# HG changeset patch # User nemo # Date 1368527639 14400 # Node ID ae97ab6dcc701c9be817c7abf413a45ec25822a4 # Parent 58b28c4a25c58d2957a1c88853b0bc930075b656 check for gear being current ammo diff -r 58b28c4a25c5 -r ae97ab6dcc70 hedgewars/uGearsUtils.pas --- a/hedgewars/uGearsUtils.pas Mon May 13 22:58:40 2013 -0400 +++ b/hedgewars/uGearsUtils.pas Tue May 14 06:33:59 2013 -0400 @@ -408,7 +408,7 @@ exit // skip splashes end; if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) - or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) + or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then if Gear^.Density * Gear^.dY > _1 then PlaySound(sndSplash) @@ -420,7 +420,7 @@ if ((cReducedQuality and rqPlainSplash) = 0) and (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) - or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) + or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then begin splash:= AddVisualGear(X, cWaterLine, vgtSplash); @@ -461,7 +461,7 @@ end end end; - if isSubmersible and (CurAmmoGear^.Pos = 0) then + if isSubmersible and (Gear = CurAmmoGear) and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000 end else