ranking and graph in stats screen + + Capture The Flag: Setting number of captures with script parameter “captures=” + + Mutant: Show appropriate ranking and graph in stats screen + + Shoppa: Don't place air mines + * Capture the Flag: Fix flag of first team spawning at second hog instead of first + * Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps A Classic Fairytale: @@ -311,6 +314,7 @@ + Custom maps and styles are now marked with an icon instead of an asterisk + Mark custom forts in team editor + Room host can delegate room control to other player by rightclick + + Switch from HTTP to HTTPS where possible * Fix flag being selectable for computer players although it had no effect * Campaign screen does no longer show AI-controlled teams * Campaign names and campaign mission names can now be translated @@ -372,6 +376,8 @@ + Locale library: loc_noop -- Mark string for translation but don't translate it + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library + + Gear values: “Boom” -- used to modify explosion size and/or damage for most gears + + 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8 * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used