# HG changeset patch # User Wuzzy # Date 1521721747 -3600 # Node ID ad6c8069fe1aaa3341146d19dc33ae70dd265eca # Parent 0f7623f722dc55797b1beb1626f121932c617c2b Set plain text mode for gamecfg labels (scheme, style) diff -r 0f7623f722dc -r ad6c8069fe1a QTfrontend/ui/widget/gamecfgwidget.cpp --- a/QTfrontend/ui/widget/gamecfgwidget.cpp Thu Mar 22 13:18:45 2018 +0100 +++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Thu Mar 22 13:29:07 2018 +0100 @@ -117,6 +117,7 @@ ScriptsLabel = new QLabel(this); ScriptsLabel->setHidden(true); + ScriptsLabel->setTextFormat(Qt::PlainText); GBoxOptionsLayout->addWidget(ScriptsLabel, 1, 1); connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); @@ -133,6 +134,7 @@ GameSchemesLabel = new QLabel(SchemeWidget); GameSchemesLabel->setHidden(true); + GameSchemesLabel->setTextFormat(Qt::PlainText); SchemeWidgetLayout->addWidget(GameSchemesLabel, 0, 2); connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); @@ -160,6 +162,7 @@ WeaponsNameLabel = new QLabel(SchemeWidget); WeaponsNameLabel->setHidden(true); + WeaponsNameLabel->setTextFormat(Qt::PlainText); SchemeWidgetLayout->addWidget(WeaponsNameLabel, 1, 2); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));