# HG changeset patch # User sheepluva # Date 1293634633 -3600 # Node ID ab956d4647a46a4a642de0f72c9cb02f5a2b1ef0 # Parent d81c6e14416dfddc6cb5e78b68bff03edf2774ad set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier) diff -r d81c6e14416d -r ab956d4647a4 hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Wed Dec 29 14:59:56 2010 +0100 +++ b/hedgewars/uConsts.pas Wed Dec 29 15:57:13 2010 +0100 @@ -194,7 +194,7 @@ gfInfAttack = $00100000; gfResetWeps = $00200000; gfPerHogAmmo = $00400000; - gfDisableWind = $00800000; // only lua for now + gfDisableWind = $00800000; gfMoreWind = $01000000; // NOTE: When adding new game flags, ask yourself // if a "game start notice" would be useful. If so, diff -r d81c6e14416d -r ab956d4647a4 hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Wed Dec 29 14:59:56 2010 +0100 +++ b/hedgewars/uVariables.pas Wed Dec 29 15:57:13 2010 +0100 @@ -2190,8 +2190,8 @@ cDrownSpeed.QWordValue := 257698038; // 0.06 cDrownSpeedf := 0.06; cMaxWindSpeed.QWordValue:= 1073742; // 0.00025 - cWindSpeed.QWordValue := 429496; // 0.0001 - cWindSpeedf := 0.0001; + cWindSpeed.QWordValue := 0; // 0.0 + cWindSpeedf := 0.0; cGravity := cMaxWindSpeed * 2; cGravityf := 0.00025 * 2; cDamageModifier := _1;